486 lines
14 KiB
Go
486 lines
14 KiB
Go
/*
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* Copyright (c) 2024 The GoPlus Authors (goplus.org). All rights reserved.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package raylib
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import (
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_ "unsafe"
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"github.com/goplus/llgo/c"
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)
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const (
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LLGoPackage = "link: $(pkg-config --libs raylib); -lraylib"
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)
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// -----------------------------------------------------------------------------
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// Vector2, 2 components
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type Vector2 struct {
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X float32 // Vector x component
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Y float32 // Vector y component
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}
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// Vector3, 3 components
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type Vector3 struct {
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X float32 // Vector x component
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Y float32 // Vector y component
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Z float32 // Vector z component
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}
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// Vector4, 4 components
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type Vector4 struct {
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X float32 // Vector x component
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Y float32 // Vector y component
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Z float32 // Vector z component
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W float32 // Vector w component
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}
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// Quaternion, 4 components (Vector4 alias)
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type Quaternion = Vector4
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//----------------------------------------------------------------------------------
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// Enumerators Definition
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// System/Window config flags
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// By default all flags are set to 0
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// Trace log level
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// Keyboard keys (US keyboard layout)
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// required keys for alternative layouts
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const (
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KEY_NULL = 0 // Key: NULL, used for no key pressed
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// Alphanumeric keys
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KEY_APOSTROPHE = 39 // Key: '
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KEY_COMMA = 44 // Key: ,
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KEY_MINUS = 45 // Key: -
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KEY_PERIOD = 46 // Key: .
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KEY_SLASH = 47 // Key: /
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KEY_ZERO = 48 // Key: 0
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KEY_ONE = 49 // Key: 1
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KEY_TWO = 50 // Key: 2
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KEY_THREE = 51 // Key: 3
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KEY_FOUR = 52 // Key: 4
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KEY_FIVE = 53 // Key: 5
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KEY_SIX = 54 // Key: 6
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KEY_SEVEN = 55 // Key: 7
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KEY_EIGHT = 56 // Key: 8
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KEY_NINE = 57 // Key: 9
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KEY_SEMICOLON = 59 // Key: ;
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KEY_EQUAL = 61 // Key: =
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KEY_A = 65 // Key: A | a
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KEY_B = 66 // Key: B | b
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KEY_C = 67 // Key: C | c
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KEY_D = 68 // Key: D | d
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KEY_E = 69 // Key: E | e
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KEY_F = 70 // Key: F | f
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KEY_G = 71 // Key: G | g
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KEY_H = 72 // Key: H | h
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KEY_I = 73 // Key: I | i
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KEY_J = 74 // Key: J | j
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KEY_K = 75 // Key: K | k
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KEY_L = 76 // Key: L | l
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KEY_M = 77 // Key: M | m
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KEY_N = 78 // Key: N | n
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KEY_O = 79 // Key: O | o
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KEY_P = 80 // Key: P | p
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KEY_Q = 81 // Key: Q | q
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KEY_R = 82 // Key: R | r
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KEY_S = 83 // Key: S | s
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KEY_T = 84 // Key: T | t
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KEY_U = 85 // Key: U | u
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KEY_V = 86 // Key: V | v
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KEY_W = 87 // Key: W | w
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KEY_X = 88 // Key: X | x
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KEY_Y = 89 // Key: Y | y
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KEY_Z = 90 // Key: Z | z
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KEY_LEFT_BRACKET = 91 // Key: [
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KEY_BACKSLASH = 92 // Key: '\'
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KEY_RIGHT_BRACKET = 93 // Key: ]
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KEY_GRAVE = 96 // Key: `
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// Function keys
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KEY_SPACE = 32 // Key: Space
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KEY_ESCAPE = 256 // Key: Esc
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KEY_ENTER = 257 // Key: Enter
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KEY_TAB = 258 // Key: Tab
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KEY_BACKSPACE = 259 // Key: Backspace
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KEY_INSERT = 260 // Key: Ins
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KEY_DELETE = 261 // Key: Del
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KEY_RIGHT = 262 // Key: Cursor right
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KEY_LEFT = 263 // Key: Cursor left
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KEY_DOWN = 264 // Key: Cursor down
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KEY_UP = 265 // Key: Cursor up
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KEY_PAGE_UP = 266 // Key: Page up
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KEY_PAGE_DOWN = 267 // Key: Page down
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KEY_HOME = 268 // Key: Home
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KEY_END = 269 // Key: End
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KEY_CAPS_LOCK = 280 // Key: Caps lock
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KEY_SCROLL_LOCK = 281 // Key: Scroll down
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KEY_NUM_LOCK = 282 // Key: Num lock
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KEY_PRINT_SCREEN = 283 // Key: Print screen
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KEY_PAUSE = 284 // Key: Pause
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KEY_F1 = 290 // Key: F1
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KEY_F2 = 291 // Key: F2
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KEY_F3 = 292 // Key: F3
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KEY_F4 = 293 // Key: F4
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KEY_F5 = 294 // Key: F5
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KEY_F6 = 295 // Key: F6
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KEY_F7 = 296 // Key: F7
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KEY_F8 = 297 // Key: F8
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KEY_F9 = 298 // Key: F9
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KEY_F10 = 299 // Key: F10
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KEY_F11 = 300 // Key: F11
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KEY_F12 = 301 // Key: F12
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KEY_LEFT_SHIFT = 340 // Key: Shift left
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KEY_LEFT_CONTROL = 341 // Key: Control left
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KEY_LEFT_ALT = 342 // Key: Alt left
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KEY_LEFT_SUPER = 343 // Key: Super left
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KEY_RIGHT_SHIFT = 344 // Key: Shift right
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KEY_RIGHT_CONTROL = 345 // Key: Control right
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KEY_RIGHT_ALT = 346 // Key: Alt right
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KEY_RIGHT_SUPER = 347 // Key: Super right
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KEY_KB_MENU = 348 // Key: KB menu
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// Keypad keys
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KEY_KP_0 = 320 // Key: Keypad 0
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KEY_KP_1 = 321 // Key: Keypad 1
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KEY_KP_2 = 322 // Key: Keypad 2
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KEY_KP_3 = 323 // Key: Keypad 3
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KEY_KP_4 = 324 // Key: Keypad 4
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KEY_KP_5 = 325 // Key: Keypad 5
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KEY_KP_6 = 326 // Key: Keypad 6
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KEY_KP_7 = 327 // Key: Keypad 7
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KEY_KP_8 = 328 // Key: Keypad 8
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KEY_KP_9 = 329 // Key: Keypad 9
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KEY_KP_DECIMAL = 330 // Key: Keypad .
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KEY_KP_DIVIDE = 331 // Key: Keypad /
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KEY_KP_MULTIPLY = 332 // Key: Keypad *
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KEY_KP_SUBTRACT = 333 // Key: Keypad -
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KEY_KP_ADD = 334 // Key: Keypad +
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KEY_KP_ENTER = 335 // Key: Keypad Enter
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KEY_KP_EQUAL = 336 // Key: Keypad =
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// Android key buttons
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KEY_BACK = 4 // Key: Android back button
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KEY_MENU = 82 // Key: Android menu button
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KEY_VOLUME_UP = 24 // Key: Android volume up button
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KEY_VOLUME_DOWN = 25 // Key: Android volume down button
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)
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// Mouse buttons
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// Mouse cursor
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// Gamepad buttons
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// Gamepad axis
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// Material map index
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// Shader location index
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// Shader uniform data type
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// Shader attribute data types
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// Pixel formats
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// Texture parameters: filter mode
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// Texture parameters: wrap mode
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// Cubemap layouts
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// Font type, defines generation method
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// Color blending modes (pre-defined)
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// Gesture
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// Camera system modes
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// Camera projection
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// N-patch layout
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// -----------------------------------------------------------------------------
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// Window-related functions
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//go:linkname InitWindow C.InitWindow
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func InitWindow(width, height c.Int, title *c.Char)
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//go:linkname CloseWindow C.CloseWindow
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func CloseWindow()
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//go:linkname WindowShouldClose C.WindowShouldClose
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func WindowShouldClose() bool
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//go:linkname IsWindowReady C.IsWindowReady
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func IsWindowReady() bool
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//go:linkname IsWindowFullscreen C.IsWindowFullscreen
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func IsWindowFullscreen() bool
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//go:linkname IsWindowHidden C.IsWindowHidden
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func IsWindowHidden() bool
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//go:linkname IsWindowMinimized C.IsWindowMinimized
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func IsWindowMinimized() bool
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//go:linkname IsWindowMaximized C.IsWindowMaximized
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func IsWindowMaximized() bool
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//go:linkname IsWindowFocused C.IsWindowFocused
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func IsWindowFocused() bool
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//go:linkname IsWindowResized C.IsWindowResized
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func IsWindowResized() bool
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//go:linkname IsWindowState C.IsWindowState
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func IsWindowState(flag c.Int) bool
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//go:linkname SetWindowState C.SetWindowState
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func SetWindowState(flags c.Int)
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//go:linkname ClearWindowState C.ClearWindowState
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func ClearWindowState(flags c.Int)
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//go:linkname ToggleFullscreen C.ToggleFullscreen
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func ToggleFullscreen()
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//go:linkname MaximizeWindow C.MaximizeWindow
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func MaximizeWindow()
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//go:linkname MinimizeWindow C.MinimizeWindow
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func MinimizeWindow()
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//go:linkname RestoreWindow C.RestoreWindow
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func RestoreWindow()
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//go:linkname SetWindowIcon C.SetWindowIcon
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func SetWindowIcon(icon Image)
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//go:linkname SetWindowIcons C.SetWindowIcons
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func SetWindowIcons(icons *Image, count c.Int)
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//go:linkname SetWindowTitle C.SetWindowTitle
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func SetWindowTitle(title *c.Char)
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//go:linkname SetWindowPosition C.SetWindowPosition
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func SetWindowPosition(x, y c.Int)
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//go:linkname SetWindowMonitor C.SetWindowMonitor
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func SetWindowMonitor(monitor c.Int)
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//go:linkname SetWindowMinSize C.SetWindowMinSize
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func SetWindowMinSize(width, height c.Int)
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//go:linkname SetWindowSize C.SetWindowSize
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func SetWindowSize(width, height c.Int)
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//go:linkname SetWindowOpacity C.SetWindowOpacity
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func SetWindowOpacity(opacity c.Float)
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//go:linkname SetWindowFocused C.SetWindowFocused
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func SetWindowFocused()
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//go:linkname GetWindowHandle C.GetWindowHandle
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func GetWindowHandle() c.Pointer
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//go:linkname GetScreenWidth C.GetScreenWidth
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func GetScreenWidth() c.Int
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//go:linkname GetScreenHeight C.GetScreenHeight
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func GetScreenHeight() c.Int
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// Get current render width (it considers HiDPI)
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//
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//go:linkname GetRenderWidth C.GetRenderWidth
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func GetRenderWidth() c.Int
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// Get current render height (it considers HiDPI)
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//
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//go:linkname GetRenderHeight C.GetRenderHeight
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func GetRenderHeight() c.Int
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// Get number of connected monitors
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//
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//go:linkname GetMonitorCount C.GetMonitorCount
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func GetMonitorCount() c.Int
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// Get current connected monitor
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//
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//go:linkname GetCurrentMonitor C.GetCurrentMonitor
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func GetCurrentMonitor() c.Int
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// Get specified monitor position
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//
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//go:linkname GetMonitorPosition C.GetMonitorPosition
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func GetMonitorPosition(monitor c.Int) Vector2
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//go:linkname GetMonitorWidth C.GetMonitorWidth
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func GetMonitorWidth(monitor c.Int) c.Int
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//go:linkname GetMonitorHeight C.GetMonitorHeight
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func GetMonitorHeight(monitor c.Int) c.Int
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//go:linkname GetMonitorPhysicalWidth C.GetMonitorPhysicalWidth
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func GetMonitorPhysicalWidth(monitor c.Int) c.Int
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//go:linkname GetMonitorPhysicalHeight C.GetMonitorPhysicalHeight
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func GetMonitorPhysicalHeight(monitor c.Int) c.Int
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//go:linkname GetMonitorRefreshRate C.GetMonitorRefreshRate
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func GetMonitorRefreshRate(monitor c.Int) c.Int
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//go:linkname GetWindowPosition C.GetWindowPosition
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func GetWindowPosition() Vector2
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//go:linkname GetWindowScaleDPI C.GetWindowScaleDPI
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func GetWindowScaleDPI() Vector2
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//go:linkname GetMonitorName C.GetMonitorName
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func GetMonitorName(monitor c.Int) *c.Char
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//go:linkname SetClipboardText C.SetClipboardText
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func SetClipboardText(text *c.Char)
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//go:linkname GetClipboardText C.GetClipboardText
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func GetClipboardText() *c.Char
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// Enable waiting for events on EndDrawing(), no automatic event polling
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//
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//go:linkname EnableEventWaiting C.EnableEventWaiting
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func EnableEventWaiting()
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// Disable waiting for events on EndDrawing(), automatic events polling
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//
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//go:linkname DisableEventWaiting C.DisableEventWaiting
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func DisableEventWaiting()
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// -----------------------------------------------------------------------------
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// Cursor-related functions
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//go:linkname ShowCursor C.ShowCursor
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func ShowCursor()
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//go:linkname HideCursor C.HideCursor
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func HideCursor()
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//go:linkname IsCursorHidden C.IsCursorHidden
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func IsCursorHidden() bool
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//go:linkname EnableCursor C.EnableCursor
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func EnableCursor()
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//go:linkname DisableCursor C.DisableCursor
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func DisableCursor()
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//go:linkname IsCursorOnScreen C.IsCursorOnScreen
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func IsCursorOnScreen() bool
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// -----------------------------------------------------------------------------
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// Shader management functions
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// -----------------------------------------------------------------------------
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// Screen-space-related functions
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// -----------------------------------------------------------------------------
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// Timing-related functions
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// Set target FPS (maximum)
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//
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//go:linkname SetTargetFPS C.SetTargetFPS
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func SetTargetFPS(fps c.Int)
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// Returns current FPS
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//
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//go:linkname GetFPS C.GetFPS
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func GetFPS() c.Int
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// Returns time in seconds for last frame drawn (delta time)
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//
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//go:linkname GetFrameTime C.GetFrameTime
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func GetFrameTime() c.Float
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// Returns elapsed time in seconds since InitWindow()
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//
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//go:linkname GetTime C.GetTime
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func GetTime() c.Double
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// -----------------------------------------------------------------------------
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// Custom frame control functions
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// NOTE: Those functions are intended for advance users that want full control over the frame processing
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// By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timing + PollInputEvents()
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// To avoid that behaviour and control frame processes manually, enable in config.h: SUPPORT_CUSTOM_FRAME_CONTROL
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// -----------------------------------------------------------------------------
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// Random values generation functions
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//go:linkname SetRandomSeed C.SetRandomSeed
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func SetRandomSeed(seed c.Uint)
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//go:linkname GetRandomValue C.GetRandomValue
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func GetRandomValue(min c.Int, max c.Int) c.Int
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// -----------------------------------------------------------------------------
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// Misc. functions
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// -----------------------------------------------------------------------------
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// Input-related functions: keyboard
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//go:linkname IsKeyPressed C.IsKeyPressed
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func IsKeyPressed(key c.Int) bool
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//go:linkname IsKeyPressedRepeat C.IsKeyPressedRepeat
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func IsKeyPressedRepeat(key c.Int) bool
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//go:linkname IsKeyDown C.IsKeyDown
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func IsKeyDown(key c.Int) bool
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//go:linkname IsKeyReleased C.IsKeyReleased
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func IsKeyReleased(key c.Int) bool
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//go:linkname IsKeyUp C.IsKeyUp
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func IsKeyUp(key c.Int) bool
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//go:linkname GetKeyPressed C.GetKeyPressed
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func GetKeyPressed() c.Int
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//go:linkname GetCharPressed C.GetCharPressed
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func GetCharPressed() c.Int
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//go:linkname SetExitKey C.SetExitKey
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func SetExitKey(key c.Int)
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// -----------------------------------------------------------------------------
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// Input-related functions: gamepads
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// -----------------------------------------------------------------------------
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// Input-related functions: mouse
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// -----------------------------------------------------------------------------
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// Input-related functions: touch
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// -----------------------------------------------------------------------------
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// Gestures and Touch Handling Functions (Module: rgestures)
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// -----------------------------------------------------------------------------
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