512 lines
14 KiB
Go
512 lines
14 KiB
Go
package lua
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import (
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_ "unsafe"
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"github.com/goplus/llgo/c"
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)
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const (
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LLGoPackage = "link: $(pkg-config --libs lua); -llua -lm"
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)
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// /* mark for precompiled code ('<esc>Lua') */
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// /* option for multiple returns in 'lua_pcall' and 'lua_call' */
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const (
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MULTRET = -1
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)
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// /*
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// ** Pseudo-indices
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// ** (-LUAI_MAXSTACK is the minimum valid index; we keep some free empty
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// ** space after that to help overflow detection)
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// */
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// /* thread status */
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const (
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OK = 0
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YIELD = 1
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ERRRUN = 2
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ERRSYNTAX = 3
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ERRMEM = 4
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ERRERR = 5
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)
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type State struct {
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Unused [8]byte
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}
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// /*
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// ** basic types
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// */
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const (
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NONE c.Int = -1
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NIL c.Int = 0
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BOOLEAN c.Int = 1
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LIGHTUSERDATA c.Int = 2
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NUMBER c.Int = 3
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STRING c.Int = 4
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TABLE c.Int = 5
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FUNCTION c.Int = 6
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USERDATA c.Int = 7
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THREAD c.Int = 8
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UMTYPES c.Int = 9
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)
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// /* minimum Lua stack available to a C function */
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const (
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MINSTACK = 20
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)
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// /* predefined values in the registry */
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const (
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RIDX_MAINTHREAD = 1
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RIDX_GLOBALS = 2
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RIDX_LAST = RIDX_GLOBALS
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)
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// /* type of numbers in Lua */
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type Number = c.Double
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// /* type for integer functions */
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// TODO(zzy):consider dynamic size
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type Integer = c.Int
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// /* unsigned integer type */
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type Unsigned = c.Uint
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// /* type for continuation-function contexts */
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type KContext = c.Pointer
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// /*
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// ** Type for C functions registered with Lua
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// */
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// llgo:type C
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type CFunction func(L *State) c.Int
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// /*
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// ** Type for continuation functions
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// */
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// llgo:type C
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type KFunction func(L *State, status c.Int, ctx KContext) c.Int
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// /*
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// ** Type for functions that read/write blocks when loading/dumping Lua chunks
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// */
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// typedef const char * (*lua_Reader) (State *L, void *ud, size_t *sz);
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// typedef int (*lua_Writer) (State *L, const void *p, size_t sz, void *ud);
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// /*
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// ** Type for memory-allocation functions
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// */
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// typedef void * (*lua_Alloc) (void *ud, void *ptr, size_t osize, size_t nsize);
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// /*
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// ** Type for warning functions
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// */
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// typedef void (*lua_WarnFunction) (void *ud, const char *msg, int tocont);
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// /*
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// ** Type used by the debug API to collect debug information
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// */
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// typedef struct lua_Debug lua_Debug;
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// /*
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// ** Functions to be called by the debugger in specific events
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// */
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// typedef void (*lua_Hook) (State *L, lua_Debug *ar);
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// /*
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// ** generic extra include file
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// */
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// #if defined(LUA_USER_H)
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// #include LUA_USER_H
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// #endif
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// /*
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// ** RCS ident string
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// */
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// extern const char lua_ident[];
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// /*
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// ** state manipulation
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// */
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// llgo:link (*State).Close C.lua_close
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func (L *State) Close() {}
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// State *(lua_newstate) (lua_Alloc f, void *ud);
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// llgo:link (*State).Newthread C.lua_newthread
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func (L *State) Newthread() *State { return nil }
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// int (lua_closethread) (State *L, State *from);
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// int (lua_resetthread) (State *L); /* Deprecated! */
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// llgo:link (*State).Atpanic C.lua_atpanic
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func (L *State) Atpanic(panicf CFunction) CFunction { return nil }
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// lua_Number (lua_version) (State *L);
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// /*
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// ** basic stack manipulation
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// */
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// llgo:link (*State).Absindex C.lua_absindex
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func (L *State) Absindex(idx c.Int) c.Int { return 0 }
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// llgo:link (*State).Gettop C.lua_gettop
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func (L *State) Gettop() c.Int { return 0 }
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// llgo:link (*State).Settop C.lua_settop
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func (L *State) Settop(idx c.Int) {}
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// llgo:link (*State).Pushvalue C.lua_pushvalue
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func (L *State) Pushvalue(idx c.Int) {}
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// llgo:link (*State).Rotate C.lua_rotate
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func (L *State) Rotate(idx c.Int, n c.Int) {}
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// llgo:link (*State).Copy C.lua_copy
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func (L *State) Copy(fromidx c.Int, toidx c.Int) {}
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// llgo:link (*State).Checkstack C.lua_checkstack
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func (L *State) Checkstack(n c.Int) c.Int { return 0 }
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// llgo:link (*State).Xmove C.lua_xmove
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func (L *State) Xmove(to *State, n c.Int) {}
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// /*
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// ** access functions (stack -> C)
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// */
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// llgo:link (*State).Isnumber C.lua_isnumber
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func (L *State) Isnumber(idx c.Int) c.Int { return 0 }
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// llgo:link (*State).Isstring C.lua_isstring
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func (L *State) Isstring(idx c.Int) c.Int { return 0 }
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// llgo:link (*State).Iscfunction C.lua_iscfunction
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func (L *State) Iscfunction(idx c.Int) c.Int { return 0 }
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// llgo:link (*State).Isinteger C.lua_isinteger
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func (L *State) Isinteger(idx c.Int) c.Int { return 0 }
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// LUA_API int (lua_isuserdata) (State *L, int idx);
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// llgo:link (*State).Type C.lua_type
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func (L *State) Type(idx c.Int) c.Int { return 0 }
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// llgo:link (*State).Typename C.lua_typename
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func (L *State) Typename(tp c.Int) *c.Char { return nil }
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// llgo:link (*State).Tonumberx C.lua_tonumberx
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func (L *State) Tonumberx(idx c.Int, isnum *c.Int) Number { return 0 }
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// llgo:link (*State).Tointegerx C.lua_tointegerx
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func (L *State) Tointegerx(idx c.Int, isnum *c.Int) Integer { return 0 }
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// llgo:link (*State).Toboolean C.lua_toboolean
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func (L *State) Toboolean(idx c.Int) bool { return false }
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// llgo:link (*State).Tolstring C.lua_tolstring
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func (L *State) Tolstring(idx c.Int, len *c.Ulong) *c.Char { return nil }
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// LUA_API lua_Unsigned (lua_rawlen) (State *L, int idx);
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// llgo:link (*State).Tocfunction C.lua_tocfunction
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func (L *State) Tocfunction(idx c.Int) CFunction { return nil }
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// LUA_API void *(lua_touserdata) (State *L, int idx);
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// LUA_API State *(lua_tothread) (State *L, int idx);
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// LUA_API const void *(lua_topointer) (State *L, int idx);
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// /*
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// ** Comparison and arithmetic functions
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// */
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// /*
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// ** push functions (C -> stack)
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// */
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// llgo:link (*State).Pushnil C.lua_pushnil
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func (L *State) Pushnil() {}
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// llgo:link (*State).Pushnumber C.lua_pushnumber
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func (L *State) Pushnumber(n Number) {}
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// llgo:link (*State).Pushinteger C.lua_pushinteger
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func (L *State) Pushinteger(n Integer) {}
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// llgo:link (*State).Pushlstring C.lua_pushlstring
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func (L *State) Pushlstring(s *c.Char, len c.Ulong) *c.Char { return nil }
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// llgo:link (*State).Pushstring C.lua_pushstring
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func (L *State) Pushstring(s *c.Char) *c.Char { return nil }
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// llgo:link (*State).Pushfstring C.lua_pushfstring
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func (L *State) Pushfstring(format *c.Char, __llgo_va_list ...any) *c.Char { return nil }
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// llgo:link (*State).Pushcclosure C.lua_pushcclosure
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func (L *State) Pushcclosure(fn CFunction, n c.Int) {}
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// llgo:link (*State).Pushboolean C.lua_pushboolean
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func (L *State) Pushboolean(b c.Int) {}
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//void (lua_pushlightuserdata) (State *L, void *p);
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//int (lua_pushthread) (State *L);
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// /*
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// ** get functions (Lua -> stack)
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// */
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// llgo:link (*State).Getglobal C.lua_getglobal
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func (L *State) Getglobal(name *c.Char) c.Int { return 0 }
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// llgo:link (*State).Gettable C.lua_gettable
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func (L *State) Gettable(idx c.Int) c.Int { return 0 }
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// llgo:link (*State).Getfield C.lua_getfield
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func (L *State) Getfield(idx c.Int, k *c.Char) c.Int { return 0 }
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// LUA_API int (lua_geti) (State *L, int idx, lua_Integer n);
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// LUA_API int (lua_rawget) (State *L, int idx);
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// LUA_API int (lua_rawgeti) (State *L, int idx, lua_Integer n);
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// LUA_API int (lua_rawgetp) (State *L, int idx, const void *p);
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// llgo:link (*State).Createtable C.lua_createtable
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func (L *State) Createtable(narr c.Int, nrec c.Int) {}
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// LUA_API void *(lua_newuserdatauv) (State *L, size_t sz, int nuvalue);
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// llgo:link (*State).Getmetatable C.lua_getmetatable
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func (L *State) Getmetatable(objindex c.Int) c.Int { return 0 }
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// LUA_API int (lua_getiuservalue) (State *L, int idx, int n);
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// /*
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// ** set functions (stack -> Lua)
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// */
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// llgo:link (*State).Setglobal C.lua_setglobal
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func (L *State) Setglobal(name *c.Char) {}
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// llgo:link (*State).Settable C.lua_settable
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func (L *State) Settable(idx c.Int) {}
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// llgo:link (*State).Setfield C.lua_setfield
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func (L *State) Setfield(idx c.Int, k *c.Char) {}
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//void (lua_seti) (State *L, int idx, lua_Integer n);
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//void (lua_rawset) (State *L, int idx);
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//void (lua_rawseti) (State *L, int idx, lua_Integer n);
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//void (lua_rawsetp) (State *L, int idx, const void *p);
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// llgo:link (*State).Setmetatable C.lua_setmetatable
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func (L *State) Setmetatable(objindex c.Int) c.Int { return 0 }
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//int (lua_setiuservalue) (State *L, int idx, int n);
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// /*
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// ** 'load' and 'call' functions (load and run Lua code)
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// */
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// llgo:link (*State).Callk C.lua_callk
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func (L *State) Callk(nargs c.Int, nresults c.Int, ctx KContext, k KFunction) c.Int {
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return 0
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}
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func (L *State) Call(nargs c.Int, nresults c.Int) c.Int {
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return L.Callk(nargs, nresults, nil, nil)
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}
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// llgo:link (*State).Pcallk C.lua_pcallk
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func (L *State) Pcallk(nargs c.Int, nresults c.Int, errfunc c.Int, ctx KContext, k KFunction) c.Int {
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return 0
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}
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func (L *State) Pcall(nargs c.Int, nresults c.Int, errfunc c.Int) c.Int {
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return L.Pcallk(nargs, nresults, errfunc, nil, nil)
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}
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// int (lua_load) (State *L, lua_Reader reader, void *dt, const char *chunkname, const char *mode);
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// int (lua_dump) (State *L, lua_Writer writer, void *data, int strip);
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// /*
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// ** coroutine functions
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// */
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// llgo:link (*State).Resume C.lua_resume
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func (L *State) Resume(from *State, narg c.Int, nres *c.Int) c.Int { return 0 }
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// llgo:link (*State).Status C.lua_status
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func (L *State) Status() c.Int { return 0 }
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// llgo:link (*State).Isyieldable C.lua_isyieldable
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func (L *State) Isyieldable() c.Int { return 0 }
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// llgo:link (*State).Yieldk C.lua_yieldk
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func (L *State) Yieldk(nresults c.Int, ctx KContext, k KFunction) c.Int { return 0 }
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func (L *State) Yield(nresults c.Int) c.Int { return L.Yieldk(nresults, nil, nil) }
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// /*
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// ** Warning-related functions
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// */
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//void (lua_setwarnf) (State *L, lua_WarnFunction f, void *ud);
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//void (lua_warning) (State *L, const char *msg, int tocont);
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// /*
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// ** garbage-collection function and options
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// */
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const (
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GCSTOP = 0
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GCRESTART = 1
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GCCOLLECT = 2
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GCCOUNT = 3
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GCCOUNTB = 4
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GCSTEP = 5
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GCSETPAUSE = 6
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GCSETSTEPMUL = 7
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GCISRUNNING = 9
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GCGEN = 10
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GCINC = 11
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)
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// LUA_API int (lua_gc) (State *L, int what, ...);
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// /*
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// ** miscellaneous functions
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// */
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// llgo:link (*State).Next C.lua_next
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func (L *State) Next(idx c.Int) c.Int { return 0 }
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// llgo:link (*State).Error C.lua_error
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func (L *State) Error() c.Int { return 0 }
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// LUA_API void (lua_concat) (State *L, int n);
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// LUA_API void (lua_len) (State *L, int idx);
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// LUA_API size_t (lua_stringtonumber) (State *L, const char *s);
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// LUA_API lua_Alloc (lua_getallocf) (State *L, void **ud);
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// LUA_API void (lua_setallocf) (State *L, lua_Alloc f, void *ud);
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// LUA_API void (lua_toclose) (State *L, int idx);
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// LUA_API void (lua_closeslot) (State *L, int idx);
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// /*
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// ** {==============================================================
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// ** some useful macros
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// ** ===============================================================
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// */
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// #define lua_getextraspace(L) ((void *)((char *)(L) - LUA_EXTRASPACE))
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func (L *State) Tonumber(idx c.Int) Number { return L.Tonumberx(idx, nil) }
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func (L *State) Tostring(idx c.Int) *c.Char { return L.Tolstring(idx, nil) }
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func (L *State) Tointeger(idx c.Int) Integer { return L.Tointegerx(idx, nil) }
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func (L *State) Pop(n c.Int) { L.Settop(-(n) - 1) }
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func (L *State) Newtable() { L.Createtable(0, 0) }
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func (L *State) Register(name *c.Char, f CFunction) {
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L.Pushcfunction(f)
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L.Setglobal(name)
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}
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func (L *State) Pushcfunction(f CFunction) { L.Pushcclosure(f, 0) }
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func (L *State) Isfunction(n c.Int) bool { return L.Type(n) == c.Int(FUNCTION) }
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func (L *State) Istable(n c.Int) bool { return L.Type(n) == c.Int(TABLE) }
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func (L *State) Islightuserdata(n c.Int) bool { return L.Type(n) == c.Int(LIGHTUSERDATA) }
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func (L *State) Isnil(n c.Int) bool { return L.Type(n) == c.Int(NIL) }
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func (L *State) Isboolean(n c.Int) bool { return L.Type(n) == c.Int(BOOLEAN) }
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func (L *State) Isthread(n c.Int) bool { return L.Type(n) == c.Int(THREAD) }
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func (L *State) Isnone(n c.Int) bool { return L.Type(n) == c.Int(NONE) }
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func (L *State) Isnoneornil(n c.Int) bool { return L.Type(n) <= 0 }
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// #define lua_pushliteral(L, s) lua_pushstring(L, "" s)
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// #define lua_pushglobaltable(L) ((void)lua_rawgeti(L, LUA_REGISTRYINDEX, LUA_RIDX_GLOBALS))
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// #define lua_insert(L,idx) lua_rotate(L, (idx), 1)
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// #define lua_remove(L,idx) (lua_rotate(L, (idx), -1), lua_pop(L, 1))
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// #define lua_replace(L,idx) (lua_copy(L, -1, (idx)), lua_pop(L, 1))
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// /* }============================================================== */
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// /*
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// ** {==============================================================
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// ** compatibility macros
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// ** ===============================================================
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// */
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// #define lua_newuserdata(L,s) lua_newuserdatauv(L,s,1)
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// #define lua_getuservalue(L,idx) lua_getiuservalue(L,idx,1)
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// #define lua_setuservalue(L,idx) lua_setiuservalue(L,idx,1)
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// #define LUA_NUMTAGS LUA_NUMTYPES
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// /* }============================================================== */
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// /*
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// ** {======================================================================
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// ** Debug API
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// ** =======================================================================
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// */
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// /*
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// ** Event codes
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// */
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const (
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HOOKCALL = 0
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HOOKRET = 1
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HOOKLINE = 2
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HOOKCOUNT = 3
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HOOKTAILCALL = 4
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)
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// /*
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// ** Event masks
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// */
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// #define LUA_MASKCALL (1 << LUA_HOOKCALL)
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// #define LUA_MASKRET (1 << LUA_HOOKRET)
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// #define LUA_MASKLINE (1 << LUA_HOOKLINE)
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// #define LUA_MASKCOUNT (1 << LUA_HOOKCOUNT)
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const (
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MASKCALL = 1 << HOOKCOUNT
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MASKRET = 1 << HOOKRET
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MASKLINE = 1 << HOOKLINE
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MASKCOUNT = 1 << HOOKCOUNT
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)
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// LUA_API int (lua_getstack) (State *L, int level, lua_Debug *ar);
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// LUA_API int (lua_getinfo) (State *L, const char *what, lua_Debug *ar);
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// LUA_API const char *(lua_getlocal) (State *L, const lua_Debug *ar, int n);
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// LUA_API const char *(lua_setlocal) (State *L, const lua_Debug *ar, int n);
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// LUA_API const char *(lua_getupvalue) (State *L, int funcindex, int n);
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// LUA_API const char *(lua_setupvalue) (State *L, int funcindex, int n);
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// LUA_API void *(lua_upvalueid) (State *L, int fidx, int n);
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// LUA_API void (lua_upvaluejoin) (State *L, int fidx1, int n1, int fidx2, int n2);
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// LUA_API void (lua_sethook) (State *L, lua_Hook func, int mask, int count);
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// LUA_API lua_Hook (lua_gethook) (State *L);
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// LUA_API int (lua_gethookmask) (State *L);
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// LUA_API int (lua_gethookcount) (State *L);
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// LUA_API int (lua_setcstacklimit) (State *L, unsigned int limit);
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// struct lua_Debug
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// /* }====================================================================== */
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