Files
llgo/c/libuv/_demo/echo_server/echo_server.go

119 lines
3.1 KiB
Go

package main
import (
"unsafe"
"github.com/goplus/llgo/c"
"github.com/goplus/llgo/c/libuv"
"github.com/goplus/llgo/c/net"
)
var DEFAULT_PORT c.Int = 8080
var DEFAULT_BACKLOG c.Int = 128
type WriteReq struct {
Req libuv.Write
Buf libuv.Buf
}
func main() {
// Initialize the default event loop
var loop = libuv.DefaultLoop()
// Initialize a TCP server
var server libuv.Tcp
libuv.InitTcp(loop, &server)
// Set up the address to bind the server to
var addr net.SockaddrIn
libuv.Ip4Addr(c.Str("0.0.0.0"), DEFAULT_PORT, &addr)
c.Printf(c.Str("Listening on %s:%d\n"), c.Str("0.0.0.0"), DEFAULT_PORT)
// Bind the server to the specified address and port
(&server).Bind((*net.SockAddr)(c.Pointer(&addr)), 0)
res := (*libuv.Stream)(&server).Listen(DEFAULT_BACKLOG, OnNewConnection)
if res != 0 {
c.Fprintf(c.Stderr, c.Str("Listen error: %s\n"), libuv.Strerror((libuv.Errno(res))))
return
}
// Start listening for incoming connections
libuv.Run(loop, libuv.RUN_DEFAULT)
}
func FreeWriteReq(req *libuv.Write) {
wr := (*WriteReq)(c.Pointer(req))
// Free the buffer base and the WriteReq itself.
c.Free(c.Pointer(wr.Buf.Base))
c.Free(c.Pointer(wr))
}
func AllocBuffer(handle *libuv.Handle, suggestedSize uintptr, buf *libuv.Buf) {
// Allocate memory for the buffer based on the suggested size.
buf.Base = (*c.Char)(c.Malloc(suggestedSize))
buf.Len = suggestedSize
}
func EchoWrite(req *libuv.Write, status c.Int) {
if status != 0 {
c.Fprintf(c.Stderr, c.Str("Write error: %s\n"), libuv.Strerror((libuv.Errno(status))))
}
FreeWriteReq(req)
}
func EchoRead(client *libuv.Stream, nread c.Long, buf *libuv.Buf) {
if nread > 0 {
req := (*WriteReq)(c.Malloc(unsafe.Sizeof(WriteReq{})))
if req == nil {
c.Fprintf(c.Stderr, c.Str("Failed to allocate memory for write request\n"))
c.Free(c.Pointer(buf.Base))
return
}
// Initialize the buffer with the data read.
req.Buf = libuv.InitBuf(buf.Base, c.Uint(nread))
// Write the data back to the client.
(&req.Req).Write(client, &req.Buf, 1, EchoWrite)
return
}
if nread < 0 {
// Handle read errors and EOF.
if (libuv.Errno)(nread) != libuv.EOF {
c.Fprintf(c.Stderr, c.Str("Read error: %s\n"), libuv.Strerror((libuv.Errno)(nread)))
}
(*libuv.Handle)(c.Pointer(client)).Close(nil)
}
// Free the buffer if it's no longer needed.
if buf.Base != nil {
c.Free(c.Pointer(buf.Base))
}
}
func OnNewConnection(server *libuv.Stream, status c.Int) {
if status < 0 {
c.Fprintf(c.Stderr, c.Str("New connection error: %s\n"), libuv.Strerror(libuv.Errno(status)))
return
}
// Allocate memory for a new client.
client := (*libuv.Tcp)(c.Malloc(unsafe.Sizeof(libuv.Tcp{})))
if client == nil {
c.Fprintf(c.Stderr, c.Str("Failed to allocate memory for client\n"))
return
}
// Initialize the client TCP handle.
if libuv.InitTcp(libuv.DefaultLoop(), client) < 0 {
c.Fprintf(c.Stderr, c.Str("Failed to initialize client\n"))
c.Free(c.Pointer(client))
return
}
// Accept the new connection and start reading data.
if server.Accept((*libuv.Stream)(client)) == 0 {
(*libuv.Stream)(client).StartRead(AllocBuffer, EchoRead)
} else {
(*libuv.Handle)(c.Pointer(client)).Close(nil)
}
}