fix: #75 GDXI screenshot crashes when screen is off
This commit is contained in:
@@ -40,64 +40,76 @@ public:
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// 1. <20><><EFBFBD><EFBFBD> D3D11 <20>豸
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D3D11CreateDevice(nullptr, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, nullptr, 0, D3D11_SDK_VERSION, &d3dDevice, nullptr, &d3dContext);
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// 2. <20><>ȡ DXGI <20>豸
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IDXGIDevice* dxgiDevice = nullptr;
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d3dDevice->QueryInterface(__uuidof(IDXGIDevice), (void**)&dxgiDevice);
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// 3. <20><>ȡ DXGI <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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IDXGIDevice * dxgiDevice = nullptr;
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IDXGIAdapter* dxgiAdapter = nullptr;
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dxgiDevice->GetAdapter(&dxgiAdapter);
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// 4. <20><>ȡ DXGI <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ļ<EFBFBD><C4BB>
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IDXGIOutput* dxgiOutput = nullptr;
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dxgiAdapter->EnumOutputs(0, &dxgiOutput);
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// 5. <20><>ȡ DXGI <20><><EFBFBD><EFBFBD> 1
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IDXGIOutput1* dxgiOutput1 = nullptr;
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dxgiOutput->QueryInterface(__uuidof(IDXGIOutput1), (void**)&dxgiOutput1);
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// 6. <20><><EFBFBD><EFBFBD> Desktop Duplication
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dxgiOutput1->DuplicateOutput(d3dDevice, &deskDupl);
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do {
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// 2. <20><>ȡ DXGI <20>豸
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d3dDevice->QueryInterface(__uuidof(IDXGIDevice), (void**)&dxgiDevice);
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if(!dxgiDevice)break;
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// 7. <20><>ȡ<EFBFBD><C8A1>Ļ<EFBFBD><EFBFBD>С
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DXGI_OUTDUPL_DESC duplDesc;
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deskDupl->GetDesc(&duplDesc);
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m_ulFullWidth = duplDesc.ModeDesc.Width;
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m_ulFullHeight = duplDesc.ModeDesc.Height;
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// 3. <20><>ȡ DXGI <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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dxgiDevice->GetAdapter(&dxgiAdapter);
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if (!dxgiAdapter)break;
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// 8. <20><><EFBFBD><EFBFBD> CPU <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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D3D11_TEXTURE2D_DESC desc = {};
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desc.Width = m_ulFullWidth;
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desc.Height = m_ulFullHeight;
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desc.MipLevels = 1;
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desc.ArraySize = 1;
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desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
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desc.SampleDesc.Count = 1;
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desc.Usage = D3D11_USAGE_STAGING;
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desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
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d3dDevice->CreateTexture2D(&desc, NULL, &cpuTexture);
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// 4. <20><>ȡ DXGI <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ļ<EFBFBD><EFBFBD>
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dxgiAdapter->EnumOutputs(0, &dxgiOutput);
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if (!dxgiOutput)break;
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// 9. <20><>ʼ<EFBFBD><EFBFBD> BITMAPINFO
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m_BitmapInfor_Full = (BITMAPINFO*)new char[sizeof(BITMAPINFO)];
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memset(m_BitmapInfor_Full, 0, sizeof(BITMAPINFO));
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m_BitmapInfor_Full->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
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m_BitmapInfor_Full->bmiHeader.biWidth = m_ulFullWidth;
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m_BitmapInfor_Full->bmiHeader.biHeight = m_ulFullHeight;
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m_BitmapInfor_Full->bmiHeader.biPlanes = 1;
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m_BitmapInfor_Full->bmiHeader.biBitCount = 32;
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m_BitmapInfor_Full->bmiHeader.biCompression = BI_RGB;
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m_BitmapInfor_Full->bmiHeader.biSizeImage = m_ulFullWidth * m_ulFullHeight * 4;
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// 5. <20><>ȡ DXGI <20><><EFBFBD><EFBFBD> 1
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dxgiOutput->QueryInterface(__uuidof(IDXGIOutput1), (void**)&dxgiOutput1);
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if (!dxgiOutput1)break;
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// 10. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ļ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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m_FirstBuffer = new BYTE[m_BitmapInfor_Full->bmiHeader.biSizeImage + 1];
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m_NextBuffer = new BYTE[m_BitmapInfor_Full->bmiHeader.biSizeImage + 1];
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m_RectBuffer = new BYTE[m_BitmapInfor_Full->bmiHeader.biSizeImage * 2 + 12];
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// 6. <20><><EFBFBD><EFBFBD> Desktop Duplication
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dxgiOutput1->DuplicateOutput(d3dDevice, &deskDupl);
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if (!deskDupl)break;
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// 7. <20><>ȡ<EFBFBD><C8A1>Ļ<EFBFBD><C4BB>С
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DXGI_OUTDUPL_DESC duplDesc;
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deskDupl->GetDesc(&duplDesc);
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m_ulFullWidth = duplDesc.ModeDesc.Width;
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m_ulFullHeight = duplDesc.ModeDesc.Height;
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// 8. <20><><EFBFBD><EFBFBD> CPU <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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D3D11_TEXTURE2D_DESC desc = {};
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desc.Width = m_ulFullWidth;
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desc.Height = m_ulFullHeight;
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desc.MipLevels = 1;
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desc.ArraySize = 1;
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desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
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desc.SampleDesc.Count = 1;
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desc.Usage = D3D11_USAGE_STAGING;
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desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
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d3dDevice->CreateTexture2D(&desc, NULL, &cpuTexture);
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// 9. <20><>ʼ<EFBFBD><CABC> BITMAPINFO
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m_BitmapInfor_Full = (BITMAPINFO*)new char[sizeof(BITMAPINFO)];
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memset(m_BitmapInfor_Full, 0, sizeof(BITMAPINFO));
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m_BitmapInfor_Full->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
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m_BitmapInfor_Full->bmiHeader.biWidth = m_ulFullWidth;
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m_BitmapInfor_Full->bmiHeader.biHeight = m_ulFullHeight;
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m_BitmapInfor_Full->bmiHeader.biPlanes = 1;
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m_BitmapInfor_Full->bmiHeader.biBitCount = 32;
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m_BitmapInfor_Full->bmiHeader.biCompression = BI_RGB;
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m_BitmapInfor_Full->bmiHeader.biSizeImage = m_ulFullWidth * m_ulFullHeight * 4;
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// 10. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ļ<EFBFBD><C4BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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m_FirstBuffer = new BYTE[m_BitmapInfor_Full->bmiHeader.biSizeImage + 1];
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m_NextBuffer = new BYTE[m_BitmapInfor_Full->bmiHeader.biSizeImage + 1];
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m_RectBuffer = new BYTE[m_BitmapInfor_Full->bmiHeader.biSizeImage * 2 + 12];
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} while (false);
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// <20>ͷ<EFBFBD> DXGI <20><>Դ
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dxgiOutput1->Release();
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dxgiOutput->Release();
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dxgiAdapter->Release();
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dxgiDevice->Release();
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if (dxgiOutput1) dxgiOutput1->Release();
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if (dxgiOutput) dxgiOutput->Release();
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if (dxgiAdapter) dxgiAdapter->Release();
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if (dxgiDevice) dxgiDevice->Release();
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}
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bool IsInitSucceed() const {
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return cpuTexture;
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}
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void CleanupDXGI() {
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@@ -57,7 +57,22 @@ CScreenManager::CScreenManager(IOCPClient* ClientObject, int n, void* user):CMan
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DXGI = user;
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}
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Mprintf("CScreenManager: DXGI %s Algorithm: %d\n", DXGI ? "On":"Off", int(algo));
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m_ScreenSpyObject = (DXGI && IsWindows8orHigher()) ? (ScreenCapture*) new ScreenCapturerDXGI(algo) : new CScreenSpy(32, algo);
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if ((DXGI && IsWindows8orHigher()))
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{
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auto s = new ScreenCapturerDXGI(algo);
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if (s->IsInitSucceed()) {
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m_ScreenSpyObject = s;
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}
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else {
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SAFE_DELETE(s);
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m_ScreenSpyObject = new CScreenSpy(32, algo);
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Mprintf("CScreenManager: DXGI SPY init failed!!! Using GDI instead.\n");
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}
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}
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else
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{
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m_ScreenSpyObject = new CScreenSpy(32, algo);
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}
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m_hWorkThread = CreateThread(NULL,0, WorkThreadProc,this,0,NULL);
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}
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