Fixed the docking problems by having each agent dock once to the bottom or to the node where the "Listeners" table is shown when they get added.
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@@ -1,5 +1,6 @@
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switch "o", "bin/client"
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switch "d", "ssl"
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switch "d", "client"
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switch "d", "ImGuiTextSelect"
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@@ -52,6 +52,9 @@ proc main() =
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continue
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newFrame()
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# Initialize dockspace and docking layout
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dockspace.draw(addr showConquest, views, addr dockTop, addr dockBottom, addr dockTopLeft, addr dockTopRight)
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#[
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WebSocket communication with the team server
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]#
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@@ -61,8 +64,8 @@ proc main() =
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# Receive and parse websocket response message
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let event = recvEvent(ws.receiveMessage().get())
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case event.eventType:
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of CLIENT_PROFILE:
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profile = parseString(event.data["profile"].getStr())
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# of CLIENT_PROFILE:
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# profile = parsetoml.parseString(event.data["profile"].getStr())
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of CLIENT_LISTENER_ADD:
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let listener = event.data.to(UIListener)
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@@ -73,7 +76,18 @@ proc main() =
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let agent = event.data.to(UIAgent)
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dump agent.agentId
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sessionsTable.agents.add(agent)
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# Initialize position of console windows to bottom by drawing them once when they are added
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var agentConsole = Console(agent)
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consoles[agent.agentId] = agentConsole
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let listenersWindow = igFindWindowByName("Listeners")
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if listenersWindow != nil and listenersWindow.DockNode != nil:
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igSetNextWindowDockID(listenersWindow.DockNode.ID, ImGuiCond_FirstUseEver.int32)
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else:
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igSetNextWindowDockID(dockBottom, ImGuiCond_FirstUseEver.int32)
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consoles[agent.agentId].draw(ws)
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consoles[agent.agentId].showConsole = false
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of CLIENT_AGENT_CHECKIN:
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discard
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@@ -89,7 +103,6 @@ proc main() =
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else: discard
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# Draw/update UI components/views
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dockspace.draw(addr showConquest, views, addr dockTop, addr dockBottom, addr dockTopLeft, addr dockTopRight)
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if showSessionsTable: sessionsTable.draw(addr showSessionsTable)
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if showListeners: listenersTable.draw(addr showListeners, ws)
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if showEventlog: eventlog.draw(addr showEventlog)
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@@ -100,14 +113,14 @@ proc main() =
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if console.showConsole:
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# Ensure that new console windows are docked to the bottom panel by default
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igSetNextWindowDockID(dockBottom, ImGuiCond_FirstUseEver.int32)
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console.draw(ws)
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console.draw(ws)
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newConsoleTable[agentId] = console
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# Update the consoles table with only those sessions that have not been closed yet
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# This is done to ensure that closed console windows can be opened again
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consoles = newConsoleTable
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igShowDemoWindow(nil)
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# igShowDemoWindow(nil)
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# render
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app.render()
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@@ -43,20 +43,23 @@ proc draw*(component: DockspaceComponent, showComponent: ptr bool, views: Table[
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# Setup default docking layout
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var dockspaceId = igGetID_Str("Dockspace")
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if igDockBuilderGetNode(dockspaceId) == nil:
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igDockBuilderRemoveNode(dockspaceId)
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igDockBuilderAddNode(dockspaceId, ImGuiDockNodeFlags_DockSpace.int32)
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igDockBuilderSetNodeSize(dockspaceId, vp.WorkSize)
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if not component.initialized:
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if igDockBuilderGetNode(dockspaceId) == nil:
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igDockBuilderRemoveNode(dockspaceId)
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igDockBuilderAddNode(dockspaceId, ImGuiDockNodeFlags_DockSpace.int32)
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igDockBuilderSetNodeSize(dockspaceId, vp.WorkSize)
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discard igDockBuilderSplitNode(dockspaceId, ImGuiDir_Down, 0.8f, dockBottom, dockTop)
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discard igDockBuilderSplitNode(dockTop[], ImGuiDir_Right, 0.4f, dockTopRight, dockTopLeft)
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discard igDockBuilderSplitNode(dockspaceId, ImGuiDir_Down, 0.8f, dockBottom, dockTop)
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discard igDockBuilderSplitNode(dockTop[], ImGuiDir_Right, 0.4f, dockTopRight, dockTopLeft)
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igDockBuilderDockWindow("Sessions [Table View]", dockTopLeft[])
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igDockBuilderDockWindow("Listeners", dockBottom[])
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igDockBuilderDockWindow("Eventlog", dockTopRight[])
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igDockBuilderDockWindow("Dear ImGui Demo", dockTopRight[])
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igDockBuilderFinish(dockspaceId)
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igDockBuilderDockWindow("Sessions [Table View]", dockTopLeft[])
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igDockBuilderDockWindow("Listeners", dockBottom[])
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igDockBuilderDockWindow("Eventlog", dockTopRight[])
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igDockBuilderDockWindow("Dear ImGui Demo", dockTopRight[])
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igDockBuilderFinish(dockspaceId)
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component.initialized = true
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# Create dockspace
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igDockSpace(dockspaceId, vec2(0.0f, 0.0f), component.dockspaceFlags, component.windowClass)
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@@ -1,4 +1,4 @@
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import times, tables, strformat
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import times, tables, strformat, strutils
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import imguin/[cimgui, glfw_opengl, simple]
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import ./console
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@@ -52,13 +52,14 @@ proc draw*(component: SessionsTableComponent, showComponent: ptr bool) =
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ImGui_TableFlags_SizingStretchSame.int32
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)
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let cols: int32 = 8
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let cols: int32 = 9
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if igBeginTable("Sessions", cols, tableFlags, vec2(0.0f, 0.0f), 0.0f):
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igTableSetupColumn("AgentID", ImGuiTableColumnFlags_NoReorder.int32 or ImGuiTableColumnFlags_NoHide.int32, 0.0f, 0)
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igTableSetupColumn("Address", ImGuiTableColumnFlags_None.int32, 0.0f, 0)
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igTableSetupColumn("Username", ImGuiTableColumnFlags_None.int32, 0.0f, 0)
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igTableSetupColumn("Hostname", ImGuiTableColumnFlags_None.int32, 0.0f, 0)
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igTableSetupColumn("Domain", ImGuiTableColumnFlags_None.int32, 0.0f, 0)
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igTableSetupColumn("OS", ImGuiTableColumnFlags_None.int32, 0.0f, 0)
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igTableSetupColumn("Process", ImGuiTableColumnFlags_None.int32, 0.0f, 0)
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igTableSetupColumn("PID", ImGuiTableColumnFlags_None.int32, 0.0f, 0)
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@@ -70,10 +71,9 @@ proc draw*(component: SessionsTableComponent, showComponent: ptr bool) =
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var multiSelectIO = igBeginMultiSelect(ImGuiMultiSelectFlags_ClearOnEscape.int32 or ImGuiMultiSelectFlags_BoxSelect1d.int32, component.selection[].Size, int32(component.agents.len()))
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ImGuiSelectionBasicStorage_ApplyRequests(component.selection, multiSelectIO)
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for row in 0 ..< component.agents.len():
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for row, agent in component.agents:
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igTableNextRow(ImGuiTableRowFlags_None.int32, 0.0f)
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let agent = component.agents[row]
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if igTableSetColumnIndex(0):
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# Enable multi-select functionality
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@@ -92,12 +92,14 @@ proc draw*(component: SessionsTableComponent, showComponent: ptr bool) =
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if igTableSetColumnIndex(3):
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igText(agent.hostname)
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if igTableSetColumnIndex(4):
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igText(agent.os)
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igText(if agent.domain.isEmptyOrWhitespace(): "-" else: agent.domain)
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if igTableSetColumnIndex(5):
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igText(agent.process)
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igText(agent.os)
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if igTableSetColumnIndex(6):
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igText($agent.pid)
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igText(agent.process)
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if igTableSetColumnIndex(7):
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igText($agent.pid)
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if igTableSetColumnIndex(8):
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let duration = now() - agent.latestCheckin.fromUnix().utc()
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let totalSeconds = duration.inSeconds
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@@ -121,9 +123,9 @@ proc draw*(component: SessionsTableComponent, showComponent: ptr bool) =
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if igMenuItem("Remove", nil, false, true):
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# Update agents table with only non-selected ones
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var newAgents: seq[UIAgent] = @[]
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for i in 0 ..< component.agents.len():
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for i, agent in component.agents:
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if not ImGuiSelectionBasicStorage_Contains(component.selection, cast[ImGuiID](i)):
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newAgents.add(component.agents[i])
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newAgents.add(agent)
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component.agents = newAgents
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ImGuiSelectionBasicStorage_Clear(component.selection)
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