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@@ -6,6 +6,11 @@ class CCSPlayerPawn;
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class CGameEntitySystem;
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class CCSPlayerController;
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class CBaseEntity;
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class IGameEventSystem;
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class CSchemaSystem;
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class CGameResourceService;
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class CLocalize;
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class CCSGameRules;
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typedef uint64_t(__fastcall* HashFunction_t)(const char*, unsigned int,
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unsigned int);
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typedef void(__fastcall* StateChanged_t)(void* networkTransmitComponent,
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@@ -32,10 +37,7 @@ typedef void(__fastcall* ClientPrint_t)(CCSPlayerController* player,
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const char* param3, const char* param4);
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typedef void(__fastcall* CCSWeaponBase_Spawn_t)(CBaseEntity*, void*);
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typedef void(__fastcall* PlayerChangeName_t)(CBaseEntity*, char*);
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class CSchemaSystem;
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class CGameResourceService;
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class CLocalize;
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class CCSGameRules;
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namespace Offset {
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namespace InterFaces {
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extern CSchemaSystem* SchemaSystem;
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@@ -49,6 +51,7 @@ extern INetworkServerService* INetworkServerServiceInteFace;
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extern ISource2Server* ISource2ServerInterFace;
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extern CCSGameRules* CCSGameRulesInterFace;
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extern ICvar* IVEngineCvar;
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extern IGameEventSystem* GameEventSystem;
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}; // namespace InterFaces
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static const auto pattern_FnUTIL_SayText2FilterPtr = THE_GAME_SIG(
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"48 89 5C 24 ?? 55 56 57 48 8D 6C 24 ?? 48 81 EC ?? ?? ?? ?? 41 0F B6 F8");
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