clean up shit

This commit is contained in:
Huoji's
2023-10-20 03:55:59 +08:00
parent ea7c896842
commit 56cd154f31

View File

@@ -54,7 +54,6 @@ auto ExcutePlayerAction(int playerIndex,
function(playerController);
} while (false);
}
// <20><><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD>,<2C><><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD>Ҫ<EFBFBD>Լ<EFBFBD>push<73><68>stack<63><6B>
auto luaApi_ListenToGameEvent(lua_State* luaVm) -> int {
const auto eventName = lua_tostring(luaVm, 1);
do {
@@ -73,7 +72,6 @@ auto luaApi_ListenToGameEvent(lua_State* luaVm) -> int {
LOG("luaApi_ListenToGameEvent unknown event name: %s\n", eventName);
break;
}
// <20><><EFBFBD>ص<EFBFBD><D8B5><EFBFBD><EFBFBD>ӵ<EFBFBD>ӳ<EFBFBD><D3B3><EFBFBD><EFBFBD>
std::unique_lock lock(ScriptCallBacks::mutex_callbackList);
ScriptCallBacks::callbackList[luaVm][callbackType] =
luaL_ref(luaVm, LUA_REGISTRYINDEX);
@@ -82,7 +80,7 @@ auto luaApi_ListenToGameEvent(lua_State* luaVm) -> int {
eventName);
} while (false);
lua_pop(luaVm, 2); // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ջ
lua_pop(luaVm, 2);
return 0;
}
auto luaApi_SetPlayerCurrentWeaponAmmo(lua_State* luaVm) -> int {
@@ -1046,7 +1044,6 @@ auto initFunciton(lua_State* luaVm) -> void {
.addData("weaponIndex", &_luaApi_WeaponInfo::weaponIndex)
.endClass()
.addFunction("luaApi_GetPlayerWeaponInfo", &luaApi_GetPlayerWeaponInfo);
// <20>Ҳ<EFBFBD>ϲ<EFBFBD><CFB2><EFBFBD><EFBFBD>
luabridge::getGlobalNamespace(luaVm)
.beginClass<_luaApi_WeaponInfo>("WeaponInfo")
.addConstructor<void (*)(void)>()