update sdk, fix weapon drop bug, update gamevent struct from hl2sdk

This commit is contained in:
Huoji's
2023-10-11 03:58:34 +08:00
parent 2f654c5d92
commit 79bc2cf89d
11 changed files with 266 additions and 156 deletions

View File

@@ -1,57 +1,55 @@
#include "events.h"
namespace events {
auto OnPlayerTeamChangeEevent(IGameEvent* event) -> void {
GameEventKeySymbol_t userIdNameParams{ "userid" };
GameEventKeySymbol_t teamNameParams{ "team" };
GameEventKeySymbol_t oldteamNameParams{ "oldteam" };
GameEventKeySymbol_t disconnectNameParams{ "disconnect"};
GameEventKeySymbol_t silentNameParams{ "silent" };
GameEventKeySymbol_t isbotParams{ "isbot"};
const auto PlayerPawn = reinterpret_cast<CCSPlayerPawn*>(
event->GetPlayerPawn(userIdNameParams));
if (PlayerPawn == nullptr) {
return;
}
if (PlayerPawn->IsBasePlayerController() == false) {
return;
}
const auto Player = PlayerPawn->GetPlayerController();
if (Player == nullptr) {
return;
}
const auto playerIndex = Player->GetRefEHandle().GetEntryIndex();
auto team = event->GetInt(teamNameParams);
auto oldTeam = event->GetInt(oldteamNameParams);
auto disconnect = event->GetBool(disconnectNameParams);
auto slient = event->GetBool(silentNameParams);
auto isBot = event->GetBool(isbotParams);
if (ScriptCallBacks::luaCall_onPlayerTeamChange(playerIndex, team, oldTeam, disconnect, slient, isBot) == true) {
event->SetBool(silentNameParams, true);
}
}
auto OnPlayerHurtEvent(IGameEvent* event) -> void {
/*
auto luaCall_onPlayerHurt(int userid, int attacker, int health, int armor,
const char* weapon, int dmg_health, int dmg_armor,
int hitgroup) -> void
*/
UnkGameEventStruct_t userIdNameParams{"userid"};
UnkGameEventStruct_t attackerNameParams{"attacker"};
UnkGameEventStruct_t healthNameParams{0};
UnkGameEventStruct_t armorNameParams{0};
UnkGameEventStruct_t weaponNameParams{0};
UnkGameEventStruct_t dmg_healthNameParams{0};
UnkGameEventStruct_t dmg_armorNameParams{0};
UnkGameEventStruct_t hitgroupNameParams{0};
static const auto healthStr = "health";
static const auto armorStr = "armor";
static const auto weaponStr = "weapon";
static const auto dmg_healthStr = "dmg_health";
static const auto dmg_armorStr = "dmg_armor";
static const auto hitgroupStr = "hitgroup";
healthNameParams.m_Unk = Offset::FnServerHashFunction(
healthStr, sizeof healthStr, SERVER_HASH_FUCNTION_KEY);
healthNameParams.m_Key = healthStr;
armorNameParams.m_Unk = Offset::FnServerHashFunction(
armorStr, sizeof armorStr, SERVER_HASH_FUCNTION_KEY);
armorNameParams.m_Key = armorStr;
weaponNameParams.m_Unk = Offset::FnServerHashFunction(
weaponStr, sizeof weaponStr, SERVER_HASH_FUCNTION_KEY);
weaponNameParams.m_Key = weaponStr;
dmg_healthNameParams.m_Unk = Offset::FnServerHashFunction(
dmg_healthStr, sizeof dmg_healthStr, SERVER_HASH_FUCNTION_KEY);
dmg_healthNameParams.m_Key = dmg_healthStr;
dmg_armorNameParams.m_Unk = Offset::FnServerHashFunction(
dmg_armorStr, sizeof dmg_armorStr, SERVER_HASH_FUCNTION_KEY);
dmg_armorNameParams.m_Key = dmg_armorStr;
hitgroupNameParams.m_Unk = Offset::FnServerHashFunction(
hitgroupStr, sizeof hitgroupStr, SERVER_HASH_FUCNTION_KEY);
hitgroupNameParams.m_Key = hitgroupStr;
GameEventKeySymbol_t userIdNameParams{"userid"};
GameEventKeySymbol_t attackerNameParams{"attacker"};
GameEventKeySymbol_t healthNameParams{"health"};
GameEventKeySymbol_t armorNameParams{"armor"};
GameEventKeySymbol_t weaponNameParams{"weapon"};
GameEventKeySymbol_t dmg_healthNameParams{"dmg_health"};
GameEventKeySymbol_t dmg_armorNameParams{"dmg_armor"};
GameEventKeySymbol_t hitgroupNameParams{"hitgroup"};
const auto victimPawn = reinterpret_cast<CCSPlayerPawn*>(
event->GetPlayerPawn(&userIdNameParams));
event->GetPlayerPawn(userIdNameParams));
const auto attackerPawn = reinterpret_cast<CCSPlayerPawn*>(
event->GetPlayerPawn(&attackerNameParams));
event->GetPlayerPawn(attackerNameParams));
if (victimPawn == nullptr || attackerPawn == nullptr) {
return;
}
@@ -67,12 +65,12 @@ auto OnPlayerHurtEvent(IGameEvent* event) -> void {
const auto victimIndex = victim->GetRefEHandle().GetEntryIndex();
const auto attackerIndex = attacker->GetRefEHandle().GetEntryIndex();
auto health = event->GetInt(&healthNameParams);
auto armor = event->GetInt(&armorNameParams);
auto weapon = event->GetString(&weaponNameParams);
auto dmg_health = event->GetInt(&dmg_healthNameParams);
auto dmg_armor = event->GetInt(&dmg_armorNameParams);
auto hitgroup = event->GetInt(&hitgroupNameParams);
auto health = event->GetInt(healthNameParams);
auto armor = event->GetInt(armorNameParams);
auto weapon = event->GetString(weaponNameParams);
auto dmg_health = event->GetInt(dmg_healthNameParams);
auto dmg_armor = event->GetInt(dmg_armorNameParams);
auto hitgroup = event->GetInt(hitgroupNameParams);
ScriptCallBacks::luaCall_onPlayerHurt(victimIndex, attackerIndex, health,
armor, weapon, dmg_health, dmg_armor,
hitgroup);
@@ -84,45 +82,25 @@ auto OnRoundEndEvent(IGameEvent* event) -> void {
"message" "string" // end round message
*/
UnkGameEventStruct_t winnerNameParams{0};
UnkGameEventStruct_t reasonNameParams{0};
UnkGameEventStruct_t messageNameParams{0};
GameEventKeySymbol_t winnerNameParams{"winner"};
GameEventKeySymbol_t reasonNameParams{"reason"};
GameEventKeySymbol_t messageNameParams{"message"};
static const auto winnerStr = "winner";
static const auto reasonStr = "reason";
static const auto messageStr = "message";
winnerNameParams.m_Unk = Offset::FnServerHashFunction(
winnerStr, sizeof winnerStr, SERVER_HASH_FUCNTION_KEY);
winnerNameParams.m_Key = winnerStr;
reasonNameParams.m_Unk = Offset::FnServerHashFunction(
reasonStr, sizeof reasonStr, SERVER_HASH_FUCNTION_KEY);
reasonNameParams.m_Key = reasonStr;
messageNameParams.m_Unk = Offset::FnServerHashFunction(
messageStr, sizeof messageStr, SERVER_HASH_FUCNTION_KEY);
messageNameParams.m_Key = messageStr;
const auto message = event->GetString(&messageNameParams);
const auto winner = event->GetInt(&winnerNameParams);
const auto reason = event->GetInt(&reasonNameParams);
const auto message = event->GetString(messageNameParams);
const auto winner = event->GetInt(winnerNameParams);
const auto reason = event->GetInt(reasonNameParams);
ScriptCallBacks::luaCall_onRoundEnd(winner, reason, message);
}
auto OnRoundStartEvent(IGameEvent* event) -> void {
UnkGameEventStruct_t timelimitNameParams{0};
static const auto timelimitStr = "timelimit";
timelimitNameParams.m_Unk = Offset::FnServerHashFunction(
timelimitStr, sizeof timelimitStr, SERVER_HASH_FUCNTION_KEY);
timelimitNameParams.m_Key = timelimitStr;
const auto timelimit = event->GetInt(&timelimitNameParams);
GameEventKeySymbol_t timelimitNameParams{"timelimit"};
const auto timelimit = event->GetInt(timelimitNameParams);
ScriptCallBacks::luaCall_onRoundStart(timelimit);
}
auto OnPlayerSpawnEvent(IGameEvent* event) -> void {
UnkGameEventStruct_t userIdNameParams{"userid"};
GameEventKeySymbol_t userIdNameParams{"userid"};
const auto playerPawn = reinterpret_cast<CCSPlayerPawn*>(
event->GetPlayerPawn(&userIdNameParams));
event->GetPlayerPawn(userIdNameParams));
if (playerPawn == nullptr) {
return;
}
@@ -134,18 +112,15 @@ auto OnPlayerSpawnEvent(IGameEvent* event) -> void {
ScriptCallBacks::luaCall_onPlayerSpawn(playerIndex);
}
auto OnPlayerDeathEvent(IGameEvent* event) -> void {
UnkGameEventStruct_t userIdNameParams{"userid"};
UnkGameEventStruct_t attackerNameParams{"attacker"};
UnkGameEventStruct_t headshotNameParams{0};
static const auto headShotStr = "headshot";
headshotNameParams.m_Unk = Offset::FnServerHashFunction(
headShotStr, sizeof headShotStr, SERVER_HASH_FUCNTION_KEY);
headshotNameParams.m_Key = headShotStr;
GameEventKeySymbol_t userIdNameParams{"userid"};
GameEventKeySymbol_t attackerNameParams{"attacker"};
GameEventKeySymbol_t headshotNameParams{"headshot"};
const auto victimPawn = reinterpret_cast<CCSPlayerPawn*>(
event->GetPlayerPawn(&userIdNameParams));
event->GetPlayerPawn(userIdNameParams));
const auto attackerPawn = reinterpret_cast<CCSPlayerPawn*>(
event->GetPlayerPawn(&attackerNameParams));
const auto isHeadShot = event->GetBool(&headshotNameParams);
event->GetPlayerPawn(attackerNameParams));
const auto isHeadShot = event->GetBool(headshotNameParams);
if (victimPawn == nullptr || attackerPawn == nullptr) {
return;
}