update sdk, fix weapon drop bug, update gamevent struct from hl2sdk
This commit is contained in:
3
.vscode/settings.json
vendored
3
.vscode/settings.json
vendored
@@ -88,6 +88,7 @@
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"random": "cpp",
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"hash_map": "cpp",
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"hash_set": "cpp",
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"filesystem": "cpp"
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"filesystem": "cpp",
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"regex": "cpp"
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}
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}
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151
csgo2/events.cpp
151
csgo2/events.cpp
@@ -1,57 +1,55 @@
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#include "events.h"
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namespace events {
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auto OnPlayerTeamChangeEevent(IGameEvent* event) -> void {
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GameEventKeySymbol_t userIdNameParams{ "userid" };
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GameEventKeySymbol_t teamNameParams{ "team" };
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GameEventKeySymbol_t oldteamNameParams{ "oldteam" };
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GameEventKeySymbol_t disconnectNameParams{ "disconnect"};
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GameEventKeySymbol_t silentNameParams{ "silent" };
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GameEventKeySymbol_t isbotParams{ "isbot"};
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const auto PlayerPawn = reinterpret_cast<CCSPlayerPawn*>(
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event->GetPlayerPawn(userIdNameParams));
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if (PlayerPawn == nullptr) {
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return;
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}
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if (PlayerPawn->IsBasePlayerController() == false) {
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return;
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}
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const auto Player = PlayerPawn->GetPlayerController();
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if (Player == nullptr) {
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return;
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}
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const auto playerIndex = Player->GetRefEHandle().GetEntryIndex();
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auto team = event->GetInt(teamNameParams);
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auto oldTeam = event->GetInt(oldteamNameParams);
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auto disconnect = event->GetBool(disconnectNameParams);
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auto slient = event->GetBool(silentNameParams);
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auto isBot = event->GetBool(isbotParams);
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if (ScriptCallBacks::luaCall_onPlayerTeamChange(playerIndex, team, oldTeam, disconnect, slient, isBot) == true) {
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event->SetBool(silentNameParams, true);
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}
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}
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auto OnPlayerHurtEvent(IGameEvent* event) -> void {
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/*
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auto luaCall_onPlayerHurt(int userid, int attacker, int health, int armor,
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const char* weapon, int dmg_health, int dmg_armor,
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int hitgroup) -> void
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*/
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UnkGameEventStruct_t userIdNameParams{"userid"};
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UnkGameEventStruct_t attackerNameParams{"attacker"};
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UnkGameEventStruct_t healthNameParams{0};
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UnkGameEventStruct_t armorNameParams{0};
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UnkGameEventStruct_t weaponNameParams{0};
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UnkGameEventStruct_t dmg_healthNameParams{0};
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UnkGameEventStruct_t dmg_armorNameParams{0};
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UnkGameEventStruct_t hitgroupNameParams{0};
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static const auto healthStr = "health";
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static const auto armorStr = "armor";
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static const auto weaponStr = "weapon";
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static const auto dmg_healthStr = "dmg_health";
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static const auto dmg_armorStr = "dmg_armor";
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static const auto hitgroupStr = "hitgroup";
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healthNameParams.m_Unk = Offset::FnServerHashFunction(
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healthStr, sizeof healthStr, SERVER_HASH_FUCNTION_KEY);
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healthNameParams.m_Key = healthStr;
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armorNameParams.m_Unk = Offset::FnServerHashFunction(
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armorStr, sizeof armorStr, SERVER_HASH_FUCNTION_KEY);
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armorNameParams.m_Key = armorStr;
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weaponNameParams.m_Unk = Offset::FnServerHashFunction(
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weaponStr, sizeof weaponStr, SERVER_HASH_FUCNTION_KEY);
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weaponNameParams.m_Key = weaponStr;
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dmg_healthNameParams.m_Unk = Offset::FnServerHashFunction(
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dmg_healthStr, sizeof dmg_healthStr, SERVER_HASH_FUCNTION_KEY);
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dmg_healthNameParams.m_Key = dmg_healthStr;
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dmg_armorNameParams.m_Unk = Offset::FnServerHashFunction(
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dmg_armorStr, sizeof dmg_armorStr, SERVER_HASH_FUCNTION_KEY);
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dmg_armorNameParams.m_Key = dmg_armorStr;
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hitgroupNameParams.m_Unk = Offset::FnServerHashFunction(
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hitgroupStr, sizeof hitgroupStr, SERVER_HASH_FUCNTION_KEY);
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hitgroupNameParams.m_Key = hitgroupStr;
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GameEventKeySymbol_t userIdNameParams{"userid"};
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GameEventKeySymbol_t attackerNameParams{"attacker"};
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GameEventKeySymbol_t healthNameParams{"health"};
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GameEventKeySymbol_t armorNameParams{"armor"};
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GameEventKeySymbol_t weaponNameParams{"weapon"};
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GameEventKeySymbol_t dmg_healthNameParams{"dmg_health"};
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GameEventKeySymbol_t dmg_armorNameParams{"dmg_armor"};
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GameEventKeySymbol_t hitgroupNameParams{"hitgroup"};
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const auto victimPawn = reinterpret_cast<CCSPlayerPawn*>(
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event->GetPlayerPawn(&userIdNameParams));
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event->GetPlayerPawn(userIdNameParams));
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const auto attackerPawn = reinterpret_cast<CCSPlayerPawn*>(
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event->GetPlayerPawn(&attackerNameParams));
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event->GetPlayerPawn(attackerNameParams));
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if (victimPawn == nullptr || attackerPawn == nullptr) {
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return;
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}
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@@ -67,12 +65,12 @@ auto OnPlayerHurtEvent(IGameEvent* event) -> void {
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const auto victimIndex = victim->GetRefEHandle().GetEntryIndex();
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const auto attackerIndex = attacker->GetRefEHandle().GetEntryIndex();
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auto health = event->GetInt(&healthNameParams);
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auto armor = event->GetInt(&armorNameParams);
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auto weapon = event->GetString(&weaponNameParams);
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auto dmg_health = event->GetInt(&dmg_healthNameParams);
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auto dmg_armor = event->GetInt(&dmg_armorNameParams);
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auto hitgroup = event->GetInt(&hitgroupNameParams);
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auto health = event->GetInt(healthNameParams);
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auto armor = event->GetInt(armorNameParams);
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auto weapon = event->GetString(weaponNameParams);
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auto dmg_health = event->GetInt(dmg_healthNameParams);
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auto dmg_armor = event->GetInt(dmg_armorNameParams);
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auto hitgroup = event->GetInt(hitgroupNameParams);
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ScriptCallBacks::luaCall_onPlayerHurt(victimIndex, attackerIndex, health,
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armor, weapon, dmg_health, dmg_armor,
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hitgroup);
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@@ -84,45 +82,25 @@ auto OnRoundEndEvent(IGameEvent* event) -> void {
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"message" "string" // end round message
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*/
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UnkGameEventStruct_t winnerNameParams{0};
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UnkGameEventStruct_t reasonNameParams{0};
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UnkGameEventStruct_t messageNameParams{0};
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GameEventKeySymbol_t winnerNameParams{"winner"};
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GameEventKeySymbol_t reasonNameParams{"reason"};
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GameEventKeySymbol_t messageNameParams{"message"};
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static const auto winnerStr = "winner";
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static const auto reasonStr = "reason";
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static const auto messageStr = "message";
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winnerNameParams.m_Unk = Offset::FnServerHashFunction(
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winnerStr, sizeof winnerStr, SERVER_HASH_FUCNTION_KEY);
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winnerNameParams.m_Key = winnerStr;
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reasonNameParams.m_Unk = Offset::FnServerHashFunction(
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reasonStr, sizeof reasonStr, SERVER_HASH_FUCNTION_KEY);
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reasonNameParams.m_Key = reasonStr;
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messageNameParams.m_Unk = Offset::FnServerHashFunction(
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messageStr, sizeof messageStr, SERVER_HASH_FUCNTION_KEY);
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messageNameParams.m_Key = messageStr;
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const auto message = event->GetString(&messageNameParams);
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const auto winner = event->GetInt(&winnerNameParams);
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const auto reason = event->GetInt(&reasonNameParams);
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const auto message = event->GetString(messageNameParams);
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const auto winner = event->GetInt(winnerNameParams);
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const auto reason = event->GetInt(reasonNameParams);
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ScriptCallBacks::luaCall_onRoundEnd(winner, reason, message);
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}
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auto OnRoundStartEvent(IGameEvent* event) -> void {
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UnkGameEventStruct_t timelimitNameParams{0};
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static const auto timelimitStr = "timelimit";
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timelimitNameParams.m_Unk = Offset::FnServerHashFunction(
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timelimitStr, sizeof timelimitStr, SERVER_HASH_FUCNTION_KEY);
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timelimitNameParams.m_Key = timelimitStr;
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const auto timelimit = event->GetInt(&timelimitNameParams);
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GameEventKeySymbol_t timelimitNameParams{"timelimit"};
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const auto timelimit = event->GetInt(timelimitNameParams);
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ScriptCallBacks::luaCall_onRoundStart(timelimit);
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}
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auto OnPlayerSpawnEvent(IGameEvent* event) -> void {
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UnkGameEventStruct_t userIdNameParams{"userid"};
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GameEventKeySymbol_t userIdNameParams{"userid"};
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const auto playerPawn = reinterpret_cast<CCSPlayerPawn*>(
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event->GetPlayerPawn(&userIdNameParams));
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event->GetPlayerPawn(userIdNameParams));
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if (playerPawn == nullptr) {
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return;
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}
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@@ -134,18 +112,15 @@ auto OnPlayerSpawnEvent(IGameEvent* event) -> void {
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ScriptCallBacks::luaCall_onPlayerSpawn(playerIndex);
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}
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auto OnPlayerDeathEvent(IGameEvent* event) -> void {
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UnkGameEventStruct_t userIdNameParams{"userid"};
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UnkGameEventStruct_t attackerNameParams{"attacker"};
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UnkGameEventStruct_t headshotNameParams{0};
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static const auto headShotStr = "headshot";
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headshotNameParams.m_Unk = Offset::FnServerHashFunction(
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headShotStr, sizeof headShotStr, SERVER_HASH_FUCNTION_KEY);
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headshotNameParams.m_Key = headShotStr;
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GameEventKeySymbol_t userIdNameParams{"userid"};
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GameEventKeySymbol_t attackerNameParams{"attacker"};
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GameEventKeySymbol_t headshotNameParams{"headshot"};
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const auto victimPawn = reinterpret_cast<CCSPlayerPawn*>(
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event->GetPlayerPawn(&userIdNameParams));
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event->GetPlayerPawn(userIdNameParams));
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const auto attackerPawn = reinterpret_cast<CCSPlayerPawn*>(
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event->GetPlayerPawn(&attackerNameParams));
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const auto isHeadShot = event->GetBool(&headshotNameParams);
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event->GetPlayerPawn(attackerNameParams));
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const auto isHeadShot = event->GetBool(headshotNameParams);
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if (victimPawn == nullptr || attackerPawn == nullptr) {
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return;
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}
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@@ -14,4 +14,5 @@ auto OnPlayerSpawnEvent(IGameEvent* event) -> void;
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auto OnRoundStartEvent(IGameEvent* event) -> void;
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auto OnRoundEndEvent(IGameEvent* event) -> void;
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auto OnPlayerHurtEvent(IGameEvent* event) -> void;
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auto OnPlayerTeamChangeEevent(IGameEvent* event) -> void;
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} // namespace events
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@@ -13,7 +13,7 @@ Host_Say_t original_Host_Say = NULL;
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StartupServer_t origin_StartServer = NULL;
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GameFrame_t origin_GameFrame = NULL;
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CCSWeaponBase_Spawn_t origin_CCSWeaponBase_Spawn = NULL;
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// https://github.com/Source2ZE/CS2Fixes/blob/main/src/commands.cpp#L494
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void __fastcall hook_CCSWeaponBase_Spawn(CBaseEntity* pThis, void* a2) {
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const char* pszClassName = pThis->m_pEntity()->m_designerName;
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@@ -31,14 +31,26 @@ void __fastcall hook_CCSWeaponBase_Spawn(CBaseEntity* pThis, void* a2) {
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pWeapon->m_AttributeManager()->m_Item()->m_bInitialized()) {
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break;
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}
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if (GameWeapons::WeaponMap.find(pszClassName) ==
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GameWeapons::WeaponMap.end()) {
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const auto weaponName = Tools::toLower(std::string(pszClassName));
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auto lookupWeaponSimpleName = std::string();
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for (const auto& weapon : GameWeapons::WeaponMap) {
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const auto& key = weapon.first;
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const auto& [fullWeaponName, weaponItemDefIndex] = weapon.second;
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if (fullWeaponName.find(weaponName) ==
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std::string::npos) {
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continue;
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}
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lookupWeaponSimpleName = key;
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break;
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}
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if (lookupWeaponSimpleName.size() <= 1) {
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break;
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}
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// lazy , fix me
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const auto [fullWeaponName, weaponiItemDefIndex] =
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GameWeapons::WeaponMap.at(pszClassName);
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GameWeapons::WeaponMap.at(lookupWeaponSimpleName);
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LOG("Fixing a %s with index = %d and initialized = %d\n", pszClassName,
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LOG("Fixing a %s with index = %d and initialized = %d\n", fullWeaponName.c_str(),
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pWeapon->m_AttributeManager()->m_Item()->m_iItemDefinitionIndex(),
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pWeapon->m_AttributeManager()->m_Item()->m_bInitialized());
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@@ -60,8 +72,7 @@ void __fastcall hook_GameFrame(void* rcx, bool simulating, bool bFirstTick,
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if (simulating && global::HasTicked) {
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global::m_flUniversalTime +=
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global::GlobalVars->curtime - global::m_flLastTickedTime;
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}
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else {
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} else {
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global::m_flUniversalTime += global::GlobalVars->interval_per_tick;
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}
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@@ -75,7 +86,7 @@ void __fastcall hook_GameFrame(void* rcx, bool simulating, bool bFirstTick,
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GameTimer::ExcuteTimers();
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GameTickRunTime::ExcuteTickFunctions();
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}
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return origin_GameFrame(rcx, simulating, bFirstTick, bLastTick);
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}
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void __fastcall hook_StartServer(void* rcx,
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@@ -173,6 +184,7 @@ bool __fastcall hook_FireEventServerSide(CGameEventManager* rcx,
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static constexpr auto round_start = hash_32_fnv1a_const("round_start");
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static constexpr auto round_end = hash_32_fnv1a_const("round_end");
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static constexpr auto player_hurt = hash_32_fnv1a_const("player_hurt");
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static constexpr auto player_team = hash_32_fnv1a_const("player_team");
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switch (hash_32_fnv1a_const(eventName)) {
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case player_death:
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@@ -190,6 +202,9 @@ bool __fastcall hook_FireEventServerSide(CGameEventManager* rcx,
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case player_hurt:
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events::OnPlayerHurtEvent(event);
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break;
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case player_team:
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events::OnPlayerTeamChangeEevent(event);
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break;
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// V<><56>bug,<2C>ⲻ<EFBFBD><E2B2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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/*
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case player_chat:
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@@ -263,7 +278,7 @@ auto initVmtHook() -> bool {
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origin_StartServer && origin_GameFrame;
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}
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auto initConVarHooks() -> void {
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// Offset::InterFaces::IVEngineCvar->RegisterConVar
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// Offset::InterFaces::IVEngineCvar->RegisterConVar
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}
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auto init() -> bool {
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bool isSuccess = initMinHook() && initVmtHook();
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@@ -78,7 +78,7 @@ auto Init() -> bool {
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server.FindPattern(pattern_FnEntityRemove).Get(FnEntityRemove);
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server.FindPattern(pattern_FnGiveNamedItemPtr).Get(FnGiveNamedItem);
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server.FindPattern(pattern_fnHost_SayPtr).Get(Host_SayPtr);
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server.FindPattern(pattern_ServerHashFunctionPtr).Get(FnServerHashFunction);
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//server.FindPattern(pattern_ServerHashFunctionPtr).Get(FnServerHashFunction);
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server.FindPattern(pattern_UTIL_ClientPrintAll).Get(FnUTIL_ClientPrintAll);
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server.FindPattern(pattern_FnClientPrint).Get(FnClientPrint);
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@@ -124,7 +124,7 @@ auto Init() -> bool {
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LOG("[huoji]FireEventServerSidePtr : %llx \n", FireEventServerSidePtr);
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LOG("[huoji]Host_SayPtr : %llx \n", Host_SayPtr);
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LOG("[huoji]FnNetworkStateChanged : %llx \n", FnNetworkStateChanged);
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LOG("[huoji]FnServerHashFunction : %llx \n", FnServerHashFunction);
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//LOG("[huoji]FnServerHashFunction : %llx \n", FnServerHashFunction);
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LOG("[huoji]FnStateChanged : %llx \n", FnStateChanged);
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LOG("[huoji]FnRespawnPlayerInDeathMatch : %llx \n", FnRespawnPlayerInDeathMatch);
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LOG("[huoji]FnGiveNamedItem : %llx \n", FnGiveNamedItem);
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@@ -157,8 +157,7 @@ auto Init() -> bool {
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0, NULL);
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// LOG("FnServerHashFunction: %llx \n", FnServerHashFunction("here",
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// sizeof("here") - 1, 0x31415926));
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return FnCCSWeaponBase_Spawn && FnEntityRemove && FnRespawnPlayerInDeathMatch && FnGiveNamedItem &&
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FnServerHashFunction && Host_SayPtr && InterFaces::IVEngineServer &&
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return FnCCSWeaponBase_Spawn && FnEntityRemove && FnRespawnPlayerInDeathMatch && FnGiveNamedItem && Host_SayPtr && InterFaces::IVEngineServer &&
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InterFaces::GameResourceServiceServer &&
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InterFaces::IServerGameClient && InterFaces::GameEventManager &&
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InterFaces::SchemaSystem && FireEventServerSidePtr &&
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@@ -790,6 +790,7 @@ auto luaApi_HttpPost(lua_State* luaVm) -> int {
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lua_pushstring(luaVm, response.c_str());
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return 2;
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}
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auto initFunciton(lua_State* luaVm) -> void {
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lua_register(luaVm, "ListenToGameEvent", luaApi_ListenToGameEvent);
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lua_register(luaVm, "luaApi_SetPlayerCurrentWeaponAmmo",
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@@ -838,6 +839,7 @@ auto initFunciton(lua_State* luaVm) -> void {
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lua_register(luaVm, "luaApi_HttpGet", luaApi_HttpGet);
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lua_register(luaVm, "luaApi_HttpPost", luaApi_HttpPost);
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lua_register(luaVm, "luaApi_GetPlayerSteamId", luaApi_GetPlayerSteamId);
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//lua_register(luaVm, "luaApi_TeleportPlayer", luaApi_TeleportPlayer);
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luabridge::getGlobalNamespace(luaVm)
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.beginClass<_luaApi_WeaponInfo>("WeaponInfo")
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@@ -14,6 +14,7 @@ std::unordered_map<uint32_t, _CallbackNames> callbackNameWithEnumMap{
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{hash_32_fnv1a_const("round_start"), _CallbackNames::kOnRoundStart},
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{hash_32_fnv1a_const("round_end"), _CallbackNames::kOnRoundEnd},
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{hash_32_fnv1a_const("player_hurt"), _CallbackNames::kOnPlayerHurt},
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{hash_32_fnv1a_const("player_team"), _CallbackNames::kOnPlayerTeamChange},
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};
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auto CallBackNameToEnum(const char* name) -> _CallbackNames {
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if (name == nullptr) {
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@@ -205,4 +206,30 @@ auto luaCall_onPlayerHurt(int userid, int attacker, int health, int armor,
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}
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});
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}
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auto luaCall_onPlayerTeamChange(int userid, int team, int oldteam, bool disconnect, bool slient, bool isBot) -> bool {
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bool result = false;
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ExcuteCallbackInAllLuaVm(_CallbackNames::kOnPlayerTeamChange,
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[&](lua_State* luaVm, int refIndex) -> void {
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lua_rawgeti(luaVm, LUA_REGISTRYINDEX,
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refIndex);
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if (lua_isfunction(luaVm, -1)) {
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lua_pushinteger(luaVm, userid);
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lua_pushinteger(luaVm, team);
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lua_pushinteger(luaVm, oldteam);
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lua_pushboolean(luaVm, disconnect);
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lua_pushboolean(luaVm, slient);
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lua_pushboolean(luaVm, isBot);
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|
||||
if (lua_pcall(luaVm, 6, 1, 0) != LUA_OK) {
|
||||
LOG("Error calling Lua callback: %s\n",
|
||||
lua_tostring(luaVm, -1));
|
||||
lua_pop(luaVm, 1);
|
||||
}
|
||||
if (lua_isboolean(luaVm, -1)) {
|
||||
result = lua_toboolean(luaVm, -1);
|
||||
}
|
||||
}
|
||||
});
|
||||
return result;
|
||||
}
|
||||
} // namespace ScriptCallBacks
|
||||
|
||||
@@ -11,7 +11,8 @@ enum class _CallbackNames {
|
||||
kOnPlayerSpawn,
|
||||
kOnRoundStart,
|
||||
kOnRoundEnd,
|
||||
kOnPlayerHurt
|
||||
kOnPlayerHurt,
|
||||
kOnPlayerTeamChange
|
||||
};
|
||||
extern std::unordered_map<lua_State*, std::unordered_map<_CallbackNames, int>>
|
||||
callbackList;
|
||||
@@ -33,4 +34,5 @@ auto luaCall_onRoundEnd(int winnerTeam, int reason, const char* message)
|
||||
auto luaCall_onPlayerHurt(int userid, int attacker, int health, int armor,
|
||||
const char* weapon, int dmg_health, int dmg_armor,
|
||||
int hitgroup) -> void;
|
||||
auto luaCall_onPlayerTeamChange(int userid, int team, int oldteam, bool disconnect, bool slient, bool isBot) -> bool;
|
||||
} // namespace ScriptCallBacks
|
||||
|
||||
@@ -9,87 +9,168 @@ class CUtlString;
|
||||
class IToolGameEventAPI {
|
||||
virtual void unk001(void*) = 0;
|
||||
};
|
||||
struct UnkGameEventStruct_t {
|
||||
UnkGameEventStruct_t(const char* keyName) {
|
||||
m_Unk = 0;
|
||||
m_Key = keyName;
|
||||
|
||||
static auto MurmurHash2(const void* key, int len, uint32 seed) -> uint32_t
|
||||
{
|
||||
#define LittleDWord( val ) ( val )
|
||||
|
||||
// 'm' and 'r' are mixing constants generated offline.
|
||||
// They're not really 'magic', they just happen to work well.
|
||||
|
||||
const uint32 m = 0x5bd1e995;
|
||||
const int r = 24;
|
||||
|
||||
// Initialize the hash to a 'random' value
|
||||
|
||||
uint32 h = seed ^ len;
|
||||
|
||||
// Mix 4 bytes at a time into the hash
|
||||
|
||||
const unsigned char* data = (const unsigned char*)key;
|
||||
|
||||
while (len >= 4)
|
||||
{
|
||||
uint32 k = LittleDWord(*(uint32*)data);
|
||||
|
||||
k *= m;
|
||||
k ^= k >> r;
|
||||
k *= m;
|
||||
|
||||
h *= m;
|
||||
h ^= k;
|
||||
|
||||
data += 4;
|
||||
len -= 4;
|
||||
}
|
||||
|
||||
uint64_t m_Unk;
|
||||
const char* m_Key;
|
||||
// Handle the last few bytes of the input array
|
||||
|
||||
switch (len)
|
||||
{
|
||||
case 3: h ^= data[2] << 16;
|
||||
case 2: h ^= data[1] << 8;
|
||||
case 1: h ^= data[0];
|
||||
h *= m;
|
||||
};
|
||||
|
||||
// Do a few final mixes of the hash to ensure the last few
|
||||
// bytes are well-incorporated.
|
||||
|
||||
h ^= h >> 13;
|
||||
h *= m;
|
||||
h ^= h >> 15;
|
||||
|
||||
return h;
|
||||
}
|
||||
|
||||
struct GameEventKeySymbol_t {
|
||||
GameEventKeySymbol_t(const char* keyName) {
|
||||
if (keyName != nullptr) {
|
||||
m_nHashCode = MurmurHash2(keyName, strlen(keyName), 0x31415926);
|
||||
m_pszKeyName = keyName;
|
||||
}
|
||||
}
|
||||
|
||||
uint64_t m_nHashCode;
|
||||
const char* m_pszKeyName;
|
||||
};
|
||||
|
||||
class IGameEvent {
|
||||
class IHandleEntity
|
||||
{
|
||||
virtual void Schema_DynamicBinding(void**) = 0;
|
||||
public:
|
||||
virtual ~IHandleEntity() = 0;
|
||||
virtual const CEntityHandle GetRefEHandle() const = 0;
|
||||
};
|
||||
class IGameEvent{
|
||||
public:
|
||||
// 0
|
||||
virtual ~IGameEvent(){};
|
||||
virtual ~IGameEvent() {};
|
||||
virtual const char* GetName() const = 0; // get event name
|
||||
virtual int GetID() const = 0;
|
||||
|
||||
virtual bool IsReliable() const = 0; // if event handled reliable
|
||||
virtual bool IsLocal() const = 0; // if event is never networked
|
||||
virtual bool IsEmpty(
|
||||
const char* keyName = NULL) = 0; // check if data field exists
|
||||
virtual bool IsEmpty(const GameEventKeySymbol_t
|
||||
& keySymbol) = 0; // check if data field exists
|
||||
|
||||
// Data access index 6
|
||||
virtual bool GetBool(UnkGameEventStruct_t* keyName = NULL,
|
||||
// Data access
|
||||
virtual bool GetBool(const GameEventKeySymbol_t& keySymbol,
|
||||
bool defaultValue = false) = 0;
|
||||
virtual int GetInt(UnkGameEventStruct_t* keyName = NULL,
|
||||
virtual int GetInt(const GameEventKeySymbol_t& keySymbol,
|
||||
int defaultValue = 0) = 0;
|
||||
virtual uint64_t GetUint64(UnkGameEventStruct_t* keyName = NULL,
|
||||
uint64_t defaultValue = 0) = 0;
|
||||
virtual float GetFloat(UnkGameEventStruct_t* keyName = NULL,
|
||||
virtual uint64 GetUint64(const GameEventKeySymbol_t& keySymbol,
|
||||
uint64 defaultValue = 0) = 0;
|
||||
virtual float GetFloat(const GameEventKeySymbol_t& keySymbol,
|
||||
float defaultValue = 0.0f) = 0;
|
||||
virtual const char* GetString(UnkGameEventStruct_t* keyName = NULL,
|
||||
virtual const char* GetString(const GameEventKeySymbol_t& keySymbol,
|
||||
const char* defaultValue = "") = 0;
|
||||
virtual void* GetPtr(const char* keyName = NULL,
|
||||
void* defaultValue = NULL) = 0;
|
||||
virtual void* GetPtr(const GameEventKeySymbol_t& keySymbol) = 0;
|
||||
|
||||
/* These function prototypes and names are very speculative and might be
|
||||
* incorrect */
|
||||
virtual CEntityHandle GetEHandle(UnkGameEventStruct_t* keyName,
|
||||
CEntityHandle defaultValue) = 0;
|
||||
virtual CEntityHandle GetStrictEHandle(UnkGameEventStruct_t* keyName,
|
||||
CEntityHandle defaultValue) = 0;
|
||||
virtual CEntityHandle GetEHandle2(UnkGameEventStruct_t* keyName,
|
||||
CEntityHandle defaultValue) = 0;
|
||||
virtual CEntityHandle GetEHandle(
|
||||
const GameEventKeySymbol_t& keySymbol,
|
||||
CEntityHandle defaultValue = CEntityHandle()) = 0;
|
||||
|
||||
virtual CPlayerSlot* GetPlayerSlot(
|
||||
UnkGameEventStruct_t* keyName = NULL) = 0;
|
||||
virtual CBasePlayer* GetPlayer(UnkGameEventStruct_t* keyName = NULL) = 0;
|
||||
// Returns the entity instance, mostly used for _pawn keys, might return 0
|
||||
// if used on any other key (even on a controller).
|
||||
virtual IHandleEntity* GetEntity(
|
||||
const GameEventKeySymbol_t& keySymbol,
|
||||
IHandleEntity* fallbackInstance = NULL) = 0;
|
||||
virtual CEntityIndex GetEntityIndex(
|
||||
const GameEventKeySymbol_t& keySymbol,
|
||||
CEntityIndex defaultValue = CEntityIndex(-1)) = 0;
|
||||
|
||||
virtual void* GetPlayerPawn(UnkGameEventStruct_t* keyName = NULL) = 0;
|
||||
virtual CEntityHandle GetPlayerControllerEHandle(
|
||||
UnkGameEventStruct_t* keyName = NULL) = 0;
|
||||
virtual CEntityHandle GetPlayerControllerEHandle2(
|
||||
UnkGameEventStruct_t* keyName = NULL) = 0;
|
||||
/* ============================================================ */
|
||||
virtual CPlayerSlot GetPlayerSlot(
|
||||
const GameEventKeySymbol_t& keySymbol) = 0;
|
||||
|
||||
virtual void SetBool(const char* keyName, bool value) = 0;
|
||||
virtual void SetInt(const char* keyName, int value) = 0;
|
||||
virtual void SetUint64(const char* keyName, uint64_t value) = 0;
|
||||
virtual void SetFloat(const char* keyName, float value) = 0;
|
||||
virtual void SetString(const char* keyName, const char* value) = 0;
|
||||
virtual void SetPtr(const char* keyName, void* value) = 0;
|
||||
virtual IHandleEntity* GetPlayerController(
|
||||
const GameEventKeySymbol_t& keySymbol) = 0;
|
||||
virtual IHandleEntity* GetPlayerPawn(
|
||||
const GameEventKeySymbol_t& keySymbol) = 0;
|
||||
|
||||
/* These function prototypes and names are very speculative and might be
|
||||
* incorrect */
|
||||
virtual void SetEHandleStrict(const char* keyName,
|
||||
CEntityHandle handle) = 0;
|
||||
virtual void SetEHandle(const char* keyName, CEntityHandle handle) = 0;
|
||||
// Returns the EHandle for the _pawn entity.
|
||||
virtual CEntityHandle GetPawnEHandle(
|
||||
const GameEventKeySymbol_t& keySymbol) = 0;
|
||||
// Returns the CEntityIndex for the _pawn entity.
|
||||
virtual CEntityIndex GetPawnEntityIndex(
|
||||
const GameEventKeySymbol_t& keySymbol) = 0;
|
||||
|
||||
virtual void SetBool(const GameEventKeySymbol_t& keySymbol, bool value) = 0;
|
||||
virtual void SetInt(const GameEventKeySymbol_t& keySymbol, int value) = 0;
|
||||
virtual void SetUint64(const GameEventKeySymbol_t& keySymbol,
|
||||
uint64 value) = 0;
|
||||
virtual void SetFloat(const GameEventKeySymbol_t& keySymbol,
|
||||
float value) = 0;
|
||||
virtual void SetString(const GameEventKeySymbol_t& keySymbol,
|
||||
const char* value) = 0;
|
||||
virtual void SetPtr(const GameEventKeySymbol_t& keySymbol, void* value) = 0;
|
||||
|
||||
virtual void SetEntity(const GameEventKeySymbol_t& keySymbol,
|
||||
CEntityIndex value) = 0;
|
||||
virtual void SetEntity(const GameEventKeySymbol_t& keySymbol,
|
||||
IHandleEntity* value) = 0;
|
||||
|
||||
// Also sets the _pawn key
|
||||
virtual void SetPlayerSlot(const char* keyName, CPlayerSlot value) = 0;
|
||||
virtual void SetPlayer(const char* keyName, CBasePlayer* value) = 0;
|
||||
/* ============================================================ */
|
||||
virtual void SetPlayer(const GameEventKeySymbol_t& keySymbol,
|
||||
CPlayerSlot value) = 0;
|
||||
// Also sets the _pawn key (Expects pawn entity to be passed)
|
||||
virtual void SetPlayer(const GameEventKeySymbol_t& keySymbol,
|
||||
IHandleEntity* pawn) = 0;
|
||||
|
||||
virtual bool HasKey(const char* keyName) = 0;
|
||||
// Expects pawn entity to be passed, will set the controller entity as a
|
||||
// controllerKeyName and pawn entity as a pawnKeyName.
|
||||
virtual void SetPlayerRaw(const GameEventKeySymbol_t& controllerKeySymbol,
|
||||
const GameEventKeySymbol_t& pawnKeySymbol,
|
||||
IHandleEntity* pawn) = 0;
|
||||
|
||||
virtual bool HasKey(const GameEventKeySymbol_t& keySymbol) = 0;
|
||||
|
||||
// Something script vm related
|
||||
virtual void unk001() = 0;
|
||||
|
||||
// virtual KeyValues* GetDataKeys() const = 0;
|
||||
// Not based on keyvalues anymore as it seems like
|
||||
virtual void* GetDataKeys() const = 0;
|
||||
};
|
||||
|
||||
class IGameEventListener2 {
|
||||
public:
|
||||
virtual ~IGameEventListener2(void){};
|
||||
|
||||
@@ -1,5 +1,11 @@
|
||||
#include "tools.h"
|
||||
namespace Tools {
|
||||
auto toLower(const std::string& str) -> std::string{
|
||||
std::string lowerStr = str;
|
||||
std::transform(lowerStr.begin(), lowerStr.end(), lowerStr.begin(),
|
||||
[](unsigned char c) { return std::tolower(c); });
|
||||
return lowerStr;
|
||||
}
|
||||
auto GetDirs(const std::string& path)
|
||||
-> std::pair<std::vector<std::string>, std::vector<std::string>> {
|
||||
std::vector<std::string> dirPaths;
|
||||
|
||||
@@ -6,4 +6,5 @@ auto GetExePath() -> std::string;
|
||||
auto GetFiles(const std::string& path, std::vector<std::string>& files) -> void;
|
||||
auto GetDirs(const std::string& path)
|
||||
-> std::pair<std::vector<std::string>, std::vector<std::string>>;
|
||||
auto toLower(const std::string& str) -> std::string;
|
||||
}; // namespace Tools
|
||||
|
||||
Reference in New Issue
Block a user