update sdk, fix weapon drop bug, update gamevent struct from hl2sdk
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@@ -14,6 +14,7 @@ std::unordered_map<uint32_t, _CallbackNames> callbackNameWithEnumMap{
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{hash_32_fnv1a_const("round_start"), _CallbackNames::kOnRoundStart},
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{hash_32_fnv1a_const("round_end"), _CallbackNames::kOnRoundEnd},
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{hash_32_fnv1a_const("player_hurt"), _CallbackNames::kOnPlayerHurt},
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{hash_32_fnv1a_const("player_team"), _CallbackNames::kOnPlayerTeamChange},
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};
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auto CallBackNameToEnum(const char* name) -> _CallbackNames {
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if (name == nullptr) {
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@@ -205,4 +206,30 @@ auto luaCall_onPlayerHurt(int userid, int attacker, int health, int armor,
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}
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});
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}
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auto luaCall_onPlayerTeamChange(int userid, int team, int oldteam, bool disconnect, bool slient, bool isBot) -> bool {
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bool result = false;
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ExcuteCallbackInAllLuaVm(_CallbackNames::kOnPlayerTeamChange,
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[&](lua_State* luaVm, int refIndex) -> void {
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lua_rawgeti(luaVm, LUA_REGISTRYINDEX,
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refIndex);
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if (lua_isfunction(luaVm, -1)) {
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lua_pushinteger(luaVm, userid);
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lua_pushinteger(luaVm, team);
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lua_pushinteger(luaVm, oldteam);
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lua_pushboolean(luaVm, disconnect);
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lua_pushboolean(luaVm, slient);
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lua_pushboolean(luaVm, isBot);
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if (lua_pcall(luaVm, 6, 1, 0) != LUA_OK) {
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LOG("Error calling Lua callback: %s\n",
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lua_tostring(luaVm, -1));
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lua_pop(luaVm, 1);
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}
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if (lua_isboolean(luaVm, -1)) {
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result = lua_toboolean(luaVm, -1);
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}
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}
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});
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return result;
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}
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} // namespace ScriptCallBacks
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