增加pawn名字
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@@ -7,6 +7,8 @@ uint64_t NetworkStateChangedPtr;
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uint64_t CGameEventManagerPtr;
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uint64_t Host_SayPtr;
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uint64_t Module_tier0;
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uint64_t MaxPlayerNumsPtr;
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namespace InterFaces {
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CSchemaSystem* SchemaSystem;
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IGameEventManager2* GameEventManager;
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@@ -19,6 +21,8 @@ auto Init() -> bool {
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CModule server("server.dll");
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CModule schemasystem("schemasystem.dll");
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CModule engine("engine2.dll");
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// engine.dll
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engine.FindPattern(pattern_MaxPlayerNumsPtr).ToAbsolute(3, 0).Get(MaxPlayerNumsPtr);
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// server.dll
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server.FindPattern(pattern_FireEventServerSide).Get(FireEventServerSidePtr);
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@@ -49,10 +53,13 @@ auto Init() -> bool {
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InterFaces::CGameEventManger =
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reinterpret_cast<CGameEventManager*>(CGameEventManagerPtr);
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//global::MaxPlayers = *(int*)((char*)MaxPlayerNumsPtr + 2);
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// client.FindPattern(pattern_FireEventServerSide).Get(FireEventServerSidePtr);
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LOG("[huoji]FireEventServerSidePtr : %llx \n", FireEventServerSidePtr);
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LOG("[huoji]NetworkStateChangedPtr : %llx \n", NetworkStateChangedPtr);
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LOG("[huoji]Host_SayPtr : %llx \n", Host_SayPtr);
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LOG("[huoji]Host_SayPtr : %llx \n", MaxPlayerNumsPtr);
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LOG("[huoji]MaxGlobals : %d \n", global::MaxPlayers);
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LOG("[huoji]InterFaces::SchemaSystem : %llx \n", InterFaces::SchemaSystem);
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LOG("[huoji]InterFaces::GameEventManager : %llx \n",
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