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csgo2/LuaBridge/luaBridge/RefCountedObject.h
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csgo2/LuaBridge/luaBridge/RefCountedObject.h
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// https://github.com/vinniefalco/LuaBridge
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// Copyright 2012, Vinnie Falco <vinnie.falco@gmail.com>
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// Copyright 2004-11 by Raw Material Software Ltd.
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// SPDX-License-Identifier: MIT
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//==============================================================================
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/*
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This is a derivative work used by permission from part of
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JUCE, available at http://www.rawaterialsoftware.com
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License: The MIT License (http://www.opensource.org/licenses/mit-license.php)
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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This file incorporates work covered by the following copyright and
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permission notice:
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This file is part of the JUCE library - "Jules' Utility Class Extensions"
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Copyright 2004-11 by Raw Material Software Ltd.
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*/
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//==============================================================================
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#pragma once
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#include <cassert>
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#include <utility>
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namespace luabridge {
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//==============================================================================
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/**
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Adds reference-counting to an object.
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To add reference-counting to a class, derive it from this class, and
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use the RefCountedObjectPtr class to point to it.
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e.g. @code
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class MyClass : public RefCountedObjectType
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{
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void foo();
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// This is a neat way of declaring a typedef for a pointer class,
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// rather than typing out the full templated name each time..
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typedef RefCountedObjectPtr<MyClass> Ptr;
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};
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MyClass::Ptr p = new MyClass();
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MyClass::Ptr p2 = p;
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p = 0;
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p2->foo();
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@endcode
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Once a new RefCountedObjectType has been assigned to a pointer, be
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careful not to delete the object manually.
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*/
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template<class CounterType>
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class RefCountedObjectType
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{
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public:
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//==============================================================================
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/** Increments the object's reference count.
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This is done automatically by the smart pointer, but is public just
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in case it's needed for nefarious purposes.
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*/
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void incReferenceCount() const { ++refCount; }
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/** Decreases the object's reference count.
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If the count gets to zero, the object will be deleted.
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*/
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void decReferenceCount() const
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{
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assert(getReferenceCount() > 0);
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if (--refCount == 0)
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delete this;
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}
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/** Returns the object's current reference count.
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* @returns The reference count.
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*/
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int getReferenceCount() const { return static_cast<int>(refCount); }
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protected:
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//==============================================================================
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/** Creates the reference-counted object (with an initial ref count of zero). */
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RefCountedObjectType() : refCount() {}
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/** Destructor. */
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virtual ~RefCountedObjectType()
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{
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// it's dangerous to delete an object that's still referenced by something else!
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assert(getReferenceCount() == 0);
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}
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private:
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//==============================================================================
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CounterType mutable refCount;
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};
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//==============================================================================
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/** Non thread-safe reference counted object.
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This creates a RefCountedObjectType that uses a non-atomic integer
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as the counter.
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*/
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typedef RefCountedObjectType<int> RefCountedObject;
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//==============================================================================
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/**
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A smart-pointer class which points to a reference-counted object.
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The template parameter specifies the class of the object you want to point
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to - the easiest way to make a class reference-countable is to simply make
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it inherit from RefCountedObjectType, but if you need to, you could roll
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your own reference-countable class by implementing a pair of methods called
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incReferenceCount() and decReferenceCount().
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When using this class, you'll probably want to create a typedef to
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abbreviate the full templated name - e.g.
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@code
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typedef RefCountedObjectPtr <MyClass> MyClassPtr;
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@endcode
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*/
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template<class ReferenceCountedObjectClass>
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class RefCountedObjectPtr
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{
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public:
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/** The class being referenced by this pointer. */
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typedef ReferenceCountedObjectClass ReferencedType;
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//==============================================================================
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/** Creates a pointer to a null object. */
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RefCountedObjectPtr() : referencedObject(nullptr) {}
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/** Creates a pointer to an object.
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This will increment the object's reference-count if it is non-null.
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@param refCountedObject A reference counted object to own.
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*/
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RefCountedObjectPtr(ReferenceCountedObjectClass* const refCountedObject)
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: referencedObject(refCountedObject)
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{
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if (refCountedObject != nullptr)
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refCountedObject->incReferenceCount();
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}
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/** Copies another pointer.
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This will increment the object's reference-count (if it is non-null).
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@param other Another pointer.
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*/
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RefCountedObjectPtr(const RefCountedObjectPtr& other) : referencedObject(other.referencedObject)
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{
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if (referencedObject != nullptr)
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referencedObject->incReferenceCount();
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}
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/**
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Takes-over the object from another pointer.
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@param other Another pointer.
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*/
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RefCountedObjectPtr(RefCountedObjectPtr&& other) : referencedObject(other.referencedObject)
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{
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other.referencedObject = nullptr;
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}
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/** Copies another pointer.
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This will increment the object's reference-count (if it is non-null).
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@param other Another pointer.
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*/
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template<class DerivedClass>
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RefCountedObjectPtr(const RefCountedObjectPtr<DerivedClass>& other)
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: referencedObject(static_cast<ReferenceCountedObjectClass*>(other.getObject()))
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{
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if (referencedObject != nullptr)
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referencedObject->incReferenceCount();
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}
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/** Changes this pointer to point at a different object.
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The reference count of the old object is decremented, and it might be
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deleted if it hits zero. The new object's count is incremented.
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@param other A pointer to assign from.
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@returns This pointer.
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*/
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RefCountedObjectPtr& operator=(const RefCountedObjectPtr& other)
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{
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return operator=(other.referencedObject);
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}
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/** Changes this pointer to point at a different object.
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The reference count of the old object is decremented, and it might be
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deleted if it hits zero. The new object's count is incremented.
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@param other A pointer to assign from.
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@returns This pointer.
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*/
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template<class DerivedClass>
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RefCountedObjectPtr& operator=(const RefCountedObjectPtr<DerivedClass>& other)
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{
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return operator=(static_cast<ReferenceCountedObjectClass*>(other.getObject()));
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}
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/**
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Takes-over the object from another pointer.
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@param other A pointer to assign from.
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@returns This pointer.
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*/
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RefCountedObjectPtr& operator=(RefCountedObjectPtr&& other)
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{
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std::swap(referencedObject, other.referencedObject);
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return *this;
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}
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/** Changes this pointer to point at a different object.
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The reference count of the old object is decremented, and it might be
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deleted if it hits zero. The new object's count is incremented.
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@param newObject A reference counted object to own.
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@returns This pointer.
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*/
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RefCountedObjectPtr& operator=(ReferenceCountedObjectClass* const newObject)
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{
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if (referencedObject != newObject)
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{
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if (newObject != nullptr)
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newObject->incReferenceCount();
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ReferenceCountedObjectClass* const oldObject = referencedObject;
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referencedObject = newObject;
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if (oldObject != nullptr)
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oldObject->decReferenceCount();
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}
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return *this;
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}
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/** Destructor.
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This will decrement the object's reference-count, and may delete it if it
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gets to zero.
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*/
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~RefCountedObjectPtr()
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{
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if (referencedObject != nullptr)
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referencedObject->decReferenceCount();
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}
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/** Returns the object that this pointer references.
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The returned pointer may be null.
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@returns The pointee.
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*/
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operator ReferenceCountedObjectClass*() const { return referencedObject; }
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/** Returns the object that this pointer references.
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The returned pointer may be null.
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@returns The pointee.
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*/
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ReferenceCountedObjectClass* operator->() const { return referencedObject; }
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/** Returns the object that this pointer references.
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The returned pointer may be null.
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@returns The pointee.
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*/
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ReferenceCountedObjectClass* getObject() const { return referencedObject; }
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private:
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//==============================================================================
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ReferenceCountedObjectClass* referencedObject;
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};
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//==============================================================================
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// forward declaration
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template<class T>
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struct ContainerTraits;
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template<class T>
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struct ContainerTraits<RefCountedObjectPtr<T>>
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{
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typedef T Type;
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static T* get(RefCountedObjectPtr<T> const& c) { return c.getObject(); }
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};
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//==============================================================================
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} // namespace luabridge
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