增加serverfunctionhash函数

This commit is contained in:
Huoji's
2023-10-03 00:25:23 +08:00
parent 88f121e295
commit f08e0b90fa
21 changed files with 554 additions and 101 deletions

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@@ -205,6 +205,7 @@
<ClInclude Include="offset.h" />
<ClInclude Include="pch.h" />
<ClInclude Include="player_manager.h" />
<ClInclude Include="script_apis.h" />
<ClInclude Include="script_engine.h" />
<ClInclude Include="sdk\convar\convar.hpp" />
<ClInclude Include="sdk\gameevent\IGameEvent.h" />
@@ -224,6 +225,7 @@
<ClInclude Include="tools.h" />
<ClInclude Include="vmt.h" />
<ClInclude Include="vmthook.h" />
<ClInclude Include="script_callbacks.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="dllmain.cpp" />
@@ -280,6 +282,8 @@
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="player_manager.cpp" />
<ClCompile Include="script_apis.cpp" />
<ClCompile Include="script_callbacks.cpp" />
<ClCompile Include="script_engine.cpp" />
<ClCompile Include="sdk\convar\convar.cpp" />
<ClCompile Include="sdk\tier1\UtlString.cpp" />

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@@ -285,6 +285,12 @@
<ClInclude Include="lua\lzio.h">
<Filter>头文件\lua</Filter>
</ClInclude>
<ClInclude Include="script_apis.h">
<Filter>头文件\script_engine</Filter>
</ClInclude>
<ClInclude Include="script_callbacks.h">
<Filter>头文件\script_engine</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="dllmain.cpp">
@@ -452,6 +458,12 @@
<ClCompile Include="lua\lzio.c">
<Filter>头文件\lua</Filter>
</ClCompile>
<ClCompile Include="script_apis.cpp">
<Filter>源文件\script_engine</Filter>
</ClCompile>
<ClCompile Include="script_callbacks.cpp">
<Filter>源文件\script_engine</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<None Include="cpp.hint" />

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@@ -4,24 +4,59 @@ namespace events {
auto OnPlayerDeathEvent(IGameEvent* event) -> void {
UnkGameEventStruct_t userIdNameParams{"userid"};
UnkGameEventStruct_t attackerNameParams{"attacker"};
const auto victim = reinterpret_cast<CCSPlayerPawn*>(
UnkGameEventStruct_t headshotNameParams{ 0 };
static const auto headShotStr = "headshot";
headshotNameParams.m_Unk = Offset::FnServerHashFunction(headShotStr, sizeof headShotStr, SERVER_HASH_FUCNTION_KEY);
headshotNameParams.m_Key = headShotStr;
const auto victimPawn = reinterpret_cast<CCSPlayerPawn*>(
event->GetPlayerPawn(&userIdNameParams));
const auto attacker = reinterpret_cast<CCSPlayerPawn*>(
const auto attackerPawn = reinterpret_cast<CCSPlayerPawn*>(
event->GetPlayerPawn(&attackerNameParams));
//printf("player[%p] %s kill[%p] %llu\n", attacker, &attacker->m_iszPlayerName(), victim, &victim->m_steamID());
const auto isHeadShot = event->GetBool(&headshotNameParams);
if (victimPawn == nullptr || attackerPawn == nullptr) {
return;
}
if (victimPawn->IsBasePlayerController() == false ||
attackerPawn->IsBasePlayerController() == false) {
return;
}
const auto victim = victimPawn->GetPlayerController();
const auto attacker = attackerPawn->GetPlayerController();
if (victim == nullptr || attacker == nullptr) {
return;
}
const auto victimIndex = victim->GetRefEHandle().m_Index;
const auto attackerIndex = attacker->GetRefEHandle().m_Index;
LOG("is head shot: %d \n", isHeadShot);
ScriptCallBacks::luaCall_onPlayerDeath(victimIndex, attackerIndex);
// printf("player[%p] %s kill[%p] %llu\n", attacker,
// &attacker->m_iszPlayerName(), victim, &victim->m_steamID());
}
auto OnPlayerChat(CCSPlayerController* player, std::string message) -> bool {
auto [procesChatSuccess, chatType, chatCtx] = SdkTools::ProcessChatString(message);
auto [procesChatSuccess, chatType, chatCtx] =
SdkTools::ProcessChatString(message);
if (procesChatSuccess == false) {
return false;
}
LOG("player %s say[%d]: %s steamid: %llu\n", &player->m_iszPlayerName(), chatType ,chatCtx.c_str(), player->m_steamID());
if (chatCtx.at(0) == '/' || chatCtx.at(0) == '!') {
return true;
}
return false;
}
auto OnPlayerConnect(int slot, const char* pszName, uint64_t xuid,
const char* pszNetworkID, const char* pszAddress,
bool bFakePlayer) -> void {
const auto PlayerIndex = PlayerSlot_to_EntityIndex(slot);
ScriptCallBacks::luaCall_onPlayerConnect(PlayerIndex, slot, pszName, xuid,
pszNetworkID, pszAddress,
bFakePlayer);
}
auto OnPlayerDisconnect(int slot, const char* pszName, uint64_t xuid,
const char* pszNetworkID, const char* pszAddress,
bool bFakePlayer) -> void {
const auto PlayerIndex = PlayerSlot_to_EntityIndex(slot);
ScriptCallBacks::luaCall_onPlayerDisconnect(PlayerIndex, slot, pszName,
xuid, pszNetworkID, pszAddress,
bFakePlayer);
}
} // namespace events

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@@ -2,6 +2,12 @@
#include "head.h"
class CCSPlayerController;
namespace events {
auto OnPlayerDeathEvent(IGameEvent* event) -> void;
auto OnPlayerChat(CCSPlayerController* player, std::string message) -> bool;
}
auto OnPlayerDeathEvent(IGameEvent* event) -> void;
auto OnPlayerChat(CCSPlayerController* player, std::string message) -> bool;
auto OnPlayerConnect(int slot, const char* pszName, uint64_t xuid,
const char* pszNetworkID, const char* pszAddress,
bool bFakePlayer) -> void;
auto OnPlayerDisconnect(int slot, const char* pszName, uint64_t xuid,
const char* pszNetworkID, const char* pszAddress,
bool bFakePlayer) -> void;
} // namespace events

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@@ -8,28 +8,30 @@
#include <map>
#include <shared_mutex>
#include <sstream>
#include <filesystem>
#include "framework.h"
#include "stb.hh"
// #define LOG DebugPrintA
static void DebugPrintA(const char* format, ...) {
std::string temp;
va_list marker = { 0 };
va_list marker = {0};
va_start(marker, format);
size_t num_of_chars = _vscprintf(format, marker);
if (num_of_chars > temp.capacity()) {
temp.reserve(num_of_chars + 1);
}
vsprintf_s(const_cast<char*>(temp.c_str()), num_of_chars + 1, format,
marker);
marker);
OutputDebugStringA(temp.c_str());
}
#define LOG(...) printf(__VA_ARGS__)
#define THE_GAME_SIG(sig) \
stb::simple_conversion::build<stb::fixed_string{sig}>::value
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#include "./MinHook/include/MinHook.h"
#include "hash_fnv1a_constexpr.h"
//<2F><><EFBFBD>߿<EFBFBD>
// <EFBFBD><EFBFBD><EFBFBD>߿<EFBFBD>
#include "vmt.h"
#include "memory.h"
@@ -38,7 +40,7 @@ static void DebugPrintA(const char* format, ...) {
#include "sdk/public/eiface.h"
#include "sdk/player/playerslot.h"
//sdk
// sdk
#include "sdk/sdk.h"
#include "sdk/tier1/UtlString.hpp"
#include "sdk/interfaces/interfaces.h"
@@ -63,4 +65,6 @@ static void DebugPrintA(const char* format, ...) {
#include "lua/lua.hpp"
#include "tools.h"
#include "script_engine.h"
#include "script_engine.h"
#include "script_apis.h"
#include "script_callbacks.h"

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@@ -11,10 +11,14 @@ VMTHook* VMT_IServerGameClient;
void __fastcall hook_ClientDisconnect(void* rcx, CPlayerSlot slot, int reason,
const char* pszName, uint64_t xuid,
const char* pszNetworkID) {
bool isFakePlayer = true;
if (pszNetworkID != NULL && *pszNetworkID == '[') {
ExtendPlayerManager::RemovePlayerSlotBySteamId(
ExtendPlayerManager::SteamIDStringToUInt64(pszNetworkID));
isFakePlayer = false;
}
events::OnPlayerDisconnect(slot.Get(), pszName, xuid, pszNetworkID,
pszNetworkID, isFakePlayer);
return original_OnClientDisconnect(rcx, slot, reason, pszName, xuid,
pszNetworkID);
}
@@ -28,7 +32,8 @@ void __fastcall hook_OnClientConnected(void* rcx, CPlayerSlot slot,
ExtendPlayerManager::SteamIDStringToUInt64(pszNetworkID),
slot.Get());
}
events::OnPlayerConnect(slot.Get(), pszName, xuid, pszNetworkID, pszAddress,
bFakePlayer);
return original_OnClientConnected(rcx, slot, pszName, xuid, pszNetworkID,
pszAddress, bFakePlayer);
}
@@ -42,7 +47,7 @@ void __fastcall hook_Host_Say(void* pEntity, void* args, bool teamonly,
do {
if (theArgs == nullptr || theEntity == nullptr) {
break;
}
}
const auto message = std::string(theArgs->GetCommandString());
if (events::OnPlayerChat(theEntity, message) == true) {
@@ -57,8 +62,9 @@ void __fastcall hook_Host_Say(void* pEntity, void* args, bool teamonly,
if (*pMessage == '/')
return;
*/
if (blockMsg) { return; }
else {
if (blockMsg) {
return;
} else {
return original_Host_Say(pEntity, args, teamonly, unk1, unk2);
}
}
@@ -77,6 +83,7 @@ bool __fastcall hook_FireEventServerSide(CGameEventManager* rcx,
static constexpr auto player_death =
hash_32_fnv1a_const("player_death");
static constexpr auto player_chat = hash_32_fnv1a_const("player_chat");
switch (hash_32_fnv1a_const(eventName)) {
case player_death:
events::OnPlayerDeathEvent(event);

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@@ -8,7 +8,7 @@ uint64_t CGameEventManagerPtr;
uint64_t Host_SayPtr;
uint64_t Module_tier0;
uint64_t MaxPlayerNumsPtr;
HashFunction_t FnServerHashFunction;
namespace InterFaces {
CSchemaSystem* SchemaSystem;
IGameEventManager2* GameEventManager;
@@ -16,6 +16,7 @@ CGameEventManager* CGameEventManger;
CGameResourceService* GameResourceServiceServer;
IServerGameClients* IServerGameClient;
IVEngineServer2* IVEngineServer;
ISource2Server* ISource2ServerInterFace;
}; // namespace InterFaces
auto Init() -> bool {
CModule server("server.dll");
@@ -32,13 +33,16 @@ auto Init() -> bool {
.ToAbsolute(3, 0)
.Get(CGameEventManagerPtr);
server.FindPattern(pattern_fnHost_SayPtr).Get(Host_SayPtr);
server.FindPattern(pattern_ServerHashFunctionPtr).Get(FnServerHashFunction);
// schemasystem
InterFaces::SchemaSystem = reinterpret_cast<CSchemaSystem*>(
schemasystem.FindInterface("SchemaSystem_001").Get());
// engine.dll
InterFaces::GameEventManager = reinterpret_cast<IGameEventManager2*>(
engine.FindInterface("GameEventSystemServerV001").Get());
//InterFaces::GameEventManager = reinterpret_cast<IGameEventManager2*>(
// engine.FindInterface("GameEventSystemServerV001").Get());
//InterFaces::GameEventManager = reinterpret_cast<IGameEventManager2*>(engine.FindInterface("GameEventSystemServerV001").Get());
InterFaces::GameResourceServiceServer =
reinterpret_cast<CGameResourceService*>(
engine.FindInterface("GameResourceServiceServerV001").Get());
@@ -48,17 +52,22 @@ auto Init() -> bool {
// server.dll
InterFaces::IServerGameClient = reinterpret_cast<IServerGameClients*>(
server.FindInterface("Source2GameClients001").Get());
// only init in console server
InterFaces::ISource2ServerInterFace = reinterpret_cast<ISource2Server*>(
server.FindInterface("Source2Server001").Get());
if (InterFaces::ISource2ServerInterFace) {
InterFaces::GameEventManager = (IGameEventManager2*)(CALL_VIRTUAL(uintptr_t, 91, InterFaces::ISource2ServerInterFace) - 8);
}
InterFaces::CGameEventManger =
reinterpret_cast<CGameEventManager*>(CGameEventManagerPtr);
//global::MaxPlayers = *(int*)((char*)MaxPlayerNumsPtr + 2);
// client.FindPattern(pattern_FireEventServerSide).Get(FireEventServerSidePtr);
global::MaxPlayers = 64;
LOG("[huoji]FireEventServerSidePtr : %llx \n", FireEventServerSidePtr);
LOG("[huoji]NetworkStateChangedPtr : %llx \n", NetworkStateChangedPtr);
LOG("[huoji]Host_SayPtr : %llx \n", Host_SayPtr);
LOG("[huoji]Host_SayPtr : %llx \n", MaxPlayerNumsPtr);
LOG("[huoji]FnServerHashFunction : %llx \n", FnServerHashFunction);
LOG("[huoji]MaxGlobals : %d \n", global::MaxPlayers);
LOG("[huoji]InterFaces::SchemaSystem : %llx \n", InterFaces::SchemaSystem);
@@ -72,10 +81,13 @@ auto Init() -> bool {
InterFaces::IServerGameClient);
LOG("[huoji]InterFaces::IVEngineServer : %llx \n",
InterFaces::IVEngineServer);
LOG("[huoji]InterFaces::ISource2ServerInterFace : %llx \n",
InterFaces::ISource2ServerInterFace);
// GetOffsets();
LOG("init offset success !\n");
return Host_SayPtr && InterFaces::IVEngineServer &&
LOG("FnServerHashFunction: %llx \n", FnServerHashFunction("here", sizeof("here") - 1, 0x31415926));
return FnServerHashFunction && Host_SayPtr && InterFaces::IVEngineServer &&
InterFaces::GameResourceServiceServer &&
InterFaces::IServerGameClient && InterFaces::GameEventManager &&
InterFaces::SchemaSystem && FireEventServerSidePtr &&

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@@ -1,5 +1,7 @@
#pragma once
#include "head.h"
#define SERVER_HASH_FUCNTION_KEY 0x31415926
typedef uint64_t(__fastcall* HashFunction_t)(const char*, unsigned int, unsigned int);
class CSchemaSystem;
class CGameResourceService;
@@ -28,6 +30,8 @@ static const auto pattern_fnGetLocalPlayerController =
//"\"Console<0>\" say \"%s\"\n"
static const auto pattern_fnHost_SayPtr =
THE_GAME_SIG("44 89 4C 24 ?? 44 88 44 24 ?? 55 53 56 57 41 54 41 55");
static const auto pattern_ServerHashFunctionPtr =
THE_GAME_SIG("48 89 ?? ?? ?? 57 48 ?? ?? ?? ?? ?? ?? 33 C0 8B DA 41 8B F8 48 89 ?? ?? ?? 4C 8B C1 C7 44 ?? ?? ?? ?? ?? ?? 44 8B CA 89 44 ?? ?? 48 8D ?? ?? ?? 88 44 ?? ?? 33 D2");
static const auto pattern_MaxPlayerNumsPtr =
THE_GAME_SIG("41 3B 87 ?? ?? ?? ?? 0F 8E ?? ?? ?? ?? 8B 0D ?? ?? ?? ??");
extern uint64_t GameResourceServicePtr;
@@ -36,5 +40,6 @@ extern uint64_t Module_tier0;
extern uint64_t NetworkStateChangedPtr;
extern uint64_t Host_SayPtr;
extern uint64_t MaxPlayerNumsPtr;
extern HashFunction_t FnServerHashFunction;
auto Init() -> bool;
}; // namespace Offset

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@@ -24,13 +24,13 @@ auto SteamIDStringToUInt64(const std::string& steamID) -> uint64_t {
auto AddSteamIdToPlayerSteamIdWithNameTable(uint64_t SteamId,
uint64_t PlayerSlot) -> void {
std::unique_lock<std::shared_mutex> lock(mutex_Table_PlayerSteamIdPlayerSlot);
LOG("steamid: %llu playername: %ld \n", SteamId, PlayerSlot);
std::unique_lock<std::shared_mutex> lock(
mutex_Table_PlayerSteamIdPlayerSlot);
Table_PlayerSteamIdPlayerSlot.insert(std::make_pair(SteamId, PlayerSlot));
}
auto GetPlayerSlotBySteamId(uint64_t SteamId) -> uint64_t {
std::shared_lock<std::shared_mutex> lock(mutex_Table_PlayerSteamIdPlayerSlot);
LOG("steamid: %llu \n", SteamId);
std::shared_lock<std::shared_mutex> lock(
mutex_Table_PlayerSteamIdPlayerSlot);
auto it = Table_PlayerSteamIdPlayerSlot.find(SteamId);
if (it != Table_PlayerSteamIdPlayerSlot.end()) {
@@ -38,12 +38,43 @@ auto GetPlayerSlotBySteamId(uint64_t SteamId) -> uint64_t {
}
return -1;
}
auto GetPlayerSteamIdByPlayerSlot(uint64_t playerSlot) -> uint64_t {
std::shared_lock<std::shared_mutex> lock(
mutex_Table_PlayerSteamIdPlayerSlot);
for (auto& [SteamId, PlayerSlot] : Table_PlayerSteamIdPlayerSlot) {
if (PlayerSlot == playerSlot) {
return SteamId;
}
}
return -1;
}
auto RemovePlayerSlotBySteamId(uint64_t SteamId) -> void {
std::unique_lock<std::shared_mutex> lock(mutex_Table_PlayerSteamIdPlayerSlot);
LOG("steamid: %llu \n", SteamId);
std::unique_lock<std::shared_mutex> lock(
mutex_Table_PlayerSteamIdPlayerSlot);
if (Table_PlayerSteamIdPlayerSlot.find(SteamId) !=
Table_PlayerSteamIdPlayerSlot.end()) {
Table_PlayerSteamIdPlayerSlot.erase(SteamId);
}
}
auto GetPlayerByPlayerSlot(uint64_t playerSlot) -> CCSPlayerController* {
auto PlayerSteamId = GetPlayerSteamIdByPlayerSlot(playerSlot);
if (PlayerSteamId == -1) {
return nullptr;
}
CGameEntitySystem* pEntitySystem = CGameEntitySystem::GetInstance();
if (!pEntitySystem) {
return nullptr;
}
for (int i = 1; i <= global::MaxPlayers; ++i) {
CBaseEntity* pEntity = pEntitySystem->GetBaseEntity(i);
if (!pEntity) continue;
if (pEntity->IsBasePlayerController()) {
const auto player = reinterpret_cast<CCSPlayerController*>(pEntity);
if (player->m_steamID() == PlayerSteamId) {
return player;
}
}
}
return nullptr;
}
}; // namespace ExtendPlayerManager

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@@ -6,4 +6,5 @@ auto AddSteamIdToPlayerSteamIdWithNameTable(uint64_t SteamId,
auto GetPlayerSlotBySteamId(uint64_t SteamId) -> uint64_t;
auto SteamIDStringToUInt64(const std::string& steamID) -> uint64_t;
auto RemovePlayerSlotBySteamId(uint64_t SteamId) -> void;
auto GetPlayerByPlayerSlot(uint64_t playerSlot) -> CCSPlayerController*;
}; // namespace ExtendPlayerManager

36
csgo2/script_apis.cpp Normal file
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@@ -0,0 +1,36 @@
#include "script_apis.h"
namespace ScriptApis {
// <20><><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD>,<2C><><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD>Ҫ<EFBFBD>Լ<EFBFBD>push<73><68>stack<63><6B>
auto luaApi_ListenToGameEvent(lua_State* luaVm) -> int {
const auto eventName = lua_tostring(luaVm, 1);
do {
if (eventName == nullptr) {
LOG("luaApi_ListenToGameEvent eventName == nullptr || callbackName "
"== "
"nullptr\n");
break;
}
if (!lua_isfunction(luaVm, 2)) {
LOG("luaApi_ListenToGameEvent callback is not a function\n");
break;
}
auto callbackType = ScriptCallBacks::CallBackNameToEnum(eventName);
if (callbackType == ScriptCallBacks::_CallbackNames::kError) {
LOG("luaApi_ListenToGameEvent unknown event name: %s\n", eventName);
break;
}
// <20><><EFBFBD>ص<EFBFBD><D8B5><EFBFBD><EFBFBD>ӵ<EFBFBD>ӳ<EFBFBD><D3B3><EFBFBD><EFBFBD>
std::unique_lock lock(ScriptCallBacks::mutex_callbackList);
ScriptCallBacks::callbackList[luaVm][callbackType] = luaL_ref(luaVm, LUA_REGISTRYINDEX);
LOG("luaApi_ListenToGameEvent eventName:%s callback added\n",
eventName);
} while (false);
lua_pop(luaVm, 2); // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ջ
return 0;
}
auto initFunciton(lua_State* luaVm) -> void {
lua_register(luaVm, "ListenToGameEvent", luaApi_ListenToGameEvent);
}
}; // namespace ScriptApis

5
csgo2/script_apis.h Normal file
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@@ -0,0 +1,5 @@
#pragma once
#include "head.h"
namespace ScriptApis {
auto initFunciton(lua_State* luaVm) -> void;
};

105
csgo2/script_callbacks.cpp Normal file
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@@ -0,0 +1,105 @@
#include "script_callbacks.h"
#include <functional>
namespace ScriptCallBacks {
std::unordered_map<lua_State*, std::unordered_map<_CallbackNames, int>>
callbackList;
std::shared_mutex mutex_callbackList;
std::unordered_map<uint32_t, _CallbackNames> callbackNameWithEnumMap{
{hash_32_fnv1a_const("player_connect"), _CallbackNames::kOnPlayerConnect},
{hash_32_fnv1a_const("player_disconnect"),
_CallbackNames::kOnPlayerDisconnect},
{hash_32_fnv1a_const("player_death"), _CallbackNames::kOnPlayerDeath}};
auto CallBackNameToEnum(const char* name) -> _CallbackNames {
if (name == nullptr) {
return _CallbackNames::kError;
}
auto hash = hash_32_fnv1a_const(name);
auto it = callbackNameWithEnumMap.find(hash);
if (it == callbackNameWithEnumMap.end()) {
return _CallbackNames::kError;
}
return it->second;
}
auto ExcuteCallbackInAllLuaVm(_CallbackNames cbType,
std::function<void(lua_State*, int)> cb) -> void {
std::shared_lock lock(mutex_callbackList);
for (auto& [pluginName, luaVm] : ScriptEngine::pluginEnvs) {
// find lua in callbackList
if (callbackList.find(luaVm) == callbackList.end()) {
continue;
}
const auto luaVMCallbackLists = callbackList[luaVm];
if (luaVMCallbackLists.find(cbType) == luaVMCallbackLists.end()) {
continue;
}
LOG("excute callback %d in %s \n", cbType, pluginName.c_str());
const auto luaRefIndex = luaVMCallbackLists.at(cbType);
cb(luaVm, luaRefIndex);
}
}
auto luaCall_onPlayerConnect(int player, int playerSlot, const char* playerName,
uint64_t xuid, const char* SteamId,
const char* IpAddress, bool isBot) -> void {
ExcuteCallbackInAllLuaVm(_CallbackNames::kOnPlayerConnect,
[&](lua_State* luaVm, int refIndex) -> void {
lua_rawgeti(luaVm, LUA_REGISTRYINDEX,
refIndex);
if (lua_isfunction(luaVm, -1)) {
lua_pushinteger(luaVm, player);
lua_pushinteger(luaVm, playerSlot);
lua_pushstring(luaVm, playerName);
lua_pushinteger(luaVm, xuid);
lua_pushstring(luaVm, SteamId);
lua_pushstring(luaVm, IpAddress);
lua_pushboolean(luaVm, isBot);
if (lua_pcall(luaVm, 7, 0, 0) != LUA_OK) {
LOG("Error calling Lua callback: %s\n",
lua_tostring(luaVm, -1));
lua_pop(luaVm, 1);
}
}
// lua_pop(luaVm, 1);
});
}
auto luaCall_onPlayerDisconnect(int player, int slot, const char* pszName,
uint64_t xuid, const char* pszNetworkID,
const char* pszAddress, bool bFakePlayer)
-> void {
ExcuteCallbackInAllLuaVm(_CallbackNames::kOnPlayerDisconnect,
[&](lua_State* luaVm, int refIndex) -> void {
lua_rawgeti(luaVm, LUA_REGISTRYINDEX,
refIndex);
if (lua_isfunction(luaVm, -1)) {
lua_pushinteger(luaVm, player);
lua_pushinteger(luaVm, slot);
lua_pushstring(luaVm, pszName);
lua_pushinteger(luaVm, xuid);
lua_pushstring(luaVm, pszNetworkID);
lua_pushstring(luaVm, pszAddress);
lua_pushboolean(luaVm, bFakePlayer);
if (lua_pcall(luaVm, 7, 0, 0) != LUA_OK) {
LOG("Error calling Lua callback: %s\n",
lua_tostring(luaVm, -1));
lua_pop(luaVm, 1);
}
}
});
}
auto luaCall_onPlayerDeath(int victim, int killer) -> void {
ExcuteCallbackInAllLuaVm(_CallbackNames::kOnPlayerDeath,
[&](lua_State* luaVm, int refIndex) -> void {
lua_rawgeti(luaVm, LUA_REGISTRYINDEX,
refIndex);
if (lua_isfunction(luaVm, -1)) {
lua_pushinteger(luaVm, victim);
lua_pushinteger(luaVm, killer);
if (lua_pcall(luaVm, 2, 0, 0) != LUA_OK) {
LOG("Error calling Lua callback: %s\n",
lua_tostring(luaVm, -1));
lua_pop(luaVm, 1);
}
}
});
}
} // namespace ScriptCallBacks

22
csgo2/script_callbacks.h Normal file
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@@ -0,0 +1,22 @@
#pragma once
#include "head.h"
namespace ScriptCallBacks {
extern std::shared_mutex mutex_callbackList;
enum class _CallbackNames {
kError,
kOnPlayerConnect,
kOnPlayerDisconnect,
kOnPlayerDeath
};
extern std::unordered_map<lua_State*, std::unordered_map<_CallbackNames, int>>
callbackList;
auto CallBackNameToEnum(const char* name) -> ScriptCallBacks::_CallbackNames;
auto luaCall_onPlayerConnect(int player, int playerSlot, const char* playerName,
uint64_t xuid, const char* SteamId,
const char* IpAddress, bool isBot) -> void;
auto luaCall_onPlayerDisconnect(int player, int slot, const char* pszName,
uint64_t xuid, const char* pszNetworkID,
const char* pszAddress, bool bFakePlayer)
-> void;
auto luaCall_onPlayerDeath(int victim, int killer) -> void;
} // namespace ScriptCallBacks

View File

@@ -1,44 +1,81 @@
#include "script_engine.h"
namespace ScriptEngine {
lua_State* luaVm;
std::string luaPath;
auto callFunction(const char* funcName) -> int {
std::map<std::string, lua_State*> pluginEnvs;
std::shared_mutex mutex_pluginEnvs;
auto callFunction(lua_State* luaVm, const char* funcName) -> int {
lua_getglobal(luaVm, funcName);
_ASSERT(lua_isfunction(luaVm, -1));
if (lua_pcall(luaVm, 0, 1, 0)) {
printf("lua_pcall_err:%s\n\n", lua_tostring(luaVm, -1));
}
const auto result = lua_toboolean(luaVm, 1);
auto result = 0;
do {
if (lua_type(luaVm, -1) == LUA_TNIL) {
printf("lua_getglobal :%s\n\n", lua_tostring(luaVm, -1));
result = 0;
break;
}
if (!lua_isfunction(luaVm, -1)) {
printf("lua_isfunction_err:%s\n\n", lua_tostring(luaVm, -1));
result = 0;
break;
}
if (lua_pcall(luaVm, 0, 1, 0)) {
printf("lua_pcall_err:%s\n\n", lua_tostring(luaVm, -1));
result = 0;
break;
}
const auto result = lua_toboolean(luaVm, 1);
} while (false);
lua_pop(luaVm, 1);
return result;
}
auto initFunciton() -> void {
}
auto initLuaScripts() -> void {
std::vector<std::string> files;
Tools::GetFiles(luaPath, files);
if (files.size() == 0) {
auto [dirPaths, dirNames] = Tools::GetDirs(luaPath);
if (dirPaths.size() == 0) {
LOG("no lua file in %s\n", luaPath.c_str());
exit(0);
return;
}
for (size_t i = 0; i < files.size(); i++) {
std::string file = files[i];
if (file.find(".lua") != std::string::npos) {
LOG("excute: %s\n", file.c_str());
std::unique_lock lock(mutex_pluginEnvs);
for (size_t i = 0; i < dirPaths.size(); i++) {
std::string dirPath = dirPaths[i];
std::string dirName = dirNames[i];
if (luaL_dofile(luaVm, file.c_str())) {
LOG("dofile_err:%s\n\n", lua_tostring(luaVm, -1));
continue;
}
callFunction("main");
lua_State* L = luaL_newstate();
ScriptApis::initFunciton(L);
luaL_openlibs(L);
pluginEnvs[dirName] = L;
std::string file = dirPath + "\\main.lua";
if (std::filesystem::exists(file) == false) {
continue;
}
}
LOG("execute: %s\n", file.c_str());
if (luaL_dofile(L, file.c_str())) {
LOG("dofile_err:%s\n\n", lua_tostring(L, -1));
continue;
}
callFunction(L, "Main");
}
}
auto Init() -> void {
luaVm = luaL_newstate();
luaPath = Tools::GetExePath() + "\\huoji_scripts\\";
initFunciton();
auto releaseLuaScripts() -> void {
std::unique_lock lock(mutex_pluginEnvs);
for (auto& pair : pluginEnvs) {
lua_close(pair.second);
}
pluginEnvs.clear();
}
auto reloadLuaScripts() -> void {
releaseLuaScripts();
initLuaScripts();
}
auto Init() -> void {
// luaPath = Tools::GetExePath() + "\\huoji_scripts\\";
luaPath = "F:\\source2\\huoji_scripts\\";
initLuaScripts();
}
} // namespace ScriptEngine

View File

@@ -1,6 +1,11 @@
#pragma once
#include "head.h"
namespace ScriptEngine {
auto Init() -> void;
auto callFunction(const char* funcName) -> int;
}
extern std::map<std::string, lua_State*> pluginEnvs;
extern std::shared_mutex mutex_pluginEnvs;
extern std::shared_mutex mutex_pluginEnvs;
auto Init() -> void;
auto callFunction(const char* funcName) -> int;
auto releaseLuaScripts() -> void;
auto reloadLuaScripts() -> void;
} // namespace ScriptEngine

View File

@@ -10,7 +10,6 @@ class IToolGameEventAPI
{
virtual void unk001(void*) = 0;
};
struct UnkGameEventStruct_t {
UnkGameEventStruct_t(const char* keyName) {
m_Unk = 0;
@@ -24,6 +23,7 @@ struct UnkGameEventStruct_t {
class IGameEvent
{
public:
// 0
virtual ~IGameEvent() {};
virtual const char* GetName() const = 0; // get event name
virtual int GetID() const = 0;
@@ -32,8 +32,8 @@ public:
virtual bool IsLocal() const = 0; // if event is never networked
virtual bool IsEmpty(const char* keyName = NULL) = 0; // check if data field exists
// Data access
virtual bool GetBool(const char* keyName = NULL, bool defaultValue = false) = 0;
// Data access index 6
virtual bool GetBool(UnkGameEventStruct_t* keyName = NULL, bool defaultValue = false) = 0;
virtual int GetInt(const char* keyName = NULL, int defaultValue = 0) = 0;
virtual uint64_t GetUint64(const char* keyName = NULL, uint64_t defaultValue = 0) = 0;
virtual float GetFloat(const char* keyName = NULL, float defaultValue = 0.0f) = 0;

View File

@@ -21,6 +21,11 @@ class CGlobalVars;
class CSharedEdictChangeInfo;
class IAchievementMgr;
class CCommandContext;
class EconControlPointInfo_t;
struct EconItemInfo_t {
};
class bf_write;
typedef uint32_t SpawnGroupHandle_t;
typedef uint32_t SwapChainHandle_t;
struct CEntityIndex
@@ -78,7 +83,98 @@ public:
virtual void* UnknownFunc1(const char* pszFilename, void* pUnknown1, void* pUnknown2, void* pUnknown3) = 0;
virtual void UnknownFunc2() = 0;
};
class ISource2Server : public IAppSystem
{
public:
virtual bool Unknown0() const = 0;
virtual void SetGlobals(CGlobalVars* pGlobals) = 0;
// Let the game .dll allocate it's own network/shared string tables
virtual void GameCreateNetworkStringTables(void) = 0;
virtual void WriteSignonMessages(const bf_write& buf) = 0;
virtual void PreWorldUpdate(bool simulating) = 0;
virtual void* GetEntity2Networkables(void) const = 0;
virtual void* GetEntityInfo() = 0;
// Called to apply lobby settings to a dedicated server
virtual void ApplyGameSettings(KeyValues* pKV) = 0;
// The server should run physics/think on all edicts
// One of these bools is 'simulating'... probably
virtual void GameFrame(bool simulating, bool bFirstTick, bool bLastTick) = 0;
// Returns true if the game DLL wants the server not to be made public.
// Used by commentary system to hide multiplayer commentary servers from the master.
virtual bool ShouldHideFromMasterServer(bool bServerHasPassword) = 0;
virtual void GetMatchmakingTags(char* buf, size_t bufSize) = 0;
virtual void ServerHibernationUpdate(bool bHibernating) = 0;
virtual void* GetServerGCLobby() = 0;
virtual void GetMatchmakingGameData(CBufferString& buf) = 0;
// return true to disconnect client due to timeout (used to do stricter timeouts when the game is sure the client isn't loading a map)
virtual bool ShouldTimeoutClient(int nUserID, float flTimeSinceLastReceived) = 0;
virtual void PrintStatus(CEntityIndex nPlayerEntityIndex, CBufferString& output) = 0;
virtual int GetServerGameDLLFlags(void) const = 0;
// Get the list of cvars that require tags to show differently in the server browser
virtual void GetTaggedConVarList(KeyValues* pCvarTagList) = 0;
// Give the list of datatable classes to the engine. The engine matches class names from here with
// edict_t::classname to figure out how to encode a class's data for networking
virtual void* GetAllServerClasses(void) = 0;
virtual const char* GetActiveWorldName(void) const = 0;
virtual bool IsPaused(void) const = 0;
virtual bool GetNavMeshData(void* pNavMeshData) = 0;
virtual void SetNavMeshData(const void* navMeshData) = 0;
virtual void RegisterNavListener(void* pNavListener) = 0;
virtual void UnregisterNavListener(void* pNavListener) = 0;
virtual void* GetSpawnDebugInterface(void) = 0;
virtual void* Unknown1(void) = 0;
virtual void* GetToolGameSimulationAPI(void) = 0;
virtual void GetAnimationActivityList(void* activityList) = 0;
virtual void GetAnimationEventList(void* eventList) = 0;
virtual void FilterPlayerCounts(int* pInOutHumans, int* pInOutHumansSlots, int* pInOutBots) = 0;
// Called after the steam API has been activated post-level startup
virtual void GameServerSteamAPIActivated(void) = 0;
virtual void GameServerSteamAPIDeactivated(void) = 0;
virtual void OnHostNameChanged(const char* pHostname) = 0;
virtual void PreFatalShutdown(void) const = 0;
virtual void UpdateWhenNotInGame(float flFrameTime) = 0;
virtual void GetEconItemNamesForModel(const char* pModelName, bool bExcludeItemSets, bool bExcludeIndividualItems, void* econItemNames) = 0;
virtual void GetEconItemNamesForCharacter(const char* pCharacterName, bool bExcludeItemSets, bool bExcludeIndividualItems, void* econItemNames) = 0;
virtual void GetEconItemsInfoForModel(const char* pModelName, const char* pEconItemName, bool bExcludeItemSets, bool bExcludeIndividualItems, bool bExcludeStockItemSet, void* econInfo) = 0;
virtual void GetEconItemsInfoForCharacter(const char* pCharacterName, const char* pEconItemName, bool bExcludeItemSets, bool bExcludeIndividualItems, bool bExcludeStockItemSet, void* econInfo) = 0;
virtual void GetDefaultScaleForModel(const char* pModelName, bool bCheckLoadoutScale) = 0;
virtual void GetDefaultScaleForCharacter(const char* pCharacterName, bool bCheckLoadoutScale) = 0;
virtual void GetDefaultControlPointAutoUpdates(const char* pParticleSystemName, void* autoUpdates) = 0;
virtual void GetCharacterNameForModel(const char* pModelName, bool bCheckItemModifiers, CUtlString& characterName) = 0;
virtual void GetModelNameForCharacter(const char* pCharacterNamel, int nIndex, CBufferString& modelName) = 0;
virtual void GetCharacterList(void* characterNames) = 0;
virtual void GetDefaultChoreoDirForModel(const char* pModelName, CBufferString& defaultVCDDir) = 0;
virtual void* GetEconItemSystem(void) = 0;
virtual void ServerConVarChanged(const char* pVarName, const char* pValue) = 0;
};
//-----------------------------------------------------------------------------
// Purpose: Interface the engine exposes to the game DLL
//-----------------------------------------------------------------------------

View File

@@ -1,5 +1,7 @@
#pragma once
#include "head.h"
inline int PlayerSlot_to_EntityIndex(int PlayerSlot) { return PlayerSlot + 1; }
inline int EntityIndex_to_PlayerSlot(int EntityIndex) { return EntityIndex - 1; }
enum _ChatType
{
kTeam,

View File

@@ -1,35 +1,61 @@
#include "tools.h"
namespace Tools {
auto GetFiles(const std::string& path, std::vector<std::string>& files)
-> void {
std::string pattern(path);
pattern.append("\\*");
WIN32_FIND_DATAA data;
HANDLE hFind;
if ((hFind = FindFirstFileA(pattern.c_str(), &data)) !=
INVALID_HANDLE_VALUE) {
do {
if (data.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) {
if (strcmp(data.cFileName, ".") != 0 &&
strcmp(data.cFileName, "..") != 0) {
GetFiles((path + "\\" + data.cFileName), files);
}
auto GetDirs(const std::string& path)
-> std::pair<std::vector<std::string>, std::vector<std::string>> {
std::vector<std::string> dirPaths;
std::vector<std::string> dirNames;
std::string pattern(path);
pattern.append("\\*");
WIN32_FIND_DATAA data;
HANDLE hFind;
if ((hFind = FindFirstFileA(pattern.c_str(), &data)) !=
INVALID_HANDLE_VALUE) {
do {
if (data.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) {
if (strcmp(data.cFileName, ".") != 0 &&
strcmp(data.cFileName, "..") != 0) {
dirPaths.push_back(path + "\\" + data.cFileName);
dirNames.push_back(data.cFileName);
auto subDirs = GetDirs(path + "\\" + data.cFileName);
dirPaths.insert(dirPaths.end(), subDirs.first.begin(),
subDirs.first.end());
dirNames.insert(dirNames.end(), subDirs.second.begin(),
subDirs.second.end());
}
else {
files.push_back(path + "\\" + data.cFileName);
}
} while (FindNextFileA(hFind, &data) != 0);
FindClose(hFind);
}
return {dirPaths, dirNames};
}
auto GetFiles(const std::string& path, std::vector<std::string>& files)
-> void {
std::string pattern(path);
pattern.append("\\*");
WIN32_FIND_DATAA data;
HANDLE hFind;
if ((hFind = FindFirstFileA(pattern.c_str(), &data)) !=
INVALID_HANDLE_VALUE) {
do {
if (data.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) {
if (strcmp(data.cFileName, ".") != 0 &&
strcmp(data.cFileName, "..") != 0) {
GetFiles((path + "\\" + data.cFileName), files);
}
} while (FindNextFileA(hFind, &data) != 0);
FindClose(hFind);
}
} else {
files.push_back(path + "\\" + data.cFileName);
}
} while (FindNextFileA(hFind, &data) != 0);
FindClose(hFind);
}
auto GetExeFileName() -> std::string {
char buffer[MAX_PATH];
GetModuleFileNameA(NULL, buffer, MAX_PATH);
return std::string(buffer);
}
auto GetExePath() -> std::string {
std::string f = GetExeFileName();
return f.substr(0, f.find_last_of("\\/"));
}
}
}
auto GetExeFileName() -> std::string {
char buffer[MAX_PATH];
GetModuleFileNameA(NULL, buffer, MAX_PATH);
return std::string(buffer);
}
auto GetExePath() -> std::string {
std::string f = GetExeFileName();
return f.substr(0, f.find_last_of("\\/"));
}
} // namespace Tools

View File

@@ -1,7 +1,9 @@
#pragma once
#include "head.h"
namespace Tools {
auto GetExeFileName() -> std::string;
auto GetExePath() -> std::string;
auto GetFiles(const std::string& path, std::vector<std::string>& files) -> void;
};
auto GetExeFileName() -> std::string;
auto GetExePath() -> std::string;
auto GetFiles(const std::string& path, std::vector<std::string>& files) -> void;
auto GetDirs(const std::string& path)
-> std::pair<std::vector<std::string>, std::vector<std::string>>;
}; // namespace Tools