大改
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51
csgo2/LuaBridge/luaBridge/UnorderedMap.h
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51
csgo2/LuaBridge/luaBridge/UnorderedMap.h
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// https://github.com/vinniefalco/LuaBridge
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// Copyright 2019, Dmitry Tarakanov
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// SPDX-License-Identifier: MIT
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#pragma once
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#include <LuaBridge/detail/Stack.h>
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#include <unordered_map>
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namespace luabridge {
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template<class K, class V>
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struct Stack<std::unordered_map<K, V>>
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{
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typedef std::unordered_map<K, V> Map;
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static void push(lua_State* L, const Map& map)
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{
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lua_createtable(L, 0, static_cast<int>(map.size()));
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typedef typename Map::const_iterator ConstIter;
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for (ConstIter i = map.begin(); i != map.end(); ++i)
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{
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Stack<K>::push(L, i->first);
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Stack<V>::push(L, i->second);
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lua_settable(L, -3);
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}
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}
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static Map get(lua_State* L, int index)
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{
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if (!lua_istable(L, index))
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{
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luaL_error(L, "#%d argument must be a table", index);
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}
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Map map;
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int const absindex = lua_absindex(L, index);
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lua_pushnil(L);
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while (lua_next(L, absindex) != 0)
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{
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map.emplace(Stack<K>::get(L, -2), Stack<V>::get(L, -1));
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lua_pop(L, 1);
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}
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return map;
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}
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static bool isInstance(lua_State* L, int index) { return lua_istable(L, index); }
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};
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} // namespace luabridge
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