大改
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@@ -1,80 +1,129 @@
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#pragma once
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#include "head.h"
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class CEntityInstance;
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typedef void(__fastcall* StateChanged_t)(void* networkTransmitComponent, CEntityInstance* ent, uint64_t offset, int a4, int a5);
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typedef void(__fastcall* NetworkStateChanged_t)(uintptr_t chainEntity, uintptr_t offset, uintptr_t a3);
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namespace Offset {
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extern uint64_t NetworkStateChangedPtr;
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extern StateChanged_t FnStateChanged;
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extern NetworkStateChanged_t FnNetworkStateChanged;
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}
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#define DECLARE_CLASS(className) static constexpr auto ThisClass = #className;
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struct SchemaKey {
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int16_t offset;
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bool networked;
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};
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class Z_CBaseEntity;
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extern auto SetStateChanged(Z_CBaseEntity* pEntity, int offset) -> void;
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#define MAX_ENTITIES_IN_LIST 512
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#define MAX_ENTITY_LISTS 64
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#define MAX_TOTAL_ENTITIES MAX_ENTITIES_IN_LIST *MAX_ENTITY_LISTS
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#define INVALID_EHANDLE_INDEX 0xFFFFFFFF
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#define ENT_ENTRY_MASK 0x7FFF
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#define SCHEMA_FIELD_OFFSET(type, varName, extra_offset) \
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std::add_lvalue_reference_t<type> varName() \
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{ \
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static constexpr auto datatable_hash = hash_32_fnv1a_const(ThisClass); \
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static constexpr auto prop_hash = hash_32_fnv1a_const(#varName); \
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\
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static const auto m_offset = \
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schema::GetOffset(ThisClass, datatable_hash, #varName, prop_hash); \
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\
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return *reinterpret_cast<std::add_pointer_t<type>>( \
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(uintptr_t)(this) + m_offset + extra_offset); \
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} \
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void varName(type val) \
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{ \
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static constexpr auto datatable_hash = hash_32_fnv1a_const(ThisClass); \
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static constexpr auto prop_hash = hash_32_fnv1a_const(#varName); \
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\
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static const auto m_offset = \
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schema::GetOffset(ThisClass, datatable_hash, #varName, prop_hash); \
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\
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static const auto m_chain = \
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schema::FindChainOffset(ThisClass); \
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\
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if (m_chain != 0) \
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{ \
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reinterpret_cast<FnNetworkStateChanged>(Offset::NetworkStateChangedPtr)((uintptr_t)(this) + m_chain, m_offset + extra_offset, 0xFFFFFFFF); \
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} \
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*reinterpret_cast<std::add_pointer_t<type>>((uintptr_t)(this) + m_offset + extra_offset) = val; \
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}
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#define DECLARE_SCHEMA_CLASS_BASE(className, isStruct) \
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static constexpr const char *ThisClass = #className; \
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static constexpr bool OffsetIsStruct = isStruct;
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#define DECLARE_CLASS(className) DECLARE_SCHEMA_CLASS_BASE(className, false)
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// Use this for classes that can be wholly included within other classes (like CCollisionProperty within CBaseModelEntity)
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#define DECLARE_SCHEMA_CLASS_INLINE(className) \
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DECLARE_SCHEMA_CLASS_BASE(className, true)
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#define SCHEMA_FIELD_OFFSET(type, varName, extra_offset) \
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std::add_lvalue_reference_t<type> varName() \
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{ \
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static constexpr auto datatable_hash = hash_32_fnv1a_const(ThisClass); \
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static constexpr auto prop_hash = hash_32_fnv1a_const(#varName); \
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\
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static const auto m_key = \
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schema::GetOffset(ThisClass, datatable_hash, #varName, prop_hash); \
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\
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return *reinterpret_cast<std::add_pointer_t<type>>( \
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(uintptr_t)(this) + m_key.offset + extra_offset); \
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} \
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void varName(type val) \
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{ \
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static constexpr auto datatable_hash = hash_32_fnv1a_const(ThisClass); \
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static constexpr auto prop_hash = hash_32_fnv1a_const(#varName); \
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\
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static const auto m_key = \
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schema::GetOffset(ThisClass, datatable_hash, #varName, prop_hash); \
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\
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static const auto m_chain = \
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schema::FindChainOffset(ThisClass); \
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\
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if (m_chain != 0 && m_key.networked) \
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{ \
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LOG("Found chain offset %d for %s::%s\n", m_chain, ThisClass, #varName); \
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Offset::FnNetworkStateChanged((uintptr_t)(this) + m_chain, m_key.offset + extra_offset, 0xFFFFFFFF); \
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} \
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else if(m_key.networked) \
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{ \
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/* WIP: Works fine for most props, but inlined classes in the middle of a class will
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need to have their this pointer corrected by the offset .*/ \
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LOG("Attempting to call SetStateChanged on on %s::%s\n", ThisClass, #varName); \
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if (!OffsetIsStruct) \
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SetStateChanged((Z_CBaseEntity*)this, m_key.offset + extra_offset); \
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else \
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CALL_VIRTUAL(void, 1, this, m_key.offset + extra_offset, 0xFFFFFFFF, 0xFFFF); \
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\
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} \
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* reinterpret_cast<std::add_pointer_t<type>>((uintptr_t)(this) + m_key.offset + extra_offset) = val; \
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}
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#define SCHEMA_FIELD(type, varName) \
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SCHEMA_FIELD_OFFSET(type, varName, 0)
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#define PSCHEMA_FIELD_OFFSET(type, varName, extra_offset) \
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auto varName() \
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{ \
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static constexpr auto datatable_hash = hash_32_fnv1a_const(ThisClass); \
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static constexpr auto prop_hash = hash_32_fnv1a_const(#varName); \
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\
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static const auto m_offset = \
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static const auto m_key = \
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schema::GetOffset(ThisClass, datatable_hash, #varName, prop_hash); \
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\
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return reinterpret_cast<std::add_pointer_t<type>>( \
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(uintptr_t)(this) + m_offset + extra_offset); \
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(uintptr_t)(this) + m_key.offset + extra_offset); \
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}
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#define PSCHEMA_FIELD(type, varName) \
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PSCHEMA_FIELD_OFFSET(type, varName, 0)
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typedef void(__fastcall* FnNetworkStateChanged)(uintptr_t chainEntity, uintptr_t offset, uintptr_t a3);
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namespace schema
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{
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int16_t FindChainOffset(const char* className);
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int16_t GetOffset(const char* className, uint32_t classKey, const char* memberName, uint32_t memberKey);
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SchemaKey GetOffset(const char* className, uint32_t classKey, const char* memberName, uint32_t memberKey);
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}
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struct CSchemaNetworkValue {
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union {
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const char* m_sz_value;
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int m_n_value;
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float m_f_value;
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std::uintptr_t m_p_value;
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};
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};
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struct SchemaMetadataEntryData_t {
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const char* m_name;
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CSchemaNetworkValue* m_value;
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};
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struct SchemaClassFieldData_t
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{
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const char* m_name;
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char pad0[0x8];
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short m_offset;
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char pad1[0xE];
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int32_t m_metadata_size;
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SchemaMetadataEntryData_t* m_metadata;
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};
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class SchemaClassInfoData_t;
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struct SchemaBaseClassInfoData_t
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@@ -101,8 +150,11 @@ public:
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return m_fields;
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}
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auto GetParent()
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auto GetParent() -> SchemaClassInfoData_t*
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{
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if (!m_schema_parent)
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return nullptr;
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return m_schema_parent->m_class;
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}
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@@ -132,15 +184,35 @@ private:
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class CSchemaSystemTypeScope
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{
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public:
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auto FindDeclaredClass(const char* pClass)->SchemaClassInfoData_t*;
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auto FindDeclaredClass(const char* pClass) -> SchemaClassInfoData_t*;
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};
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class CSchemaSystem
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{
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public:
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auto FindTypeScopeForModule(const char* module)->CSchemaSystemTypeScope*;
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auto FindTypeScopeForModule(const char* module) -> CSchemaSystemTypeScope*;
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};
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template <typename T>
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class CUtlVector_NativeSdk {
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public:
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auto begin() const { return m_data; }
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auto end() const { return m_data + m_size; }
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bool Exists(T val) const {
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for (const auto& it : *this)
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if (it == val) return true;
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return false;
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}
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bool Empty() const { return m_size == 0; }
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int m_size;
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char pad0[0x4]; // no idea
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T* m_data;
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char pad1[0x8]; // no idea
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};
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class CBaseEntity;
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class CEntityIdentity
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{
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@@ -211,9 +283,9 @@ public:
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DECLARE_CLASS(CCollisionProperty)
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SCHEMA_FIELD(VPhysicsCollisionAttribute_t, m_collisionAttribute)
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//SCHEMA_FIELD(SolidType_t, m_nSolidType)
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SCHEMA_FIELD(uint8_t, m_usSolidFlags)
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SCHEMA_FIELD(uint8_t, m_CollisionGroup)
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//SCHEMA_FIELD(SolidType_t, m_nSolidType)
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SCHEMA_FIELD(uint8_t, m_usSolidFlags)
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SCHEMA_FIELD(uint8_t, m_CollisionGroup)
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};
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class CHandle
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@@ -290,6 +362,92 @@ public:
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SCHEMA_FIELD(const char*, m_szClanName)
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};
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class CEconItemDefinition {
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public:
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bool IsWeapon();
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bool IsKnife(bool excludeDefault);
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bool IsGlove(bool excludeDefault);
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auto GetModelName() {
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return *reinterpret_cast<const char**>((uintptr_t)(this) + 0xD8);
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}
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auto GetStickersSupportedCount() {
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return *reinterpret_cast<int*>((uintptr_t)(this) + 0x100);
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}
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auto GetSimpleWeaponName() {
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return *reinterpret_cast<const char**>((uintptr_t)(this) + 0x210);
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}
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auto GetLoadoutSlot() {
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return *reinterpret_cast<int*>((uintptr_t)(this) + 0x2E8);
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}
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char pad0[0x8]; // vtable
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void* m_pKVItem;
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uint16_t m_nDefIndex;
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CUtlVector_NativeSdk<uint16_t> m_nAssociatedItemsDefIndexes;
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bool m_bEnabled;
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const char* m_szPrefab;
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uint8_t m_unMinItemLevel;
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uint8_t m_unMaxItemLevel;
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uint8_t m_nItemRarity;
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uint8_t m_nItemQuality;
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uint8_t m_nForcedItemQuality;
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uint8_t m_nDefaultDropItemQuality;
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uint8_t m_nDefaultDropQuantity;
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CUtlVector_NativeSdk<void*> m_vecStaticAttributes;
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uint8_t m_nPopularitySeed;
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void* m_pPortraitsKV;
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const char* m_pszItemBaseName;
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bool m_bProperName;
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const char* m_pszItemTypeName;
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uint32_t m_unItemTypeID;
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const char* m_pszItemDesc;
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};
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class CEconItemView {
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public:
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DECLARE_CLASS(CEconItemView);
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auto GetCustomPaintKitIndex() { return CALL_VIRTUAL(int, 2, this); }
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auto GetStaticData() {
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return CALL_VIRTUAL(CEconItemDefinition*, 13, this);
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}
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};
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class CAttributeContainer
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{
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public:
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DECLARE_CLASS(CAttributeContainer);
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PSCHEMA_FIELD(CEconItemView, m_Item);
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};
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class CEconEntity {
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public:
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DECLARE_CLASS(CEconEntity);
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PSCHEMA_FIELD(CAttributeContainer, m_AttributeManager);
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};
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class CBasePlayerWeapon : public CEconEntity
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{
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public:
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DECLARE_CLASS(CBasePlayerWeapon);
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SCHEMA_FIELD(int, m_iClip1);
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SCHEMA_FIELD(int, m_iClip2);
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SCHEMA_FIELD(int, m_pReserveAmmo);
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};
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class CPlayer_WeaponServices {
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public:
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DECLARE_CLASS(CPlayer_WeaponServices)
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SCHEMA_FIELD(CHandle, m_hActiveWeapon);
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SCHEMA_FIELD(uint16_t, m_iAmmo);
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};
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class CBasePlayer {
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public:
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@@ -312,7 +470,7 @@ public:
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DECLARE_CLASS(CBasePlayerPawn);
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SCHEMA_FIELD(CPlayer_MovementServices*, m_pMovementServices)
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SCHEMA_FIELD(uint8_t*, m_pWeaponServices)
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SCHEMA_FIELD(CPlayer_WeaponServices*, m_pWeaponServices)
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SCHEMA_FIELD(uint8_t**, m_pItemServices)
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};
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class CCSPlayerPawn : public CBasePlayerPawn {
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@@ -331,4 +489,23 @@ public:
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{
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return *reinterpret_cast<CGameEntitySystem**>((uintptr_t)(this) + 0x58);
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}
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};
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};
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class CLocalize {
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public:
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auto FindSafe(const char* tokenName) -> const char*;
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};
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class Z_CBaseEntity : public CBaseEntity
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{
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public:
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DECLARE_CLASS(CBaseEntity)
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SCHEMA_FIELD(CBitVec<64>, m_isSteadyState)
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SCHEMA_FIELD(float, m_lastNetworkChange)
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PSCHEMA_FIELD(void*, m_NetworkTransmitComponent)
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SCHEMA_FIELD(int, m_iHealth)
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SCHEMA_FIELD(int, m_iTeamNum)
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SCHEMA_FIELD(Vector, m_vecBaseVelocity)
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SCHEMA_FIELD(CCollisionProperty*, m_pCollision)
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};
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