add stop blood api
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@@ -45,13 +45,14 @@ void __fastcall hook_PostEventAbstract(
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if (isBloodAboutMessage == false/* && isWeaponAboutMessage == false */) {
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break;
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}
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for (uint64 i = 0; i < global::MaxPlayers; i++)
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// lazy fix me
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for (uint64_t i = 0; i < global::MaxPlayers; i++)
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{
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if (!(*(uint64*)clients & ((uint64)1 << i))) {
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if (!(*(uint64_t*)clients & ((uint64_t)1 << i))) {
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continue;
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}
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const auto pEntity = global::EntitySystem->GetBaseEntity(i);
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const auto pEntity = global::EntitySystem->GetBaseEntity(PlayerSlot_to_EntityIndex(i));
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if (pEntity == nullptr) {
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continue;
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}
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