增加loader

This commit is contained in:
Huoji's
2023-10-08 01:56:49 +08:00
parent 9232d1c390
commit d787a7da07
28 changed files with 1692 additions and 131 deletions

View File

@@ -54,6 +54,7 @@
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
<Import Project="$(VCTargetsPath)\BuildCustomizations\masm.props" />
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
@@ -79,10 +80,14 @@
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
<IncludePath>$(MSBuildProjectDirectory)\sdk\protobuf-2.6.1\src;$(MSBuildProjectDirectory)\LuaBridge;$(IncludePath)</IncludePath>
<TargetName>$(ProjectName)</TargetName>
<OutDir>$(SolutionDir)$(Configuration)\</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
<IncludePath>$(MSBuildProjectDirectory)\sdk\protobuf-2.6.1\src;$(MSBuildProjectDirectory)\LuaBridge;$(IncludePath)</IncludePath>
<TargetName>$(ProjectName)</TargetName>
<OutDir>$(SolutionDir)$(Configuration)\</OutDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
@@ -214,8 +219,10 @@
<ClInclude Include="sdk\player\player.h" />
<ClInclude Include="sdk\player\playerslot.h" />
<ClInclude Include="sdk\public\bitvec.h" />
<ClInclude Include="sdk\public\color.h" />
<ClInclude Include="sdk\public\eiface.h" />
<ClInclude Include="sdk\public\IAppSystem.h" />
<ClInclude Include="sdk\public\icvar.h" />
<ClInclude Include="sdk\public\irecipientfilter.h" />
<ClInclude Include="sdk\public\iserver.h" />
<ClInclude Include="sdk\public\mathlib.h" />
@@ -223,6 +230,7 @@
<ClInclude Include="sdk\public\string_t.h" />
<ClInclude Include="sdk\public\utlmap.h" />
<ClInclude Include="sdk\public\utlrbtree.h" />
<ClInclude Include="sdk\public\Vector_Sdk.h" />
<ClInclude Include="sdk\sdk.h" />
<ClInclude Include="sdk\tier1\bufferstring.h" />
<ClInclude Include="sdk\tier1\cbyteswap.h" />
@@ -305,14 +313,19 @@
<ClCompile Include="sdk_tools.cpp" />
<ClCompile Include="timer.cpp" />
<ClCompile Include="tools.cpp" />
<ClCompile Include="version_hijack.cpp" />
<ClCompile Include="vmthook.cpp" />
<ClCompile Include="weapon.cpp" />
</ItemGroup>
<ItemGroup>
<None Include="cpp.hint" />
<None Include="lua\Makefile" />
<MASM Include="version_jump.asm">
<FileType>Document</FileType>
</MASM>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<Import Project="$(VCTargetsPath)\BuildCustomizations\masm.targets" />
</ImportGroup>
</Project>

View File

@@ -82,6 +82,9 @@
<Filter Include="头文件\game_time_system">
<UniqueIdentifier>{f26913ae-881a-43da-a215-8c0c7a9173cd}</UniqueIdentifier>
</Filter>
<Filter Include="源文件\hijack">
<UniqueIdentifier>{23cedcbc-aa1d-444b-baf2-0f55c87c525e}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="framework.h">
@@ -342,6 +345,15 @@
<ClInclude Include="sdk\tier1\cbyteswap.h">
<Filter>头文件\sdk\tier1</Filter>
</ClInclude>
<ClInclude Include="sdk\public\icvar.h">
<Filter>头文件\sdk\public</Filter>
</ClInclude>
<ClInclude Include="sdk\public\color.h">
<Filter>头文件\sdk\public</Filter>
</ClInclude>
<ClInclude Include="sdk\public\Vector_Sdk.h">
<Filter>头文件\sdk\public</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="dllmain.cpp">
@@ -521,6 +533,9 @@
<ClCompile Include="weapon.cpp">
<Filter>源文件\native_sdk</Filter>
</ClCompile>
<ClCompile Include="version_hijack.cpp">
<Filter>源文件\hijack</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<None Include="cpp.hint" />
@@ -528,4 +543,9 @@
<Filter>头文件\lua</Filter>
</None>
</ItemGroup>
<ItemGroup>
<MASM Include="version_jump.asm">
<Filter>源文件\hijack</Filter>
</MASM>
</ItemGroup>
</Project>

View File

@@ -54,12 +54,14 @@ auto init(void* ctx) -> bool {
}
return isSuccess;
}
extern BOOL APIENTRY VersionHijack_DllMain(HMODULE hModule, DWORD dwReason, PVOID pvReserved);
BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call,
LPVOID lpReserved) {
bool result = true;
switch (ul_reason_for_call) {
case DLL_PROCESS_ATTACH:
// 有vac
//VersionHijack_DllMain(hModule, ul_reason_for_call, lpReserved);
CreateThread(NULL, 0,
reinterpret_cast<LPTHREAD_START_ROUTINE>(init),
NULL, 0, NULL);

View File

@@ -1,6 +1,48 @@
#include "events.h"
namespace events {
auto OnRoundEndEvent(IGameEvent* event) -> void {
/*
"winner" "byte" // winner team/user i
"reason" "byte" // reson why team won
"message" "string" // end round message
*/
UnkGameEventStruct_t winnerNameParams{0};
UnkGameEventStruct_t reasonNameParams{0};
UnkGameEventStruct_t messageNameParams{0};
static const auto winnerStr = "winner";
static const auto reasonStr = "reason";
static const auto messageStr = "message";
winnerNameParams.m_Unk = Offset::FnServerHashFunction(
winnerStr, sizeof winnerStr, SERVER_HASH_FUCNTION_KEY);
winnerNameParams.m_Key = winnerStr;
reasonNameParams.m_Unk = Offset::FnServerHashFunction(
reasonStr, sizeof reasonStr, SERVER_HASH_FUCNTION_KEY);
reasonNameParams.m_Key = reasonStr;
messageNameParams.m_Unk = Offset::FnServerHashFunction(
messageStr, sizeof messageStr, SERVER_HASH_FUCNTION_KEY);
messageNameParams.m_Key = messageStr;
const auto message = event->GetString(&messageNameParams);
const auto winner = event->GetInt(&winnerNameParams);
const auto reason = event->GetInt(&reasonNameParams);
ScriptCallBacks::luaCall_onRoundEnd(winner, reason, message);
}
auto OnRoundStartEvent(IGameEvent* event) -> void {
UnkGameEventStruct_t timelimitNameParams{0};
static const auto timelimitStr = "timelimit";
timelimitNameParams.m_Unk = Offset::FnServerHashFunction(
timelimitStr, sizeof timelimitStr, SERVER_HASH_FUCNTION_KEY);
timelimitNameParams.m_Key = timelimitStr;
const auto timelimit = event->GetInt(&timelimitNameParams);
ScriptCallBacks::luaCall_onRoundStart(timelimit);
}
auto OnPlayerSpawnEvent(IGameEvent* event) -> void {
UnkGameEventStruct_t userIdNameParams{"userid"};
const auto playerPawn = reinterpret_cast<CCSPlayerPawn*>(

View File

@@ -11,4 +11,6 @@ auto OnPlayerDisconnect(int slot, const char* pszName, uint64_t xuid,
const char* pszNetworkID, const char* pszAddress,
bool bFakePlayer) -> void;
auto OnPlayerSpawnEvent(IGameEvent* event) -> void;
auto OnRoundStartEvent(IGameEvent* event) -> void;
auto OnRoundEndEvent(IGameEvent* event) -> void;
} // namespace events

View File

@@ -130,6 +130,8 @@ bool __fastcall hook_FireEventServerSide(CGameEventManager* rcx,
static constexpr auto player_chat = hash_32_fnv1a_const("player_chat");
static constexpr auto player_spawn =
hash_32_fnv1a_const("player_spawn");
static constexpr auto round_start = hash_32_fnv1a_const("round_start");
static constexpr auto round_end = hash_32_fnv1a_const("round_end");
switch (hash_32_fnv1a_const(eventName)) {
case player_death:
@@ -138,6 +140,12 @@ bool __fastcall hook_FireEventServerSide(CGameEventManager* rcx,
case player_spawn:
events::OnPlayerSpawnEvent(event);
break;
case round_start:
events::OnRoundStartEvent(event);
break;
case round_end:
events::OnRoundEndEvent(event);
break;
// V<><56>bug,<2C><EFBFBD><E2B2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/*
case player_chat:

View File

@@ -23,8 +23,15 @@ auto CSchemaSystem::FindTypeScopeForModule(const char* module)
}
auto CBaseEntity::IsBasePlayerController() -> bool {
return true;
//return CALL_VIRTUAL(bool, 146, this);
SchemaClassInfoData_t* pClassInfo = Schema_DynamicBinding();
if (!pClassInfo) return false;
const char* className = pClassInfo->GetName();
if (!className) return false;
static constexpr auto C_CCSPlayerController = hash_32_fnv1a_const("CCSPlayerController");
static constexpr auto C_CCSPlayerPawn = hash_32_fnv1a_const("CCSPlayerPawn");
return hash_32_fnv1a_const(className) == C_CCSPlayerController || hash_32_fnv1a_const(className) == C_CCSPlayerPawn;
}
auto CBaseEntity::SpawnClientEntity() -> void { CALL_VIRTUAL(void, 19, this); }
auto CBasePlayer::ForceRespawn() -> void {

View File

@@ -152,7 +152,6 @@ class SchemaClassInfoData_t {
return m_schema_parent->m_class;
}
private:
char pad_0x0000[0x8]; // 0x0000

View File

@@ -30,6 +30,7 @@ ISource2Server* ISource2ServerInterFace;
CLocalize* ILocalize;
INetworkServerService* INetworkServerServiceInteFace;
CCSGameRules* CCSGameRulesInterFace;
ICvar* IVEngineCvar;
}; // namespace InterFaces
auto SafeDelayInit(void* ctx) -> void {
// <20><>Ҫ<EFBFBD><D2AA>Ϸ<EFBFBD><CFB7><EFBFBD>ú<EFBFBD><C3BA><EFBFBD><EFBFBD><EFBFBD>ʼ<EFBFBD><CABC>
@@ -84,6 +85,9 @@ auto Init() -> bool {
// engine.FindInterface("GameEventSystemServerV001").Get());
InterFaces::ILocalize = reinterpret_cast<CLocalize*>(
localize.FindInterface("Localize_001").Get());
InterFaces::IVEngineCvar = reinterpret_cast<ICvar*>(
engine.FindInterface("VEngineCvar007").Get());
InterFaces::GameResourceServiceServer =
reinterpret_cast<CGameResourceService*>(
engine.FindInterface("GameResourceServiceServerV001").Get());
@@ -96,6 +100,7 @@ auto Init() -> bool {
server.FindInterface("Source2GameClients001").Get());
InterFaces::ISource2ServerInterFace = reinterpret_cast<ISource2Server*>(
server.FindInterface("Source2Server001").Get());
if (InterFaces::ISource2ServerInterFace) {
InterFaces::GameEventManager =
(IGameEventManager2*)(CALL_VIRTUAL(
@@ -135,6 +140,8 @@ auto Init() -> bool {
InterFaces::IVEngineServer);
LOG("[huoji]InterFaces::ISource2ServerInterFace : %llx \n",
InterFaces::ISource2ServerInterFace);
LOG("[huoji]InterFaces::IVEngineCvar : %llx \n",
InterFaces::IVEngineCvar);
LOG("[huoji] CGameEntitySystem::GetInstance : %llx \n",
CGameEntitySystem::GetInstance());
LOG("init offset success !\n");

View File

@@ -41,6 +41,7 @@ extern CLocalize* ILocalize;
extern INetworkServerService* INetworkServerServiceInteFace;
extern ISource2Server* ISource2ServerInterFace;
extern CCSGameRules* CCSGameRulesInterFace;
extern ICvar* IVEngineCvar;
}; // namespace InterFaces
static const auto pattern_CGameEventManager = THE_GAME_SIG(
"48 ?? ?? ?? ?? ?? ?? 48 89 ?? ?? ?? 48 89 01 48 8B D9 48 ?? ?? ?? ?? ?? "

View File

@@ -24,8 +24,8 @@ auto RunTickCallBack(_GameTickRunTime* timer) -> void {
luaL_unref(timer->m_luaVm, LUA_REGISTRYINDEX, timer->m_iParamIndex);
}
auto TimerCallBack(_GameTimer* timer) -> void {
LOG("excute timer: %d %d m_bRepeat: %d\n", timer->m_iLuaCallBackFn,
timer->m_iParamIndex, timer->m_bRepeat);
// LOG("excute timer: %d %d m_bRepeat: %d\n", timer->m_iLuaCallBackFn,
// timer->m_iParamIndex, timer->m_bRepeat);
lua_rawgeti(timer->m_luaVm, LUA_REGISTRYINDEX, timer->m_iLuaCallBackFn);
lua_rawgeti(timer->m_luaVm, LUA_REGISTRYINDEX, timer->m_iParamIndex);
lua_pcall(timer->m_luaVm, 1, 0, 0);
@@ -231,7 +231,9 @@ auto luaApi_GetPlayerWeaponInfo(lua_State* luaVm) -> _luaApi_WeaponInfo {
? _luaApi_WeaponType::kGun
: _luaApi_WeaponType::kOther));
info.weaponIndex = weaponIndex;
//LOG("luaApi_GetPlayerWeaponInfo: %s %s %s %d \n", info.weaponName.c_str(), info.weaponBaseName.c_str(), checkWeaponName, weaponIndex);
// LOG("luaApi_GetPlayerWeaponInfo: %s %s %s %d \n",
// info.weaponName.c_str(), info.weaponBaseName.c_str(),
// checkWeaponName, weaponIndex);
} while (false);
});
return info;
@@ -399,6 +401,9 @@ auto luaApi_GivePlayerWeapon(lua_State* luaVm) -> int {
const auto weaponName = lua_tostring(luaVm, 2);
auto isSuccess = false;
ExcutePlayerAction(playerIndex, [&](CCSPlayerController* playerController) {
if (playerController->m_bPawnIsAlive() == false) {
return;
}
isSuccess =
GameWeapons::ParseWeaponCommand(playerController, weaponName);
});
@@ -430,7 +435,8 @@ auto luApi_GetPlayerAllWeaponIndex(lua_State* luaVm) -> int {
continue;
}
const auto activeWeapon = handle->Get<CBasePlayerWeapon>();
const auto attributeManager = activeWeapon->m_AttributeManager();
const auto attributeManager =
activeWeapon->m_AttributeManager();
if (activeWeapon == nullptr) {
break;
}
@@ -448,7 +454,8 @@ auto luApi_GetPlayerAllWeaponIndex(lua_State* luaVm) -> int {
if (checkWeaponName == nullptr || strlen(checkWeaponName) < 1) {
break;
}
//printf("weapon name: %s \n", itemStaticData->GetSimpleWeaponName());
// printf("weapon name: %s \n",
// itemStaticData->GetSimpleWeaponName());
const auto weaponIndex =
weapon->GetRefEHandle().GetEntryIndex();

View File

@@ -11,6 +11,8 @@ std::unordered_map<uint32_t, _CallbackNames> callbackNameWithEnumMap{
{hash_32_fnv1a_const("player_death"), _CallbackNames::kOnPlayerDeath},
{hash_32_fnv1a_const("player_chat"), _CallbackNames::kOnPlayerSpeak},
{hash_32_fnv1a_const("player_spawn"), _CallbackNames::kOnPlayerSpawn},
{hash_32_fnv1a_const("round_start"), _CallbackNames::kOnRoundStart},
{hash_32_fnv1a_const("round_end"), _CallbackNames::kOnRoundEnd},
};
auto CallBackNameToEnum(const char* name) -> _CallbackNames {
@@ -146,4 +148,37 @@ auto luaCall_onPlayerSpawn(int player) -> void {
}
});
}
auto luaCall_onRoundStart(int timeLimit) -> void {
ExcuteCallbackInAllLuaVm(_CallbackNames::kOnRoundStart,
[&](lua_State* luaVm, int refIndex) -> void {
lua_rawgeti(luaVm, LUA_REGISTRYINDEX,
refIndex);
if (lua_isfunction(luaVm, -1)) {
lua_pushinteger(luaVm, timeLimit);
if (lua_pcall(luaVm, 1, 0, 0) != LUA_OK) {
LOG("Error calling Lua callback: %s\n",
lua_tostring(luaVm, -1));
lua_pop(luaVm, 1);
}
}
});
}
auto luaCall_onRoundEnd(int winnerTeam, int reason, const char* message)
-> void {
ExcuteCallbackInAllLuaVm(_CallbackNames::kOnRoundEnd,
[&](lua_State* luaVm, int refIndex) -> void {
lua_rawgeti(luaVm, LUA_REGISTRYINDEX,
refIndex);
if (lua_isfunction(luaVm, -1)) {
lua_pushinteger(luaVm, winnerTeam);
lua_pushinteger(luaVm, reason);
lua_pushstring(luaVm, message);
if (lua_pcall(luaVm, 3, 0, 0) != LUA_OK) {
LOG("Error calling Lua callback: %s\n",
lua_tostring(luaVm, -1));
lua_pop(luaVm, 1);
}
}
});
}
} // namespace ScriptCallBacks

View File

@@ -8,7 +8,9 @@ enum class _CallbackNames {
kOnPlayerDisconnect,
kOnPlayerDeath,
kOnPlayerSpeak,
kOnPlayerSpawn
kOnPlayerSpawn,
kOnRoundStart,
kOnRoundEnd
};
extern std::unordered_map<lua_State*, std::unordered_map<_CallbackNames, int>>
callbackList;
@@ -24,4 +26,7 @@ auto luaCall_onPlayerDeath(int victim, int killer, bool isHeadShot) -> void;
auto luaCall_onPlayerSpeak(int speaker, int chatType, std::string message)
-> bool;
auto luaCall_onPlayerSpawn(int player) -> void;
auto luaCall_onRoundStart(int timeLimit) -> void;
auto luaCall_onRoundEnd(int winnerTeam, int reason, const char* message)
-> void;
} // namespace ScriptCallBacks

View File

@@ -47,11 +47,14 @@ auto initLuaScripts() -> void {
ScriptApis::initFunciton(L);
pluginEnvs[dirName] = L;
if (dirPath.starts_with("disable_")) {
continue;
}
std::string file = dirPath + "\\main.lua";
if (std::filesystem::exists(file) == false) {
continue;
}
LOG("execute: %s\n", file.c_str());
std::string scriptDir = dirPath;
@@ -87,8 +90,8 @@ auto reloadLuaScripts() -> void {
initLuaScripts();
}
auto Init() -> void {
// luaPath = Tools::GetExePath() + "\\huoji_scripts\\";
luaPath = "F:\\source2\\huoji_scripts\\";
luaPath = Tools::GetExePath() + "\\huoji_scripts\\";
// luaPath = "F:\\source2\\huoji_scripts\\";
initLuaScripts();
}
} // namespace ScriptEngine

View File

@@ -1,5 +1,5 @@
#include "convar.hpp"
#include "../../head.h"
inline const char** CCommand::ArgV() const {
return ArgC() ? (const char**)m_Args.Base() : NULL;
}
@@ -114,3 +114,64 @@ int DefaultCompletionFunc(const char* partial,
CUtlVector<CUtlString>& commands) {
return 0;
}
//-----------------------------------------------------------------------------
// Statically constructed list of ConCommandBases,
// used for registering them with the ICVar interface
//-----------------------------------------------------------------------------
static int64 s_nCVarFlag = 0;
static bool s_bRegistered = false;
class ConCommandRegList;
class ConCommandRegList
{
public:
static void RegisterCommand(ConCommand* pCmd)
{
if (s_bConCommandsRegistered)
{
ConCommandHandle hndl = Offset::InterFaces::IVEngineCvar->RegisterConCommand(pCmd, s_nCVarFlag);
if (!hndl.IsValid())
{
__debugbreak();
}
pCmd->SetHandle(hndl);
}
else
{
GetCommandRegList()->AddToTail(pCmd);
}
}
static void RegisterAll()
{
if (!s_bConCommandsRegistered && Offset::InterFaces::IVEngineCvar)
{
s_bConCommandsRegistered = true;
for (int i = 0; i < GetCommandRegList()->Count(); i++)
{
ConCommand* pCmd = GetCommandRegList()->Element(i);
ConCommandHandle hndl = Offset::InterFaces::IVEngineCvar->RegisterConCommand(pCmd, s_nCVarFlag);
pCmd->SetHandle(hndl);
if (!hndl.IsValid())
{
__debugbreak();
}
}
}
}
private:
// GAMMACASE: Required to prevent static initialization order problem https://isocpp.org/wiki/faq/ctors#static-init-order
static CUtlVector<ConCommand*>* GetCommandRegList()
{
static CUtlVector<ConCommand*> s_ConCommandRegList;
return &s_ConCommandRegList;
}
static bool s_bConCommandsRegistered;
};

View File

@@ -1,25 +1,49 @@
#pragma once
#include "../sdk.h"
struct characterset_t {
char set[256];
class CCommandContext;
class ConCommandHandle;
class CCommand;
class ConCommandRefAbstract;
class ICommandCallback
{
public:
virtual void CommandCallback(const CCommandContext& context, const CCommand& command) = 0;
};
class ConCommandBase {
class ICommandCompletionCallback
{
public:
virtual int CommandCompletionCallback(const char* pPartial, CUtlVector< CUtlString >& commands) = 0;
};
//-----------------------------------------------------------------------------
// Called when a ConCommand needs to execute
//-----------------------------------------------------------------------------
typedef void (*FnCommandCallback_t)(const CCommandContext& context, const CCommand& command);
typedef void (*FnCommandCallbackNoContext_t)(const CCommand& command);
typedef void (*FnCommandCallbackVoid_t)();
typedef int(*FnCommandCompletionCallback)(const char* partial, CUtlVector< CUtlString >& commands);
//-----------------------------------------------------------------------------
// Purpose: The base console invoked command/cvar interface
//-----------------------------------------------------------------------------
class ConCommandBase
{
friend class CCvar;
friend class ConCommand;
protected:
protected:
ConCommandBase(void);
public:
public:
~ConCommandBase(void);
// Check flag
bool IsFlagSet(int64_t flag) const;
bool IsFlagSet(int64 flag) const;
// Set flag
void AddFlags(int64_t flags);
void AddFlags(int64 flags);
// Clear flag
void RemoveFlags(int64_t flags);
void RemoveFlags(int64 flags);
int64_t GetFlags() const;
int64 GetFlags() const;
// Return name of cvar
const char* GetName(void) const;
@@ -27,14 +51,127 @@ class ConCommandBase {
// Return help text for cvar
const char* GetHelpText(void) const;
private:
private:
// Static data
const char* m_pszName;
const char* m_pszHelpString;
// ConVar flags
int64_t m_nFlags;
int64 m_nFlags;
};
class ConCommandHandle
{
public:
bool IsValid() { return value != kInvalidConCommandHandle; }
uint16 Get() { return value; }
void Set(uint16 _value) { value = _value; }
void Reset() { value = kInvalidConCommandHandle; }
bool HasCallback() const;
void Dispatch(const CCommandContext& context, const CCommand& command);
void Unregister();
private:
uint16_t value = kInvalidConCommandHandle;
private:
static const uint16 kInvalidConCommandHandle = 0xFFFF;
};
class ConCommandRefAbstract
{
public:
ConCommandHandle handle;
};
//-----------------------------------------------------------------------------
// Purpose: The console invoked command
//-----------------------------------------------------------------------------
class ConCommand : public ConCommandBase
{
friend class CCvar;
friend class ConCommandHandle;
public:
typedef ConCommandBase BaseClass;
ConCommand(ConCommandRefAbstract* pReferenceOut, const char* pName, FnCommandCallback_t callback,
const char* pHelpString = 0, int64 flags = 0, FnCommandCompletionCallback completionFunc = 0);
ConCommand(ConCommandRefAbstract* pReferenceOut, const char* pName, FnCommandCallbackVoid_t callback,
const char* pHelpString = 0, int64 flags = 0, FnCommandCompletionCallback completionFunc = 0);
ConCommand(ConCommandRefAbstract* pReferenceOut, const char* pName, FnCommandCallbackNoContext_t callback,
const char* pHelpString = 0, int64 flags = 0, FnCommandCompletionCallback completionFunc = 0);
ConCommand(ConCommandRefAbstract* pReferenceOut, const char* pName, ICommandCallback* pCallback,
const char* pHelpString = 0, int64 flags = 0, ICommandCompletionCallback* pCommandCompletionCallback = 0);
~ConCommand(void);
// Used internally by OneTimeInit to initialize/shutdown
void Init();
void Shutdown();
void Create(const char* pName, const char* pHelpString = 0,
int64 flags = 0);
int AutoCompleteSuggest(const char* partial, CUtlVector< CUtlString >& commands);
bool CanAutoComplete(void);
inline ConCommandRefAbstract* GetRef(void) const
{
return m_pReference;
}
inline void SetHandle(ConCommandHandle hndl)
{
m_pReference->handle = hndl;
}
private:
// Call this function when executing the command
class CallbackInfo_t
{
public:
union {
FnCommandCallback_t m_fnCommandCallback;
FnCommandCallbackVoid_t m_fnVoidCommandCallback;
FnCommandCallbackNoContext_t m_fnContextlessCommandCallback;
ICommandCallback* m_pCommandCallback;
};
bool m_bUsingCommandCallbackInterface : 1;
bool m_bHasVoidCommandCallback : 1;
bool m_bHasContextlessCommandCallback : 1;
};
CallbackInfo_t m_Callback;
// NOTE: To maintain backward compat, we have to be very careful:
// All public virtual methods must appear in the same order always
// since engine code will be calling into this code, which *does not match*
// in the mod code; it's using slightly different, but compatible versions
// of this class. Also: Be very careful about adding new fields to this class.
// Those fields will not exist in the version of this class that is instanced
// in mod code.
union
{
FnCommandCompletionCallback m_fnCompletionCallback;
ICommandCompletionCallback* m_pCommandCompletionCallback;
};
bool m_bHasCompletionCallback : 1;
bool m_bUsingCommandCompletionInterface : 1;
ConCommandRefAbstract* m_pReference;
};
struct characterset_t {
char set[256];
};
class CCommand {
public:
@@ -81,3 +218,116 @@ class CCommand {
CUtlVectorFixedGrowable<char, COMMAND_MAX_LENGTH> m_ArgvBuffer;
CUtlVectorFixedGrowable<char*, COMMAND_MAX_ARGC> m_Args;
};
struct CSplitScreenSlot
{
CSplitScreenSlot(int index)
{
m_Data = index;
}
int Get() const
{
return m_Data;
}
int m_Data;
};
class ConVarHandle
{
public:
bool IsValid() { return value != kInvalidConVarHandle; }
uint32 Get() { return value; }
void Set(uint32 _value) { value = _value; }
private:
uint32 value = kInvalidConVarHandle;
private:
static const uint32 kInvalidConVarHandle = 0xFFFFFFFF;
};
enum EConVarType : short
{
EConVarType_Invalid = -1,
EConVarType_Bool,
EConVarType_Int16,
EConVarType_UInt16,
EConVarType_Int32,
EConVarType_UInt32,
EConVarType_Int64,
EConVarType_UInt64,
EConVarType_Float32,
EConVarType_Float64,
EConVarType_String,
EConVarType_Color,
EConVarType_Vector2,
EConVarType_Vector3,
EConVarType_Vector4,
EConVarType_Qangle
};
class Vector;
union CVValue_t
{
bool m_bValue;
short m_i16Value;
uint16 m_u16Value;
int m_i32Value;
uint m_u32Value;
int64 m_i64Value;
uint64 m_u64Value;
float m_flValue;
double m_dbValue;
const char* m_szValue;
Color m_clrValue;
Vector2D m_vec2Value;
Vector_SimPleSdk m_vec3Value;
Vector4D m_vec4Value;
Vector_SimPleSdk m_angValue;
};
//-----------------------------------------------------------------------------
// Purpose: A console variable
//-----------------------------------------------------------------------------
class ConVar
{
friend class CCvar;
friend class ConVarRef;
friend class SplitScreenConVarRef;
public:
const char* m_pszName;
CVValue_t* m_cvvDefaultValue;
CVValue_t* m_cvvMinValue;
CVValue_t* m_cvvMaxValue;
const char* m_pszHelpString;
EConVarType m_eVarType;
// This gets copied from the ConVarDesc_t on creation
short unk1;
unsigned int timesChanged;
int64 flags;
unsigned int callback_index;
// Used when setting default, max, min values from the ConVarDesc_t
// although that's not the only place of usage
// flags seems to be:
// (1 << 0) Skip setting value to split screen slots and also something keyvalues related
// (1 << 1) Skip setting default value
// (1 << 2) Skip setting min/max values
int allocation_flag_of_some_sort;
CVValue_t** values;
};
class ConVarRefAbstract
{
public:
// High-speed method to read convar data
ConVarHandle m_Handle;
ConVar* m_pConVarState;
};

View File

@@ -6,146 +6,169 @@
#include "../interfaces/interfaces.h"
class CMsgSource1LegacyGameEvent;
class CUtlString;
class IToolGameEventAPI
{
virtual void unk001(void*) = 0;
class IToolGameEventAPI {
virtual void unk001(void*) = 0;
};
struct UnkGameEventStruct_t {
UnkGameEventStruct_t(const char* keyName) {
m_Unk = 0;
m_Key = keyName;
}
UnkGameEventStruct_t(const char* keyName) {
m_Unk = 0;
m_Key = keyName;
}
uint64_t m_Unk;
const char* m_Key;
uint64_t m_Unk;
const char* m_Key;
};
class IGameEvent
{
public:
// 0
virtual ~IGameEvent() {};
virtual const char* GetName() const = 0; // get event name
virtual int GetID() const = 0;
class IGameEvent {
public:
// 0
virtual ~IGameEvent(){};
virtual const char* GetName() const = 0; // get event name
virtual int GetID() const = 0;
virtual bool IsReliable() const = 0; // if event handled reliable
virtual bool IsLocal() const = 0; // if event is never networked
virtual bool IsEmpty(const char* keyName = NULL) = 0; // check if data field exists
virtual bool IsReliable() const = 0; // if event handled reliable
virtual bool IsLocal() const = 0; // if event is never networked
virtual bool IsEmpty(
const char* keyName = NULL) = 0; // check if data field exists
// Data access index 6
virtual bool GetBool(UnkGameEventStruct_t* keyName = NULL, bool defaultValue = false) = 0;
virtual int GetInt(const char* keyName = NULL, int defaultValue = 0) = 0;
virtual uint64_t GetUint64(const char* keyName = NULL, uint64_t defaultValue = 0) = 0;
virtual float GetFloat(const char* keyName = NULL, float defaultValue = 0.0f) = 0;
virtual const char* GetString(const char* keyName = NULL, const char* defaultValue = "") = 0;
virtual void* GetPtr(const char* keyName = NULL, void* defaultValue = NULL) = 0;
// Data access index 6
virtual bool GetBool(UnkGameEventStruct_t* keyName = NULL,
bool defaultValue = false) = 0;
virtual int GetInt(UnkGameEventStruct_t* keyName = NULL,
int defaultValue = 0) = 0;
virtual uint64_t GetUint64(const char* keyName = NULL,
uint64_t defaultValue = 0) = 0;
virtual float GetFloat(const char* keyName = NULL,
float defaultValue = 0.0f) = 0;
virtual const char* GetString(UnkGameEventStruct_t* keyName = NULL,
const char* defaultValue = "") = 0;
virtual void* GetPtr(const char* keyName = NULL,
void* defaultValue = NULL) = 0;
/* These function prototypes and names are very speculative and might be incorrect */
virtual CEntityHandle GetEHandle(UnkGameEventStruct_t* keyName, CEntityHandle defaultValue) = 0;
virtual CEntityHandle GetStrictEHandle(UnkGameEventStruct_t* keyName, CEntityHandle defaultValue) = 0;
virtual CEntityHandle GetEHandle2(UnkGameEventStruct_t* keyName, CEntityHandle defaultValue) = 0;
/* These function prototypes and names are very speculative and might be
* incorrect */
virtual CEntityHandle GetEHandle(UnkGameEventStruct_t* keyName,
CEntityHandle defaultValue) = 0;
virtual CEntityHandle GetStrictEHandle(UnkGameEventStruct_t* keyName,
CEntityHandle defaultValue) = 0;
virtual CEntityHandle GetEHandle2(UnkGameEventStruct_t* keyName,
CEntityHandle defaultValue) = 0;
virtual CPlayerSlot* GetPlayerSlot(UnkGameEventStruct_t* keyName = NULL) = 0;
virtual CBasePlayer* GetPlayer(UnkGameEventStruct_t* keyName = NULL) = 0;
virtual CPlayerSlot* GetPlayerSlot(
UnkGameEventStruct_t* keyName = NULL) = 0;
virtual CBasePlayer* GetPlayer(UnkGameEventStruct_t* keyName = NULL) = 0;
virtual void* GetPlayerPawn(UnkGameEventStruct_t* keyName = NULL) = 0;
virtual CEntityHandle GetPlayerControllerEHandle(UnkGameEventStruct_t* keyName = NULL) = 0;
virtual CEntityHandle GetPlayerControllerEHandle2(UnkGameEventStruct_t* keyName = NULL) = 0;
/* ============================================================ */
virtual void* GetPlayerPawn(UnkGameEventStruct_t* keyName = NULL) = 0;
virtual CEntityHandle GetPlayerControllerEHandle(
UnkGameEventStruct_t* keyName = NULL) = 0;
virtual CEntityHandle GetPlayerControllerEHandle2(
UnkGameEventStruct_t* keyName = NULL) = 0;
/* ============================================================ */
virtual void SetBool(const char* keyName, bool value) = 0;
virtual void SetInt(const char* keyName, int value) = 0;
virtual void SetUint64(const char* keyName, uint64_t value) = 0;
virtual void SetFloat(const char* keyName, float value) = 0;
virtual void SetString(const char* keyName, const char* value) = 0;
virtual void SetPtr(const char* keyName, void* value) = 0;
virtual void SetBool(const char* keyName, bool value) = 0;
virtual void SetInt(const char* keyName, int value) = 0;
virtual void SetUint64(const char* keyName, uint64_t value) = 0;
virtual void SetFloat(const char* keyName, float value) = 0;
virtual void SetString(const char* keyName, const char* value) = 0;
virtual void SetPtr(const char* keyName, void* value) = 0;
/* These function prototypes and names are very speculative and might be incorrect */
virtual void SetEHandleStrict(const char* keyName, CEntityHandle handle) = 0;
virtual void SetEHandle(const char* keyName, CEntityHandle handle) = 0;
/* These function prototypes and names are very speculative and might be
* incorrect */
virtual void SetEHandleStrict(const char* keyName,
CEntityHandle handle) = 0;
virtual void SetEHandle(const char* keyName, CEntityHandle handle) = 0;
// Also sets the _pawn key
virtual void SetPlayerSlot(const char* keyName, CPlayerSlot value) = 0;
virtual void SetPlayer(const char* keyName, CBasePlayer* value) = 0;
/* ============================================================ */
// Also sets the _pawn key
virtual void SetPlayerSlot(const char* keyName, CPlayerSlot value) = 0;
virtual void SetPlayer(const char* keyName, CBasePlayer* value) = 0;
/* ============================================================ */
virtual bool HasKey(const char* keyName) = 0;
virtual bool HasKey(const char* keyName) = 0;
// Something script vm related
virtual void unk001() = 0;
// Something script vm related
virtual void unk001() = 0;
//virtual KeyValues* GetDataKeys() const = 0;
// virtual KeyValues* GetDataKeys() const = 0;
};
class IGameEventListener2
{
public:
virtual ~IGameEventListener2(void) {};
class IGameEventListener2 {
public:
virtual ~IGameEventListener2(void){};
// FireEvent is called by EventManager if event just occured
// KeyValue memory will be freed by manager if not needed anymore
virtual void FireGameEvent(IGameEvent* event) = 0;
// FireEvent is called by EventManager if event just occured
// KeyValue memory will be freed by manager if not needed anymore
virtual void FireGameEvent(IGameEvent* event) = 0;
};
class IGameEventManager2 : public IBaseInterface, public IToolGameEventAPI
{
public:
virtual ~IGameEventManager2(void) {};
class IGameEventManager2 : public IBaseInterface, public IToolGameEventAPI {
public:
virtual ~IGameEventManager2(void){};
// load game event descriptions from a file eg "resource\gameevents.res"
virtual int LoadEventsFromFile(const char* filename, bool bSearchAll) = 0;
// load game event descriptions from a file eg "resource\gameevents.res"
virtual int LoadEventsFromFile(const char* filename, bool bSearchAll) = 0;
// removes all and anything
virtual void Reset() = 0;
// removes all and anything
virtual void Reset() = 0;
// adds a listener for a particular event
virtual bool AddListener(IGameEventListener2* listener, const char* name, bool bServerSide) = 0;
// adds a listener for a particular event
virtual bool AddListener(IGameEventListener2* listener, const char* name,
bool bServerSide) = 0;
// returns true if this listener is listens to given event
virtual bool FindListener(IGameEventListener2* listener, const char* name) = 0;
// returns true if this listener is listens to given event
virtual bool FindListener(IGameEventListener2* listener,
const char* name) = 0;
// removes a listener
virtual void RemoveListener(IGameEventListener2* listener) = 0;
// removes a listener
virtual void RemoveListener(IGameEventListener2* listener) = 0;
// create an event by name, but doesn't fire it. returns NULL is event is not
// known or no listener is registered for it. bForce forces the creation even if no listener is active
virtual IGameEvent* CreateEvent(const char* name, bool bForce = false, int* pCookie = NULL) = 0;
// create an event by name, but doesn't fire it. returns NULL is event is
// not known or no listener is registered for it. bForce forces the creation
// even if no listener is active
virtual IGameEvent* CreateEvent(const char* name, bool bForce = false,
int* pCookie = NULL) = 0;
// fires a server event created earlier, if bDontBroadcast is set, event is not send to clients
virtual bool FireEvent(IGameEvent* event, bool bDontBroadcast = false) = 0;
// fires a server event created earlier, if bDontBroadcast is set, event is
// not send to clients
virtual bool FireEvent(IGameEvent* event, bool bDontBroadcast = false) = 0;
// fires an event for the local client only, should be used only by client code
virtual bool FireEventClientSide(IGameEvent* event) = 0;
// fires an event for the local client only, should be used only by client
// code
virtual bool FireEventClientSide(IGameEvent* event) = 0;
// create a new copy of this event, must be free later
virtual IGameEvent* DuplicateEvent(IGameEvent* event) = 0;
// create a new copy of this event, must be free later
virtual IGameEvent* DuplicateEvent(IGameEvent* event) = 0;
// if an event was created but not fired for some reason, it has to bee freed, same UnserializeEvent
virtual void FreeEvent(IGameEvent* event) = 0;
// if an event was created but not fired for some reason, it has to bee
// freed, same UnserializeEvent
virtual void FreeEvent(IGameEvent* event) = 0;
// write/read event to/from bitbuffer
virtual bool SerializeEvent(IGameEvent* event, CMsgSource1LegacyGameEvent* ev) = 0;
virtual IGameEvent* UnserializeEvent(const CMsgSource1LegacyGameEvent& ev) = 0; // create new KeyValues, must be deleted
// write/read event to/from bitbuffer
virtual bool SerializeEvent(IGameEvent* event,
CMsgSource1LegacyGameEvent* ev) = 0;
virtual IGameEvent* UnserializeEvent(
const CMsgSource1LegacyGameEvent&
ev) = 0; // create new KeyValues, must be deleted
virtual int LookupEventId(const char* name) = 0;
virtual int LookupEventId(const char* name) = 0;
virtual void PrintEventToString(IGameEvent* event, CUtlString& out) = 0;
virtual void PrintEventToString(IGameEvent* event, CUtlString& out) = 0;
virtual bool HasEventDescriptor(const char* name) = 0;
virtual bool HasEventDescriptor(const char* name) = 0;
};
class CGameEventManager : public IGameEventManager2
{
public: // IGameEventManager functions
virtual ~CGameEventManager() = 0;
class CGameEventManager : public IGameEventManager2 {
public: // IGameEventManager functions
virtual ~CGameEventManager() = 0;
virtual int LoadEventsFromFile(const char* filename) = 0;
virtual void Reset() = 0;
virtual int LoadEventsFromFile(const char* filename) = 0;
virtual void Reset() = 0;
virtual bool AddListener(IGameEventListener2* listener, const char* name, bool bServerSide) = 0;
virtual bool FindListener(IGameEventListener2* listener, const char* name) = 0;
virtual void RemoveListener(IGameEventListener2* listener) = 0;
virtual bool AddListener(IGameEventListener2* listener, const char* name,
bool bServerSide) = 0;
virtual bool FindListener(IGameEventListener2* listener,
const char* name) = 0;
virtual void RemoveListener(IGameEventListener2* listener) = 0;
virtual IGameEvent* CreateEvent(const char* name, bool bForce = false) = 0;
virtual IGameEvent* DuplicateEvent(IGameEvent* event) = 0;
virtual bool FireEvent(IGameEvent* event, bool bDontBroadcast = false) = 0;
virtual bool FireEventClientSide(IGameEvent* event) = 0;
virtual IGameEvent* CreateEvent(const char* name, bool bForce = false) = 0;
virtual IGameEvent* DuplicateEvent(IGameEvent* event) = 0;
virtual bool FireEvent(IGameEvent* event, bool bDontBroadcast = false) = 0;
virtual bool FireEventClientSide(IGameEvent* event) = 0;
};

View File

@@ -0,0 +1,49 @@
#pragma once
#include "../sdk.h"
//cancer fix me
struct Vector_SimPleSdk
{
public:
float x, y, z;
Vector_SimPleSdk()
{}
Vector_SimPleSdk(float x_, float y_, float z_)
{
x = x_;
y = y_;
z = z_;
}
};
struct Vector2D
{
public:
float x, y;
Vector2D()
{}
Vector2D(float x_, float y_)
{
x = x_;
y = y_;
}
};
struct Vector4D
{
public:
float x, y, z, c;
Vector4D()
{}
Vector4D(float x_, float y_, float z_, float c_)
{
x = x_;
y = y_;
z = z_;
c = c_;
}
};

367
csgo2/sdk/public/color.h Normal file
View File

@@ -0,0 +1,367 @@
#pragma once
#include "../sdk.h"
class Color
{
public:
Color()
{
*((int*)this) = 0;
}
Color(int color32)
{
*((int*)this) = color32;
}
Color(int _r, int _g, int _b)
{
SetColor(_r, _g, _b, 255);
}
Color(int _r, int _g, int _b, int _a)
{
SetColor(_r, _g, _b, _a);
}
void SetColor(int _r, int _g, int _b, int _a = 255)
{
_color[0] = (unsigned char)_r;
_color[1] = (unsigned char)_g;
_color[2] = (unsigned char)_b;
_color[3] = (unsigned char)_a;
}
void GetColor(int& _r, int& _g, int& _b, int& _a) const
{
_r = _color[0];
_g = _color[1];
_b = _color[2];
_a = _color[3];
}
void SetRawColor(int color32)
{
*((int*)this) = color32;
}
int GetRawColor() const
{
return *((int*)this);
}
int GetD3DColor() const
{
return ((int)((((_color[3]) & 0xff) << 24) | (((_color[0]) & 0xff) << 16) | (((_color[1]) & 0xff) << 8) | ((_color[2]) & 0xff)));
}
inline int r() const
{
return _color[0];
}
inline int g() const
{
return _color[1];
}
inline int b() const
{
return _color[2];
}
inline int a() const
{
return _color[3];
}
inline float rBase() const
{
return _color[0] / 255.0f;
}
inline float gBase() const
{
return _color[1] / 255.0f;
}
inline float bBase() const
{
return _color[2] / 255.0f;
}
inline float aBase() const
{
return _color[3] / 255.0f;
}
unsigned char& operator[](int index)
{
return _color[index];
}
const unsigned char& operator[](int index) const
{
return _color[index];
}
bool operator ==(const Color& rhs) const
{
return (*((int*)this) == *((int*)&rhs));
}
bool operator !=(const Color& rhs) const
{
return !(operator==(rhs));
}
Color& operator=(const Color& rhs)
{
SetRawColor(rhs.GetRawColor());
return *this;
}
float* Base()
{
float clr[3];
clr[0] = _color[0] / 255.0f;
clr[1] = _color[1] / 255.0f;
clr[2] = _color[2] / 255.0f;
return &clr[0];
}
float* BaseAlpha()
{
float clr[4];
clr[0] = _color[0] / 255.0f;
clr[1] = _color[1] / 255.0f;
clr[2] = _color[2] / 255.0f;
clr[3] = _color[3] / 255.0f;
return &clr[0];
}
float Hue() const
{
if (_color[0] == _color[1] && _color[1] == _color[2])
{
return 0.0f;
}
float r = _color[0] / 255.0f;
float g = _color[1] / 255.0f;
float b = _color[2] / 255.0f;
float max = r > g ? r : g > b ? g : b,
min = r < g ? r : g < b ? g : b;
float delta = max - min;
float hue = 0.0f;
if (r == max)
{
hue = (g - b) / delta;
}
else if (g == max)
{
hue = 2 + (b - r) / delta;
}
else if (b == max)
{
hue = 4 + (r - g) / delta;
}
hue *= 60;
if (hue < 0.0f)
{
hue += 360.0f;
}
return hue;
}
float Saturation() const
{
float r = _color[0] / 255.0f;
float g = _color[1] / 255.0f;
float b = _color[2] / 255.0f;
float max = r > g ? r : g > b ? g : b,
min = r < g ? r : g < b ? g : b;
float l, s = 0;
if (max != min)
{
l = (max + min) / 2;
if (l <= 0.5f)
s = (max - min) / (max + min);
else
s = (max - min) / (2 - max - min);
}
return s;
}
float Brightness() const
{
float r = _color[0] / 255.0f;
float g = _color[1] / 255.0f;
float b = _color[2] / 255.0f;
float max = r > g ? r : g > b ? g : b,
min = r < g ? r : g < b ? g : b;
return (max + min) / 2;
}
static Color FromHSB(float hue, float saturation, float brightness)
{
float h = hue == 1.0f ? 0 : hue * 6.0f;
float f = h - (int)h;
float p = brightness * (1.0f - saturation);
float q = brightness * (1.0f - saturation * f);
float t = brightness * (1.0f - (saturation * (1.0f - f)));
if (h < 1)
{
return Color(
(unsigned char)(brightness * 255),
(unsigned char)(t * 255),
(unsigned char)(p * 255)
);
}
else if (h < 2)
{
return Color(
(unsigned char)(q * 255),
(unsigned char)(brightness * 255),
(unsigned char)(p * 255)
);
}
else if (h < 3)
{
return Color(
(unsigned char)(p * 255),
(unsigned char)(brightness * 255),
(unsigned char)(t * 255)
);
}
else if (h < 4)
{
return Color(
(unsigned char)(p * 255),
(unsigned char)(q * 255),
(unsigned char)(brightness * 255)
);
}
else if (h < 5)
{
return Color(
(unsigned char)(t * 255),
(unsigned char)(p * 255),
(unsigned char)(brightness * 255)
);
}
else
{
return Color(
(unsigned char)(brightness * 255),
(unsigned char)(p * 255),
(unsigned char)(q * 255)
);
}
}
static Color Red()
{
return Color(255, 0, 0);
}
static Color Green()
{
return Color(0, 255, 0);
}
static Color Blue()
{
return Color(0, 0, 255);
}
static Color LightBlue()
{
return Color(100, 100, 255);
}
static Color Grey()
{
return Color(128, 128, 128);
}
static Color DarkGrey()
{
return Color(45, 45, 45);
}
static Color Black()
{
return Color(0, 0, 0);
}
static Color White()
{
return Color(255, 255, 255);
}
static Color Purple()
{
return Color(220, 0, 220);
}
//Menu
static Color Background()
{
return Color(55, 55, 55);
}
static Color FrameBorder()
{
return Color(80, 80, 80);
}
static Color MainText()
{
return Color(230, 230, 230);
}
static Color HeaderText()
{
return Color(49, 124, 230);
}
static Color CurrentTab()
{
return Color(55, 55, 55);
}
static Color Tabs()
{
return Color(23, 23, 23);
}
static Color Highlight()
{
return Color(49, 124, 230);
}
static Color ElementBorder()
{
return Color(0, 0, 0);
}
static Color SliderScroll()
{
return Color(78, 143, 230);
}
private:
unsigned char _color[4];
};

View File

@@ -127,7 +127,36 @@ inline CGlobalVars::CGlobalVars() :
}
class CSharedEdictChangeInfo;
class IAchievementMgr;
class CCommandContext;
enum CommandTarget_t
{
CT_NO_TARGET = -1,
CT_FIRST_SPLITSCREEN_CLIENT = 0,
CT_LAST_SPLITSCREEN_CLIENT = 3,
};
class CCommandContext
{
public:
CCommandContext(CommandTarget_t nTarget, CPlayerSlot nSlot) :
m_nTarget(nTarget), m_nPlayerSlot(nSlot)
{
}
CommandTarget_t GetTarget() const
{
return m_nTarget;
}
CPlayerSlot GetPlayerSlot() const
{
return m_nPlayerSlot;
}
private:
CommandTarget_t m_nTarget;
CPlayerSlot m_nPlayerSlot;
};
class EconControlPointInfo_t;
struct EconItemInfo_t {

84
csgo2/sdk/public/icvar.h Normal file
View File

@@ -0,0 +1,84 @@
#pragma once
#include "../sdk.h"
class ConCommandBase;
class ConVar;
class Color;
class IConVarListener;
class CConVarDetail;
struct ConVarSnapshot_t;
union CVValue_t;
class KeyValues;
class ConVarRefAbstract;
class ConVarHandle;
struct CSplitScreenSlot;
class ConCommandHandle;
class ConCommand;
typedef void(*FnChangeCallbackGlobal_t)(ConVarRefAbstract* cvar, CSplitScreenSlot nSlot, const char* pNewValue, const char* pOldValue);
typedef void(*FnChangeCallback_t)(ConVarRefAbstract* cvar, CSplitScreenSlot nSlot, CVValue_t* pNewValue, CVValue_t* pOldValue);
class ConCommandRefAbstract;
class ConVarRefAbstract;
class ICVarListenerCallbacks
{
public:
virtual void OnConVarCreated(ConVarRefAbstract* pNewCvar) = 0;
virtual void OnConCommandCreated(ConCommandRefAbstract* pNewCommand) = 0;
};
//-----------------------------------------------------------------------------
// Purpose: DLL interface to ConVars/ConCommands
//-----------------------------------------------------------------------------
class ICvar : public IAppSystem
{
public:
// bAllowDeveloper - Allows finding convars with FCVAR_DEVELOPMENTONLY flag
virtual ConVarHandle FindConVar(const char* name, bool bAllowDeveloper = false) = 0;
virtual ConVarHandle FindFirstConVar() = 0;
virtual ConVarHandle FindNextConVar(ConVarHandle prev) = 0;
virtual void SetConVarValue(ConVarHandle cvarid, CSplitScreenSlot nSlot, CVValue_t* pNewValue, CVValue_t* pOldValue) = 0;
virtual ConCommandHandle FindCommand(const char* name) = 0;
virtual ConCommandHandle FindFirstCommand() = 0;
virtual ConCommandHandle FindNextCommand(ConCommandHandle prev) = 0;
virtual void DispatchConCommand(ConCommandHandle cmd, const CCommandContext& ctx, const CCommand& args) = 0;
// Install a global change callback (to be called when any convar changes)
virtual void InstallGlobalChangeCallback(FnChangeCallbackGlobal_t callback) = 0;
virtual void RemoveGlobalChangeCallback(FnChangeCallbackGlobal_t callback) = 0;
virtual void CallGlobalChangeCallbacks(ConVarRefAbstract* var, CSplitScreenSlot nSlot, const char* pOldString, float flOldValue) = 0;
// Reverts cvars which contain a specific flag
virtual void RevertFlaggedConVars(int nFlag) = 0;
virtual void SetMaxSplitScreenSlots(int nSlots) = 0;
virtual int GetMaxSplitScreenSlots() const = 0;
virtual void RegisterCreationListeners(ICVarListenerCallbacks* callbacks) = 0;
virtual void RemoveCreationListeners(ICVarListenerCallbacks* callbacks) = 0;
virtual void unk1() = 0;
virtual void ResetConVarsToDefaultValues(const char* pszPrefix) = 0;
virtual ConVarSnapshot_t* TakeConVarSnapshot(void) = 0;
virtual void ResetConVarsToSnapshot(ConVarSnapshot_t* pSnapshot) = 0;
virtual void DestroyConVarSnapshot(ConVarSnapshot_t* pSnaoshot) = 0;
virtual characterset_t GetCharacterSet(void) = 0;
virtual void SetConVarsFromGameInfo(KeyValues* pKV) = 0;
virtual void unk2() = 0;
// Register, unregister vars
virtual void RegisterConVar(ConVar* pConVar, int64 nAdditionalFlags, ConVarHandle& pCvarRef, ConVar& pCvar) = 0;
virtual void UnregisterConVar(ConVarHandle handle) = 0;
virtual ConVar* GetConVar(ConVarHandle handle) = 0;
// Register, unregister commands
virtual ConCommandHandle RegisterConCommand(ConCommand* pCmd, int64 nAdditionalFlags = 0) = 0;
virtual void UnregisterConCommand(ConCommandHandle handle) = 0;
virtual ConCommand* GetCommand(ConCommandHandle handle) = 0;
virtual void QueueThreadSetValue(ConVarRefAbstract* ref, CSplitScreenSlot nSlot, CVValue_t* value) = 0;
};

View File

@@ -16,6 +16,7 @@
#define INCORRECT_PATH_SEPARATOR '/'
#define INCORRECT_PATH_SEPARATOR_S "/"
#define FMTFUNCTION(a, b)
enum EStringConvertErrorPolicy {
_STRINGCONVERTFLAG_SKIP = 1,
_STRINGCONVERTFLAG_FAIL = 2,
@@ -79,6 +80,10 @@ inline T AlignValue(T val, uintptr_t alignment) {
return (T)(((uintptr_t)val + alignment - 1) & ~(alignment - 1));
}
#include "public/Vector_Sdk.h"
#include "public/color.h"
#include "player/playerslot.h"
#include "public/mathlib.h"
@@ -103,7 +108,7 @@ inline T AlignValue(T val, uintptr_t alignment) {
#include "interfaces/interfaces.h"
#include "gameevent/IGameEvent.h"
#include "convar/convar.hpp"
#include "public/icvar.h"
#include "gameevent/IGameEvent.h"
#include "tier1/bufferstring.h"
#include "public/eiface.h"

187
csgo2/version_hijack.cpp Normal file
View File

@@ -0,0 +1,187 @@
//
// created by AheadLib
// github:https://github.com/strivexjun/AheadLib-x86-x64
//
#include <windows.h>
#include <Shlwapi.h>
#pragma comment( lib, "Shlwapi.lib")
#pragma comment(linker, "/EXPORT:GetFileVersionInfoA=AheadLib_GetFileVersionInfoA,@1")
#pragma comment(linker, "/EXPORT:GetFileVersionInfoByHandle=AheadLib_GetFileVersionInfoByHandle,@2")
#pragma comment(linker, "/EXPORT:GetFileVersionInfoExA=AheadLib_GetFileVersionInfoExA,@3")
#pragma comment(linker, "/EXPORT:GetFileVersionInfoExW=AheadLib_GetFileVersionInfoExW,@4")
#pragma comment(linker, "/EXPORT:GetFileVersionInfoSizeA=AheadLib_GetFileVersionInfoSizeA,@5")
#pragma comment(linker, "/EXPORT:GetFileVersionInfoSizeExA=AheadLib_GetFileVersionInfoSizeExA,@6")
#pragma comment(linker, "/EXPORT:GetFileVersionInfoSizeExW=AheadLib_GetFileVersionInfoSizeExW,@7")
#pragma comment(linker, "/EXPORT:GetFileVersionInfoSizeW=AheadLib_GetFileVersionInfoSizeW,@8")
#pragma comment(linker, "/EXPORT:GetFileVersionInfoW=AheadLib_GetFileVersionInfoW,@9")
#pragma comment(linker, "/EXPORT:VerFindFileA=AheadLib_VerFindFileA,@10")
#pragma comment(linker, "/EXPORT:VerFindFileW=AheadLib_VerFindFileW,@11")
#pragma comment(linker, "/EXPORT:VerInstallFileA=AheadLib_VerInstallFileA,@12")
#pragma comment(linker, "/EXPORT:VerInstallFileW=AheadLib_VerInstallFileW,@13")
#pragma comment(linker, "/EXPORT:VerLanguageNameA=KERNEL32.VerLanguageNameA,@14")
#pragma comment(linker, "/EXPORT:VerLanguageNameW=KERNEL32.VerLanguageNameW,@15")
#pragma comment(linker, "/EXPORT:VerQueryValueA=AheadLib_VerQueryValueA,@16")
#pragma comment(linker, "/EXPORT:VerQueryValueW=AheadLib_VerQueryValueW,@17")
extern "C"
{
PVOID pfnAheadLib_GetFileVersionInfoA;
PVOID pfnAheadLib_GetFileVersionInfoByHandle;
PVOID pfnAheadLib_GetFileVersionInfoExA;
PVOID pfnAheadLib_GetFileVersionInfoExW;
PVOID pfnAheadLib_GetFileVersionInfoSizeA;
PVOID pfnAheadLib_GetFileVersionInfoSizeExA;
PVOID pfnAheadLib_GetFileVersionInfoSizeExW;
PVOID pfnAheadLib_GetFileVersionInfoSizeW;
PVOID pfnAheadLib_GetFileVersionInfoW;
PVOID pfnAheadLib_VerFindFileA;
PVOID pfnAheadLib_VerFindFileW;
PVOID pfnAheadLib_VerInstallFileA;
PVOID pfnAheadLib_VerInstallFileW;
PVOID pfnAheadLib_VerQueryValueA;
PVOID pfnAheadLib_VerQueryValueW;
}
static
HMODULE g_OldModule = NULL;
VOID WINAPI Free()
{
if (g_OldModule)
{
FreeLibrary(g_OldModule);
}
}
BOOL WINAPI Load()
{
TCHAR tzPath[MAX_PATH];
TCHAR tzTemp[MAX_PATH * 2];
//
// <20><><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD>ϵͳĿ¼<C4BF><C2BC><EFBFBD><EFBFBD>ǰĿ¼<C4BF><C2BC><EFBFBD><EFBFBD>ԭʼDLL
//
//GetModuleFileName(NULL,tzPath,MAX_PATH); //<2F><>ȡ<EFBFBD><C8A1>Ŀ¼<C4BF>µ<EFBFBD>
//PathRemoveFileSpec(tzPath);
GetSystemDirectory(tzPath, MAX_PATH); //Ĭ<>ϻ<EFBFBD>ȡϵͳĿ¼<C4BF><C2BC>
lstrcat(tzPath, TEXT("\\version.dll"));
g_OldModule = LoadLibrary(tzPath);
if (g_OldModule == NULL)
{
wsprintf(tzTemp, TEXT("<EFBFBD>޷<EFBFBD><EFBFBD>ҵ<EFBFBD>ģ<EFBFBD><EFBFBD> %s,<2C><><EFBFBD><EFBFBD><EFBFBD>޷<EFBFBD><DEB7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"), tzPath);
MessageBox(NULL, tzTemp, TEXT("AheadLib"), MB_ICONSTOP);
}
return (g_OldModule != NULL);
}
FARPROC WINAPI GetAddress(PCSTR pszProcName)
{
FARPROC fpAddress;
CHAR szProcName[64];
TCHAR tzTemp[MAX_PATH];
fpAddress = GetProcAddress(g_OldModule, pszProcName);
if (fpAddress == NULL)
{
if (HIWORD(pszProcName) == 0)
{
wsprintfA(szProcName, "#%d", pszProcName);
pszProcName = szProcName;
}
wsprintf(tzTemp, TEXT("<EFBFBD>޷<EFBFBD><EFBFBD>ҵ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> %hs,<2C><><EFBFBD><EFBFBD><EFBFBD>޷<EFBFBD><DEB7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"), pszProcName);
MessageBox(NULL, tzTemp, TEXT("AheadLib"), MB_ICONSTOP);
ExitProcess(-2);
}
return fpAddress;
}
BOOL WINAPI Init()
{
pfnAheadLib_GetFileVersionInfoA = GetAddress("GetFileVersionInfoA");
pfnAheadLib_GetFileVersionInfoByHandle = GetAddress("GetFileVersionInfoByHandle");
pfnAheadLib_GetFileVersionInfoExA = GetAddress("GetFileVersionInfoExA");
pfnAheadLib_GetFileVersionInfoExW = GetAddress("GetFileVersionInfoExW");
pfnAheadLib_GetFileVersionInfoSizeA = GetAddress("GetFileVersionInfoSizeA");
pfnAheadLib_GetFileVersionInfoSizeExA = GetAddress("GetFileVersionInfoSizeExA");
pfnAheadLib_GetFileVersionInfoSizeExW = GetAddress("GetFileVersionInfoSizeExW");
pfnAheadLib_GetFileVersionInfoSizeW = GetAddress("GetFileVersionInfoSizeW");
pfnAheadLib_GetFileVersionInfoW = GetAddress("GetFileVersionInfoW");
pfnAheadLib_VerFindFileA = GetAddress("VerFindFileA");
pfnAheadLib_VerFindFileW = GetAddress("VerFindFileW");
pfnAheadLib_VerInstallFileA = GetAddress("VerInstallFileA");
pfnAheadLib_VerInstallFileW = GetAddress("VerInstallFileW");
pfnAheadLib_VerQueryValueA = GetAddress("VerQueryValueA");
pfnAheadLib_VerQueryValueW = GetAddress("VerQueryValueW");
return TRUE;
}
DWORD WINAPI ThreadProc(LPVOID lpThreadParameter)
{
HANDLE hProcess;
PVOID addr1 = reinterpret_cast<PVOID>(0x00401000);
BYTE data1[] = { 0x90, 0x90, 0x90, 0x90 };
//
// <20>ƹ<EFBFBD>VMP3.x <20><><EFBFBD>ڴ汣<DAB4><E6B1A3>
//
hProcess = OpenProcess(PROCESS_VM_OPERATION | PROCESS_VM_READ | PROCESS_VM_WRITE, FALSE, GetCurrentProcessId());
if (hProcess)
{
WriteProcessMemory(hProcess, addr1, data1, sizeof(data1), NULL);
CloseHandle(hProcess);
}
return 0;
}
BOOL APIENTRY VersionHijack_DllMain(HMODULE hModule, DWORD dwReason, PVOID pvReserved)
{
if (dwReason == DLL_PROCESS_ATTACH)
{
DisableThreadLibraryCalls(hModule);
if (Load() && Init())
{
TCHAR szAppName[MAX_PATH] = TEXT("cs2.exe");//<2F><><EFBFBD>޸<EFBFBD><DEB8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
TCHAR szCurName[MAX_PATH];
GetModuleFileName(NULL, szCurName, MAX_PATH);
PathStripPath(szCurName);
//<2F>Ƿ<EFBFBD><C7B7>ж<EFBFBD><D0B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
if (StrCmpI(szCurName, szAppName) == 0)
{
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̻߳<DFB3><CCBB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
HANDLE hThread = CreateThread(NULL, NULL, ThreadProc, NULL, NULL, NULL);
if (hThread)
{
CloseHandle(hThread);
}
}
}
}
else if (dwReason == DLL_PROCESS_DETACH)
{
Free();
}
return TRUE;
}

97
csgo2/version_jump.asm Normal file
View File

@@ -0,0 +1,97 @@
;
; created by AheadLib
; github:https://github.com/strivexjun/AheadLib-x86-x64
;
; <20><> .asm <20>ļ<EFBFBD><C4BC><EFBFBD><EFBFBD>ӵ<EFBFBD><D3B5><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><D2BB>
; <20>Ҽ<EFBFBD><D2BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>-<2D><><EFBFBD><EFBFBD>-<2D><><EFBFBD><EFBFBD>-
; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>:<3A>Զ<EFBFBD><D4B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɹ<EFBFBD><C9B9><EFBFBD>
; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ų<EFBFBD>:<3A><>
; Ȼ<><C8BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: ml64 /Fo $(IntDir)%(fileName).obj /c /Cp %(fileName).asm
; <20><><EFBFBD><EFBFBD>: $(IntDir)%(fileName).obj;%(Outputs)
; <20><><EFBFBD>Ӷ<EFBFBD><D3B6><EFBFBD>: <20><>
;
.DATA
EXTERN pfnAheadLib_GetFileVersionInfoA:dq;
EXTERN pfnAheadLib_GetFileVersionInfoByHandle:dq;
EXTERN pfnAheadLib_GetFileVersionInfoExA:dq;
EXTERN pfnAheadLib_GetFileVersionInfoExW:dq;
EXTERN pfnAheadLib_GetFileVersionInfoSizeA:dq;
EXTERN pfnAheadLib_GetFileVersionInfoSizeExA:dq;
EXTERN pfnAheadLib_GetFileVersionInfoSizeExW:dq;
EXTERN pfnAheadLib_GetFileVersionInfoSizeW:dq;
EXTERN pfnAheadLib_GetFileVersionInfoW:dq;
EXTERN pfnAheadLib_VerFindFileA:dq;
EXTERN pfnAheadLib_VerFindFileW:dq;
EXTERN pfnAheadLib_VerInstallFileA:dq;
EXTERN pfnAheadLib_VerInstallFileW:dq;
EXTERN pfnAheadLib_VerQueryValueA:dq;
EXTERN pfnAheadLib_VerQueryValueW:dq;
.CODE
AheadLib_GetFileVersionInfoA PROC
jmp pfnAheadLib_GetFileVersionInfoA
AheadLib_GetFileVersionInfoA ENDP
AheadLib_GetFileVersionInfoByHandle PROC
jmp pfnAheadLib_GetFileVersionInfoByHandle
AheadLib_GetFileVersionInfoByHandle ENDP
AheadLib_GetFileVersionInfoExA PROC
jmp pfnAheadLib_GetFileVersionInfoExA
AheadLib_GetFileVersionInfoExA ENDP
AheadLib_GetFileVersionInfoExW PROC
jmp pfnAheadLib_GetFileVersionInfoExW
AheadLib_GetFileVersionInfoExW ENDP
AheadLib_GetFileVersionInfoSizeA PROC
jmp pfnAheadLib_GetFileVersionInfoSizeA
AheadLib_GetFileVersionInfoSizeA ENDP
AheadLib_GetFileVersionInfoSizeExA PROC
jmp pfnAheadLib_GetFileVersionInfoSizeExA
AheadLib_GetFileVersionInfoSizeExA ENDP
AheadLib_GetFileVersionInfoSizeExW PROC
jmp pfnAheadLib_GetFileVersionInfoSizeExW
AheadLib_GetFileVersionInfoSizeExW ENDP
AheadLib_GetFileVersionInfoSizeW PROC
jmp pfnAheadLib_GetFileVersionInfoSizeW
AheadLib_GetFileVersionInfoSizeW ENDP
AheadLib_GetFileVersionInfoW PROC
jmp pfnAheadLib_GetFileVersionInfoW
AheadLib_GetFileVersionInfoW ENDP
AheadLib_VerFindFileA PROC
jmp pfnAheadLib_VerFindFileA
AheadLib_VerFindFileA ENDP
AheadLib_VerFindFileW PROC
jmp pfnAheadLib_VerFindFileW
AheadLib_VerFindFileW ENDP
AheadLib_VerInstallFileA PROC
jmp pfnAheadLib_VerInstallFileA
AheadLib_VerInstallFileA ENDP
AheadLib_VerInstallFileW PROC
jmp pfnAheadLib_VerInstallFileW
AheadLib_VerInstallFileW ENDP
AheadLib_VerQueryValueA PROC
jmp pfnAheadLib_VerQueryValueA
AheadLib_VerQueryValueA ENDP
AheadLib_VerQueryValueW PROC
jmp pfnAheadLib_VerQueryValueW
AheadLib_VerQueryValueW ENDP
END

31
loader/loader.sln Normal file
View File

@@ -0,0 +1,31 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.33130.400
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "loader", "loader\loader.vcxproj", "{5B7C31B7-436F-403A-B1FE-D5C44227C6A8}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{5B7C31B7-436F-403A-B1FE-D5C44227C6A8}.Debug|x64.ActiveCfg = Debug|x64
{5B7C31B7-436F-403A-B1FE-D5C44227C6A8}.Debug|x64.Build.0 = Debug|x64
{5B7C31B7-436F-403A-B1FE-D5C44227C6A8}.Debug|x86.ActiveCfg = Debug|Win32
{5B7C31B7-436F-403A-B1FE-D5C44227C6A8}.Debug|x86.Build.0 = Debug|Win32
{5B7C31B7-436F-403A-B1FE-D5C44227C6A8}.Release|x64.ActiveCfg = Release|x64
{5B7C31B7-436F-403A-B1FE-D5C44227C6A8}.Release|x64.Build.0 = Release|x64
{5B7C31B7-436F-403A-B1FE-D5C44227C6A8}.Release|x86.ActiveCfg = Release|Win32
{5B7C31B7-436F-403A-B1FE-D5C44227C6A8}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {0EE46AF2-88B0-404B-A6B5-777E97DF934D}
EndGlobalSection
EndGlobal

56
loader/loader/loader.cpp Normal file
View File

@@ -0,0 +1,56 @@
// loader.cpp : 此文件包含 "main" 函数。程序执行将在此处开始并结束。
#include <windows.h>
#include <iostream>
#include <string.h>
#include <filesystem>
// 读取INI文件
std::pair<std::string, std::string> readConfig() {
char path[255], command[255];
GetPrivateProfileStringA("server", "path", "", path, 255, ".\\config.ini");
GetPrivateProfileStringA("server", "command", "", command, 255, ".\\config.ini");
return { std::string(path), std::string(command) };
}
// 创建进程
PROCESS_INFORMATION createProcess(const std::string& path, const std::string& command) {
STARTUPINFOA si;
PROCESS_INFORMATION pi;
ZeroMemory(&si, sizeof(si));
si.cb = sizeof(si);
ZeroMemory(&pi, sizeof(pi));
// 注意CreateProcessW需要宽字符如果你的项目是使用多字节字符集需要转换
if (!CreateProcessA(path.c_str(), const_cast<char*>(command.c_str()), NULL, NULL, FALSE, CREATE_SUSPENDED, NULL, NULL, &si, &pi)) {
std::cerr << "CreateProcess failed (" << GetLastError() << ").\n";
}
return pi;
}
// 加载DLL
void loadDll(PROCESS_INFORMATION pi) {
LPVOID addr = (LPVOID)GetProcAddress(GetModuleHandleA("kernel32.dll"), "LoadLibraryA");
LPVOID arg = (LPVOID)VirtualAllocEx(pi.hProcess, NULL, strlen("csgo2.dll") + 1, MEM_RESERVE | MEM_COMMIT, PAGE_READWRITE);
WriteProcessMemory(pi.hProcess, arg, "csgo2.dll", strlen("csgo2.dll") + 1, NULL);
HANDLE hThread = CreateRemoteThread(pi.hProcess, NULL, 0, (LPTHREAD_START_ROUTINE)addr, arg, 0, NULL);
if (hThread == NULL) {
std::cerr << "CreateRemoteThread failed (" << GetLastError() << ").\n";
}
ResumeThread(pi.hThread);
}
int main() {
auto [path, command] = readConfig();
PROCESS_INFORMATION pi = createProcess(path, command);
loadDll(pi);
return 0;
}

View File

@@ -0,0 +1,149 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>16.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{5b7c31b7-436f-403a-b1fe-d5c44227c6a8}</ProjectGuid>
<RootNamespace>loader</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<LanguageStandard>stdcpplatest</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<LanguageStandard>stdcpplatest</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="loader.cpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@@ -0,0 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="源文件">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="头文件">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
</Filter>
<Filter Include="资源文件">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="loader.cpp">
<Filter>源文件</Filter>
</ClCompile>
</ItemGroup>
</Project>