统一native_sdk

This commit is contained in:
Huoji's
2023-10-02 17:31:02 +08:00
parent 7d24c5a405
commit dc75327dec
46 changed files with 573 additions and 629 deletions

62
csgo2/head.h Normal file
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#pragma once
#include <string>
#include <array>
#include <Windows.h>
#include <Psapi.h>
#include <thread>
#include <unordered_map>
#include <map>
#include <shared_mutex>
#include <sstream>
#include "framework.h"
#include "stb.hh"
// #define LOG DebugPrintA
static void DebugPrintA(const char* format, ...) {
std::string temp;
va_list marker = { 0 };
va_start(marker, format);
size_t num_of_chars = _vscprintf(format, marker);
if (num_of_chars > temp.capacity()) {
temp.reserve(num_of_chars + 1);
}
vsprintf_s(const_cast<char*>(temp.c_str()), num_of_chars + 1, format,
marker);
OutputDebugStringA(temp.c_str());
}
#define LOG(...) printf(__VA_ARGS__)
#define THE_GAME_SIG(sig) \
stb::simple_conversion::build<stb::fixed_string{sig}>::value
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#include "./MinHook/include/MinHook.h"
#include "hash_fnv1a_constexpr.h"
//<2F><><EFBFBD>߿<EFBFBD>
#include "vmt.h"
#include "memory.h"
#include "sdk/gameevent/IGameEvent.h"
#include "sdk/tier1/bufferstring.h"
#include "sdk/public/eiface.h"
#include "sdk/player/playerslot.h"
//sdk
#include "sdk/sdk.h"
#include "sdk/tier1/UtlString.hpp"
#include "sdk/interfaces/interfaces.h"
#include "sdk/public/eiface.h"
#include "sdk/gameevent/IGameEvent.h"
#include "sdk/convar/convar.hpp"
#include "sdk/tier1/bufferstring.h"
#include "offset.h"
#include "native_sdk.h"
#include "interface.h"
#include "module.h"
#include "global.h"
#include "events.h"
#include "hooks.h"
#include "vmthook.h"
#include "player_manager.h"
#include "sdk_tools.h"