统一native_sdk

This commit is contained in:
Huoji's
2023-10-02 17:31:02 +08:00
parent 7d24c5a405
commit dc75327dec
46 changed files with 573 additions and 629 deletions

View File

@@ -158,6 +158,7 @@
<ClInclude Include="events.h" />
<ClInclude Include="framework.h" />
<ClInclude Include="global.h" />
<ClInclude Include="head.h" />
<ClInclude Include="hooks.h" />
<ClInclude Include="interface.h" />
<ClInclude Include="math\types\vector.hpp" />
@@ -172,17 +173,10 @@
<ClInclude Include="MinHook\src\HDE\table64.h" />
<ClInclude Include="MinHook\src\trampoline.h" />
<ClInclude Include="module.h" />
<ClInclude Include="native_sdk\cgameentitysystem.h" />
<ClInclude Include="native_sdk\cgameresourceserviceserver.h" />
<ClInclude Include="native_sdk\cschemasystem.h" />
<ClInclude Include="native_sdk\entity\cbaseentity.h" />
<ClInclude Include="native_sdk\entity\cbaseplayercontroller.h" />
<ClInclude Include="native_sdk\handle\handle.h" />
<ClInclude Include="native_sdk.h" />
<ClInclude Include="offset.h" />
<ClInclude Include="pch.h" />
<ClInclude Include="player.h" />
<ClInclude Include="player_manager.h" />
<ClInclude Include="schema.h" />
<ClInclude Include="sdk\convar\convar.hpp" />
<ClInclude Include="sdk\gameevent\IGameEvent.h" />
<ClInclude Include="sdk\handle\basehandle.h" />
@@ -196,6 +190,7 @@
<ClInclude Include="sdk\tier1\UtlMemory.hpp" />
<ClInclude Include="sdk\tier1\UtlString.hpp" />
<ClInclude Include="sdk\tier1\UtlVector.hpp" />
<ClInclude Include="sdk_tools.h" />
<ClInclude Include="stb.hh" />
<ClInclude Include="vmt.h" />
<ClInclude Include="vmthook.h" />
@@ -212,10 +207,7 @@
<ClCompile Include="MinHook\src\HDE\hde64.c" />
<ClCompile Include="MinHook\src\hook.c" />
<ClCompile Include="MinHook\src\trampoline.c" />
<ClCompile Include="native_sdk\cgameentitysystem.cpp" />
<ClCompile Include="native_sdk\cschemasystem.cpp" />
<ClCompile Include="native_sdk\entity\cbaseentity.cpp" />
<ClCompile Include="native_sdk\handle\handle.cpp" />
<ClCompile Include="native_sdk.cpp" />
<ClCompile Include="offset.cpp" />
<ClCompile Include="pch.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
@@ -223,12 +215,11 @@
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="player.cpp" />
<ClCompile Include="player_manager.cpp" />
<ClCompile Include="schema.cpp" />
<ClCompile Include="sdk\convar\convar.cpp" />
<ClCompile Include="sdk\tier1\UtlString.cpp" />
<ClCompile Include="VTHook.cpp" />
<ClCompile Include="sdk_tools.cpp" />
<ClCompile Include="vmthook.cpp" />
</ItemGroup>
<ItemGroup>
<None Include="cpp.hint" />

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@@ -49,27 +49,9 @@
<Filter Include="源文件\native_sdk">
<UniqueIdentifier>{c28f9f29-7571-4821-9cbd-11f27692566a}</UniqueIdentifier>
</Filter>
<Filter Include="源文件\native_sdk\interfaces">
<UniqueIdentifier>{e26bdf5e-ad8d-4ed2-965c-1fdb958a6098}</UniqueIdentifier>
</Filter>
<Filter Include="头文件\native_sdk">
<UniqueIdentifier>{c5938a38-9035-4f7a-952c-156a8549bb54}</UniqueIdentifier>
</Filter>
<Filter Include="头文件\native_sdk\interfaces">
<UniqueIdentifier>{ec02337e-1abc-42a9-b29c-355278bf4bf2}</UniqueIdentifier>
</Filter>
<Filter Include="源文件\native_sdk\entity">
<UniqueIdentifier>{6c9da4be-92c5-4504-8c46-ab0cc612bfe5}</UniqueIdentifier>
</Filter>
<Filter Include="头文件\native_sdk\entity">
<UniqueIdentifier>{f1101bd0-b17e-4c9e-87f1-e34d97979e77}</UniqueIdentifier>
</Filter>
<Filter Include="头文件\native_sdk\handle">
<UniqueIdentifier>{63beb427-0b96-4062-83e0-752efb2ed5f0}</UniqueIdentifier>
</Filter>
<Filter Include="源文件\native_sdk\handle">
<UniqueIdentifier>{68556c7c-97c0-4e1e-82f0-e4b45b9ad40d}</UniqueIdentifier>
</Filter>
<Filter Include="头文件\sdk\convar">
<UniqueIdentifier>{befb97b4-a3ba-48a8-84a8-c36a74d2d48c}</UniqueIdentifier>
</Filter>
@@ -168,33 +150,9 @@
<ClInclude Include="sdk\interfaces\interfaces.h">
<Filter>头文件\sdk\interfaces</Filter>
</ClInclude>
<ClInclude Include="schema.h">
<Filter>头文件\native_sdk\interfaces</Filter>
</ClInclude>
<ClInclude Include="native_sdk\cschemasystem.h">
<Filter>头文件\native_sdk\interfaces</Filter>
</ClInclude>
<ClInclude Include="native_sdk\cgameentitysystem.h">
<Filter>头文件\native_sdk\interfaces</Filter>
</ClInclude>
<ClInclude Include="native_sdk\entity\cbaseentity.h">
<Filter>头文件\native_sdk\entity</Filter>
</ClInclude>
<ClInclude Include="vmthook.h">
<Filter>头文件\memory</Filter>
</ClInclude>
<ClInclude Include="native_sdk\entity\cbaseplayercontroller.h">
<Filter>头文件\native_sdk\entity</Filter>
</ClInclude>
<ClInclude Include="native_sdk\handle\handle.h">
<Filter>头文件\native_sdk\handle</Filter>
</ClInclude>
<ClInclude Include="player.h">
<Filter>头文件\native_sdk\entity</Filter>
</ClInclude>
<ClInclude Include="native_sdk\cgameresourceserviceserver.h">
<Filter>头文件\native_sdk\interfaces</Filter>
</ClInclude>
<ClInclude Include="sdk\convar\convar.hpp">
<Filter>头文件\sdk\convar</Filter>
</ClInclude>
@@ -219,6 +177,15 @@
<ClInclude Include="player_manager.h">
<Filter>头文件\players</Filter>
</ClInclude>
<ClInclude Include="head.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="native_sdk.h">
<Filter>头文件\native_sdk</Filter>
</ClInclude>
<ClInclude Include="sdk_tools.h">
<Filter>头文件\native_sdk</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="dllmain.cpp">
@@ -260,24 +227,9 @@
<ClCompile Include="events.cpp">
<Filter>源文件\events</Filter>
</ClCompile>
<ClCompile Include="schema.cpp">
<Filter>源文件\native_sdk\interfaces</Filter>
</ClCompile>
<ClCompile Include="VTHook.cpp">
<ClCompile Include="vmthook.cpp">
<Filter>源文件\memory</Filter>
</ClCompile>
<ClCompile Include="native_sdk\cschemasystem.cpp">
<Filter>源文件\native_sdk\interfaces</Filter>
</ClCompile>
<ClCompile Include="native_sdk\cgameentitysystem.cpp">
<Filter>源文件\native_sdk\interfaces</Filter>
</ClCompile>
<ClCompile Include="player.cpp">
<Filter>源文件\native_sdk\entity</Filter>
</ClCompile>
<ClCompile Include="native_sdk\handle\handle.cpp">
<Filter>源文件\native_sdk\handle</Filter>
</ClCompile>
<ClCompile Include="sdk\convar\convar.cpp">
<Filter>头文件\sdk\convar</Filter>
</ClCompile>
@@ -287,8 +239,11 @@
<ClCompile Include="player_manager.cpp">
<Filter>源文件\players</Filter>
</ClCompile>
<ClCompile Include="native_sdk\entity\cbaseentity.cpp">
<Filter>源文件\native_sdk\entity</Filter>
<ClCompile Include="native_sdk.cpp">
<Filter>源文件\native_sdk</Filter>
</ClCompile>
<ClCompile Include="sdk_tools.cpp">
<Filter>源文件\native_sdk</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>

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@@ -1,5 +1,5 @@
// dllmain.cpp : 定义 DLL 应用程序的入口点。
#include "pch.h"
#include "head.h"
auto unload() -> void {
hooks::unload();

View File

@@ -1,7 +1,4 @@
#include "events.h"
#include "native_sdk/entity/cbaseplayercontroller.h"
#include "player.h"
#include "player_manager.h"
namespace events {
auto OnPlayerDeathEvent(IGameEvent* event) -> void {
@@ -13,21 +10,18 @@ auto OnPlayerDeathEvent(IGameEvent* event) -> void {
const auto attacker = reinterpret_cast<CCSPlayerPawn*>(
event->GetPlayerPawn(&attackerNameParams));
CGameEntitySystem* pEntitySystem = CGameEntitySystem::GetInstance();
if (!pEntitySystem) return;
for (int i = 1; i <= 64; ++i) {
CBaseEntity* pEntity = pEntitySystem->GetBaseEntity(i);
if (!pEntity) continue;
if (pEntity->IsBasePlayerController()) {
const auto player = reinterpret_cast<CCSPlayerController*>(pEntity);
if (player->m_hPawn().Get() == victim) {
printf("Found Pawn Player: %d %s \n", player->GetRefEHandle().GetEntryIndex(),&player->m_iszPlayerName());
break;
}
}
}
//printf("player[%p] %s kill[%p] %llu\n", attacker, &attacker->m_iszPlayerName(), victim, &victim->m_steamID());
}
auto OnPlayerChat(IGameEvent* event) -> void {}
auto OnPlayerChat(CCSPlayerController* player, std::string message) -> bool {
auto [procesChatSuccess, chatType, chatCtx] = SdkTools::ProcessChatString(message);
if (procesChatSuccess == false) {
return false;
}
LOG("player %s say[%d]: %s steamid: %llu\n", &player->m_iszPlayerName(), chatType ,chatCtx.c_str(), player->m_steamID());
if (chatCtx.at(0) == '/' || chatCtx.at(0) == '!') {
return true;
}
return false;
}
} // namespace events

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@@ -1,8 +1,7 @@
#pragma once
#include "pch.h"
#include "sdk/gameevent/IGameEvent.h"
#include "head.h"
class CCSPlayerController;
namespace events {
auto OnPlayerDeathEvent(IGameEvent* event) -> void;
auto OnPlayerChat(IGameEvent* event) -> void;
auto OnPlayerChat(CCSPlayerController* player, std::string message) -> bool;
}

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@@ -1,5 +1,5 @@
#pragma once
#include "pch.h"
#include "head.h"
namespace global {
extern bool Exit;
extern int MaxPlayers;

62
csgo2/head.h Normal file
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@@ -0,0 +1,62 @@
#pragma once
#include <string>
#include <array>
#include <Windows.h>
#include <Psapi.h>
#include <thread>
#include <unordered_map>
#include <map>
#include <shared_mutex>
#include <sstream>
#include "framework.h"
#include "stb.hh"
// #define LOG DebugPrintA
static void DebugPrintA(const char* format, ...) {
std::string temp;
va_list marker = { 0 };
va_start(marker, format);
size_t num_of_chars = _vscprintf(format, marker);
if (num_of_chars > temp.capacity()) {
temp.reserve(num_of_chars + 1);
}
vsprintf_s(const_cast<char*>(temp.c_str()), num_of_chars + 1, format,
marker);
OutputDebugStringA(temp.c_str());
}
#define LOG(...) printf(__VA_ARGS__)
#define THE_GAME_SIG(sig) \
stb::simple_conversion::build<stb::fixed_string{sig}>::value
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#include "./MinHook/include/MinHook.h"
#include "hash_fnv1a_constexpr.h"
//<2F><><EFBFBD>߿<EFBFBD>
#include "vmt.h"
#include "memory.h"
#include "sdk/gameevent/IGameEvent.h"
#include "sdk/tier1/bufferstring.h"
#include "sdk/public/eiface.h"
#include "sdk/player/playerslot.h"
//sdk
#include "sdk/sdk.h"
#include "sdk/tier1/UtlString.hpp"
#include "sdk/interfaces/interfaces.h"
#include "sdk/public/eiface.h"
#include "sdk/gameevent/IGameEvent.h"
#include "sdk/convar/convar.hpp"
#include "sdk/tier1/bufferstring.h"
#include "offset.h"
#include "native_sdk.h"
#include "interface.h"
#include "module.h"
#include "global.h"
#include "events.h"
#include "hooks.h"
#include "vmthook.h"
#include "player_manager.h"
#include "sdk_tools.h"

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@@ -1,8 +1,5 @@
#include "hooks.h"
#include "native_sdk/entity/cbaseentity.h"
#include "sdk/convar/convar.hpp"
#include "player_manager.h"
#include "native_sdk/entity/cbaseplayercontroller.h"
FireEventServerSide_t original_FireEventServerSide = NULL;
OnClientConnect_t original_OnClientConnected = NULL;
OnClientDisconnect_t original_OnClientDisconnect = NULL;
@@ -41,13 +38,17 @@ void __fastcall hook_Host_Say(void* pEntity, void* args, bool teamonly,
const auto theEntity = reinterpret_cast<CCSPlayerController*>(pEntity);
char* pos = nullptr;
bool blockMsg = false;
do {
if (theArgs == nullptr || theEntity == nullptr) {
break;
}
const auto message = std::string(theArgs->GetCommandString());
if (events::OnPlayerChat(theEntity, message) == true) {
blockMsg = true;
break;
}
auto message = std::string(theArgs->GetCommandString());
printf("player[%d][%p] %s : %s \n", theEntity->GetRefEHandle().GetEntryIndex(),theEntity, &theEntity->m_iszPlayerName(),
message.c_str());
} while (false);
/*
if (*pMessage == '!' || *pMessage == '/')
@@ -56,7 +57,10 @@ void __fastcall hook_Host_Say(void* pEntity, void* args, bool teamonly,
if (*pMessage == '/')
return;
*/
return original_Host_Say(pEntity, args, teamonly, unk1, unk2);
if (blockMsg) { return; }
else {
return original_Host_Say(pEntity, args, teamonly, unk1, unk2);
}
}
bool __fastcall hook_FireEventServerSide(CGameEventManager* rcx,

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@@ -1,7 +1,5 @@
#pragma once
#include "pch.h"
#include "sdk/gameevent/IGameEvent.h"
#include "sdk/tier1/bufferstring.h"
#include "head.h"
typedef bool(__fastcall* FireEventServerSide_t)(CGameEventManager*, IGameEvent*, bool);
typedef void(__fastcall* Host_Say_t)(void*, void*, bool, int, const char*);

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@@ -1,4 +1,4 @@
#include "pch.h"
#include "head.h"
namespace interfaces {
} // namespace interfaces

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@@ -1,5 +1,5 @@
#pragma once
#include "pch.h"
#include "head.h"
namespace interfaces {
} // namespace interfaces

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@@ -1,5 +1,5 @@
#pragma once
#include "pch.h"
#include "head.h"
namespace Memory {
template<class T>
void write(uintptr_t address, T value)

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@@ -1,5 +1,5 @@
#pragma once
#include "pch.h"
#include "head.h"
#define IS_WINDOWS 1
class InterfaceReg;
// Pointer arithmetic utility class.

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@@ -1,6 +1,58 @@
#include "schema.h"
#include "native_sdk/cgameentitysystem.h"
#include "native_sdk/cschemasystem.h"
#include "native_sdk.h"
CBaseEntity* CHandle::GetBaseEntity() const
{
CGameEntitySystem* pEntitySystem = CGameEntitySystem::GetInstance();
if (!pEntitySystem)
return nullptr;
return pEntitySystem->GetBaseEntity(GetEntryIndex());
}
CGameEntitySystem* CGameEntitySystem::GetInstance() {
return Offset::InterFaces::GameResourceServiceServer->GetGameEntitySystem();
}
auto CSchemaSystemTypeScope::FindDeclaredClass(const char* pClass) -> SchemaClassInfoData_t*
{
SchemaClassInfoData_t* rv = nullptr;
CALL_VIRTUAL(void, 2, this, &rv, pClass);
return rv;
}
auto CSchemaSystem::FindTypeScopeForModule(const char* module) -> CSchemaSystemTypeScope*
{
return CALL_VIRTUAL(CSchemaSystemTypeScope*, 13, this, module, nullptr);
}
bool CBaseEntity::IsBasePlayerController() {
return CALL_VIRTUAL(bool, 144, this);
}
auto CBasePlayer::ForceRespawn() -> void
{
return CALL_VIRTUAL(void, 26, this);
}
auto CCSPlayerPawn::GetPlayerController() -> CCSPlayerController*
{
CGameEntitySystem* pEntitySystem = CGameEntitySystem::GetInstance();
if (!pEntitySystem) {
return nullptr;
}
for (int i = 1; i <= global::MaxPlayers; ++i) {
CBaseEntity* pEntity = pEntitySystem->GetBaseEntity(i);
if (!pEntity) continue;
if (pEntity->IsBasePlayerController()) {
const auto player = reinterpret_cast<CCSPlayerController*>(pEntity);
if (player->m_hPawn().Get() == this) {
//printf("Found Pawn Player: %d %s \n", player->GetRefEHandle().GetEntryIndex(), &player->m_iszPlayerName());
return player;
}
}
}
return nullptr;
}
using SchemaKeyValueMap_t = std::unordered_map<uint32_t, int16_t>;
using SchemaTableMap_t = std::unordered_map<uint32_t, SchemaKeyValueMap_t>;

334
csgo2/native_sdk.h Normal file
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@@ -0,0 +1,334 @@
#pragma once
#include "head.h"
namespace Offset {
extern uint64_t NetworkStateChangedPtr;
}
#define DECLARE_CLASS(className) static constexpr auto ThisClass = #className;
#define MAX_ENTITIES_IN_LIST 512
#define MAX_ENTITY_LISTS 64
#define MAX_TOTAL_ENTITIES MAX_ENTITIES_IN_LIST *MAX_ENTITY_LISTS
#define INVALID_EHANDLE_INDEX 0xFFFFFFFF
#define ENT_ENTRY_MASK 0x7FFF
#define SCHEMA_FIELD_OFFSET(type, varName, extra_offset) \
std::add_lvalue_reference_t<type> varName() \
{ \
static constexpr auto datatable_hash = hash_32_fnv1a_const(ThisClass); \
static constexpr auto prop_hash = hash_32_fnv1a_const(#varName); \
\
static const auto m_offset = \
schema::GetOffset(ThisClass, datatable_hash, #varName, prop_hash); \
\
return *reinterpret_cast<std::add_pointer_t<type>>( \
(uintptr_t)(this) + m_offset + extra_offset); \
} \
void varName(type val) \
{ \
static constexpr auto datatable_hash = hash_32_fnv1a_const(ThisClass); \
static constexpr auto prop_hash = hash_32_fnv1a_const(#varName); \
\
static const auto m_offset = \
schema::GetOffset(ThisClass, datatable_hash, #varName, prop_hash); \
\
static const auto m_chain = \
schema::FindChainOffset(ThisClass); \
\
if (m_chain != 0) \
{ \
reinterpret_cast<FnNetworkStateChanged>(Offset::NetworkStateChangedPtr)((uintptr_t)(this) + m_chain, m_offset + extra_offset, 0xFFFFFFFF); \
} \
*reinterpret_cast<std::add_pointer_t<type>>((uintptr_t)(this) + m_offset + extra_offset) = val; \
}
#define SCHEMA_FIELD(type, varName) \
SCHEMA_FIELD_OFFSET(type, varName, 0)
#define PSCHEMA_FIELD_OFFSET(type, varName, extra_offset) \
auto varName() \
{ \
static constexpr auto datatable_hash = hash_32_fnv1a_const(ThisClass); \
static constexpr auto prop_hash = hash_32_fnv1a_const(#varName); \
\
static const auto m_offset = \
schema::GetOffset(ThisClass, datatable_hash, #varName, prop_hash); \
\
return reinterpret_cast<std::add_pointer_t<type>>( \
(uintptr_t)(this) + m_offset + extra_offset); \
}
#define PSCHEMA_FIELD(type, varName) \
PSCHEMA_FIELD_OFFSET(type, varName, 0)
typedef void(__fastcall* FnNetworkStateChanged)(uintptr_t chainEntity, uintptr_t offset, uintptr_t a3);
namespace schema
{
int16_t FindChainOffset(const char* className);
int16_t GetOffset(const char* className, uint32_t classKey, const char* memberName, uint32_t memberKey);
}
struct SchemaClassFieldData_t
{
const char* m_name;
char pad0[0x8];
short m_offset;
char pad1[0xE];
};
class SchemaClassInfoData_t;
struct SchemaBaseClassInfoData_t
{
unsigned int m_offset;
SchemaClassInfoData_t* m_class;
};
class SchemaClassInfoData_t
{
public:
auto GetName()
{
return m_name;
}
auto GetFieldsSize()
{
return m_align;
}
auto GetFields()
{
return m_fields;
}
auto GetParent()
{
return m_schema_parent->m_class;
}
private:
char pad_0x0000[0x8]; // 0x0000
const char* m_name; // 0x0008
char* m_module; // 0x0010
int m_size; // 0x0018
std::int16_t m_align; // 0x001C
std::int16_t m_static_size; // 0x001E
std::int16_t m_metadata_size; // 0x0020
std::int16_t m_i_unk1; // 0x0022
std::int16_t m_i_unk2; // 0x0024
std::int16_t m_i_unk3; // 0x0026
SchemaClassFieldData_t* m_fields; // 0x0028
char pad_0x0030[0x8]; // 0x0030
SchemaBaseClassInfoData_t* m_schema_parent; // 0x0038
char pad_0x0038[0x10]; // 0x0038
};
class CSchemaSystemTypeScope
{
public:
auto FindDeclaredClass(const char* pClass)->SchemaClassInfoData_t*;
};
class CSchemaSystem
{
public:
auto FindTypeScopeForModule(const char* module)->CSchemaSystemTypeScope*;
};
class CBaseEntity;
class CEntityIdentity
{
public:
CBaseEntity* entity; //0
void* dunno; //8
int64_t unk0; //12
int64_t unk1; //16
const char* internalName;
const char* entityName;
void* unk2;
void* unk3;
void* unk4;
void* unk5;
CEntityIdentity* prevValid;
CEntityIdentity* nextValid;
void* unkptr;
void* unkptr2;
void* unkptr3;
};
class CEntityIdentities
{
public:
CEntityIdentity m_pIdentities[MAX_ENTITIES_IN_LIST];
};
class EntityIdentityList
{
public:
CEntityIdentities* m_pIdentityList;
};
class CGameEntitySystem
{
public:
virtual void n_0();
void* unk;
CEntityIdentities* m_pEntityList[MAX_ENTITY_LISTS];
CBaseEntity* GetBaseEntity(int index)
{
if (index <= -1 || index >= MAX_TOTAL_ENTITIES)
return nullptr;
int listToUse = (index / MAX_ENTITIES_IN_LIST);
if (!m_pEntityList[listToUse])
return nullptr;
if (m_pEntityList[listToUse]->m_pIdentities[index % MAX_ENTITIES_IN_LIST].entity)
return m_pEntityList[listToUse]->m_pIdentities[index % MAX_ENTITIES_IN_LIST].entity;
else
return nullptr;
}
static CGameEntitySystem* GetInstance();
};
struct VPhysicsCollisionAttribute_t
{
DECLARE_CLASS(VPhysicsCollisionAttribute_t)
SCHEMA_FIELD(uint8_t, m_nCollisionGroup)
};
class CCollisionProperty
{
public:
DECLARE_CLASS(CCollisionProperty)
SCHEMA_FIELD(VPhysicsCollisionAttribute_t, m_collisionAttribute)
//SCHEMA_FIELD(SolidType_t, m_nSolidType)
SCHEMA_FIELD(uint8_t, m_usSolidFlags)
SCHEMA_FIELD(uint8_t, m_CollisionGroup)
};
class CHandle
{
CBaseEntity* GetBaseEntity() const;
public:
bool operator==(CHandle rhs) const { return m_Index == rhs.m_Index; }
bool IsValid() const { return m_Index != INVALID_EHANDLE_INDEX; }
int GetEntryIndex() const { return m_Index & ENT_ENTRY_MASK; }
template <typename T = CBaseEntity>
T* Get() const
{
return reinterpret_cast<T*>(GetBaseEntity());
}
uint32_t m_Index;
};
class CEntityInstance {
public:
DECLARE_CLASS(CEntityInstance);
auto Schema_DynamicBinding() {
SchemaClassInfoData_t* rv = nullptr;
CALL_VIRTUAL(void, 34, this, &rv);
return rv;
}
auto GetRefEHandle() {
char* pIdentity = (char*)m_pEntity();
auto v3 = *(uint32_t*)(pIdentity + 16);
auto v4 = ENT_ENTRY_MASK;
auto v5 = ((v3 >> 15) - (*(uint32_t*)(pIdentity + 48) & 1)) << 15;
if (v3 != -1) {
v4 = *(uint32_t*)(pIdentity + 16) & ENT_ENTRY_MASK;
}
return CHandle(v4 | v5);
}
SCHEMA_FIELD(CEntityIdentity*, m_pEntity);
SCHEMA_FIELD(const char*, m_designerName);
};
class CBaseEntity : public CEntityInstance {
public:
DECLARE_CLASS(CBaseEntity);
SCHEMA_FIELD(int, m_iHealth)
// SCHEMA_FIELD(Vector, m_vecBaseVelocity)
SCHEMA_FIELD(CCollisionProperty*, m_pCollision)
bool IsBasePlayerController();
};
class CBasePlayerController : public CBaseEntity {
public:
DECLARE_CLASS(CBasePlayerController);
SCHEMA_FIELD(uint64_t, m_steamID)
SCHEMA_FIELD(CHandle, m_hPawn)
SCHEMA_FIELD(char, m_iszPlayerName)
SCHEMA_FIELD(CUtlString, m_szNetworkIDString)
};
class CCSPlayerController : public CBasePlayerController {
public:
DECLARE_CLASS(CCSPlayerController)
SCHEMA_FIELD(uint32_t, m_iPawnHealth)
SCHEMA_FIELD(bool, m_bPawnIsAlive)
SCHEMA_FIELD(const char*, m_szClanName)
};
class CBasePlayer {
public:
auto ForceRespawn() -> void;
};
class CPlayer_MovementServices {
public:
DECLARE_CLASS(CPlayer_MovementServices);
};
class CCSPlayerController_InGameMoneyServices {
public:
DECLARE_CLASS(CCSPlayerController_InGameMoneyServices);
SCHEMA_FIELD(int, m_iAccount)
};
class CBasePlayerPawn : public CBaseEntity {
public:
DECLARE_CLASS(CBasePlayerPawn);
SCHEMA_FIELD(CPlayer_MovementServices*, m_pMovementServices)
SCHEMA_FIELD(uint8_t*, m_pWeaponServices)
SCHEMA_FIELD(uint8_t**, m_pItemServices)
};
class CCSPlayerPawn : public CBasePlayerPawn {
public:
DECLARE_CLASS(CCSPlayerPawn);
SCHEMA_FIELD(const char*, m_szLastPlaceName)
auto GetPlayerController() -> CCSPlayerController*;
};
class CGameEntitySystem;
class CGameResourceService
{
public:
CGameEntitySystem* GetGameEntitySystem()
{
return *reinterpret_cast<CGameEntitySystem**>((uintptr_t)(this) + 0x58);
}
};

View File

@@ -1,6 +0,0 @@
#include "cgameentitysystem.h"
#include "../pch.h"
CGameEntitySystem* CGameEntitySystem::GetInstance(){
return Offset::InterFaces::GameResourceServiceServer->GetGameEntitySystem();
}

View File

@@ -1,63 +0,0 @@
#pragma once
#include "entity/cbaseentity.h"
#define MAX_ENTITIES_IN_LIST 512
#define MAX_ENTITY_LISTS 64
#define MAX_TOTAL_ENTITIES MAX_ENTITIES_IN_LIST *MAX_ENTITY_LISTS
class CEntityIdentity
{
public:
CBaseEntity *entity; //0
void *dunno; //8
int64_t unk0; //12
int64_t unk1; //16
const char *internalName;
const char *entityName;
void *unk2;
void *unk3;
void *unk4;
void *unk5;
CEntityIdentity *prevValid;
CEntityIdentity *nextValid;
void *unkptr;
void *unkptr2;
void *unkptr3;
};
class CEntityIdentities
{
public:
CEntityIdentity m_pIdentities[MAX_ENTITIES_IN_LIST];
};
class EntityIdentityList
{
public:
CEntityIdentities *m_pIdentityList;
};
class CGameEntitySystem
{
public:
virtual void n_0();
void *unk;
CEntityIdentities *m_pEntityList[MAX_ENTITY_LISTS];
CBaseEntity *GetBaseEntity(int index)
{
if (index <= -1 || index >= MAX_TOTAL_ENTITIES)
return nullptr;
int listToUse = (index / MAX_ENTITIES_IN_LIST);
if (!m_pEntityList[listToUse])
return nullptr;
if (m_pEntityList[listToUse]->m_pIdentities[index % MAX_ENTITIES_IN_LIST].entity)
return m_pEntityList[listToUse]->m_pIdentities[index % MAX_ENTITIES_IN_LIST].entity;
else
return nullptr;
}
static CGameEntitySystem *GetInstance();
};

View File

@@ -1,12 +0,0 @@
#pragma once
#include "../pch.h"
class CGameEntitySystem;
class CGameResourceService
{
public:
CGameEntitySystem *GetGameEntitySystem()
{
return *reinterpret_cast<CGameEntitySystem **>((uintptr_t)(this) + 0x58);
}
};

View File

@@ -1,13 +0,0 @@
#include "cschemasystem.h"
auto CSchemaSystemTypeScope::FindDeclaredClass(const char* pClass) -> SchemaClassInfoData_t*
{
SchemaClassInfoData_t* rv = nullptr;
CALL_VIRTUAL(void, 2, this, &rv, pClass);
return rv;
}
auto CSchemaSystem::FindTypeScopeForModule(const char* module) -> CSchemaSystemTypeScope*
{
return CALL_VIRTUAL(CSchemaSystemTypeScope*, 13, this, module, nullptr);
}

View File

@@ -1,77 +0,0 @@
#pragma once
#include "../pch.h"
#include "../vmt.h"
struct SchemaClassFieldData_t
{
const char *m_name;
char pad0[0x8];
short m_offset;
char pad1[0xE];
};
class SchemaClassInfoData_t;
struct SchemaBaseClassInfoData_t
{
unsigned int m_offset;
SchemaClassInfoData_t *m_class;
};
class SchemaClassInfoData_t
{
public:
auto GetName()
{
return m_name;
}
auto GetFieldsSize()
{
return m_align;
}
auto GetFields()
{
return m_fields;
}
auto GetParent()
{
return m_schema_parent->m_class;
}
private:
char pad_0x0000[0x8]; // 0x0000
const char *m_name; // 0x0008
char *m_module; // 0x0010
int m_size; // 0x0018
std::int16_t m_align; // 0x001C
std::int16_t m_static_size; // 0x001E
std::int16_t m_metadata_size; // 0x0020
std::int16_t m_i_unk1; // 0x0022
std::int16_t m_i_unk2; // 0x0024
std::int16_t m_i_unk3; // 0x0026
SchemaClassFieldData_t *m_fields; // 0x0028
char pad_0x0030[0x8]; // 0x0030
SchemaBaseClassInfoData_t *m_schema_parent; // 0x0038
char pad_0x0038[0x10]; // 0x0038
};
class CSchemaSystemTypeScope
{
public:
auto FindDeclaredClass(const char* pClass) -> SchemaClassInfoData_t*;
};
class CSchemaSystem
{
public:
auto FindTypeScopeForModule(const char* module) ->CSchemaSystemTypeScope*;
};

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@@ -1,4 +0,0 @@
#include "cbaseentity.h"
bool CBaseEntity::IsBasePlayerController() {
return CALL_VIRTUAL(bool, 144, this);
}

View File

@@ -1,42 +0,0 @@
#pragma once
#include "../../schema.h"
#include "ccollisionproperty.h"
#include "../handle/handle.h"
#include "../cgameentitysystem.h"
class CEntityIdentity;
class CEntityInstance {
public:
DECLARE_CLASS(CEntityInstance);
auto Schema_DynamicBinding() {
SchemaClassInfoData_t* rv = nullptr;
CALL_VIRTUAL(void, 34, this, &rv);
return rv;
}
auto GetRefEHandle() {
char* pIdentity = (char*)m_pEntity();
auto v3 = *(uint32_t*)(pIdentity + 16);
auto v4 = ENT_ENTRY_MASK;
auto v5 = ((v3 >> 15) - (*(uint32_t*)(pIdentity + 48) & 1)) << 15;
if (v3 != -1) {
v4 = *(uint32_t*)(pIdentity + 16) & ENT_ENTRY_MASK;
}
return CHandle(v4 | v5);
}
SCHEMA_FIELD(CEntityIdentity*, m_pEntity);
SCHEMA_FIELD(const char*, m_designerName);
};
class CBaseEntity : public CEntityInstance {
public:
DECLARE_CLASS(CBaseEntity);
SCHEMA_FIELD(int, m_iHealth)
// SCHEMA_FIELD(Vector, m_vecBaseVelocity)
SCHEMA_FIELD(CCollisionProperty*, m_pCollision)
bool IsBasePlayerController();
};

View File

@@ -1,23 +0,0 @@
#pragma once
#include "../../pch.h"
#include "../handle/handle.h"
#include "cbaseentity.h"
#include "sdk/tier1/UtlString.hpp"
class CBasePlayerController : public CBaseEntity {
public:
DECLARE_CLASS(CBasePlayerController);
SCHEMA_FIELD(uint64_t, m_steamID)
SCHEMA_FIELD(CHandle, m_hPawn)
SCHEMA_FIELD(char, m_iszPlayerName)
SCHEMA_FIELD(CUtlString, m_szNetworkIDString)
};
class CCSPlayerController : public CBasePlayerController {
public:
DECLARE_CLASS(CCSPlayerController)
SCHEMA_FIELD(uint32_t, m_iPawnHealth)
SCHEMA_FIELD(bool, m_bPawnIsAlive)
SCHEMA_FIELD(const char*, m_szClanName)
};

View File

@@ -1,14 +0,0 @@
#pragma once
#include "cbaseentity.h"
#include "services.h"
class CBasePlayerPawn : public CBaseEntity
{
public:
DECLARE_CLASS(CBasePlayerPawn);
SCHEMA_FIELD(CPlayer_MovementServices*, m_pMovementServices)
SCHEMA_FIELD(uint8*, m_pWeaponServices)
SCHEMA_FIELD(uint8**, m_pItemServices)
};

View File

@@ -1,21 +0,0 @@
#pragma once
#include "../../pch.h"
#include "../../schema.h"
struct VPhysicsCollisionAttribute_t
{
DECLARE_CLASS(VPhysicsCollisionAttribute_t)
SCHEMA_FIELD(uint8_t, m_nCollisionGroup)
};
class CCollisionProperty
{
public:
DECLARE_CLASS(CCollisionProperty)
SCHEMA_FIELD(VPhysicsCollisionAttribute_t, m_collisionAttribute)
//SCHEMA_FIELD(SolidType_t, m_nSolidType)
SCHEMA_FIELD(uint8_t, m_usSolidFlags)
SCHEMA_FIELD(uint8_t, m_CollisionGroup)
};

View File

@@ -1,12 +0,0 @@
#pragma once
#include "cbaseplayercontroller.h"
#include "services.h"
class CCSPlayerController : public CBasePlayerController
{
public:
DECLARE_CLASS(CCSPlayerController);
SCHEMA_FIELD(CCSPlayerController_InGameMoneyServices*, m_pInGameMoneyServices)
};

View File

@@ -1,9 +0,0 @@
#pragma once
#include "cbaseplayerpawn.h"
class CCSPlayerPawn : public CBasePlayerPawn
{
public:
DECLARE_CLASS(CCSPlayerPawn);
};

View File

@@ -1,18 +0,0 @@
#pragma once
#include <platform.h>
#include "../schema.h"
class CPlayer_MovementServices
{
public:
DECLARE_CLASS(CPlayer_MovementServices);
};
class CCSPlayerController_InGameMoneyServices
{
public:
DECLARE_CLASS(CCSPlayerController_InGameMoneyServices);
SCHEMA_FIELD(int, m_iAccount)
};

View File

@@ -1,11 +0,0 @@
#include "handle.h"
#include "../cgameentitysystem.h"
CBaseEntity* CHandle::GetBaseEntity() const
{
CGameEntitySystem* pEntitySystem = CGameEntitySystem::GetInstance();
if (!pEntitySystem)
return nullptr;
return pEntitySystem->GetBaseEntity(GetEntryIndex());
}

View File

@@ -1,24 +0,0 @@
#pragma once
#include <cstdint>
#define INVALID_EHANDLE_INDEX 0xFFFFFFFF
#define ENT_ENTRY_MASK 0x7FFF
class CBaseEntity;
class CHandle
{
CBaseEntity* GetBaseEntity() const;
public:
bool operator==(CHandle rhs) const { return m_Index == rhs.m_Index; }
bool IsValid() const { return m_Index != INVALID_EHANDLE_INDEX; }
int GetEntryIndex() const { return m_Index & ENT_ENTRY_MASK; }
template <typename T = CBaseEntity>
T* Get() const
{
return reinterpret_cast<T*>(GetBaseEntity());
}
uint32_t m_Index;
};

View File

@@ -1,10 +1,8 @@
#pragma once
#include "pch.h"
#include "native_sdk/cschemasystem.h"
#include "native_sdk/cgameresourceserviceserver.h"
#include "sdk/public/eiface.h"
class CSchemaSystem;
#include "head.h"
class CSchemaSystem;
class CGameResourceService;
namespace Offset {
namespace InterFaces {
extern CSchemaSystem* SchemaSystem;

View File

@@ -1,17 +1,3 @@
// pch.cpp: 与预编译标头对应的源文件
#include "pch.h"
void DebugPrintA(const char* format, ...) {
std::string temp;
va_list marker = { 0 };
va_start(marker, format);
size_t num_of_chars = _vscprintf(format, marker);
if (num_of_chars > temp.capacity()) {
temp.reserve(num_of_chars + 1);
}
vsprintf_s(const_cast<char*>(temp.c_str()), num_of_chars + 1, format,
marker);
OutputDebugStringA(temp.c_str());
}
// 当使用预编译的头时,需要使用此源文件,编译才能成功。

View File

@@ -3,35 +3,3 @@
// 这还将影响 IntelliSense 性能,包括代码完成和许多代码浏览功能。
// 但是,如果此处列出的文件中的任何一个在生成之间有更新,它们全部都将被重新编译。
// 请勿在此处添加要频繁更新的文件,这将使得性能优势无效。
#include <string>
#include <array>
#include <Windows.h>
#include <Psapi.h>
#include <thread>
#include <unordered_map>
#include <map>
#include <shared_mutex>
#include <sstream>
#include "framework.h"
#include "stb.hh"
#include "memory.h"
extern void DebugPrintA(const char* format, ...);
// #define LOG DebugPrintA
#define LOG(...) printf(__VA_ARGS__)
#define THE_GAME_SIG(sig) \
stb::simple_conversion::build<stb::fixed_string{sig}>::value
#include "vmt.h"
#include "./MinHook/include/MinHook.h"
#include "sdk/sdk.h"
#include "interface.h"
#include "module.h"
#include "hash_fnv1a_constexpr.h"
#include "global.h"
#include "offset.h"
#include "events.h"
#include "hooks.h"
#include "vmthook.h"

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@@ -1,6 +0,0 @@
#include "player.h"
auto CBasePlayer::ForceRespawn() -> void
{
return CALL_VIRTUAL(void, 26, this);
}

View File

@@ -1,35 +0,0 @@
#pragma once
#include "pch.h"
#include "schema.h"
#include "native_sdk/entity/cbaseentity.h"
#include "sdk/player/playerslot.h"
class CBasePlayer {
public:
auto ForceRespawn() -> void;
};
class CPlayer_MovementServices {
public:
DECLARE_CLASS(CPlayer_MovementServices);
};
class CCSPlayerController_InGameMoneyServices {
public:
DECLARE_CLASS(CCSPlayerController_InGameMoneyServices);
SCHEMA_FIELD(int, m_iAccount)
};
class CBasePlayerPawn : public CBaseEntity {
public:
DECLARE_CLASS(CBasePlayerPawn);
SCHEMA_FIELD(CPlayer_MovementServices*, m_pMovementServices)
SCHEMA_FIELD(uint8_t*, m_pWeaponServices)
SCHEMA_FIELD(uint8_t**, m_pItemServices)
};
class CCSPlayerPawn : public CBasePlayerPawn {
public:
DECLARE_CLASS(CCSPlayerPawn);
SCHEMA_FIELD(const char*, m_szLastPlaceName)
};

View File

@@ -1,5 +1,4 @@
#include "player_manager.h"
#include "native_sdk/cgameentitysystem.h"
namespace ExtendPlayerManager {
std::shared_mutex mutex_Table_PlayerSteamIdPlayerSlot;

View File

@@ -1,6 +1,5 @@
#pragma once
#include "pch.h"
#include "sdk/player/playerslot.h"
#include "head.h"
namespace ExtendPlayerManager {
auto AddSteamIdToPlayerSteamIdWithNameTable(uint64_t SteamId,
uint64_t PlayerSlot) -> void;

View File

@@ -1,60 +0,0 @@
#pragma once
#include "pch.h"
typedef void(__fastcall* FnNetworkStateChanged)(uintptr_t chainEntity, uintptr_t offset, uintptr_t a3);
#define SCHEMA_FIELD_OFFSET(type, varName, extra_offset) \
std::add_lvalue_reference_t<type> varName() \
{ \
static constexpr auto datatable_hash = hash_32_fnv1a_const(ThisClass); \
static constexpr auto prop_hash = hash_32_fnv1a_const(#varName); \
\
static const auto m_offset = \
schema::GetOffset(ThisClass, datatable_hash, #varName, prop_hash); \
\
return *reinterpret_cast<std::add_pointer_t<type>>( \
(uintptr_t)(this) + m_offset + extra_offset); \
} \
void varName(type val) \
{ \
static constexpr auto datatable_hash = hash_32_fnv1a_const(ThisClass); \
static constexpr auto prop_hash = hash_32_fnv1a_const(#varName); \
\
static const auto m_offset = \
schema::GetOffset(ThisClass, datatable_hash, #varName, prop_hash); \
\
static const auto m_chain = \
schema::FindChainOffset(ThisClass); \
\
if (m_chain != 0) \
{ \
reinterpret_cast<FnNetworkStateChanged>(Offset::NetworkStateChangedPtr)((uintptr_t)(this) + m_chain, m_offset + extra_offset, 0xFFFFFFFF); \
} \
*reinterpret_cast<std::add_pointer_t<type>>((uintptr_t)(this) + m_offset + extra_offset) = val; \
}
#define SCHEMA_FIELD(type, varName) \
SCHEMA_FIELD_OFFSET(type, varName, 0)
#define PSCHEMA_FIELD_OFFSET(type, varName, extra_offset) \
auto varName() \
{ \
static constexpr auto datatable_hash = hash_32_fnv1a_const(ThisClass); \
static constexpr auto prop_hash = hash_32_fnv1a_const(#varName); \
\
static const auto m_offset = \
schema::GetOffset(ThisClass, datatable_hash, #varName, prop_hash); \
\
return reinterpret_cast<std::add_pointer_t<type>>( \
(uintptr_t)(this) + m_offset + extra_offset); \
}
#define PSCHEMA_FIELD(type, varName) \
PSCHEMA_FIELD_OFFSET(type, varName, 0)
namespace schema
{
int16_t FindChainOffset(const char* className);
int16_t GetOffset(const char* className, uint32_t classKey, const char* memberName, uint32_t memberKey);
}
#define DECLARE_CLASS(className) static constexpr auto ThisClass = #className;

View File

@@ -1,3 +1,4 @@
#pragma once
#include "../sdk.h"
class IBaseInterface
{

View File

@@ -29,4 +29,4 @@ enum EUniverse
// k_EUniverseRC = 5, // no such universe anymore
k_EUniverseMax
};
#include "../pch.h"
#include "../head.h"

34
csgo2/sdk_tools.cpp Normal file
View File

@@ -0,0 +1,34 @@
#include "sdk_tools.h"
namespace SdkTools {
auto ProcessChatString(const std::string& input) -> std::tuple<bool, _ChatType, std::string>
{
_ChatType chatType;
std::string content;
bool success = true;
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD> "say_team" <20><> "say" <20><>ͷ
if (input.size() >= 9 && input.substr(0, 9) == "say_team ") {
chatType = _ChatType::kTeam;
content = input.substr(9);
}
else if (input.size() >= 5 && input.substr(0, 4) == "say ") {
chatType = _ChatType::kAll;
content = input.substr(4);
}
else {
success = false;
}
if (success == true) {
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ű<EFBFBD>Χ
if (content.front() != '"' || content.back() != '"') {
success = false;
}
else {
// <20>Ƴ<EFBFBD><C6B3><EFBFBD><EFBFBD><EFBFBD>
content = content.substr(1, content.size() - 2);
}
}
return std::make_tuple(success, chatType, content);
}
};

10
csgo2/sdk_tools.h Normal file
View File

@@ -0,0 +1,10 @@
#pragma once
#include "head.h"
enum _ChatType
{
kTeam,
kAll
};
namespace SdkTools {
auto ProcessChatString(const std::string& input) -> std::tuple<bool, _ChatType, std::string>;
};

14
csgo2/vmt.cpp Normal file
View File

@@ -0,0 +1,14 @@
#include "vmt.h"
namespace vmt {
template <typename T = void*>
inline T GetVMethod(uint32_t uIndex, void* pClass) {
void** pVTable = *static_cast<void***>(pClass);
return reinterpret_cast<T>(pVTable[uIndex]);
}
template <typename T, typename... Args>
inline T CallVirtual(uint32_t uIndex, void* pClass, Args... args) {
auto pFunc = GetVMethod<T(__thiscall*)(void*, Args...)>(uIndex, pClass);
return pFunc(pClass, args...);
}
} // namespace vmt

View File

@@ -1,5 +1,5 @@
#pragma once
#include "pch.h"
#include "head.h"
#define CALL_VIRTUAL(retType, idx, ...) \
vmt::CallVirtual<retType>(idx, __VA_ARGS__)

View File

@@ -3,14 +3,12 @@
VMTHook::VMTHook(void* vmt_addy)
{
vmt = (void**)vmt_addy;
LOG("vmt: %p \n", vmt);
}
void* VMTHook::Hook(int index, void* hk)
{
// Store the index and original function address
hooked_funcs.insert(std::make_pair(index, vmt[index]));
LOG("%s vmt[index]: %p \n", __FUNCTION__ ,vmt[index]);
// Change the memory's access rights, patch the address to our hook, restore original rights
DWORD old;

View File

@@ -1,8 +1,7 @@
#pragma once
//form https://www.unknowncheats.me/forum/c-and-c-/188449-vmt-hooking-class.html
#include "pch.h"
#include <map>
#include <Windows.h>
class VMTHook
{
public:
@@ -10,7 +9,6 @@ public:
void** vmt = nullptr; // Pointer to the VMT, we're using it more as an array of void*
VMTHook(void* vmt); // Hook original VMT by it's address
VMTHook(DWORD64* vmt_ptr); // Create Shadow VMT from VMT pointer ( Not implemented here )
~VMTHook(); // Destructor, removes all hooks
void* Hook(int index, void* hk);