统一native_sdk
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334
csgo2/native_sdk.h
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334
csgo2/native_sdk.h
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#pragma once
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#include "head.h"
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namespace Offset {
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extern uint64_t NetworkStateChangedPtr;
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}
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#define DECLARE_CLASS(className) static constexpr auto ThisClass = #className;
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#define MAX_ENTITIES_IN_LIST 512
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#define MAX_ENTITY_LISTS 64
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#define MAX_TOTAL_ENTITIES MAX_ENTITIES_IN_LIST *MAX_ENTITY_LISTS
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#define INVALID_EHANDLE_INDEX 0xFFFFFFFF
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#define ENT_ENTRY_MASK 0x7FFF
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#define SCHEMA_FIELD_OFFSET(type, varName, extra_offset) \
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std::add_lvalue_reference_t<type> varName() \
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{ \
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static constexpr auto datatable_hash = hash_32_fnv1a_const(ThisClass); \
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static constexpr auto prop_hash = hash_32_fnv1a_const(#varName); \
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\
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static const auto m_offset = \
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schema::GetOffset(ThisClass, datatable_hash, #varName, prop_hash); \
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\
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return *reinterpret_cast<std::add_pointer_t<type>>( \
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(uintptr_t)(this) + m_offset + extra_offset); \
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} \
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void varName(type val) \
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{ \
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static constexpr auto datatable_hash = hash_32_fnv1a_const(ThisClass); \
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static constexpr auto prop_hash = hash_32_fnv1a_const(#varName); \
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\
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static const auto m_offset = \
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schema::GetOffset(ThisClass, datatable_hash, #varName, prop_hash); \
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\
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static const auto m_chain = \
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schema::FindChainOffset(ThisClass); \
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\
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if (m_chain != 0) \
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{ \
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reinterpret_cast<FnNetworkStateChanged>(Offset::NetworkStateChangedPtr)((uintptr_t)(this) + m_chain, m_offset + extra_offset, 0xFFFFFFFF); \
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} \
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*reinterpret_cast<std::add_pointer_t<type>>((uintptr_t)(this) + m_offset + extra_offset) = val; \
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}
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#define SCHEMA_FIELD(type, varName) \
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SCHEMA_FIELD_OFFSET(type, varName, 0)
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#define PSCHEMA_FIELD_OFFSET(type, varName, extra_offset) \
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auto varName() \
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{ \
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static constexpr auto datatable_hash = hash_32_fnv1a_const(ThisClass); \
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static constexpr auto prop_hash = hash_32_fnv1a_const(#varName); \
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\
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static const auto m_offset = \
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schema::GetOffset(ThisClass, datatable_hash, #varName, prop_hash); \
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\
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return reinterpret_cast<std::add_pointer_t<type>>( \
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(uintptr_t)(this) + m_offset + extra_offset); \
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}
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#define PSCHEMA_FIELD(type, varName) \
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PSCHEMA_FIELD_OFFSET(type, varName, 0)
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typedef void(__fastcall* FnNetworkStateChanged)(uintptr_t chainEntity, uintptr_t offset, uintptr_t a3);
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namespace schema
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{
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int16_t FindChainOffset(const char* className);
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int16_t GetOffset(const char* className, uint32_t classKey, const char* memberName, uint32_t memberKey);
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}
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struct SchemaClassFieldData_t
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{
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const char* m_name;
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char pad0[0x8];
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short m_offset;
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char pad1[0xE];
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};
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class SchemaClassInfoData_t;
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struct SchemaBaseClassInfoData_t
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{
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unsigned int m_offset;
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SchemaClassInfoData_t* m_class;
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};
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class SchemaClassInfoData_t
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{
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public:
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auto GetName()
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{
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return m_name;
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}
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auto GetFieldsSize()
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{
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return m_align;
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}
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auto GetFields()
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{
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return m_fields;
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}
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auto GetParent()
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{
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return m_schema_parent->m_class;
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}
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private:
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char pad_0x0000[0x8]; // 0x0000
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const char* m_name; // 0x0008
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char* m_module; // 0x0010
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int m_size; // 0x0018
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std::int16_t m_align; // 0x001C
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std::int16_t m_static_size; // 0x001E
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std::int16_t m_metadata_size; // 0x0020
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std::int16_t m_i_unk1; // 0x0022
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std::int16_t m_i_unk2; // 0x0024
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std::int16_t m_i_unk3; // 0x0026
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SchemaClassFieldData_t* m_fields; // 0x0028
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char pad_0x0030[0x8]; // 0x0030
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SchemaBaseClassInfoData_t* m_schema_parent; // 0x0038
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char pad_0x0038[0x10]; // 0x0038
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};
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class CSchemaSystemTypeScope
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{
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public:
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auto FindDeclaredClass(const char* pClass)->SchemaClassInfoData_t*;
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};
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class CSchemaSystem
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{
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public:
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auto FindTypeScopeForModule(const char* module)->CSchemaSystemTypeScope*;
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};
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class CBaseEntity;
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class CEntityIdentity
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{
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public:
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CBaseEntity* entity; //0
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void* dunno; //8
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int64_t unk0; //12
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int64_t unk1; //16
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const char* internalName;
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const char* entityName;
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void* unk2;
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void* unk3;
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void* unk4;
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void* unk5;
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CEntityIdentity* prevValid;
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CEntityIdentity* nextValid;
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void* unkptr;
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void* unkptr2;
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void* unkptr3;
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};
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class CEntityIdentities
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{
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public:
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CEntityIdentity m_pIdentities[MAX_ENTITIES_IN_LIST];
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};
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class EntityIdentityList
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{
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public:
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CEntityIdentities* m_pIdentityList;
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};
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class CGameEntitySystem
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{
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public:
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virtual void n_0();
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void* unk;
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CEntityIdentities* m_pEntityList[MAX_ENTITY_LISTS];
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CBaseEntity* GetBaseEntity(int index)
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{
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if (index <= -1 || index >= MAX_TOTAL_ENTITIES)
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return nullptr;
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int listToUse = (index / MAX_ENTITIES_IN_LIST);
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if (!m_pEntityList[listToUse])
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return nullptr;
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if (m_pEntityList[listToUse]->m_pIdentities[index % MAX_ENTITIES_IN_LIST].entity)
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return m_pEntityList[listToUse]->m_pIdentities[index % MAX_ENTITIES_IN_LIST].entity;
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else
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return nullptr;
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}
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static CGameEntitySystem* GetInstance();
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};
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struct VPhysicsCollisionAttribute_t
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{
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DECLARE_CLASS(VPhysicsCollisionAttribute_t)
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SCHEMA_FIELD(uint8_t, m_nCollisionGroup)
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};
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class CCollisionProperty
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{
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public:
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DECLARE_CLASS(CCollisionProperty)
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SCHEMA_FIELD(VPhysicsCollisionAttribute_t, m_collisionAttribute)
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//SCHEMA_FIELD(SolidType_t, m_nSolidType)
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SCHEMA_FIELD(uint8_t, m_usSolidFlags)
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SCHEMA_FIELD(uint8_t, m_CollisionGroup)
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};
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class CHandle
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{
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CBaseEntity* GetBaseEntity() const;
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public:
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bool operator==(CHandle rhs) const { return m_Index == rhs.m_Index; }
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bool IsValid() const { return m_Index != INVALID_EHANDLE_INDEX; }
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int GetEntryIndex() const { return m_Index & ENT_ENTRY_MASK; }
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template <typename T = CBaseEntity>
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T* Get() const
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{
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return reinterpret_cast<T*>(GetBaseEntity());
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}
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uint32_t m_Index;
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};
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class CEntityInstance {
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public:
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DECLARE_CLASS(CEntityInstance);
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auto Schema_DynamicBinding() {
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SchemaClassInfoData_t* rv = nullptr;
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CALL_VIRTUAL(void, 34, this, &rv);
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return rv;
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}
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auto GetRefEHandle() {
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char* pIdentity = (char*)m_pEntity();
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auto v3 = *(uint32_t*)(pIdentity + 16);
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auto v4 = ENT_ENTRY_MASK;
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auto v5 = ((v3 >> 15) - (*(uint32_t*)(pIdentity + 48) & 1)) << 15;
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if (v3 != -1) {
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v4 = *(uint32_t*)(pIdentity + 16) & ENT_ENTRY_MASK;
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}
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return CHandle(v4 | v5);
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}
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SCHEMA_FIELD(CEntityIdentity*, m_pEntity);
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SCHEMA_FIELD(const char*, m_designerName);
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};
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class CBaseEntity : public CEntityInstance {
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public:
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DECLARE_CLASS(CBaseEntity);
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SCHEMA_FIELD(int, m_iHealth)
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// SCHEMA_FIELD(Vector, m_vecBaseVelocity)
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SCHEMA_FIELD(CCollisionProperty*, m_pCollision)
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bool IsBasePlayerController();
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};
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class CBasePlayerController : public CBaseEntity {
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public:
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DECLARE_CLASS(CBasePlayerController);
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SCHEMA_FIELD(uint64_t, m_steamID)
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SCHEMA_FIELD(CHandle, m_hPawn)
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SCHEMA_FIELD(char, m_iszPlayerName)
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SCHEMA_FIELD(CUtlString, m_szNetworkIDString)
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};
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class CCSPlayerController : public CBasePlayerController {
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public:
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DECLARE_CLASS(CCSPlayerController)
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SCHEMA_FIELD(uint32_t, m_iPawnHealth)
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SCHEMA_FIELD(bool, m_bPawnIsAlive)
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SCHEMA_FIELD(const char*, m_szClanName)
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};
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class CBasePlayer {
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public:
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auto ForceRespawn() -> void;
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};
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class CPlayer_MovementServices {
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public:
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DECLARE_CLASS(CPlayer_MovementServices);
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};
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class CCSPlayerController_InGameMoneyServices {
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public:
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DECLARE_CLASS(CCSPlayerController_InGameMoneyServices);
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SCHEMA_FIELD(int, m_iAccount)
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};
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class CBasePlayerPawn : public CBaseEntity {
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public:
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DECLARE_CLASS(CBasePlayerPawn);
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SCHEMA_FIELD(CPlayer_MovementServices*, m_pMovementServices)
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SCHEMA_FIELD(uint8_t*, m_pWeaponServices)
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SCHEMA_FIELD(uint8_t**, m_pItemServices)
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};
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class CCSPlayerPawn : public CBasePlayerPawn {
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public:
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DECLARE_CLASS(CCSPlayerPawn);
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SCHEMA_FIELD(const char*, m_szLastPlaceName)
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auto GetPlayerController() -> CCSPlayerController*;
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};
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class CGameEntitySystem;
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class CGameResourceService
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{
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public:
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CGameEntitySystem* GetGameEntitySystem()
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{
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return *reinterpret_cast<CGameEntitySystem**>((uintptr_t)(this) + 0x58);
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}
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};
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