增加serverfunctionhash函数

This commit is contained in:
Huoji's
2023-10-03 00:25:23 +08:00
parent 88f121e295
commit f08e0b90fa
21 changed files with 554 additions and 101 deletions

View File

@@ -8,28 +8,30 @@
#include <map>
#include <shared_mutex>
#include <sstream>
#include <filesystem>
#include "framework.h"
#include "stb.hh"
// #define LOG DebugPrintA
static void DebugPrintA(const char* format, ...) {
std::string temp;
va_list marker = { 0 };
va_list marker = {0};
va_start(marker, format);
size_t num_of_chars = _vscprintf(format, marker);
if (num_of_chars > temp.capacity()) {
temp.reserve(num_of_chars + 1);
}
vsprintf_s(const_cast<char*>(temp.c_str()), num_of_chars + 1, format,
marker);
marker);
OutputDebugStringA(temp.c_str());
}
#define LOG(...) printf(__VA_ARGS__)
#define THE_GAME_SIG(sig) \
stb::simple_conversion::build<stb::fixed_string{sig}>::value
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#include "./MinHook/include/MinHook.h"
#include "hash_fnv1a_constexpr.h"
//<2F><><EFBFBD>߿<EFBFBD>
// <EFBFBD><EFBFBD><EFBFBD>߿<EFBFBD>
#include "vmt.h"
#include "memory.h"
@@ -38,7 +40,7 @@ static void DebugPrintA(const char* format, ...) {
#include "sdk/public/eiface.h"
#include "sdk/player/playerslot.h"
//sdk
// sdk
#include "sdk/sdk.h"
#include "sdk/tier1/UtlString.hpp"
#include "sdk/interfaces/interfaces.h"
@@ -63,4 +65,6 @@ static void DebugPrintA(const char* format, ...) {
#include "lua/lua.hpp"
#include "tools.h"
#include "script_engine.h"
#include "script_engine.h"
#include "script_apis.h"
#include "script_callbacks.h"