增加serverfunctionhash函数
This commit is contained in:
@@ -8,7 +8,7 @@ uint64_t CGameEventManagerPtr;
|
||||
uint64_t Host_SayPtr;
|
||||
uint64_t Module_tier0;
|
||||
uint64_t MaxPlayerNumsPtr;
|
||||
|
||||
HashFunction_t FnServerHashFunction;
|
||||
namespace InterFaces {
|
||||
CSchemaSystem* SchemaSystem;
|
||||
IGameEventManager2* GameEventManager;
|
||||
@@ -16,6 +16,7 @@ CGameEventManager* CGameEventManger;
|
||||
CGameResourceService* GameResourceServiceServer;
|
||||
IServerGameClients* IServerGameClient;
|
||||
IVEngineServer2* IVEngineServer;
|
||||
ISource2Server* ISource2ServerInterFace;
|
||||
}; // namespace InterFaces
|
||||
auto Init() -> bool {
|
||||
CModule server("server.dll");
|
||||
@@ -32,13 +33,16 @@ auto Init() -> bool {
|
||||
.ToAbsolute(3, 0)
|
||||
.Get(CGameEventManagerPtr);
|
||||
server.FindPattern(pattern_fnHost_SayPtr).Get(Host_SayPtr);
|
||||
server.FindPattern(pattern_ServerHashFunctionPtr).Get(FnServerHashFunction);
|
||||
|
||||
// schemasystem
|
||||
InterFaces::SchemaSystem = reinterpret_cast<CSchemaSystem*>(
|
||||
schemasystem.FindInterface("SchemaSystem_001").Get());
|
||||
|
||||
// engine.dll
|
||||
InterFaces::GameEventManager = reinterpret_cast<IGameEventManager2*>(
|
||||
engine.FindInterface("GameEventSystemServerV001").Get());
|
||||
//InterFaces::GameEventManager = reinterpret_cast<IGameEventManager2*>(
|
||||
// engine.FindInterface("GameEventSystemServerV001").Get());
|
||||
//InterFaces::GameEventManager = reinterpret_cast<IGameEventManager2*>(engine.FindInterface("GameEventSystemServerV001").Get());
|
||||
InterFaces::GameResourceServiceServer =
|
||||
reinterpret_cast<CGameResourceService*>(
|
||||
engine.FindInterface("GameResourceServiceServerV001").Get());
|
||||
@@ -48,17 +52,22 @@ auto Init() -> bool {
|
||||
// server.dll
|
||||
InterFaces::IServerGameClient = reinterpret_cast<IServerGameClients*>(
|
||||
server.FindInterface("Source2GameClients001").Get());
|
||||
|
||||
// only init in console server
|
||||
InterFaces::ISource2ServerInterFace = reinterpret_cast<ISource2Server*>(
|
||||
server.FindInterface("Source2Server001").Get());
|
||||
if (InterFaces::ISource2ServerInterFace) {
|
||||
InterFaces::GameEventManager = (IGameEventManager2*)(CALL_VIRTUAL(uintptr_t, 91, InterFaces::ISource2ServerInterFace) - 8);
|
||||
}
|
||||
InterFaces::CGameEventManger =
|
||||
reinterpret_cast<CGameEventManager*>(CGameEventManagerPtr);
|
||||
|
||||
//global::MaxPlayers = *(int*)((char*)MaxPlayerNumsPtr + 2);
|
||||
// client.FindPattern(pattern_FireEventServerSide).Get(FireEventServerSidePtr);
|
||||
global::MaxPlayers = 64;
|
||||
|
||||
LOG("[huoji]FireEventServerSidePtr : %llx \n", FireEventServerSidePtr);
|
||||
LOG("[huoji]NetworkStateChangedPtr : %llx \n", NetworkStateChangedPtr);
|
||||
LOG("[huoji]Host_SayPtr : %llx \n", Host_SayPtr);
|
||||
LOG("[huoji]Host_SayPtr : %llx \n", MaxPlayerNumsPtr);
|
||||
LOG("[huoji]FnServerHashFunction : %llx \n", FnServerHashFunction);
|
||||
LOG("[huoji]MaxGlobals : %d \n", global::MaxPlayers);
|
||||
|
||||
LOG("[huoji]InterFaces::SchemaSystem : %llx \n", InterFaces::SchemaSystem);
|
||||
@@ -72,10 +81,13 @@ auto Init() -> bool {
|
||||
InterFaces::IServerGameClient);
|
||||
LOG("[huoji]InterFaces::IVEngineServer : %llx \n",
|
||||
InterFaces::IVEngineServer);
|
||||
LOG("[huoji]InterFaces::ISource2ServerInterFace : %llx \n",
|
||||
InterFaces::ISource2ServerInterFace);
|
||||
|
||||
// GetOffsets();
|
||||
LOG("init offset success !\n");
|
||||
return Host_SayPtr && InterFaces::IVEngineServer &&
|
||||
LOG("FnServerHashFunction: %llx \n", FnServerHashFunction("here", sizeof("here") - 1, 0x31415926));
|
||||
return FnServerHashFunction && Host_SayPtr && InterFaces::IVEngineServer &&
|
||||
InterFaces::GameResourceServiceServer &&
|
||||
InterFaces::IServerGameClient && InterFaces::GameEventManager &&
|
||||
InterFaces::SchemaSystem && FireEventServerSidePtr &&
|
||||
|
||||
Reference in New Issue
Block a user