117 lines
3.1 KiB
C++
117 lines
3.1 KiB
C++
#pragma once
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#include <string>
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#include <array>
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#include <Windows.h>
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#include <Psapi.h>
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#include <thread>
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#include <unordered_map>
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#include <map>
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#include <shared_mutex>
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#include <sstream>
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#include <filesystem>
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#include <limits.h>
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#include <cstdint>
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#define CORRECT_PATH_SEPARATOR '\\'
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#define CORRECT_PATH_SEPARATOR_S "\\"
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#define INCORRECT_PATH_SEPARATOR '/'
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#define INCORRECT_PATH_SEPARATOR_S "/"
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#define FMTFUNCTION(a, b)
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#define DLL_CLASS_IMPORT __declspec( dllimport )
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enum EStringConvertErrorPolicy {
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_STRINGCONVERTFLAG_SKIP = 1,
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_STRINGCONVERTFLAG_FAIL = 2,
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_STRINGCONVERTFLAG_ASSERT = 4,
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STRINGCONVERT_REPLACE = 0,
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STRINGCONVERT_SKIP = _STRINGCONVERTFLAG_SKIP,
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STRINGCONVERT_FAIL = _STRINGCONVERTFLAG_FAIL,
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STRINGCONVERT_ASSERT_REPLACE =
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_STRINGCONVERTFLAG_ASSERT + STRINGCONVERT_REPLACE,
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STRINGCONVERT_ASSERT_SKIP = _STRINGCONVERTFLAG_ASSERT + STRINGCONVERT_SKIP,
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STRINGCONVERT_ASSERT_FAIL = _STRINGCONVERTFLAG_ASSERT + STRINGCONVERT_FAIL,
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};
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enum EUniverse {
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k_EUniverseInvalid = 0,
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k_EUniversePublic = 1,
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k_EUniverseBeta = 2,
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k_EUniverseInternal = 3,
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k_EUniverseDev = 4,
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// k_EUniverseRC = 5, // no such universe anymore
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k_EUniverseMax
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};
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#define Plat_FastMemset memset
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#define Plat_FastMemcpy memcpy
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#define RESTRICT __restrict
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#define RESTRICT_FUNC __declspec(restrict)
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#define FORCEINLINE_TEMPLATE __forceinline
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#define PAD_NUMBER(number, boundary) \
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(((number) + ((boundary)-1)) / (boundary)) * (boundary)
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typedef __int64 intp;
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typedef unsigned __int64 uintp; // (ie, sizeof(intp) >= sizeof(int) &&
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// sizeof(intp) >= sizeof(void *)
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typedef unsigned char uint8;
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typedef signed char int8;
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typedef __int16 int16;
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typedef unsigned __int16 uint16;
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typedef __int32 int32;
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typedef unsigned __int32 uint32;
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typedef __int64 int64;
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typedef unsigned __int64 uint64;
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typedef unsigned int uint;
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#define Assert
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template <class T>
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inline T* Construct(T* pMemory) {
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return ::new (pMemory) T;
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}
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template <class T>
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inline void Destruct(T* pMemory) {
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pMemory->~T();
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#ifdef _DEBUG
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memset((void*)pMemory, 0xDD, sizeof(T));
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#endif
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}
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template <typename T>
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inline T AlignValue(T val, uintptr_t alignment) {
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return (T)(((uintptr_t)val + alignment - 1) & ~(alignment - 1));
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}
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#include "public/Vector_Sdk.h"
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#include "public/color.h"
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#include "player/playerslot.h"
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#include "public/mathlib.h"
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#include "public/string_t.h"
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#include "tier1/UtlMemory.hpp"
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#include "tier1/utlfixedmemory.h"
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#include "tier1/utlblockmemory.h"
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#include "tier1/UtlString.hpp"
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#include "tier1/UtlVector.hpp"
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#include "tier1/bufferstring.h"
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#include "tier1/cbyteswap.h"
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#include "tier1/utlbuffer.h"
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#include "public/eiface.h"
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#include "public/bitvec.h"
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#include "public/iserver.h"
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#include "public/utlrbtree.h"
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#include "public/utlmap.h"
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#include "public/IRecipientFilter.h"
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#include "public/recipientfilters.h"
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#include "interfaces/interfaces.h"
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#include "gameevent/IGameEvent.h"
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#include "convar/convar.hpp"
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#include "public/icvar.h"
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#include "gameevent/IGameEvent.h"
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#include "tier1/bufferstring.h"
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#include "public/eiface.h"
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#include "public/igameeventsystem.h"
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