Files
csgo2_tiny_server_plugin_sy…/csgo2/sdk/sdk.h
2023-10-21 04:24:28 +08:00

117 lines
3.1 KiB
C++

#pragma once
#include <string>
#include <array>
#include <Windows.h>
#include <Psapi.h>
#include <thread>
#include <unordered_map>
#include <map>
#include <shared_mutex>
#include <sstream>
#include <filesystem>
#include <limits.h>
#include <cstdint>
#define CORRECT_PATH_SEPARATOR '\\'
#define CORRECT_PATH_SEPARATOR_S "\\"
#define INCORRECT_PATH_SEPARATOR '/'
#define INCORRECT_PATH_SEPARATOR_S "/"
#define FMTFUNCTION(a, b)
#define DLL_CLASS_IMPORT __declspec( dllimport )
enum EStringConvertErrorPolicy {
_STRINGCONVERTFLAG_SKIP = 1,
_STRINGCONVERTFLAG_FAIL = 2,
_STRINGCONVERTFLAG_ASSERT = 4,
STRINGCONVERT_REPLACE = 0,
STRINGCONVERT_SKIP = _STRINGCONVERTFLAG_SKIP,
STRINGCONVERT_FAIL = _STRINGCONVERTFLAG_FAIL,
STRINGCONVERT_ASSERT_REPLACE =
_STRINGCONVERTFLAG_ASSERT + STRINGCONVERT_REPLACE,
STRINGCONVERT_ASSERT_SKIP = _STRINGCONVERTFLAG_ASSERT + STRINGCONVERT_SKIP,
STRINGCONVERT_ASSERT_FAIL = _STRINGCONVERTFLAG_ASSERT + STRINGCONVERT_FAIL,
};
enum EUniverse {
k_EUniverseInvalid = 0,
k_EUniversePublic = 1,
k_EUniverseBeta = 2,
k_EUniverseInternal = 3,
k_EUniverseDev = 4,
// k_EUniverseRC = 5, // no such universe anymore
k_EUniverseMax
};
#define Plat_FastMemset memset
#define Plat_FastMemcpy memcpy
#define RESTRICT __restrict
#define RESTRICT_FUNC __declspec(restrict)
#define FORCEINLINE_TEMPLATE __forceinline
#define PAD_NUMBER(number, boundary) \
(((number) + ((boundary)-1)) / (boundary)) * (boundary)
typedef __int64 intp;
typedef unsigned __int64 uintp; // (ie, sizeof(intp) >= sizeof(int) &&
// sizeof(intp) >= sizeof(void *)
typedef unsigned char uint8;
typedef signed char int8;
typedef __int16 int16;
typedef unsigned __int16 uint16;
typedef __int32 int32;
typedef unsigned __int32 uint32;
typedef __int64 int64;
typedef unsigned __int64 uint64;
typedef unsigned int uint;
#define Assert
template <class T>
inline T* Construct(T* pMemory) {
return ::new (pMemory) T;
}
template <class T>
inline void Destruct(T* pMemory) {
pMemory->~T();
#ifdef _DEBUG
memset((void*)pMemory, 0xDD, sizeof(T));
#endif
}
template <typename T>
inline T AlignValue(T val, uintptr_t alignment) {
return (T)(((uintptr_t)val + alignment - 1) & ~(alignment - 1));
}
#include "public/Vector_Sdk.h"
#include "public/color.h"
#include "player/playerslot.h"
#include "public/mathlib.h"
#include "public/string_t.h"
#include "tier1/UtlMemory.hpp"
#include "tier1/utlfixedmemory.h"
#include "tier1/utlblockmemory.h"
#include "tier1/UtlString.hpp"
#include "tier1/UtlVector.hpp"
#include "tier1/bufferstring.h"
#include "tier1/cbyteswap.h"
#include "tier1/utlbuffer.h"
#include "public/eiface.h"
#include "public/bitvec.h"
#include "public/iserver.h"
#include "public/utlrbtree.h"
#include "public/utlmap.h"
#include "public/IRecipientFilter.h"
#include "public/recipientfilters.h"
#include "interfaces/interfaces.h"
#include "gameevent/IGameEvent.h"
#include "convar/convar.hpp"
#include "public/icvar.h"
#include "gameevent/IGameEvent.h"
#include "tier1/bufferstring.h"
#include "public/eiface.h"
#include "public/igameeventsystem.h"