11 lines
494 B
C++
11 lines
494 B
C++
#pragma once
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#include "head.h"
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namespace ExtendPlayerManager {
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auto AddSteamIdToPlayerSteamIdWithNameTable(uint64_t SteamId,
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uint64_t PlayerSlot) -> void;
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auto GetPlayerSlotBySteamId(uint64_t SteamId) -> uint64_t;
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auto SteamIDStringToUInt64(const std::string& steamID) -> uint64_t;
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auto RemovePlayerSlotBySteamId(uint64_t SteamId) -> void;
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auto GetPlayerByPlayerSlot(uint64_t playerSlot) -> CCSPlayerController*;
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}; // namespace ExtendPlayerManager
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