Files
csgo2_tiny_server_plugin_sy…/csgo2/script_callbacks.h

39 lines
1.6 KiB
C++

#pragma once
#include "head.h"
namespace ScriptCallBacks {
extern std::shared_mutex mutex_callbackList;
enum class _CallbackNames {
kError,
kOnPlayerConnect,
kOnPlayerDisconnect,
kOnPlayerDeath,
kOnPlayerSpeak,
kOnPlayerSpawn,
kOnRoundStart,
kOnRoundEnd,
kOnPlayerHurt,
kOnPlayerTeamChange
};
extern std::unordered_map<lua_State*, std::unordered_map<_CallbackNames, int>>
callbackList;
auto CallBackNameToEnum(const char* name) -> ScriptCallBacks::_CallbackNames;
auto luaCall_onPlayerConnect(int player, int playerSlot, const char* playerName,
uint64_t xuid, const char* SteamId,
const char* IpAddress, bool isBot) -> void;
auto luaCall_onPlayerDisconnect(int player, int slot, const char* pszName,
uint64_t xuid, const char* pszNetworkID,
const char* pszAddress, bool bFakePlayer)
-> void;
auto luaCall_onPlayerDeath(int victim, int killer, bool isHeadShot) -> void;
auto luaCall_onPlayerSpeak(int speaker, int chatType, std::string message)
-> bool;
auto luaCall_onPlayerSpawn(int player) -> void;
auto luaCall_onRoundStart(int timeLimit) -> void;
auto luaCall_onRoundEnd(int winnerTeam, int reason, const char* message)
-> void;
auto luaCall_onPlayerHurt(int userid, int attacker, int health, int armor,
const char* weapon, int dmg_health, int dmg_armor,
int hitgroup) -> void;
auto luaCall_onPlayerTeamChange(int userid, int team, int oldteam, bool disconnect, bool slient, bool isBot) -> bool;
} // namespace ScriptCallBacks