23 lines
951 B
C++
23 lines
951 B
C++
#pragma once
|
|
#include "head.h"
|
|
namespace ScriptCallBacks {
|
|
extern std::shared_mutex mutex_callbackList;
|
|
enum class _CallbackNames {
|
|
kError,
|
|
kOnPlayerConnect,
|
|
kOnPlayerDisconnect,
|
|
kOnPlayerDeath
|
|
};
|
|
extern std::unordered_map<lua_State*, std::unordered_map<_CallbackNames, int>>
|
|
callbackList;
|
|
auto CallBackNameToEnum(const char* name) -> ScriptCallBacks::_CallbackNames;
|
|
auto luaCall_onPlayerConnect(int player, int playerSlot, const char* playerName,
|
|
uint64_t xuid, const char* SteamId,
|
|
const char* IpAddress, bool isBot) -> void;
|
|
auto luaCall_onPlayerDisconnect(int player, int slot, const char* pszName,
|
|
uint64_t xuid, const char* pszNetworkID,
|
|
const char* pszAddress, bool bFakePlayer)
|
|
-> void;
|
|
auto luaCall_onPlayerDeath(int victim, int killer, bool isHeadShot) -> void;
|
|
} // namespace ScriptCallBacks
|