81 lines
2.7 KiB
C++
81 lines
2.7 KiB
C++
#include "player_manager.h"
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namespace ExtendPlayerManager {
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std::shared_mutex mutex_Table_PlayerSteamIdPlayerSlot;
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std::unordered_map<uint64_t, uint64_t> Table_PlayerSteamIdPlayerSlot;
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auto SteamIDStringToUInt64(const std::string& steamID) -> uint64_t {
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std::istringstream iss(
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steamID.substr(3, steamID.size() - 4)); // 去掉"[U:"和"]"
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std::string tmp;
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uint32_t instance, account_id;
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// 读取 Account Instance
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std::getline(iss, tmp, ':');
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instance = std::stoi(tmp);
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// 读取 Account ID
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std::getline(iss, tmp);
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account_id = std::stoi(tmp);
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// 计算并返回结果
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return (uint64_t(account_id) << 1 | instance) + 76561197960265728ULL;
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}
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auto AddSteamIdToPlayerSteamIdWithNameTable(uint64_t SteamId,
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uint64_t PlayerSlot) -> void {
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std::unique_lock<std::shared_mutex> lock(
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mutex_Table_PlayerSteamIdPlayerSlot);
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Table_PlayerSteamIdPlayerSlot.insert(std::make_pair(SteamId, PlayerSlot));
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}
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auto GetPlayerSlotBySteamId(uint64_t SteamId) -> uint64_t {
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std::shared_lock<std::shared_mutex> lock(
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mutex_Table_PlayerSteamIdPlayerSlot);
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auto it = Table_PlayerSteamIdPlayerSlot.find(SteamId);
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if (it != Table_PlayerSteamIdPlayerSlot.end()) {
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return it->second;
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}
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return -1;
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}
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auto GetPlayerSteamIdByPlayerSlot(uint64_t playerSlot) -> uint64_t {
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std::shared_lock<std::shared_mutex> lock(
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mutex_Table_PlayerSteamIdPlayerSlot);
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for (auto& [SteamId, PlayerSlot] : Table_PlayerSteamIdPlayerSlot) {
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if (PlayerSlot == playerSlot) {
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return SteamId;
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}
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}
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return -1;
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}
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auto RemovePlayerSlotBySteamId(uint64_t SteamId) -> void {
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std::unique_lock<std::shared_mutex> lock(
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mutex_Table_PlayerSteamIdPlayerSlot);
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if (Table_PlayerSteamIdPlayerSlot.find(SteamId) !=
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Table_PlayerSteamIdPlayerSlot.end()) {
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Table_PlayerSteamIdPlayerSlot.erase(SteamId);
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}
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}
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auto GetPlayerByPlayerSlot(uint64_t playerSlot) -> CCSPlayerController* {
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auto PlayerSteamId = GetPlayerSteamIdByPlayerSlot(playerSlot);
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if (PlayerSteamId == -1) {
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return nullptr;
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}
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CGameEntitySystem* pEntitySystem = global::EntitySystem;
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if (!pEntitySystem) {
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return nullptr;
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}
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for (int i = 1; i <= global::MaxPlayers; ++i) {
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CBaseEntity* pEntity = pEntitySystem->GetBaseEntity(i);
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if (!pEntity) continue;
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if (pEntity->IsBasePlayerController()) {
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const auto player = reinterpret_cast<CCSPlayerController*>(pEntity);
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if (player->m_steamID() == PlayerSteamId) {
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return player;
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}
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}
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}
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return nullptr;
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}
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}; // namespace ExtendPlayerManager
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