Files
csgo2_tiny_server_plugin_sy…/csgo2/native_sdk.cpp
2023-10-02 17:31:02 +08:00

133 lines
4.2 KiB
C++

#include "native_sdk.h"
CBaseEntity* CHandle::GetBaseEntity() const
{
CGameEntitySystem* pEntitySystem = CGameEntitySystem::GetInstance();
if (!pEntitySystem)
return nullptr;
return pEntitySystem->GetBaseEntity(GetEntryIndex());
}
CGameEntitySystem* CGameEntitySystem::GetInstance() {
return Offset::InterFaces::GameResourceServiceServer->GetGameEntitySystem();
}
auto CSchemaSystemTypeScope::FindDeclaredClass(const char* pClass) -> SchemaClassInfoData_t*
{
SchemaClassInfoData_t* rv = nullptr;
CALL_VIRTUAL(void, 2, this, &rv, pClass);
return rv;
}
auto CSchemaSystem::FindTypeScopeForModule(const char* module) -> CSchemaSystemTypeScope*
{
return CALL_VIRTUAL(CSchemaSystemTypeScope*, 13, this, module, nullptr);
}
bool CBaseEntity::IsBasePlayerController() {
return CALL_VIRTUAL(bool, 144, this);
}
auto CBasePlayer::ForceRespawn() -> void
{
return CALL_VIRTUAL(void, 26, this);
}
auto CCSPlayerPawn::GetPlayerController() -> CCSPlayerController*
{
CGameEntitySystem* pEntitySystem = CGameEntitySystem::GetInstance();
if (!pEntitySystem) {
return nullptr;
}
for (int i = 1; i <= global::MaxPlayers; ++i) {
CBaseEntity* pEntity = pEntitySystem->GetBaseEntity(i);
if (!pEntity) continue;
if (pEntity->IsBasePlayerController()) {
const auto player = reinterpret_cast<CCSPlayerController*>(pEntity);
if (player->m_hPawn().Get() == this) {
//printf("Found Pawn Player: %d %s \n", player->GetRefEHandle().GetEntryIndex(), &player->m_iszPlayerName());
return player;
}
}
}
return nullptr;
}
using SchemaKeyValueMap_t = std::unordered_map<uint32_t, int16_t>;
using SchemaTableMap_t = std::unordered_map<uint32_t, SchemaKeyValueMap_t>;
static bool InitSchemaFieldsForClass(SchemaTableMap_t& tableMap,
const char* className, uint32_t classKey) {
CSchemaSystemTypeScope* pType =
Offset::InterFaces::SchemaSystem->FindTypeScopeForModule("server.dll");
if (!pType) return false;
SchemaClassInfoData_t* pClassInfo = pType->FindDeclaredClass(className);
if (!pClassInfo) {
tableMap.emplace(classKey, SchemaKeyValueMap_t{});
LOG("InitSchemaFieldsForClass(): '%s' was not found!\n", className);
return false;
}
short fieldsSize = pClassInfo->GetFieldsSize();
SchemaClassFieldData_t* pFields = pClassInfo->GetFields();
auto& keyValueMap = tableMap[classKey];
keyValueMap.reserve(fieldsSize);
for (int i = 0; i < fieldsSize; ++i) {
SchemaClassFieldData_t& field = pFields[i];
LOG("%s::%s found at -> 0x%X\n", className, field.m_name,
field.m_offset);
keyValueMap.emplace(hash_32_fnv1a_const(field.m_name), field.m_offset);
}
return true;
}
int16_t schema::FindChainOffset(const char* className)
{
CSchemaSystemTypeScope* pType =
Offset::InterFaces::SchemaSystem->FindTypeScopeForModule("server.dll");
if (!pType) return false;
SchemaClassInfoData_t* pClassInfo = pType->FindDeclaredClass(className);
do
{
SchemaClassFieldData_t* pFields = pClassInfo->GetFields();
short fieldsSize = pClassInfo->GetFieldsSize();
for (int i = 0; i < fieldsSize; ++i) {
SchemaClassFieldData_t& field = pFields[i];
if (strcmp(field.m_name, "__m_pChainEntity") == 0)
{
return field.m_offset;
}
}
} while ((pClassInfo = pClassInfo->GetParent()) != nullptr);
return 0;
}
int16_t schema::GetOffset(const char* className, uint32_t classKey,
const char* memberName, uint32_t memberKey) {
static SchemaTableMap_t schemaTableMap;
const auto& tableMapIt = schemaTableMap.find(classKey);
if (tableMapIt == schemaTableMap.cend()) {
if (InitSchemaFieldsForClass(schemaTableMap, className, classKey))
return GetOffset(className, classKey, memberName, memberKey);
return 0;
}
const SchemaKeyValueMap_t& tableMap = tableMapIt->second;
if (tableMap.find(memberKey) == tableMap.cend()) {
LOG("schema::GetOffset(): '%s' was not found in '%s'!\n", memberName, className);
return 0;
}
return tableMap.at(memberKey);
}