Files
csgo2_tiny_server_plugin_sy…/csgo2/vmt.h
2023-10-01 02:28:13 +08:00

20 lines
607 B
C++

#pragma once
#include "pch.h"
#define CALL_VIRTUAL(retType, idx, ...) \
vmt::CallVirtual<retType>(idx, __VA_ARGS__)
namespace vmt {
template <typename T = void*>
inline T GetVMethod(uint32_t uIndex, void* pClass) {
void** pVTable = *static_cast<void***>(pClass);
return reinterpret_cast<T>(pVTable[uIndex]);
}
template <typename T, typename... Args>
inline T CallVirtual(uint32_t uIndex, void* pClass, Args... args) {
auto pFunc = GetVMethod<T(__thiscall*)(void*, Args...)>(uIndex, pClass);
return pFunc(pClass, args...);
}
} // namespace vmt