Files
csgo2_tiny_server_plugin_sy…/csgo2/player_manager.cpp
2023-10-03 00:25:23 +08:00

81 lines
2.7 KiB
C++

#include "player_manager.h"
namespace ExtendPlayerManager {
std::shared_mutex mutex_Table_PlayerSteamIdPlayerSlot;
std::unordered_map<uint64_t, uint64_t> Table_PlayerSteamIdPlayerSlot;
auto SteamIDStringToUInt64(const std::string& steamID) -> uint64_t {
std::istringstream iss(
steamID.substr(3, steamID.size() - 4)); // 去掉"[U:"和"]"
std::string tmp;
uint32_t instance, account_id;
// 读取 Account Instance
std::getline(iss, tmp, ':');
instance = std::stoi(tmp);
// 读取 Account ID
std::getline(iss, tmp);
account_id = std::stoi(tmp);
// 计算并返回结果
return (uint64_t(account_id) << 1 | instance) + 76561197960265728ULL;
}
auto AddSteamIdToPlayerSteamIdWithNameTable(uint64_t SteamId,
uint64_t PlayerSlot) -> void {
std::unique_lock<std::shared_mutex> lock(
mutex_Table_PlayerSteamIdPlayerSlot);
Table_PlayerSteamIdPlayerSlot.insert(std::make_pair(SteamId, PlayerSlot));
}
auto GetPlayerSlotBySteamId(uint64_t SteamId) -> uint64_t {
std::shared_lock<std::shared_mutex> lock(
mutex_Table_PlayerSteamIdPlayerSlot);
auto it = Table_PlayerSteamIdPlayerSlot.find(SteamId);
if (it != Table_PlayerSteamIdPlayerSlot.end()) {
return it->second;
}
return -1;
}
auto GetPlayerSteamIdByPlayerSlot(uint64_t playerSlot) -> uint64_t {
std::shared_lock<std::shared_mutex> lock(
mutex_Table_PlayerSteamIdPlayerSlot);
for (auto& [SteamId, PlayerSlot] : Table_PlayerSteamIdPlayerSlot) {
if (PlayerSlot == playerSlot) {
return SteamId;
}
}
return -1;
}
auto RemovePlayerSlotBySteamId(uint64_t SteamId) -> void {
std::unique_lock<std::shared_mutex> lock(
mutex_Table_PlayerSteamIdPlayerSlot);
if (Table_PlayerSteamIdPlayerSlot.find(SteamId) !=
Table_PlayerSteamIdPlayerSlot.end()) {
Table_PlayerSteamIdPlayerSlot.erase(SteamId);
}
}
auto GetPlayerByPlayerSlot(uint64_t playerSlot) -> CCSPlayerController* {
auto PlayerSteamId = GetPlayerSteamIdByPlayerSlot(playerSlot);
if (PlayerSteamId == -1) {
return nullptr;
}
CGameEntitySystem* pEntitySystem = CGameEntitySystem::GetInstance();
if (!pEntitySystem) {
return nullptr;
}
for (int i = 1; i <= global::MaxPlayers; ++i) {
CBaseEntity* pEntity = pEntitySystem->GetBaseEntity(i);
if (!pEntity) continue;
if (pEntity->IsBasePlayerController()) {
const auto player = reinterpret_cast<CCSPlayerController*>(pEntity);
if (player->m_steamID() == PlayerSteamId) {
return player;
}
}
}
return nullptr;
}
}; // namespace ExtendPlayerManager