Files
csgo2_tiny_server_plugin_sy…/csgo2/script_apis.cpp
2023-10-03 00:25:23 +08:00

37 lines
1.3 KiB
C++

#include "script_apis.h"
namespace ScriptApis {
// 返回是返回值数量,返回值内容要自己push到stack上
auto luaApi_ListenToGameEvent(lua_State* luaVm) -> int {
const auto eventName = lua_tostring(luaVm, 1);
do {
if (eventName == nullptr) {
LOG("luaApi_ListenToGameEvent eventName == nullptr || callbackName "
"== "
"nullptr\n");
break;
}
if (!lua_isfunction(luaVm, 2)) {
LOG("luaApi_ListenToGameEvent callback is not a function\n");
break;
}
auto callbackType = ScriptCallBacks::CallBackNameToEnum(eventName);
if (callbackType == ScriptCallBacks::_CallbackNames::kError) {
LOG("luaApi_ListenToGameEvent unknown event name: %s\n", eventName);
break;
}
// 将回调添加到映射中
std::unique_lock lock(ScriptCallBacks::mutex_callbackList);
ScriptCallBacks::callbackList[luaVm][callbackType] = luaL_ref(luaVm, LUA_REGISTRYINDEX);
LOG("luaApi_ListenToGameEvent eventName:%s callback added\n",
eventName);
} while (false);
lua_pop(luaVm, 2); // 清理堆栈
return 0;
}
auto initFunciton(lua_State* luaVm) -> void {
lua_register(luaVm, "ListenToGameEvent", luaApi_ListenToGameEvent);
}
}; // namespace ScriptApis