Code maintenance: Shadowsocks loop refactor

This commit is contained in:
Quentin McGaw
2020-12-30 22:01:08 +00:00
parent fa7bda7ee4
commit 251555f859
3 changed files with 149 additions and 79 deletions

View File

@@ -266,16 +266,12 @@ func _main(background context.Context, buildInfo models.BuildInformation,
go httpProxyLooper.Run(ctx, wg)
shadowsocksLooper := shadowsocks.NewLooper(allSettings.ShadowSocks, logger)
restartShadowsocks := shadowsocksLooper.Restart
wg.Add(1)
go shadowsocksLooper.Run(ctx, wg)
if allSettings.HTTPProxy.Enabled {
_, _ = httpProxyLooper.SetStatus(constants.Running)
}
if allSettings.ShadowSocks.Enabled {
restartShadowsocks()
}
wg.Add(1)
go routeReadyEvents(ctx, wg, buildInfo, tunnelReadyCh, dnsReadyCh,

View File

@@ -6,6 +6,8 @@ import (
"sync"
"time"
"github.com/qdm12/gluetun/internal/constants"
"github.com/qdm12/gluetun/internal/models"
"github.com/qdm12/gluetun/internal/settings"
"github.com/qdm12/golibs/logging"
shadowsockslib "github.com/qdm12/ss-server/pkg"
@@ -13,20 +15,21 @@ import (
type Looper interface {
Run(ctx context.Context, wg *sync.WaitGroup)
Restart()
Start()
Stop()
SetStatus(status models.LoopStatus) (outcome string, err error)
GetStatus() (status models.LoopStatus)
GetSettings() (settings settings.ShadowSocks)
SetSettings(settings settings.ShadowSocks)
SetSettings(settings settings.ShadowSocks) (outcome string)
}
type looper struct {
settings settings.ShadowSocks
settingsMutex sync.RWMutex
logger logging.Logger
restart chan struct{}
state state
// Other objects
logger logging.Logger
// Internal channels and locks
loopLock sync.Mutex
running chan models.LoopStatus
stop, stopped chan struct{}
start chan struct{}
stop chan struct{}
backoffTime time.Duration
}
@@ -48,91 +51,55 @@ const defaultBackoffTime = 10 * time.Second
func NewLooper(settings settings.ShadowSocks, logger logging.Logger) Looper {
return &looper{
settings: settings,
state: state{
status: constants.Stopped,
settings: settings,
},
logger: logger.WithPrefix("shadowsocks: "),
restart: make(chan struct{}),
start: make(chan struct{}),
running: make(chan models.LoopStatus),
stop: make(chan struct{}),
stopped: make(chan struct{}),
backoffTime: defaultBackoffTime,
}
}
func (l *looper) Restart() { l.restart <- struct{}{} }
func (l *looper) Start() { l.start <- struct{}{} }
func (l *looper) Stop() { l.stop <- struct{}{} }
func (l *looper) GetSettings() (settings settings.ShadowSocks) {
l.settingsMutex.RLock()
defer l.settingsMutex.RUnlock()
return l.settings
}
func (l *looper) SetSettings(settings settings.ShadowSocks) {
l.settingsMutex.Lock()
defer l.settingsMutex.Unlock()
l.settings = settings
}
func (l *looper) isEnabled() bool {
l.settingsMutex.RLock()
defer l.settingsMutex.RUnlock()
return l.settings.Enabled
}
func (l *looper) setEnabled(enabled bool) {
l.settingsMutex.Lock()
defer l.settingsMutex.Unlock()
l.settings.Enabled = enabled
}
func (l *looper) Run(ctx context.Context, wg *sync.WaitGroup) {
defer wg.Done()
waitForStart := true
for waitForStart {
select {
case <-l.stop:
l.logger.Info("not started yet")
case <-l.start:
waitForStart = false
case <-l.restart:
waitForStart = false
case <-ctx.Done():
return
}
crashed := false
if l.GetSettings().Enabled {
go func() {
_, _ = l.SetStatus(constants.Running)
}()
}
select {
case <-l.start:
case <-ctx.Done():
return
}
defer l.logger.Warn("loop exited")
l.setEnabled(true)
for ctx.Err() == nil {
for !l.isEnabled() {
// wait for a signal to re-enable
select {
case <-l.stop:
l.logger.Info("already disabled")
case <-l.restart:
l.setEnabled(true)
case <-l.start:
l.setEnabled(true)
case <-ctx.Done():
return
}
}
settings := l.GetSettings()
server, err := shadowsockslib.NewServer(settings.Method, settings.Password, adaptLogger(l.logger, settings.Log))
if err != nil {
crashed = true
l.logAndWait(ctx, err)
continue
}
shadowsocksCtx, shadowsocksCancel := context.WithCancel(context.Background())
shadowsocksCtx, shadowsocksCancel := context.WithCancel(ctx)
waitError := make(chan error)
go func() {
waitError <- server.Listen(shadowsocksCtx, fmt.Sprintf("0.0.0.0:%d", settings.Port))
}()
if err != nil {
crashed = true
shadowsocksCancel()
l.logAndWait(ctx, err)
continue
@@ -150,26 +117,32 @@ func (l *looper) Run(ctx context.Context, wg *sync.WaitGroup) {
close(waitError)
return
case <-isStableTimer.C:
l.backoffTime = defaultBackoffTime
case <-l.restart: // triggered restart
l.logger.Info("restarting")
if !crashed {
l.running <- constants.Running
crashed = false
} else {
l.backoffTime = defaultBackoffTime
l.state.setStatusWithLock(constants.Running)
}
case <-l.start:
l.logger.Info("starting")
shadowsocksCancel()
<-waitError
close(waitError)
stayHere = false
case <-l.start:
l.logger.Info("already started")
case <-l.stop:
l.logger.Info("stopping")
shadowsocksCancel()
<-waitError
close(waitError)
l.setEnabled(false)
stayHere = false
l.stopped <- struct{}{}
case err := <-waitError: // unexpected error
shadowsocksCancel()
close(waitError)
l.state.setStatusWithLock(constants.Crashed)
l.logAndWait(ctx, err)
crashed = true
stayHere = false
}
}
shadowsocksCancel() // repetition for linter only

View File

@@ -0,0 +1,101 @@
package shadowsocks
import (
"fmt"
"reflect"
"sync"
"github.com/qdm12/gluetun/internal/constants"
"github.com/qdm12/gluetun/internal/models"
"github.com/qdm12/gluetun/internal/settings"
)
type state struct {
status models.LoopStatus
settings settings.ShadowSocks
statusMu sync.RWMutex
settingsMu sync.RWMutex
}
func (s *state) setStatusWithLock(status models.LoopStatus) {
s.statusMu.Lock()
defer s.statusMu.Unlock()
s.status = status
}
func (l *looper) GetStatus() (status models.LoopStatus) {
l.state.statusMu.RLock()
defer l.state.statusMu.RUnlock()
return l.state.status
}
func (l *looper) SetStatus(status models.LoopStatus) (outcome string, err error) {
l.state.statusMu.Lock()
defer l.state.statusMu.Unlock()
existingStatus := l.state.status
switch status {
case constants.Running:
switch existingStatus {
case constants.Starting, constants.Running, constants.Stopping, constants.Crashed:
return fmt.Sprintf("already %s", existingStatus), nil
}
l.loopLock.Lock()
defer l.loopLock.Unlock()
l.state.status = constants.Starting
l.state.statusMu.Unlock()
l.start <- struct{}{}
newStatus := <-l.running
l.state.statusMu.Lock()
l.state.status = newStatus
return newStatus.String(), nil
case constants.Stopped:
switch existingStatus {
case constants.Stopped, constants.Stopping, constants.Starting, constants.Crashed:
return fmt.Sprintf("already %s", existingStatus), nil
}
l.loopLock.Lock()
defer l.loopLock.Unlock()
l.state.status = constants.Stopping
l.state.statusMu.Unlock()
l.stop <- struct{}{}
<-l.stopped
l.state.statusMu.Lock()
l.state.status = status
return status.String(), nil
default:
return "", fmt.Errorf("status %q can only be %q or %q",
status, constants.Running, constants.Stopped)
}
}
func (l *looper) GetSettings() (settings settings.ShadowSocks) {
l.state.settingsMu.RLock()
defer l.state.settingsMu.RUnlock()
return l.state.settings
}
func (l *looper) SetSettings(settings settings.ShadowSocks) (outcome string) {
l.state.settingsMu.Lock()
settingsUnchanged := reflect.DeepEqual(settings, l.state.settings)
if settingsUnchanged {
l.state.settingsMu.Unlock()
return "settings left unchanged"
}
newEnabled := settings.Enabled
previousEnabled := l.state.settings.Enabled
l.state.settings = settings
l.state.settingsMu.Unlock()
// Either restart or set changed status
switch {
case !newEnabled && !previousEnabled:
case newEnabled && previousEnabled:
_, _ = l.SetStatus(constants.Stopped)
_, _ = l.SetStatus(constants.Running)
case newEnabled && !previousEnabled:
_, _ = l.SetStatus(constants.Running)
case !newEnabled && previousEnabled:
_, _ = l.SetStatus(constants.Stopped)
}
return "settings updated"
}