Code maintenance: Shadowsocks loop refactor
This commit is contained in:
@@ -266,16 +266,12 @@ func _main(background context.Context, buildInfo models.BuildInformation,
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go httpProxyLooper.Run(ctx, wg)
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shadowsocksLooper := shadowsocks.NewLooper(allSettings.ShadowSocks, logger)
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restartShadowsocks := shadowsocksLooper.Restart
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wg.Add(1)
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go shadowsocksLooper.Run(ctx, wg)
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if allSettings.HTTPProxy.Enabled {
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_, _ = httpProxyLooper.SetStatus(constants.Running)
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}
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if allSettings.ShadowSocks.Enabled {
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restartShadowsocks()
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}
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wg.Add(1)
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go routeReadyEvents(ctx, wg, buildInfo, tunnelReadyCh, dnsReadyCh,
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@@ -6,6 +6,8 @@ import (
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"sync"
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"time"
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"github.com/qdm12/gluetun/internal/constants"
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"github.com/qdm12/gluetun/internal/models"
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"github.com/qdm12/gluetun/internal/settings"
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"github.com/qdm12/golibs/logging"
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shadowsockslib "github.com/qdm12/ss-server/pkg"
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@@ -13,20 +15,21 @@ import (
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type Looper interface {
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Run(ctx context.Context, wg *sync.WaitGroup)
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Restart()
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Start()
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Stop()
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SetStatus(status models.LoopStatus) (outcome string, err error)
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GetStatus() (status models.LoopStatus)
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GetSettings() (settings settings.ShadowSocks)
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SetSettings(settings settings.ShadowSocks)
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SetSettings(settings settings.ShadowSocks) (outcome string)
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}
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type looper struct {
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settings settings.ShadowSocks
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settingsMutex sync.RWMutex
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logger logging.Logger
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restart chan struct{}
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state state
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// Other objects
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logger logging.Logger
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// Internal channels and locks
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loopLock sync.Mutex
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running chan models.LoopStatus
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stop, stopped chan struct{}
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start chan struct{}
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stop chan struct{}
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backoffTime time.Duration
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}
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@@ -48,91 +51,55 @@ const defaultBackoffTime = 10 * time.Second
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func NewLooper(settings settings.ShadowSocks, logger logging.Logger) Looper {
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return &looper{
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settings: settings,
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state: state{
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status: constants.Stopped,
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settings: settings,
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},
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logger: logger.WithPrefix("shadowsocks: "),
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restart: make(chan struct{}),
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start: make(chan struct{}),
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running: make(chan models.LoopStatus),
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stop: make(chan struct{}),
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stopped: make(chan struct{}),
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backoffTime: defaultBackoffTime,
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}
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}
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func (l *looper) Restart() { l.restart <- struct{}{} }
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func (l *looper) Start() { l.start <- struct{}{} }
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func (l *looper) Stop() { l.stop <- struct{}{} }
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func (l *looper) GetSettings() (settings settings.ShadowSocks) {
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l.settingsMutex.RLock()
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defer l.settingsMutex.RUnlock()
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return l.settings
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}
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func (l *looper) SetSettings(settings settings.ShadowSocks) {
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l.settingsMutex.Lock()
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defer l.settingsMutex.Unlock()
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l.settings = settings
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}
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func (l *looper) isEnabled() bool {
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l.settingsMutex.RLock()
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defer l.settingsMutex.RUnlock()
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return l.settings.Enabled
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}
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func (l *looper) setEnabled(enabled bool) {
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l.settingsMutex.Lock()
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defer l.settingsMutex.Unlock()
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l.settings.Enabled = enabled
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}
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func (l *looper) Run(ctx context.Context, wg *sync.WaitGroup) {
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defer wg.Done()
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waitForStart := true
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for waitForStart {
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select {
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case <-l.stop:
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l.logger.Info("not started yet")
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case <-l.start:
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waitForStart = false
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case <-l.restart:
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waitForStart = false
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case <-ctx.Done():
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return
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}
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crashed := false
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if l.GetSettings().Enabled {
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go func() {
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_, _ = l.SetStatus(constants.Running)
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}()
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}
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select {
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case <-l.start:
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case <-ctx.Done():
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return
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}
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defer l.logger.Warn("loop exited")
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l.setEnabled(true)
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for ctx.Err() == nil {
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for !l.isEnabled() {
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// wait for a signal to re-enable
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select {
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case <-l.stop:
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l.logger.Info("already disabled")
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case <-l.restart:
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l.setEnabled(true)
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case <-l.start:
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l.setEnabled(true)
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case <-ctx.Done():
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return
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}
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}
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settings := l.GetSettings()
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server, err := shadowsockslib.NewServer(settings.Method, settings.Password, adaptLogger(l.logger, settings.Log))
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if err != nil {
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crashed = true
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l.logAndWait(ctx, err)
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continue
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}
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shadowsocksCtx, shadowsocksCancel := context.WithCancel(context.Background())
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shadowsocksCtx, shadowsocksCancel := context.WithCancel(ctx)
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waitError := make(chan error)
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go func() {
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waitError <- server.Listen(shadowsocksCtx, fmt.Sprintf("0.0.0.0:%d", settings.Port))
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}()
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if err != nil {
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crashed = true
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shadowsocksCancel()
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l.logAndWait(ctx, err)
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continue
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@@ -150,26 +117,32 @@ func (l *looper) Run(ctx context.Context, wg *sync.WaitGroup) {
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close(waitError)
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return
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case <-isStableTimer.C:
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l.backoffTime = defaultBackoffTime
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case <-l.restart: // triggered restart
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l.logger.Info("restarting")
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if !crashed {
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l.running <- constants.Running
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crashed = false
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} else {
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l.backoffTime = defaultBackoffTime
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l.state.setStatusWithLock(constants.Running)
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}
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case <-l.start:
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l.logger.Info("starting")
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shadowsocksCancel()
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<-waitError
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close(waitError)
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stayHere = false
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case <-l.start:
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l.logger.Info("already started")
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case <-l.stop:
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l.logger.Info("stopping")
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shadowsocksCancel()
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<-waitError
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close(waitError)
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l.setEnabled(false)
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stayHere = false
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l.stopped <- struct{}{}
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case err := <-waitError: // unexpected error
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shadowsocksCancel()
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close(waitError)
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l.state.setStatusWithLock(constants.Crashed)
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l.logAndWait(ctx, err)
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crashed = true
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stayHere = false
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}
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}
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shadowsocksCancel() // repetition for linter only
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101
internal/shadowsocks/state.go
Normal file
101
internal/shadowsocks/state.go
Normal file
@@ -0,0 +1,101 @@
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package shadowsocks
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import (
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"fmt"
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"reflect"
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"sync"
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"github.com/qdm12/gluetun/internal/constants"
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"github.com/qdm12/gluetun/internal/models"
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"github.com/qdm12/gluetun/internal/settings"
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)
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type state struct {
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status models.LoopStatus
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settings settings.ShadowSocks
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statusMu sync.RWMutex
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settingsMu sync.RWMutex
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}
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func (s *state) setStatusWithLock(status models.LoopStatus) {
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s.statusMu.Lock()
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defer s.statusMu.Unlock()
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s.status = status
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}
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func (l *looper) GetStatus() (status models.LoopStatus) {
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l.state.statusMu.RLock()
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defer l.state.statusMu.RUnlock()
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return l.state.status
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}
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func (l *looper) SetStatus(status models.LoopStatus) (outcome string, err error) {
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l.state.statusMu.Lock()
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defer l.state.statusMu.Unlock()
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existingStatus := l.state.status
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switch status {
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case constants.Running:
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switch existingStatus {
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case constants.Starting, constants.Running, constants.Stopping, constants.Crashed:
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return fmt.Sprintf("already %s", existingStatus), nil
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}
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l.loopLock.Lock()
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defer l.loopLock.Unlock()
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l.state.status = constants.Starting
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l.state.statusMu.Unlock()
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l.start <- struct{}{}
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newStatus := <-l.running
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l.state.statusMu.Lock()
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l.state.status = newStatus
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return newStatus.String(), nil
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case constants.Stopped:
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switch existingStatus {
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case constants.Stopped, constants.Stopping, constants.Starting, constants.Crashed:
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return fmt.Sprintf("already %s", existingStatus), nil
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}
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l.loopLock.Lock()
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defer l.loopLock.Unlock()
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l.state.status = constants.Stopping
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l.state.statusMu.Unlock()
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l.stop <- struct{}{}
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<-l.stopped
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l.state.statusMu.Lock()
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l.state.status = status
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return status.String(), nil
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default:
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return "", fmt.Errorf("status %q can only be %q or %q",
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status, constants.Running, constants.Stopped)
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}
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}
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func (l *looper) GetSettings() (settings settings.ShadowSocks) {
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l.state.settingsMu.RLock()
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defer l.state.settingsMu.RUnlock()
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return l.state.settings
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}
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func (l *looper) SetSettings(settings settings.ShadowSocks) (outcome string) {
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l.state.settingsMu.Lock()
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settingsUnchanged := reflect.DeepEqual(settings, l.state.settings)
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if settingsUnchanged {
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l.state.settingsMu.Unlock()
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return "settings left unchanged"
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}
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newEnabled := settings.Enabled
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previousEnabled := l.state.settings.Enabled
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l.state.settings = settings
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l.state.settingsMu.Unlock()
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// Either restart or set changed status
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switch {
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case !newEnabled && !previousEnabled:
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case newEnabled && previousEnabled:
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_, _ = l.SetStatus(constants.Stopped)
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_, _ = l.SetStatus(constants.Running)
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case newEnabled && !previousEnabled:
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_, _ = l.SetStatus(constants.Running)
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case !newEnabled && previousEnabled:
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_, _ = l.SetStatus(constants.Stopped)
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}
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return "settings updated"
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}
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