Update to go v1.23.2

This commit is contained in:
Vorapol Rinsatitnon
2024-10-02 08:34:23 +10:00
parent 439cdb4d4e
commit 45c3c1f20a
6 changed files with 449 additions and 9 deletions

View File

@@ -26,10 +26,40 @@ type timer struct {
// mu protects reads and writes to all fields, with exceptions noted below.
mu mutex
astate atomic.Uint8 // atomic copy of state bits at last unlock
state uint8 // state bits
isChan bool // timer has a channel; immutable; can be read without lock
blocked uint32 // number of goroutines blocked on timer's channel
astate atomic.Uint8 // atomic copy of state bits at last unlock
state uint8 // state bits
isChan bool // timer has a channel; immutable; can be read without lock
// isSending is used to handle races between running a
// channel timer and stopping or resetting the timer.
// It is used only for channel timers (t.isChan == true).
// The lowest zero bit is set when about to send a value on the channel,
// and cleared after sending the value.
// The stop/reset code uses this to detect whether it
// stopped the channel send.
//
// An isSending bit is set only when t.mu is held.
// An isSending bit is cleared only when t.sendLock is held.
// isSending is read only when both t.mu and t.sendLock are held.
//
// Setting and clearing Uint8 bits handles the case of
// a timer that is reset concurrently with unlockAndRun.
// If the reset timer runs immediately, we can wind up with
// concurrent calls to unlockAndRun for the same timer.
// Using matched bit set and clear in unlockAndRun
// ensures that the value doesn't get temporarily out of sync.
//
// We use a uint8 to keep the timer struct small.
// This means that we can only support up to 8 concurrent
// runs of a timer, where a concurrent run can only occur if
// we start a run, unlock the timer, the timer is reset to a new
// value (or the ticker fires again), it is ready to run,
// and it is actually run, all before the first run completes.
// Since completing a run is fast, even 2 concurrent timer runs are
// nearly impossible, so this should be safe in practice.
isSending atomic.Uint8
blocked uint32 // number of goroutines blocked on timer's channel
// Timer wakes up at when, and then at when+period, ... (period > 0 only)
// each time calling f(arg, seq, delay) in the timer goroutine, so f must be
@@ -431,6 +461,15 @@ func (t *timer) stop() bool {
// Stop any future sends with stale values.
// See timer.unlockAndRun.
t.seq++
// If there is currently a send in progress,
// incrementing seq is going to prevent that
// send from actually happening. That means
// that we should return true: the timer was
// stopped, even though t.when may be zero.
if t.isSending.Load() > 0 {
pending = true
}
}
t.unlock()
if !async && t.isChan {
@@ -525,6 +564,15 @@ func (t *timer) modify(when, period int64, f func(arg any, seq uintptr, delay in
// Stop any future sends with stale values.
// See timer.unlockAndRun.
t.seq++
// If there is currently a send in progress,
// incrementing seq is going to prevent that
// send from actually happening. That means
// that we should return true: the timer was
// stopped, even though t.when may be zero.
if t.isSending.Load() > 0 {
pending = true
}
}
t.unlock()
if !async && t.isChan {
@@ -1013,6 +1061,24 @@ func (t *timer) unlockAndRun(now int64) {
}
t.updateHeap()
}
async := debug.asynctimerchan.Load() != 0
var isSendingClear uint8
if !async && t.isChan {
// Tell Stop/Reset that we are sending a value.
// Set the lowest zero bit.
// We do this awkward step because atomic.Uint8
// doesn't support Add or CompareAndSwap.
// We only set bits with t locked.
v := t.isSending.Load()
i := sys.TrailingZeros8(^v)
if i == 8 {
throw("too many concurrent timer firings")
}
isSendingClear = 1 << i
t.isSending.Or(isSendingClear)
}
t.unlock()
if raceenabled {
@@ -1028,7 +1094,6 @@ func (t *timer) unlockAndRun(now int64) {
ts.unlock()
}
async := debug.asynctimerchan.Load() != 0
if !async && t.isChan {
// For a timer channel, we want to make sure that no stale sends
// happen after a t.stop or t.modify, but we cannot hold t.mu
@@ -1044,6 +1109,10 @@ func (t *timer) unlockAndRun(now int64) {
// and double-check that t.seq is still the seq value we saw above.
// If not, the timer has been updated and we should skip the send.
// We skip the send by reassigning f to a no-op function.
//
// The isSending field tells t.stop or t.modify that we have
// started to send the value. That lets them correctly return
// true meaning that no value was sent.
lock(&t.sendLock)
if t.seq != seq {
f = func(any, uintptr, int64) {}
@@ -1053,6 +1122,9 @@ func (t *timer) unlockAndRun(now int64) {
f(arg, seq, delay)
if !async && t.isChan {
// We are no longer sending a value.
t.isSending.And(^isSendingClear)
unlock(&t.sendLock)
}