🐛 高分屏下的鼠标位置

This commit is contained in:
BookerLiu
2024-08-08 10:56:00 +08:00
parent 2a4f9a9bda
commit 39251b66f6
3 changed files with 171 additions and 101 deletions

View File

@@ -9,7 +9,7 @@ namespace GeekDesk.Constant
public static string APP_DIR = AppDomain.CurrentDomain.BaseDirectory.Trim();
// 是否为开发模式
public static bool DEV = true;
public static bool DEV = false;
public static string MY_NAME = DEV ? "GeekDesk-D" : "GeekDesk";

View File

@@ -11,6 +11,7 @@ using System.Windows.Input;
using System.Windows.Interop;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using static System.Windows.Forms.VisualStyles.VisualStyleElement;
using Cursors = System.Windows.Input.Cursors;
using KeyEventArgs = System.Windows.Input.KeyEventArgs;
using MouseEventArgs = System.Windows.Input.MouseEventArgs;
@@ -22,7 +23,7 @@ namespace GeekDesk.Control.Windows
/// </summary>
public partial class PixelColorPickerWindow : IWindowCommon
{
private static int PIXEL_REC_LENGTH = 20;
private static int PIXEL_REC_LENGTH = 10;
private static readonly int MIN_LENGTH = 10;
private static readonly int MAX_LENGTH = 50;
@@ -73,11 +74,7 @@ namespace GeekDesk.Control.Windows
//获取缩放比例
double scale = ScreenUtil.GetScreenScalingFactor();
//如果主显示器是最左边和最上边,则显示主显示器的缩放比例,反之则缩放比例不添加缩放比例
if (Screen.PrimaryScreen.Bounds.X != x || Screen.PrimaryScreen.Bounds.Y != y)
{
scale = 1;
}
this.Width = allWidth;
this.Height = allHeight;
@@ -173,23 +170,25 @@ namespace GeekDesk.Control.Windows
[System.Runtime.InteropServices.DllImport("gdi32.dll")]
public static extern bool DeleteObject(IntPtr onj);
// Constants for DPI
private const int HORZRES = 8;
private const int VERTRES = 10;
private const int LOGPIXELSX = 88;
private const int LOGPIXELSY = 90;
private static float GetDpi(bool isX)
{
IntPtr hdc = WindowUtil.GetDC(IntPtr.Zero);
int dpi = isX ? WindowUtil.GetDeviceCaps(hdc, LOGPIXELSX) : WindowUtil.GetDeviceCaps(hdc, LOGPIXELSY);
WindowUtil.ReleaseDC(IntPtr.Zero, hdc);
return dpi / 96f;
}
private void SetPixelAbout(MouseEventArgs e)
{
VisualBrush b = (VisualBrush)PixelBG.Fill;
Point pos;
//if (e == null)
//{
// pos = MouseUtil.GetMousePosition();
//}
//else
//{
// pos = e.MouseDevice.GetPosition(DesktopBG);
//}
pos = Mouse.GetPosition(this);
Point pos = Mouse.GetPosition(this);
Rect viewBox = b.Viewbox;
@@ -203,30 +202,26 @@ namespace GeekDesk.Control.Windows
double x = pos.X + 10;
double y = pos.Y + 10;
if (x + ColorCanvas.Width > SystemParameters.VirtualScreenWidth)
//获取缩放比例
double scale = ScreenUtil.GetScreenScalingFactor();
if (x + ColorCanvas.Width > this.Width / scale)
{
x = pos.X - ColorCanvas.Width - 10;
}
if (y + ColorCanvas.Height > SystemParameters.VirtualScreenHeight)
if (y + ColorCanvas.Height > this.Height / scale)
{
y = pos.Y - ColorCanvas.Height - 10;
}
Canvas.SetLeft(ColorCanvas, x);
Canvas.SetTop(ColorCanvas, y);
//Color wColor = GetColorAtPosition(pos);
//获取缩放比例
double scale = ScreenUtil.GetScreenScalingFactor();
//如果主显示器是最左边和最上边,则显示主显示器的缩放比例,反之则缩放比例不添加缩放比例
if (Screen.PrimaryScreen.Bounds.X != x || Screen.PrimaryScreen.Bounds.Y != y)
{
scale = 1;
}
//Console.WriteLine(DesktopBG.Width + "=" + DesktopBG.Height + "=" + pos.X + "=" + pos.Y);
Color wColor = GetColorAtPosition(pos);

View File

@@ -4,6 +4,8 @@ using System.Drawing;
using System.Runtime.InteropServices;
using System.Windows;
using System.Windows.Forms;
using System.Windows.Input;
using static GeekDesk.Util.ShowWindowFollowMouse;
namespace GeekDesk.Util
{
@@ -102,94 +104,167 @@ namespace GeekDesk.Util
/// <summary>
/// 随鼠标位置显示面板
/// 随鼠标位置显示面板 后面三个参数暂时没有使用
/// </summary>
public static void Show(Window window, MousePosition position, double widthOffset = 0, double heightOffset = 0)
{
//获取鼠标位置
System.Windows.Point p = MouseUtil.GetMousePosition();
System.Drawing.Point p = System.Windows.Forms.Cursor.Position;
// 获取鼠标所在的屏幕
Screen currentScreen = Screen.FromPoint(p);
float dpiX = GetDpi(true);
float dpiY = GetDpi(false);
p.X = p.X / dpiX;
p.Y = p.Y / dpiY;
double left = SystemParameters.VirtualScreenLeft;
double top = SystemParameters.VirtualScreenTop;
double width = SystemParameters.VirtualScreenWidth;
double height = SystemParameters.WorkArea.Height;
double right = width - Math.Abs(left);
double bottom = height - Math.Abs(top);
p.X = (int)(p.X / dpiX);
p.Y = (int)(p.Y / dpiY);
double afterWidth;
double afterHeight;
//工作区宽度
double screenWidth = currentScreen.WorkingArea.Width / dpiX;
//工作区高度
double screenHeight = currentScreen.WorkingArea.Height / dpiY;
double screenX = currentScreen.WorkingArea.X / dpiX;
double screenY = currentScreen.WorkingArea.Y / dpiY;
switch (position)
//判断是否超出最左边缘
if (p.X - window.Width / 2 < screenX)
{
case MousePosition.LEFT_BOTTOM:
afterWidth = 0;
afterHeight = window.Height;
break;
case MousePosition.LEFT_TOP:
afterWidth = 0;
afterHeight = 0;
break;
case MousePosition.LEFT_CENTER:
afterWidth = 0;
afterHeight = window.Height / 2;
break;
case MousePosition.RIGHT_BOTTOM:
afterWidth = window.Width;
afterHeight = window.Height;
break;
case MousePosition.RIGHT_TOP:
afterWidth = window.Width;
afterHeight = 0;
break;
case MousePosition.RIGHT_CENTER:
afterWidth = window.Width;
afterHeight = window.Height / 2;
break;
default:
afterWidth = window.Width / 2;
afterHeight = window.Height / 2;
break;
//超出最左边缘
window.Left = screenX - Constants.SHADOW_WIDTH;
} else
{
window.Left = p.X - window.Width / 2 + Constants.SHADOW_WIDTH;
}
afterWidth += widthOffset;
afterHeight -= heightOffset;
//判断是否超出最右边缘
if (p.X + window.Width / 2 > screenWidth + screenX)
{
//超出最右边缘
window.Left = screenWidth + screenX - window.Width + Constants.SHADOW_WIDTH;
}
if (p.X - afterWidth < left)
//判断是否超出最上边缘
if (p.Y - window.Height / 2 < screenY)
{
//判断是否在最左边缘
window.Left = left - Constants.SHADOW_WIDTH;
}
else if (p.X + afterWidth > right)
//超出最上边缘
window.Top = screenY - Constants.SHADOW_WIDTH;
} else
{
//判断是否在最右边缘
window.Left = right - window.Width + Constants.SHADOW_WIDTH;
}
else
{
window.Left = p.X - afterWidth;
window.Top = p.Y - window.Height / 2 + Constants.SHADOW_WIDTH;
}
//判断是否超出最下边缘
if (p.Y + window.Height / 2 > screenHeight + screenY)
{
//超出最下边缘
window.Top = screenHeight + screenY - window.Height + Constants.SHADOW_WIDTH;
}
if (p.Y - afterHeight < top)
{
//判断是否在最上边缘
window.Top = top - Constants.SHADOW_WIDTH;
}
else if (p.Y + afterHeight > bottom)
{
//判断是否在最下边缘
window.Top = bottom - window.Height + Constants.SHADOW_WIDTH;
}
else
{
window.Top = p.Y - afterHeight;
}
//// 显示屏幕信息
//Console.WriteLine("鼠标当前所在屏幕的信息:");
//Console.WriteLine($"屏幕设备名称: {currentScreen.DeviceName}");
//Console.WriteLine($"屏幕分辨率: {currentScreen.Bounds.Width}x{currentScreen.Bounds.Height}");
//Console.WriteLine($"屏幕工作区: {currentScreen.WorkingArea}");
//Console.WriteLine($"主屏幕: {currentScreen.Primary}");
//Console.WriteLine(p.X + "=" + p.Y);
//float dpiX = GetDpi(true);
//float dpiY = GetDpi(false);
//p.X = (int)(p.X / dpiX);
//p.Y = (int)(p.Y / dpiY);
//Console.WriteLine(p.X + "=" + p.Y);
//double left = SystemParameters.VirtualScreenLeft;
//double top = SystemParameters.VirtualScreenTop;
//double width = SystemParameters.VirtualScreenWidth;
//double height = SystemParameters.WorkArea.Bottom;
//Console.WriteLine("VirtualScreenTop:" + SystemParameters.VirtualScreenTop);
//Console.WriteLine("VirtualScreenLeft:" + SystemParameters.VirtualScreenLeft);
//Console.WriteLine("VirtualScreenWidth:" + SystemParameters.VirtualScreenWidth);
//Console.WriteLine("VirtualScreenHeight:" + SystemParameters.VirtualScreenHeight);
//Console.WriteLine("WorkArea.Bottom:" + SystemParameters.WorkArea.Bottom);
//Console.WriteLine(" window.Height:" + window.Height);
//double right = width - Math.Abs(left);
//double bottom = height - Math.Abs(top);
//double afterWidth;
//double afterHeight;
//switch (position)
//{
// case MousePosition.LEFT_BOTTOM:
// afterWidth = 0;
// afterHeight = window.Height;
// break;
// case MousePosition.LEFT_TOP:
// afterWidth = 0;
// afterHeight = 0;
// break;
// case MousePosition.LEFT_CENTER:
// afterWidth = 0;
// afterHeight = window.Height / 2;
// break;
// case MousePosition.RIGHT_BOTTOM:
// afterWidth = window.Width;
// afterHeight = window.Height;
// break;
// case MousePosition.RIGHT_TOP:
// afterWidth = window.Width;
// afterHeight = 0;
// break;
// case MousePosition.RIGHT_CENTER:
// afterWidth = window.Width;
// afterHeight = window.Height / 2;
// break;
// default:
// afterWidth = window.Width / 2;
// afterHeight = window.Height / 2;
// break;
//}
//afterWidth += widthOffset;
//afterHeight -= heightOffset;
//if (p.X - afterWidth < left)
//{
// //判断是否在最左边缘
// window.Left = left - Constants.SHADOW_WIDTH;
//}
//else if (p.X + afterWidth > right)
//{
// //判断是否在最右边缘
// window.Left = right - window.Width + Constants.SHADOW_WIDTH;
//}
//else
//{
// window.Left = p.X - afterWidth;
//}
//if (p.Y - afterHeight < top)
//{
// //判断是否在最上边缘
// window.Top = top - Constants.SHADOW_WIDTH;
//}
//else if (p.Y + afterHeight > bottom)
//{
// Console.WriteLine("p.Y:" + p.Y);
// Console.WriteLine("afterHeight:" + afterHeight);
// Console.WriteLine("bottom:" + bottom);
// //判断是否在最下边缘
// window.Top = bottom - window.Height + Constants.SHADOW_WIDTH;
//}
//else
//{
// window.Top = p.Y - afterHeight;
//}
}
}