增加pawn名字
This commit is contained in:
@@ -214,6 +214,7 @@
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<ClCompile Include="MinHook\src\trampoline.c" />
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<ClCompile Include="native_sdk\cgameentitysystem.cpp" />
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<ClCompile Include="native_sdk\cschemasystem.cpp" />
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<ClCompile Include="native_sdk\entity\cbaseentity.cpp" />
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<ClCompile Include="native_sdk\handle\handle.cpp" />
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<ClCompile Include="offset.cpp" />
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<ClCompile Include="pch.cpp">
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@@ -287,6 +287,9 @@
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<ClCompile Include="player_manager.cpp">
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<Filter>源文件\players</Filter>
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</ClCompile>
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<ClCompile Include="native_sdk\entity\cbaseentity.cpp">
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<Filter>源文件\native_sdk\entity</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<None Include="cpp.hint" />
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@@ -4,27 +4,30 @@
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#include "player_manager.h"
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namespace events {
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auto OnPlayerDeathEvent(IGameEvent* event) -> void {
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UnkGameEventStruct_t userIdNameParams{ "userid" };
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UnkGameEventStruct_t attackerNameParams{ "attacker" };
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auto OnPlayerDeathEvent(IGameEvent* event) -> void {
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UnkGameEventStruct_t userIdNameParams{"userid"};
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UnkGameEventStruct_t attackerNameParams{"attacker"};
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const auto victim = reinterpret_cast<CCSPlayerController*>(event->GetPlayerPawn(&userIdNameParams));
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const auto attacker = reinterpret_cast<CCSPlayerController*>(event->GetPlayerPawn(&attackerNameParams));
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const auto victim = reinterpret_cast<CCSPlayerPawn*>(
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event->GetPlayerPawn(&userIdNameParams));
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const auto attacker = reinterpret_cast<CCSPlayerPawn*>(
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event->GetPlayerPawn(&attackerNameParams));
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auto victimName = std::string(PlayerManager::GetPlayerNameByPlayerSlot(victim->GetRefEHandle().GetPlayerSlot()));
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auto attackerName = std::string(PlayerManager::GetPlayerNameByPlayerSlot(attacker->GetRefEHandle().GetPlayerSlot()));
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printf("player %s killed %s\n", victimName.c_str(), attackerName.c_str());
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CGameEntitySystem* pEntitySystem = CGameEntitySystem::GetInstance();
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if (!pEntitySystem) return;
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for (int i = 1; i <= 64; ++i) {
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CBaseEntity* pEntity = pEntitySystem->GetBaseEntity(i);
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if (!pEntity) continue;
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if (pEntity->IsBasePlayerController()) {
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const auto player = reinterpret_cast<CCSPlayerController*>(pEntity);
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if (player->m_hPawn().Get() == victim) {
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printf("Found Pawn Player: %d %s \n", player->GetRefEHandle().GetEntryIndex(),&player->m_iszPlayerName());
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break;
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}
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}
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}
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auto OnPlayerChat(IGameEvent* event) -> void
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{
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UnkGameEventStruct_t userIdNameParams{ "userid" };
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const auto chater = reinterpret_cast<CCSPlayerController*>(event->GetPlayer(&userIdNameParams));
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const auto text = event->GetString("text");
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const auto chaterName = chater->m_iszPlayerName();
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LOG("player: %s say: %s \n", chaterName, text);
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}
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}
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//printf("player[%p] %s kill[%p] %llu\n", attacker, &attacker->m_iszPlayerName(), victim, &victim->m_steamID());
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}
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auto OnPlayerChat(IGameEvent* event) -> void {}
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} // namespace events
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@@ -1,4 +1,5 @@
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#include "global.h"
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namespace global {
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bool Exit;
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int MaxPlayers;
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}
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@@ -2,4 +2,5 @@
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#include "pch.h"
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namespace global {
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extern bool Exit;
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extern int MaxPlayers;
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}
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@@ -14,7 +14,10 @@ VMTHook* VMT_IServerGameClient;
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void __fastcall hook_ClientDisconnect(void* rcx, CPlayerSlot slot, int reason,
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const char* pszName, uint64_t xuid,
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const char* pszNetworkID) {
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PlayerManager::RemovePlayerNameFromPlayerNameList(slot, pszName);
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if (pszNetworkID != NULL && *pszNetworkID == '[') {
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ExtendPlayerManager::RemovePlayerSlotBySteamId(
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ExtendPlayerManager::SteamIDStringToUInt64(pszNetworkID));
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}
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return original_OnClientDisconnect(rcx, slot, reason, pszName, xuid,
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pszNetworkID);
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}
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@@ -24,10 +27,10 @@ void __fastcall hook_OnClientConnected(void* rcx, CPlayerSlot slot,
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const char* pszAddress,
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bool bFakePlayer) {
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if (bFakePlayer == false) {
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LOG("%s %d %s %s %s %d", __FUNCTION__, slot.Get(), pszName, pszNetworkID,
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pszAddress, bFakePlayer);
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ExtendPlayerManager::AddSteamIdToPlayerSteamIdWithNameTable(
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ExtendPlayerManager::SteamIDStringToUInt64(pszNetworkID),
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slot.Get());
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}
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PlayerManager::AddPlayerNameToPlayerNameList(slot, pszName);
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return original_OnClientConnected(rcx, slot, pszName, xuid, pszNetworkID,
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pszAddress, bFakePlayer);
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@@ -43,9 +46,8 @@ void __fastcall hook_Host_Say(void* pEntity, void* args, bool teamonly,
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break;
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}
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auto message = std::string(theArgs->GetCommandString());
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auto playerName = PlayerManager::GetPlayerNameByPlayerSlot(
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theEntity->GetRefEHandle().GetPlayerSlot());
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printf("player %s : %s \n", playerName.c_str(), message.c_str());
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printf("player[%d][%p] %s : %s \n", theEntity->GetRefEHandle().GetEntryIndex(),theEntity, &theEntity->m_iszPlayerName(),
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message.c_str());
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} while (false);
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/*
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if (*pMessage == '!' || *pMessage == '/')
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4
csgo2/native_sdk/entity/cbaseentity.cpp
Normal file
4
csgo2/native_sdk/entity/cbaseentity.cpp
Normal file
@@ -0,0 +1,4 @@
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#include "cbaseentity.h"
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bool CBaseEntity::IsBasePlayerController() {
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return CALL_VIRTUAL(bool, 144, this);
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}
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@@ -6,38 +6,37 @@
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#include "../cgameentitysystem.h"
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class CEntityIdentity;
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class CEntityInstance {
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public:
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DECLARE_CLASS(CEntityInstance);
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public:
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DECLARE_CLASS(CEntityInstance);
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auto Schema_DynamicBinding() {
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SchemaClassInfoData_t* rv = nullptr;
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CALL_VIRTUAL(void, 34, this, &rv);
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return rv;
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}
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auto Schema_DynamicBinding() {
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SchemaClassInfoData_t* rv = nullptr;
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CALL_VIRTUAL(void, 34, this, &rv);
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return rv;
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}
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auto GetRefEHandle() {
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char* pIdentity = (char*)m_pEntity();
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auto v3 = *(uint32_t*)(pIdentity + 16);
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auto v4 = ENT_ENTRY_MASK;
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auto v5 = ((v3 >> 15) - (*(uint32_t*)(pIdentity + 48) & 1)) << 15;
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if (v3 != -1) {
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v4 = *(uint32_t*)(pIdentity + 16) & ENT_ENTRY_MASK;
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}
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auto GetRefEHandle() {
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char* pIdentity = (char*)m_pEntity();
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auto v3 = *(uint32_t*)(pIdentity + 16);
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auto v4 = ENT_ENTRY_MASK;
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auto v5 = ((v3 >> 15) - (*(uint32_t*)(pIdentity + 48) & 1)) << 15;
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if (v3 != -1) {
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v4 = *(uint32_t*)(pIdentity + 16) & ENT_ENTRY_MASK;
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}
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return CHandle(v4 | v5);
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}
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SCHEMA_FIELD(CEntityIdentity*, m_pEntity);
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SCHEMA_FIELD(const char*, m_designerName);
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return CHandle(v4 | v5);
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}
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SCHEMA_FIELD(CEntityIdentity*, m_pEntity);
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SCHEMA_FIELD(const char*, m_designerName);
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};
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class CBaseEntity : public CEntityInstance
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{
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public:
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DECLARE_CLASS(CBaseEntity);
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class CBaseEntity : public CEntityInstance {
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public:
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DECLARE_CLASS(CBaseEntity);
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SCHEMA_FIELD(int, m_iHealth)
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//SCHEMA_FIELD(Vector, m_vecBaseVelocity)
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SCHEMA_FIELD(CCollisionProperty*, m_pCollision)
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};
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SCHEMA_FIELD(int, m_iHealth)
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// SCHEMA_FIELD(Vector, m_vecBaseVelocity)
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SCHEMA_FIELD(CCollisionProperty*, m_pCollision)
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bool IsBasePlayerController();
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};
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@@ -2,23 +2,22 @@
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#include "../../pch.h"
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#include "../handle/handle.h"
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#include "cbaseentity.h"
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class CBasePlayerController : public CBaseEntity
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{
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public:
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DECLARE_CLASS(CBasePlayerController);
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SCHEMA_FIELD(uint64_t, m_steamID)
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SCHEMA_FIELD(CHandle, m_hPawn)
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SCHEMA_FIELD(char, m_iszPlayerName)
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#include "sdk/tier1/UtlString.hpp"
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class CBasePlayerController : public CBaseEntity {
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public:
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DECLARE_CLASS(CBasePlayerController);
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SCHEMA_FIELD(uint64_t, m_steamID)
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SCHEMA_FIELD(CHandle, m_hPawn)
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SCHEMA_FIELD(char, m_iszPlayerName)
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SCHEMA_FIELD(CUtlString, m_szNetworkIDString)
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};
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class CCSPlayerController : public CBasePlayerController {
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public:
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public:
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DECLARE_CLASS(CCSPlayerController)
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SCHEMA_FIELD(uint32_t, m_iPawnHealth)
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SCHEMA_FIELD(bool, m_bPawnIsAlive)
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SCHEMA_FIELD(const char*, m_szClanName)
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SCHEMA_FIELD(uint32_t, m_iPawnHealth)
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SCHEMA_FIELD(bool, m_bPawnIsAlive)
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SCHEMA_FIELD(const char*, m_szClanName)
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};
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@@ -2,8 +2,6 @@
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#include <cstdint>
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#define INVALID_EHANDLE_INDEX 0xFFFFFFFF
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#define ENT_ENTRY_MASK 0x7FFF
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inline int PlayerSlot_to_EntityIndex(int PlayerSlot) { return PlayerSlot + 1; }
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inline int EntityIndex_to_PlayerSlot(int EntityIndex) { return EntityIndex - 1; }
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class CBaseEntity;
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class CHandle
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@@ -22,8 +20,5 @@ public:
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{
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return reinterpret_cast<T*>(GetBaseEntity());
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}
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auto GetPlayerSlot() {
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return m_Index - 1;
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}
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uint32_t m_Index;
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};
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@@ -7,6 +7,8 @@ uint64_t NetworkStateChangedPtr;
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uint64_t CGameEventManagerPtr;
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uint64_t Host_SayPtr;
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uint64_t Module_tier0;
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uint64_t MaxPlayerNumsPtr;
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namespace InterFaces {
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CSchemaSystem* SchemaSystem;
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IGameEventManager2* GameEventManager;
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@@ -19,6 +21,8 @@ auto Init() -> bool {
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CModule server("server.dll");
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CModule schemasystem("schemasystem.dll");
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CModule engine("engine2.dll");
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// engine.dll
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engine.FindPattern(pattern_MaxPlayerNumsPtr).ToAbsolute(3, 0).Get(MaxPlayerNumsPtr);
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// server.dll
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server.FindPattern(pattern_FireEventServerSide).Get(FireEventServerSidePtr);
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@@ -49,10 +53,13 @@ auto Init() -> bool {
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InterFaces::CGameEventManger =
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reinterpret_cast<CGameEventManager*>(CGameEventManagerPtr);
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//global::MaxPlayers = *(int*)((char*)MaxPlayerNumsPtr + 2);
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// client.FindPattern(pattern_FireEventServerSide).Get(FireEventServerSidePtr);
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LOG("[huoji]FireEventServerSidePtr : %llx \n", FireEventServerSidePtr);
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LOG("[huoji]NetworkStateChangedPtr : %llx \n", NetworkStateChangedPtr);
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LOG("[huoji]Host_SayPtr : %llx \n", Host_SayPtr);
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LOG("[huoji]Host_SayPtr : %llx \n", MaxPlayerNumsPtr);
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LOG("[huoji]MaxGlobals : %d \n", global::MaxPlayers);
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LOG("[huoji]InterFaces::SchemaSystem : %llx \n", InterFaces::SchemaSystem);
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LOG("[huoji]InterFaces::GameEventManager : %llx \n",
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@@ -30,10 +30,13 @@ static const auto pattern_fnGetLocalPlayerController =
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//"\"Console<0>\" say \"%s\"\n"
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static const auto pattern_fnHost_SayPtr =
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THE_GAME_SIG("44 89 4C 24 ?? 44 88 44 24 ?? 55 53 56 57 41 54 41 55");
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static const auto pattern_MaxPlayerNumsPtr =
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THE_GAME_SIG("41 3B 87 ?? ?? ?? ?? 0F 8E ?? ?? ?? ?? 8B 0D ?? ?? ?? ??");
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extern uint64_t GameResourceServicePtr;
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extern uint64_t FireEventServerSidePtr;
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extern uint64_t Module_tier0;
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extern uint64_t NetworkStateChangedPtr;
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extern uint64_t Host_SayPtr;
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extern uint64_t MaxPlayerNumsPtr;
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auto Init() -> bool;
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}; // namespace Offset
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@@ -11,6 +11,7 @@
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#include <unordered_map>
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#include <map>
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#include <shared_mutex>
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#include <sstream>
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#include "framework.h"
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#include "stb.hh"
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@@ -2,37 +2,34 @@
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#include "pch.h"
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#include "schema.h"
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#include "native_sdk/entity/cbaseentity.h"
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#include "sdk/player/playerslot.h"
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class CBasePlayer {
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public:
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auto ForceRespawn() -> void;
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public:
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auto ForceRespawn() -> void;
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};
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class CPlayer_MovementServices
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{
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public:
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DECLARE_CLASS(CPlayer_MovementServices);
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class CPlayer_MovementServices {
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public:
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DECLARE_CLASS(CPlayer_MovementServices);
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};
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class CCSPlayerController_InGameMoneyServices
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{
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public:
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DECLARE_CLASS(CCSPlayerController_InGameMoneyServices);
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class CCSPlayerController_InGameMoneyServices {
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public:
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DECLARE_CLASS(CCSPlayerController_InGameMoneyServices);
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SCHEMA_FIELD(int, m_iAccount)
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SCHEMA_FIELD(int, m_iAccount)
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};
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class CBasePlayerPawn : public CBaseEntity
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{
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public:
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DECLARE_CLASS(CBasePlayerPawn);
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class CBasePlayerPawn : public CBaseEntity {
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public:
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DECLARE_CLASS(CBasePlayerPawn);
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SCHEMA_FIELD(CPlayer_MovementServices*, m_pMovementServices)
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SCHEMA_FIELD(uint8_t*, m_pWeaponServices)
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SCHEMA_FIELD(uint8_t**, m_pItemServices)
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SCHEMA_FIELD(CPlayer_MovementServices*, m_pMovementServices)
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SCHEMA_FIELD(uint8_t*, m_pWeaponServices)
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SCHEMA_FIELD(uint8_t**, m_pItemServices)
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};
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class CCSPlayerPawn : public CBasePlayerPawn {
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public:
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DECLARE_CLASS(CCSPlayerPawn);
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SCHEMA_FIELD(const char*, m_szLastPlaceName)
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};
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class CCSPlayerPawn : public CBasePlayerPawn
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{
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public:
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DECLARE_CLASS(CCSPlayerPawn);
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SCHEMA_FIELD(const char*, m_szLastPlaceName)
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};
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@@ -1,26 +1,50 @@
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#include "player_manager.h"
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namespace PlayerManager {
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std::shared_mutex mutex_PlayerNameList;
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std::unordered_map<uint32_t, std::string> PlayerNameList;
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auto AddPlayerNameToPlayerNameList(const CPlayerSlot PlayerSlot,
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const char* PlayerName) -> void {
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std::unique_lock lock(mutex_PlayerNameList);
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PlayerNameList[PlayerSlot.Get()] = PlayerName;
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LOG("%s PlayerNameList[%d] = %s \n", __FUNCTION__, PlayerSlot.Get(),
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PlayerName);
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#include "native_sdk/cgameentitysystem.h"
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namespace ExtendPlayerManager {
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std::shared_mutex mutex_Table_PlayerSteamIdPlayerSlot;
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std::unordered_map<uint64_t, uint64_t> Table_PlayerSteamIdPlayerSlot;
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auto SteamIDStringToUInt64(const std::string& steamID) -> uint64_t {
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std::istringstream iss(
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steamID.substr(3, steamID.size() - 4)); // 去掉"[U:"和"]"
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std::string tmp;
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uint32_t instance, account_id;
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// 读取 Account Instance
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std::getline(iss, tmp, ':');
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instance = std::stoi(tmp);
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// 读取 Account ID
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std::getline(iss, tmp);
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account_id = std::stoi(tmp);
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// 计算并返回结果
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return (uint64_t(account_id) << 1 | instance) + 76561197960265728ULL;
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}
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auto RemovePlayerNameFromPlayerNameList(const CPlayerSlot PlayerSlot,
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const char* PlayerName) -> void {
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std::unique_lock lock(mutex_PlayerNameList);
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PlayerNameList.erase(PlayerSlot.Get());
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LOG("%s PlayerNameList[%d] = %s \n", __FUNCTION__, PlayerSlot.Get(),
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PlayerName);
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auto AddSteamIdToPlayerSteamIdWithNameTable(uint64_t SteamId,
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uint64_t PlayerSlot) -> void {
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std::unique_lock<std::shared_mutex> lock(mutex_Table_PlayerSteamIdPlayerSlot);
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LOG("steamid: %llu playername: %ld \n", SteamId, PlayerSlot);
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Table_PlayerSteamIdPlayerSlot.insert(std::make_pair(SteamId, PlayerSlot));
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}
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auto GetPlayerNameByPlayerSlot(const CPlayerSlot PlayerSlot) -> std::string {
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std::shared_lock lock(mutex_PlayerNameList);
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auto index = PlayerSlot.Get();
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auto name = PlayerNameList[index];
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LOG("get player name: %d %s \n", index, name.c_str());
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return name;
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auto GetPlayerSlotBySteamId(uint64_t SteamId) -> uint64_t {
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std::shared_lock<std::shared_mutex> lock(mutex_Table_PlayerSteamIdPlayerSlot);
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LOG("steamid: %llu \n", SteamId);
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auto it = Table_PlayerSteamIdPlayerSlot.find(SteamId);
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if (it != Table_PlayerSteamIdPlayerSlot.end()) {
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return it->second;
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}
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return -1;
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}
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||||
}; // namespace PlayerManager
|
||||
auto RemovePlayerSlotBySteamId(uint64_t SteamId) -> void {
|
||||
std::unique_lock<std::shared_mutex> lock(mutex_Table_PlayerSteamIdPlayerSlot);
|
||||
LOG("steamid: %llu \n", SteamId);
|
||||
if (Table_PlayerSteamIdPlayerSlot.find(SteamId) !=
|
||||
Table_PlayerSteamIdPlayerSlot.end()) {
|
||||
Table_PlayerSteamIdPlayerSlot.erase(SteamId);
|
||||
}
|
||||
}
|
||||
}; // namespace ExtendPlayerManager
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
#pragma once
|
||||
#include "pch.h"
|
||||
#include "sdk/player/playerslot.h"
|
||||
namespace PlayerManager {
|
||||
auto AddPlayerNameToPlayerNameList(const CPlayerSlot PlayerSlot,
|
||||
const char* PlayerName) -> void;
|
||||
auto RemovePlayerNameFromPlayerNameList(const CPlayerSlot PlayerSlot,
|
||||
const char* PlayerName) -> void;
|
||||
auto GetPlayerNameByPlayerSlot(const CPlayerSlot PlayerSlot) -> std::string;
|
||||
}; // namespace PlayerManager
|
||||
namespace ExtendPlayerManager {
|
||||
auto AddSteamIdToPlayerSteamIdWithNameTable(uint64_t SteamId,
|
||||
uint64_t PlayerSlot) -> void;
|
||||
auto GetPlayerSlotBySteamId(uint64_t SteamId) -> uint64_t;
|
||||
auto SteamIDStringToUInt64(const std::string& steamID) -> uint64_t;
|
||||
auto RemovePlayerSlotBySteamId(uint64_t SteamId) -> void;
|
||||
}; // namespace ExtendPlayerManager
|
||||
|
||||
Reference in New Issue
Block a user