增加serverfunctionhash函数

This commit is contained in:
Huoji's
2023-10-03 00:25:23 +08:00
parent 88f121e295
commit f08e0b90fa
21 changed files with 554 additions and 101 deletions

36
csgo2/script_apis.cpp Normal file
View File

@@ -0,0 +1,36 @@
#include "script_apis.h"
namespace ScriptApis {
// <20><><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD>,<2C><><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD>Ҫ<EFBFBD>Լ<EFBFBD>push<73><68>stack<63><6B>
auto luaApi_ListenToGameEvent(lua_State* luaVm) -> int {
const auto eventName = lua_tostring(luaVm, 1);
do {
if (eventName == nullptr) {
LOG("luaApi_ListenToGameEvent eventName == nullptr || callbackName "
"== "
"nullptr\n");
break;
}
if (!lua_isfunction(luaVm, 2)) {
LOG("luaApi_ListenToGameEvent callback is not a function\n");
break;
}
auto callbackType = ScriptCallBacks::CallBackNameToEnum(eventName);
if (callbackType == ScriptCallBacks::_CallbackNames::kError) {
LOG("luaApi_ListenToGameEvent unknown event name: %s\n", eventName);
break;
}
// <20><><EFBFBD>ص<EFBFBD><D8B5><EFBFBD><EFBFBD>ӵ<EFBFBD>ӳ<EFBFBD><D3B3><EFBFBD><EFBFBD>
std::unique_lock lock(ScriptCallBacks::mutex_callbackList);
ScriptCallBacks::callbackList[luaVm][callbackType] = luaL_ref(luaVm, LUA_REGISTRYINDEX);
LOG("luaApi_ListenToGameEvent eventName:%s callback added\n",
eventName);
} while (false);
lua_pop(luaVm, 2); // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ջ
return 0;
}
auto initFunciton(lua_State* luaVm) -> void {
lua_register(luaVm, "ListenToGameEvent", luaApi_ListenToGameEvent);
}
}; // namespace ScriptApis