32 lines
1.1 KiB
C++
32 lines
1.1 KiB
C++
#pragma once
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#include "head.h"
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enum class _ExtendPlayerSetting_Blood
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{
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kNone,
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kDisableBloodWorldDecal,
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kDisableBloodEffectDispatch,
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kDisableBloodWorldDecalAndEffectDispatch,
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kMax
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};
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enum class _ExtendPlayerSetting_Weapon
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{
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kNone,
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kDisablebulletHole,
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kMax
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};
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struct _ExtendPlayerSetting {
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uint64_t playerSlot;
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_ExtendPlayerSetting_Blood bloodSetting;
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_ExtendPlayerSetting_Weapon weaponSetting;
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};
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namespace ExtendPlayerManager {
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auto AddSteamIdToPlayerSteamIdWithNameTable(uint64_t SteamId,
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uint64_t PlayerSlot) -> void;
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auto GetPlayerSlotBySteamId(uint64_t SteamId) -> uint64_t;
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auto SteamIDStringToUInt64(const std::string& steamID) -> uint64_t;
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auto RemovePlayerSlotBySteamId(uint64_t SteamId) -> void;
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auto GetPlayerByPlayerSlot(uint64_t playerSlot) -> CCSPlayerController*;
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auto UpdatePlayerSettingBySteamId(uint64_t SteamId, _ExtendPlayerSetting setting) -> void;
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auto GetPlayerSettingBySteamId(uint64_t SteamId)->std::pair<bool, _ExtendPlayerSetting>;
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}; // namespace ExtendPlayerManager
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