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661
LICENSE
Normal file
661
LICENSE
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@@ -0,0 +1,661 @@
|
|||||||
|
GNU AFFERO GENERAL PUBLIC LICENSE
|
||||||
|
Version 3, 19 November 2007
|
||||||
|
|
||||||
|
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||||
|
Everyone is permitted to copy and distribute verbatim copies
|
||||||
|
of this license document, but changing it is not allowed.
|
||||||
|
|
||||||
|
Preamble
|
||||||
|
|
||||||
|
The GNU Affero General Public License is a free, copyleft license for
|
||||||
|
software and other kinds of works, specifically designed to ensure
|
||||||
|
cooperation with the community in the case of network server software.
|
||||||
|
|
||||||
|
The licenses for most software and other practical works are designed
|
||||||
|
to take away your freedom to share and change the works. By contrast,
|
||||||
|
our General Public Licenses are intended to guarantee your freedom to
|
||||||
|
share and change all versions of a program--to make sure it remains free
|
||||||
|
software for all its users.
|
||||||
|
|
||||||
|
When we speak of free software, we are referring to freedom, not
|
||||||
|
price. Our General Public Licenses are designed to make sure that you
|
||||||
|
have the freedom to distribute copies of free software (and charge for
|
||||||
|
them if you wish), that you receive source code or can get it if you
|
||||||
|
want it, that you can change the software or use pieces of it in new
|
||||||
|
free programs, and that you know you can do these things.
|
||||||
|
|
||||||
|
Developers that use our General Public Licenses protect your rights
|
||||||
|
with two steps: (1) assert copyright on the software, and (2) offer
|
||||||
|
you this License which gives you legal permission to copy, distribute
|
||||||
|
and/or modify the software.
|
||||||
|
|
||||||
|
A secondary benefit of defending all users' freedom is that
|
||||||
|
improvements made in alternate versions of the program, if they
|
||||||
|
receive widespread use, become available for other developers to
|
||||||
|
incorporate. Many developers of free software are heartened and
|
||||||
|
encouraged by the resulting cooperation. However, in the case of
|
||||||
|
software used on network servers, this result may fail to come about.
|
||||||
|
The GNU General Public License permits making a modified version and
|
||||||
|
letting the public access it on a server without ever releasing its
|
||||||
|
source code to the public.
|
||||||
|
|
||||||
|
The GNU Affero General Public License is designed specifically to
|
||||||
|
ensure that, in such cases, the modified source code becomes available
|
||||||
|
to the community. It requires the operator of a network server to
|
||||||
|
provide the source code of the modified version running there to the
|
||||||
|
users of that server. Therefore, public use of a modified version, on
|
||||||
|
a publicly accessible server, gives the public access to the source
|
||||||
|
code of the modified version.
|
||||||
|
|
||||||
|
An older license, called the Affero General Public License and
|
||||||
|
published by Affero, was designed to accomplish similar goals. This is
|
||||||
|
a different license, not a version of the Affero GPL, but Affero has
|
||||||
|
released a new version of the Affero GPL which permits relicensing under
|
||||||
|
this license.
|
||||||
|
|
||||||
|
The precise terms and conditions for copying, distribution and
|
||||||
|
modification follow.
|
||||||
|
|
||||||
|
TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
0. Definitions.
|
||||||
|
|
||||||
|
"This License" refers to version 3 of the GNU Affero General Public License.
|
||||||
|
|
||||||
|
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||||
|
works, such as semiconductor masks.
|
||||||
|
|
||||||
|
"The Program" refers to any copyrightable work licensed under this
|
||||||
|
License. Each licensee is addressed as "you". "Licensees" and
|
||||||
|
"recipients" may be individuals or organizations.
|
||||||
|
|
||||||
|
To "modify" a work means to copy from or adapt all or part of the work
|
||||||
|
in a fashion requiring copyright permission, other than the making of an
|
||||||
|
exact copy. The resulting work is called a "modified version" of the
|
||||||
|
earlier work or a work "based on" the earlier work.
|
||||||
|
|
||||||
|
A "covered work" means either the unmodified Program or a work based
|
||||||
|
on the Program.
|
||||||
|
|
||||||
|
To "propagate" a work means to do anything with it that, without
|
||||||
|
permission, would make you directly or secondarily liable for
|
||||||
|
infringement under applicable copyright law, except executing it on a
|
||||||
|
computer or modifying a private copy. Propagation includes copying,
|
||||||
|
distribution (with or without modification), making available to the
|
||||||
|
public, and in some countries other activities as well.
|
||||||
|
|
||||||
|
To "convey" a work means any kind of propagation that enables other
|
||||||
|
parties to make or receive copies. Mere interaction with a user through
|
||||||
|
a computer network, with no transfer of a copy, is not conveying.
|
||||||
|
|
||||||
|
An interactive user interface displays "Appropriate Legal Notices"
|
||||||
|
to the extent that it includes a convenient and prominently visible
|
||||||
|
feature that (1) displays an appropriate copyright notice, and (2)
|
||||||
|
tells the user that there is no warranty for the work (except to the
|
||||||
|
extent that warranties are provided), that licensees may convey the
|
||||||
|
work under this License, and how to view a copy of this License. If
|
||||||
|
the interface presents a list of user commands or options, such as a
|
||||||
|
menu, a prominent item in the list meets this criterion.
|
||||||
|
|
||||||
|
1. Source Code.
|
||||||
|
|
||||||
|
The "source code" for a work means the preferred form of the work
|
||||||
|
for making modifications to it. "Object code" means any non-source
|
||||||
|
form of a work.
|
||||||
|
|
||||||
|
A "Standard Interface" means an interface that either is an official
|
||||||
|
standard defined by a recognized standards body, or, in the case of
|
||||||
|
interfaces specified for a particular programming language, one that
|
||||||
|
is widely used among developers working in that language.
|
||||||
|
|
||||||
|
The "System Libraries" of an executable work include anything, other
|
||||||
|
than the work as a whole, that (a) is included in the normal form of
|
||||||
|
packaging a Major Component, but which is not part of that Major
|
||||||
|
Component, and (b) serves only to enable use of the work with that
|
||||||
|
Major Component, or to implement a Standard Interface for which an
|
||||||
|
implementation is available to the public in source code form. A
|
||||||
|
"Major Component", in this context, means a major essential component
|
||||||
|
(kernel, window system, and so on) of the specific operating system
|
||||||
|
(if any) on which the executable work runs, or a compiler used to
|
||||||
|
produce the work, or an object code interpreter used to run it.
|
||||||
|
|
||||||
|
The "Corresponding Source" for a work in object code form means all
|
||||||
|
the source code needed to generate, install, and (for an executable
|
||||||
|
work) run the object code and to modify the work, including scripts to
|
||||||
|
control those activities. However, it does not include the work's
|
||||||
|
System Libraries, or general-purpose tools or generally available free
|
||||||
|
programs which are used unmodified in performing those activities but
|
||||||
|
which are not part of the work. For example, Corresponding Source
|
||||||
|
includes interface definition files associated with source files for
|
||||||
|
the work, and the source code for shared libraries and dynamically
|
||||||
|
linked subprograms that the work is specifically designed to require,
|
||||||
|
such as by intimate data communication or control flow between those
|
||||||
|
subprograms and other parts of the work.
|
||||||
|
|
||||||
|
The Corresponding Source need not include anything that users
|
||||||
|
can regenerate automatically from other parts of the Corresponding
|
||||||
|
Source.
|
||||||
|
|
||||||
|
The Corresponding Source for a work in source code form is that
|
||||||
|
same work.
|
||||||
|
|
||||||
|
2. Basic Permissions.
|
||||||
|
|
||||||
|
All rights granted under this License are granted for the term of
|
||||||
|
copyright on the Program, and are irrevocable provided the stated
|
||||||
|
conditions are met. This License explicitly affirms your unlimited
|
||||||
|
permission to run the unmodified Program. The output from running a
|
||||||
|
covered work is covered by this License only if the output, given its
|
||||||
|
content, constitutes a covered work. This License acknowledges your
|
||||||
|
rights of fair use or other equivalent, as provided by copyright law.
|
||||||
|
|
||||||
|
You may make, run and propagate covered works that you do not
|
||||||
|
convey, without conditions so long as your license otherwise remains
|
||||||
|
in force. You may convey covered works to others for the sole purpose
|
||||||
|
of having them make modifications exclusively for you, or provide you
|
||||||
|
with facilities for running those works, provided that you comply with
|
||||||
|
the terms of this License in conveying all material for which you do
|
||||||
|
not control copyright. Those thus making or running the covered works
|
||||||
|
for you must do so exclusively on your behalf, under your direction
|
||||||
|
and control, on terms that prohibit them from making any copies of
|
||||||
|
your copyrighted material outside their relationship with you.
|
||||||
|
|
||||||
|
Conveying under any other circumstances is permitted solely under
|
||||||
|
the conditions stated below. Sublicensing is not allowed; section 10
|
||||||
|
makes it unnecessary.
|
||||||
|
|
||||||
|
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||||
|
|
||||||
|
No covered work shall be deemed part of an effective technological
|
||||||
|
measure under any applicable law fulfilling obligations under article
|
||||||
|
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||||
|
similar laws prohibiting or restricting circumvention of such
|
||||||
|
measures.
|
||||||
|
|
||||||
|
When you convey a covered work, you waive any legal power to forbid
|
||||||
|
circumvention of technological measures to the extent such circumvention
|
||||||
|
is effected by exercising rights under this License with respect to
|
||||||
|
the covered work, and you disclaim any intention to limit operation or
|
||||||
|
modification of the work as a means of enforcing, against the work's
|
||||||
|
users, your or third parties' legal rights to forbid circumvention of
|
||||||
|
technological measures.
|
||||||
|
|
||||||
|
4. Conveying Verbatim Copies.
|
||||||
|
|
||||||
|
You may convey verbatim copies of the Program's source code as you
|
||||||
|
receive it, in any medium, provided that you conspicuously and
|
||||||
|
appropriately publish on each copy an appropriate copyright notice;
|
||||||
|
keep intact all notices stating that this License and any
|
||||||
|
non-permissive terms added in accord with section 7 apply to the code;
|
||||||
|
keep intact all notices of the absence of any warranty; and give all
|
||||||
|
recipients a copy of this License along with the Program.
|
||||||
|
|
||||||
|
You may charge any price or no price for each copy that you convey,
|
||||||
|
and you may offer support or warranty protection for a fee.
|
||||||
|
|
||||||
|
5. Conveying Modified Source Versions.
|
||||||
|
|
||||||
|
You may convey a work based on the Program, or the modifications to
|
||||||
|
produce it from the Program, in the form of source code under the
|
||||||
|
terms of section 4, provided that you also meet all of these conditions:
|
||||||
|
|
||||||
|
a) The work must carry prominent notices stating that you modified
|
||||||
|
it, and giving a relevant date.
|
||||||
|
|
||||||
|
b) The work must carry prominent notices stating that it is
|
||||||
|
released under this License and any conditions added under section
|
||||||
|
7. This requirement modifies the requirement in section 4 to
|
||||||
|
"keep intact all notices".
|
||||||
|
|
||||||
|
c) You must license the entire work, as a whole, under this
|
||||||
|
License to anyone who comes into possession of a copy. This
|
||||||
|
License will therefore apply, along with any applicable section 7
|
||||||
|
additional terms, to the whole of the work, and all its parts,
|
||||||
|
regardless of how they are packaged. This License gives no
|
||||||
|
permission to license the work in any other way, but it does not
|
||||||
|
invalidate such permission if you have separately received it.
|
||||||
|
|
||||||
|
d) If the work has interactive user interfaces, each must display
|
||||||
|
Appropriate Legal Notices; however, if the Program has interactive
|
||||||
|
interfaces that do not display Appropriate Legal Notices, your
|
||||||
|
work need not make them do so.
|
||||||
|
|
||||||
|
A compilation of a covered work with other separate and independent
|
||||||
|
works, which are not by their nature extensions of the covered work,
|
||||||
|
and which are not combined with it such as to form a larger program,
|
||||||
|
in or on a volume of a storage or distribution medium, is called an
|
||||||
|
"aggregate" if the compilation and its resulting copyright are not
|
||||||
|
used to limit the access or legal rights of the compilation's users
|
||||||
|
beyond what the individual works permit. Inclusion of a covered work
|
||||||
|
in an aggregate does not cause this License to apply to the other
|
||||||
|
parts of the aggregate.
|
||||||
|
|
||||||
|
6. Conveying Non-Source Forms.
|
||||||
|
|
||||||
|
You may convey a covered work in object code form under the terms
|
||||||
|
of sections 4 and 5, provided that you also convey the
|
||||||
|
machine-readable Corresponding Source under the terms of this License,
|
||||||
|
in one of these ways:
|
||||||
|
|
||||||
|
a) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by the
|
||||||
|
Corresponding Source fixed on a durable physical medium
|
||||||
|
customarily used for software interchange.
|
||||||
|
|
||||||
|
b) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by a
|
||||||
|
written offer, valid for at least three years and valid for as
|
||||||
|
long as you offer spare parts or customer support for that product
|
||||||
|
model, to give anyone who possesses the object code either (1) a
|
||||||
|
copy of the Corresponding Source for all the software in the
|
||||||
|
product that is covered by this License, on a durable physical
|
||||||
|
medium customarily used for software interchange, for a price no
|
||||||
|
more than your reasonable cost of physically performing this
|
||||||
|
conveying of source, or (2) access to copy the
|
||||||
|
Corresponding Source from a network server at no charge.
|
||||||
|
|
||||||
|
c) Convey individual copies of the object code with a copy of the
|
||||||
|
written offer to provide the Corresponding Source. This
|
||||||
|
alternative is allowed only occasionally and noncommercially, and
|
||||||
|
only if you received the object code with such an offer, in accord
|
||||||
|
with subsection 6b.
|
||||||
|
|
||||||
|
d) Convey the object code by offering access from a designated
|
||||||
|
place (gratis or for a charge), and offer equivalent access to the
|
||||||
|
Corresponding Source in the same way through the same place at no
|
||||||
|
further charge. You need not require recipients to copy the
|
||||||
|
Corresponding Source along with the object code. If the place to
|
||||||
|
copy the object code is a network server, the Corresponding Source
|
||||||
|
may be on a different server (operated by you or a third party)
|
||||||
|
that supports equivalent copying facilities, provided you maintain
|
||||||
|
clear directions next to the object code saying where to find the
|
||||||
|
Corresponding Source. Regardless of what server hosts the
|
||||||
|
Corresponding Source, you remain obligated to ensure that it is
|
||||||
|
available for as long as needed to satisfy these requirements.
|
||||||
|
|
||||||
|
e) Convey the object code using peer-to-peer transmission, provided
|
||||||
|
you inform other peers where the object code and Corresponding
|
||||||
|
Source of the work are being offered to the general public at no
|
||||||
|
charge under subsection 6d.
|
||||||
|
|
||||||
|
A separable portion of the object code, whose source code is excluded
|
||||||
|
from the Corresponding Source as a System Library, need not be
|
||||||
|
included in conveying the object code work.
|
||||||
|
|
||||||
|
A "User Product" is either (1) a "consumer product", which means any
|
||||||
|
tangible personal property which is normally used for personal, family,
|
||||||
|
or household purposes, or (2) anything designed or sold for incorporation
|
||||||
|
into a dwelling. In determining whether a product is a consumer product,
|
||||||
|
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||||
|
product received by a particular user, "normally used" refers to a
|
||||||
|
typical or common use of that class of product, regardless of the status
|
||||||
|
of the particular user or of the way in which the particular user
|
||||||
|
actually uses, or expects or is expected to use, the product. A product
|
||||||
|
is a consumer product regardless of whether the product has substantial
|
||||||
|
commercial, industrial or non-consumer uses, unless such uses represent
|
||||||
|
the only significant mode of use of the product.
|
||||||
|
|
||||||
|
"Installation Information" for a User Product means any methods,
|
||||||
|
procedures, authorization keys, or other information required to install
|
||||||
|
and execute modified versions of a covered work in that User Product from
|
||||||
|
a modified version of its Corresponding Source. The information must
|
||||||
|
suffice to ensure that the continued functioning of the modified object
|
||||||
|
code is in no case prevented or interfered with solely because
|
||||||
|
modification has been made.
|
||||||
|
|
||||||
|
If you convey an object code work under this section in, or with, or
|
||||||
|
specifically for use in, a User Product, and the conveying occurs as
|
||||||
|
part of a transaction in which the right of possession and use of the
|
||||||
|
User Product is transferred to the recipient in perpetuity or for a
|
||||||
|
fixed term (regardless of how the transaction is characterized), the
|
||||||
|
Corresponding Source conveyed under this section must be accompanied
|
||||||
|
by the Installation Information. But this requirement does not apply
|
||||||
|
if neither you nor any third party retains the ability to install
|
||||||
|
modified object code on the User Product (for example, the work has
|
||||||
|
been installed in ROM).
|
||||||
|
|
||||||
|
The requirement to provide Installation Information does not include a
|
||||||
|
requirement to continue to provide support service, warranty, or updates
|
||||||
|
for a work that has been modified or installed by the recipient, or for
|
||||||
|
the User Product in which it has been modified or installed. Access to a
|
||||||
|
network may be denied when the modification itself materially and
|
||||||
|
adversely affects the operation of the network or violates the rules and
|
||||||
|
protocols for communication across the network.
|
||||||
|
|
||||||
|
Corresponding Source conveyed, and Installation Information provided,
|
||||||
|
in accord with this section must be in a format that is publicly
|
||||||
|
documented (and with an implementation available to the public in
|
||||||
|
source code form), and must require no special password or key for
|
||||||
|
unpacking, reading or copying.
|
||||||
|
|
||||||
|
7. Additional Terms.
|
||||||
|
|
||||||
|
"Additional permissions" are terms that supplement the terms of this
|
||||||
|
License by making exceptions from one or more of its conditions.
|
||||||
|
Additional permissions that are applicable to the entire Program shall
|
||||||
|
be treated as though they were included in this License, to the extent
|
||||||
|
that they are valid under applicable law. If additional permissions
|
||||||
|
apply only to part of the Program, that part may be used separately
|
||||||
|
under those permissions, but the entire Program remains governed by
|
||||||
|
this License without regard to the additional permissions.
|
||||||
|
|
||||||
|
When you convey a copy of a covered work, you may at your option
|
||||||
|
remove any additional permissions from that copy, or from any part of
|
||||||
|
it. (Additional permissions may be written to require their own
|
||||||
|
removal in certain cases when you modify the work.) You may place
|
||||||
|
additional permissions on material, added by you to a covered work,
|
||||||
|
for which you have or can give appropriate copyright permission.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, for material you
|
||||||
|
add to a covered work, you may (if authorized by the copyright holders of
|
||||||
|
that material) supplement the terms of this License with terms:
|
||||||
|
|
||||||
|
a) Disclaiming warranty or limiting liability differently from the
|
||||||
|
terms of sections 15 and 16 of this License; or
|
||||||
|
|
||||||
|
b) Requiring preservation of specified reasonable legal notices or
|
||||||
|
author attributions in that material or in the Appropriate Legal
|
||||||
|
Notices displayed by works containing it; or
|
||||||
|
|
||||||
|
c) Prohibiting misrepresentation of the origin of that material, or
|
||||||
|
requiring that modified versions of such material be marked in
|
||||||
|
reasonable ways as different from the original version; or
|
||||||
|
|
||||||
|
d) Limiting the use for publicity purposes of names of licensors or
|
||||||
|
authors of the material; or
|
||||||
|
|
||||||
|
e) Declining to grant rights under trademark law for use of some
|
||||||
|
trade names, trademarks, or service marks; or
|
||||||
|
|
||||||
|
f) Requiring indemnification of licensors and authors of that
|
||||||
|
material by anyone who conveys the material (or modified versions of
|
||||||
|
it) with contractual assumptions of liability to the recipient, for
|
||||||
|
any liability that these contractual assumptions directly impose on
|
||||||
|
those licensors and authors.
|
||||||
|
|
||||||
|
All other non-permissive additional terms are considered "further
|
||||||
|
restrictions" within the meaning of section 10. If the Program as you
|
||||||
|
received it, or any part of it, contains a notice stating that it is
|
||||||
|
governed by this License along with a term that is a further
|
||||||
|
restriction, you may remove that term. If a license document contains
|
||||||
|
a further restriction but permits relicensing or conveying under this
|
||||||
|
License, you may add to a covered work material governed by the terms
|
||||||
|
of that license document, provided that the further restriction does
|
||||||
|
not survive such relicensing or conveying.
|
||||||
|
|
||||||
|
If you add terms to a covered work in accord with this section, you
|
||||||
|
must place, in the relevant source files, a statement of the
|
||||||
|
additional terms that apply to those files, or a notice indicating
|
||||||
|
where to find the applicable terms.
|
||||||
|
|
||||||
|
Additional terms, permissive or non-permissive, may be stated in the
|
||||||
|
form of a separately written license, or stated as exceptions;
|
||||||
|
the above requirements apply either way.
|
||||||
|
|
||||||
|
8. Termination.
|
||||||
|
|
||||||
|
You may not propagate or modify a covered work except as expressly
|
||||||
|
provided under this License. Any attempt otherwise to propagate or
|
||||||
|
modify it is void, and will automatically terminate your rights under
|
||||||
|
this License (including any patent licenses granted under the third
|
||||||
|
paragraph of section 11).
|
||||||
|
|
||||||
|
However, if you cease all violation of this License, then your
|
||||||
|
license from a particular copyright holder is reinstated (a)
|
||||||
|
provisionally, unless and until the copyright holder explicitly and
|
||||||
|
finally terminates your license, and (b) permanently, if the copyright
|
||||||
|
holder fails to notify you of the violation by some reasonable means
|
||||||
|
prior to 60 days after the cessation.
|
||||||
|
|
||||||
|
Moreover, your license from a particular copyright holder is
|
||||||
|
reinstated permanently if the copyright holder notifies you of the
|
||||||
|
violation by some reasonable means, this is the first time you have
|
||||||
|
received notice of violation of this License (for any work) from that
|
||||||
|
copyright holder, and you cure the violation prior to 30 days after
|
||||||
|
your receipt of the notice.
|
||||||
|
|
||||||
|
Termination of your rights under this section does not terminate the
|
||||||
|
licenses of parties who have received copies or rights from you under
|
||||||
|
this License. If your rights have been terminated and not permanently
|
||||||
|
reinstated, you do not qualify to receive new licenses for the same
|
||||||
|
material under section 10.
|
||||||
|
|
||||||
|
9. Acceptance Not Required for Having Copies.
|
||||||
|
|
||||||
|
You are not required to accept this License in order to receive or
|
||||||
|
run a copy of the Program. Ancillary propagation of a covered work
|
||||||
|
occurring solely as a consequence of using peer-to-peer transmission
|
||||||
|
to receive a copy likewise does not require acceptance. However,
|
||||||
|
nothing other than this License grants you permission to propagate or
|
||||||
|
modify any covered work. These actions infringe copyright if you do
|
||||||
|
not accept this License. Therefore, by modifying or propagating a
|
||||||
|
covered work, you indicate your acceptance of this License to do so.
|
||||||
|
|
||||||
|
10. Automatic Licensing of Downstream Recipients.
|
||||||
|
|
||||||
|
Each time you convey a covered work, the recipient automatically
|
||||||
|
receives a license from the original licensors, to run, modify and
|
||||||
|
propagate that work, subject to this License. You are not responsible
|
||||||
|
for enforcing compliance by third parties with this License.
|
||||||
|
|
||||||
|
An "entity transaction" is a transaction transferring control of an
|
||||||
|
organization, or substantially all assets of one, or subdividing an
|
||||||
|
organization, or merging organizations. If propagation of a covered
|
||||||
|
work results from an entity transaction, each party to that
|
||||||
|
transaction who receives a copy of the work also receives whatever
|
||||||
|
licenses to the work the party's predecessor in interest had or could
|
||||||
|
give under the previous paragraph, plus a right to possession of the
|
||||||
|
Corresponding Source of the work from the predecessor in interest, if
|
||||||
|
the predecessor has it or can get it with reasonable efforts.
|
||||||
|
|
||||||
|
You may not impose any further restrictions on the exercise of the
|
||||||
|
rights granted or affirmed under this License. For example, you may
|
||||||
|
not impose a license fee, royalty, or other charge for exercise of
|
||||||
|
rights granted under this License, and you may not initiate litigation
|
||||||
|
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||||
|
any patent claim is infringed by making, using, selling, offering for
|
||||||
|
sale, or importing the Program or any portion of it.
|
||||||
|
|
||||||
|
11. Patents.
|
||||||
|
|
||||||
|
A "contributor" is a copyright holder who authorizes use under this
|
||||||
|
License of the Program or a work on which the Program is based. The
|
||||||
|
work thus licensed is called the contributor's "contributor version".
|
||||||
|
|
||||||
|
A contributor's "essential patent claims" are all patent claims
|
||||||
|
owned or controlled by the contributor, whether already acquired or
|
||||||
|
hereafter acquired, that would be infringed by some manner, permitted
|
||||||
|
by this License, of making, using, or selling its contributor version,
|
||||||
|
but do not include claims that would be infringed only as a
|
||||||
|
consequence of further modification of the contributor version. For
|
||||||
|
purposes of this definition, "control" includes the right to grant
|
||||||
|
patent sublicenses in a manner consistent with the requirements of
|
||||||
|
this License.
|
||||||
|
|
||||||
|
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||||
|
patent license under the contributor's essential patent claims, to
|
||||||
|
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||||
|
propagate the contents of its contributor version.
|
||||||
|
|
||||||
|
In the following three paragraphs, a "patent license" is any express
|
||||||
|
agreement or commitment, however denominated, not to enforce a patent
|
||||||
|
(such as an express permission to practice a patent or covenant not to
|
||||||
|
sue for patent infringement). To "grant" such a patent license to a
|
||||||
|
party means to make such an agreement or commitment not to enforce a
|
||||||
|
patent against the party.
|
||||||
|
|
||||||
|
If you convey a covered work, knowingly relying on a patent license,
|
||||||
|
and the Corresponding Source of the work is not available for anyone
|
||||||
|
to copy, free of charge and under the terms of this License, through a
|
||||||
|
publicly available network server or other readily accessible means,
|
||||||
|
then you must either (1) cause the Corresponding Source to be so
|
||||||
|
available, or (2) arrange to deprive yourself of the benefit of the
|
||||||
|
patent license for this particular work, or (3) arrange, in a manner
|
||||||
|
consistent with the requirements of this License, to extend the patent
|
||||||
|
license to downstream recipients. "Knowingly relying" means you have
|
||||||
|
actual knowledge that, but for the patent license, your conveying the
|
||||||
|
covered work in a country, or your recipient's use of the covered work
|
||||||
|
in a country, would infringe one or more identifiable patents in that
|
||||||
|
country that you have reason to believe are valid.
|
||||||
|
|
||||||
|
If, pursuant to or in connection with a single transaction or
|
||||||
|
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||||
|
covered work, and grant a patent license to some of the parties
|
||||||
|
receiving the covered work authorizing them to use, propagate, modify
|
||||||
|
or convey a specific copy of the covered work, then the patent license
|
||||||
|
you grant is automatically extended to all recipients of the covered
|
||||||
|
work and works based on it.
|
||||||
|
|
||||||
|
A patent license is "discriminatory" if it does not include within
|
||||||
|
the scope of its coverage, prohibits the exercise of, or is
|
||||||
|
conditioned on the non-exercise of one or more of the rights that are
|
||||||
|
specifically granted under this License. You may not convey a covered
|
||||||
|
work if you are a party to an arrangement with a third party that is
|
||||||
|
in the business of distributing software, under which you make payment
|
||||||
|
to the third party based on the extent of your activity of conveying
|
||||||
|
the work, and under which the third party grants, to any of the
|
||||||
|
parties who would receive the covered work from you, a discriminatory
|
||||||
|
patent license (a) in connection with copies of the covered work
|
||||||
|
conveyed by you (or copies made from those copies), or (b) primarily
|
||||||
|
for and in connection with specific products or compilations that
|
||||||
|
contain the covered work, unless you entered into that arrangement,
|
||||||
|
or that patent license was granted, prior to 28 March 2007.
|
||||||
|
|
||||||
|
Nothing in this License shall be construed as excluding or limiting
|
||||||
|
any implied license or other defenses to infringement that may
|
||||||
|
otherwise be available to you under applicable patent law.
|
||||||
|
|
||||||
|
12. No Surrender of Others' Freedom.
|
||||||
|
|
||||||
|
If conditions are imposed on you (whether by court order, agreement or
|
||||||
|
otherwise) that contradict the conditions of this License, they do not
|
||||||
|
excuse you from the conditions of this License. If you cannot convey a
|
||||||
|
covered work so as to satisfy simultaneously your obligations under this
|
||||||
|
License and any other pertinent obligations, then as a consequence you may
|
||||||
|
not convey it at all. For example, if you agree to terms that obligate you
|
||||||
|
to collect a royalty for further conveying from those to whom you convey
|
||||||
|
the Program, the only way you could satisfy both those terms and this
|
||||||
|
License would be to refrain entirely from conveying the Program.
|
||||||
|
|
||||||
|
13. Remote Network Interaction; Use with the GNU General Public License.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, if you modify the
|
||||||
|
Program, your modified version must prominently offer all users
|
||||||
|
interacting with it remotely through a computer network (if your version
|
||||||
|
supports such interaction) an opportunity to receive the Corresponding
|
||||||
|
Source of your version by providing access to the Corresponding Source
|
||||||
|
from a network server at no charge, through some standard or customary
|
||||||
|
means of facilitating copying of software. This Corresponding Source
|
||||||
|
shall include the Corresponding Source for any work covered by version 3
|
||||||
|
of the GNU General Public License that is incorporated pursuant to the
|
||||||
|
following paragraph.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, you have
|
||||||
|
permission to link or combine any covered work with a work licensed
|
||||||
|
under version 3 of the GNU General Public License into a single
|
||||||
|
combined work, and to convey the resulting work. The terms of this
|
||||||
|
License will continue to apply to the part which is the covered work,
|
||||||
|
but the work with which it is combined will remain governed by version
|
||||||
|
3 of the GNU General Public License.
|
||||||
|
|
||||||
|
14. Revised Versions of this License.
|
||||||
|
|
||||||
|
The Free Software Foundation may publish revised and/or new versions of
|
||||||
|
the GNU Affero General Public License from time to time. Such new versions
|
||||||
|
will be similar in spirit to the present version, but may differ in detail to
|
||||||
|
address new problems or concerns.
|
||||||
|
|
||||||
|
Each version is given a distinguishing version number. If the
|
||||||
|
Program specifies that a certain numbered version of the GNU Affero General
|
||||||
|
Public License "or any later version" applies to it, you have the
|
||||||
|
option of following the terms and conditions either of that numbered
|
||||||
|
version or of any later version published by the Free Software
|
||||||
|
Foundation. If the Program does not specify a version number of the
|
||||||
|
GNU Affero General Public License, you may choose any version ever published
|
||||||
|
by the Free Software Foundation.
|
||||||
|
|
||||||
|
If the Program specifies that a proxy can decide which future
|
||||||
|
versions of the GNU Affero General Public License can be used, that proxy's
|
||||||
|
public statement of acceptance of a version permanently authorizes you
|
||||||
|
to choose that version for the Program.
|
||||||
|
|
||||||
|
Later license versions may give you additional or different
|
||||||
|
permissions. However, no additional obligations are imposed on any
|
||||||
|
author or copyright holder as a result of your choosing to follow a
|
||||||
|
later version.
|
||||||
|
|
||||||
|
15. Disclaimer of Warranty.
|
||||||
|
|
||||||
|
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||||
|
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||||
|
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||||
|
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||||
|
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||||
|
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||||
|
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||||
|
|
||||||
|
16. Limitation of Liability.
|
||||||
|
|
||||||
|
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||||
|
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||||
|
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||||
|
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||||
|
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||||
|
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||||
|
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||||
|
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||||
|
SUCH DAMAGES.
|
||||||
|
|
||||||
|
17. Interpretation of Sections 15 and 16.
|
||||||
|
|
||||||
|
If the disclaimer of warranty and limitation of liability provided
|
||||||
|
above cannot be given local legal effect according to their terms,
|
||||||
|
reviewing courts shall apply local law that most closely approximates
|
||||||
|
an absolute waiver of all civil liability in connection with the
|
||||||
|
Program, unless a warranty or assumption of liability accompanies a
|
||||||
|
copy of the Program in return for a fee.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
How to Apply These Terms to Your New Programs
|
||||||
|
|
||||||
|
If you develop a new program, and you want it to be of the greatest
|
||||||
|
possible use to the public, the best way to achieve this is to make it
|
||||||
|
free software which everyone can redistribute and change under these terms.
|
||||||
|
|
||||||
|
To do so, attach the following notices to the program. It is safest
|
||||||
|
to attach them to the start of each source file to most effectively
|
||||||
|
state the exclusion of warranty; and each file should have at least
|
||||||
|
the "copyright" line and a pointer to where the full notice is found.
|
||||||
|
|
||||||
|
<one line to give the program's name and a brief idea of what it does.>
|
||||||
|
Copyright (C) <year> <name of author>
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU Affero General Public License as published
|
||||||
|
by the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU Affero General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU Affero General Public License
|
||||||
|
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Also add information on how to contact you by electronic and paper mail.
|
||||||
|
|
||||||
|
If your software can interact with users remotely through a computer
|
||||||
|
network, you should also make sure that it provides a way for users to
|
||||||
|
get its source. For example, if your program is a web application, its
|
||||||
|
interface could display a "Source" link that leads users to an archive
|
||||||
|
of the code. There are many ways you could offer source, and different
|
||||||
|
solutions will be better for different programs; see section 13 for the
|
||||||
|
specific requirements.
|
||||||
|
|
||||||
|
You should also get your employer (if you work as a programmer) or school,
|
||||||
|
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||||
|
For more information on this, and how to apply and follow the GNU AGPL, see
|
||||||
|
<https://www.gnu.org/licenses/>.
|
||||||
@@ -230,6 +230,7 @@
|
|||||||
<ClInclude Include="sdk\public\eiface.h" />
|
<ClInclude Include="sdk\public\eiface.h" />
|
||||||
<ClInclude Include="sdk\public\IAppSystem.h" />
|
<ClInclude Include="sdk\public\IAppSystem.h" />
|
||||||
<ClInclude Include="sdk\public\icvar.h" />
|
<ClInclude Include="sdk\public\icvar.h" />
|
||||||
|
<ClInclude Include="sdk\public\igameeventsystem.h" />
|
||||||
<ClInclude Include="sdk\public\irecipientfilter.h" />
|
<ClInclude Include="sdk\public\irecipientfilter.h" />
|
||||||
<ClInclude Include="sdk\public\iserver.h" />
|
<ClInclude Include="sdk\public\iserver.h" />
|
||||||
<ClInclude Include="sdk\public\mathlib.h" />
|
<ClInclude Include="sdk\public\mathlib.h" />
|
||||||
|
|||||||
@@ -369,6 +369,9 @@
|
|||||||
<ClInclude Include="luaCjson\strbuf.h">
|
<ClInclude Include="luaCjson\strbuf.h">
|
||||||
<Filter>源文件\script_engine\lua_cjson</Filter>
|
<Filter>源文件\script_engine\lua_cjson</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
|
<ClInclude Include="sdk\public\igameeventsystem.h">
|
||||||
|
<Filter>头文件\sdk\public</Filter>
|
||||||
|
</ClInclude>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClCompile Include="dllmain.cpp">
|
<ClCompile Include="dllmain.cpp">
|
||||||
|
|||||||
@@ -35,9 +35,9 @@ auto init(void* ctx) -> bool {
|
|||||||
serverHandle = reinterpret_cast<uint64_t>(GetModuleHandleA("server.dll"));
|
serverHandle = reinterpret_cast<uint64_t>(GetModuleHandleA("server.dll"));
|
||||||
localizeHandle = reinterpret_cast<uint64_t>(GetModuleHandleA("localize.dll"));
|
localizeHandle = reinterpret_cast<uint64_t>(GetModuleHandleA("localize.dll"));
|
||||||
|
|
||||||
Sleep(200);
|
Sleep(100);
|
||||||
}
|
}
|
||||||
global::isMetaModInit = (GetModuleHandleA("metamod.2.cs2.dll") != nullptr);
|
global::IsMetaModInit = (GetModuleHandleA("metamod.2.cs2.dll") != nullptr);
|
||||||
if (Offset::Init() == false) {
|
if (Offset::Init() == false) {
|
||||||
LOG("Offset::Init() == false !\n");
|
LOG("Offset::Init() == false !\n");
|
||||||
return false;
|
return false;
|
||||||
|
|||||||
@@ -2,12 +2,12 @@
|
|||||||
|
|
||||||
namespace events {
|
namespace events {
|
||||||
auto OnPlayerTeamChangeEevent(IGameEvent* event) -> void {
|
auto OnPlayerTeamChangeEevent(IGameEvent* event) -> void {
|
||||||
GameEventKeySymbol_t userIdNameParams{ "userid" };
|
GameEventKeySymbol_t userIdNameParams{"userid"};
|
||||||
GameEventKeySymbol_t teamNameParams{ "team" };
|
GameEventKeySymbol_t teamNameParams{"team"};
|
||||||
GameEventKeySymbol_t oldteamNameParams{ "oldteam" };
|
GameEventKeySymbol_t oldteamNameParams{"oldteam"};
|
||||||
GameEventKeySymbol_t disconnectNameParams{ "disconnect"};
|
GameEventKeySymbol_t disconnectNameParams{"disconnect"};
|
||||||
GameEventKeySymbol_t silentNameParams{ "silent" };
|
GameEventKeySymbol_t silentNameParams{"silent"};
|
||||||
GameEventKeySymbol_t isbotParams{ "isbot"};
|
GameEventKeySymbol_t isbotParams{"isbot"};
|
||||||
|
|
||||||
const auto PlayerPawn = reinterpret_cast<CCSPlayerPawn*>(
|
const auto PlayerPawn = reinterpret_cast<CCSPlayerPawn*>(
|
||||||
event->GetPlayerPawn(userIdNameParams));
|
event->GetPlayerPawn(userIdNameParams));
|
||||||
@@ -27,7 +27,8 @@ auto OnPlayerTeamChangeEevent(IGameEvent* event) -> void {
|
|||||||
auto disconnect = event->GetBool(disconnectNameParams);
|
auto disconnect = event->GetBool(disconnectNameParams);
|
||||||
auto slient = event->GetBool(silentNameParams);
|
auto slient = event->GetBool(silentNameParams);
|
||||||
auto isBot = event->GetBool(isbotParams);
|
auto isBot = event->GetBool(isbotParams);
|
||||||
if (ScriptCallBacks::luaCall_onPlayerTeamChange(playerIndex, team, oldTeam, disconnect, slient, isBot) == true) {
|
if (ScriptCallBacks::luaCall_onPlayerTeamChange(
|
||||||
|
playerIndex, team, oldTeam, disconnect, slient, isBot) == true) {
|
||||||
event->SetBool(silentNameParams, true);
|
event->SetBool(silentNameParams, true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -115,7 +116,7 @@ auto OnPlayerDeathEvent(IGameEvent* event) -> void {
|
|||||||
GameEventKeySymbol_t userIdNameParams{"userid"};
|
GameEventKeySymbol_t userIdNameParams{"userid"};
|
||||||
GameEventKeySymbol_t attackerNameParams{"attacker"};
|
GameEventKeySymbol_t attackerNameParams{"attacker"};
|
||||||
GameEventKeySymbol_t headshotNameParams{"headshot"};
|
GameEventKeySymbol_t headshotNameParams{"headshot"};
|
||||||
|
|
||||||
const auto victimPawn = reinterpret_cast<CCSPlayerPawn*>(
|
const auto victimPawn = reinterpret_cast<CCSPlayerPawn*>(
|
||||||
event->GetPlayerPawn(userIdNameParams));
|
event->GetPlayerPawn(userIdNameParams));
|
||||||
const auto attackerPawn = reinterpret_cast<CCSPlayerPawn*>(
|
const auto attackerPawn = reinterpret_cast<CCSPlayerPawn*>(
|
||||||
@@ -137,7 +138,11 @@ auto OnPlayerDeathEvent(IGameEvent* event) -> void {
|
|||||||
const auto attackerIndex = attacker->GetRefEHandle().GetEntryIndex();
|
const auto attackerIndex = attacker->GetRefEHandle().GetEntryIndex();
|
||||||
ScriptCallBacks::luaCall_onPlayerDeath(victimIndex, attackerIndex,
|
ScriptCallBacks::luaCall_onPlayerDeath(victimIndex, attackerIndex,
|
||||||
isHeadShot);
|
isHeadShot);
|
||||||
//printf("player[%p] %s kill[%p] %llu\n", attacker, &attacker->m_iszPlayerName(), victim, &victim->m_steamID());
|
// printf("player[%p] %s kill[%p] %llu\n", attacker,
|
||||||
|
// &attacker->m_iszPlayerName(), victim, &victim->m_steamID());
|
||||||
|
}
|
||||||
|
auto OnConsoleChat(std::string message) -> bool {
|
||||||
|
return ScriptCallBacks::luaCall_onPlayerSpeak(-1, static_cast<int>(_ChatType::kConsole), message);
|
||||||
}
|
}
|
||||||
auto OnPlayerChat(CCSPlayerController* player, std::string message) -> bool {
|
auto OnPlayerChat(CCSPlayerController* player, std::string message) -> bool {
|
||||||
auto [procesChatSuccess, chatType, chatCtx] =
|
auto [procesChatSuccess, chatType, chatCtx] =
|
||||||
@@ -146,7 +151,8 @@ auto OnPlayerChat(CCSPlayerController* player, std::string message) -> bool {
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
return ScriptCallBacks::luaCall_onPlayerSpeak(
|
return ScriptCallBacks::luaCall_onPlayerSpeak(
|
||||||
player->GetRefEHandle().GetEntryIndex(), chatType, chatCtx);
|
player->GetRefEHandle().GetEntryIndex(), static_cast<int>(chatType),
|
||||||
|
chatCtx);
|
||||||
}
|
}
|
||||||
auto OnPlayerConnect(int slot, const char* pszName, uint64_t xuid,
|
auto OnPlayerConnect(int slot, const char* pszName, uint64_t xuid,
|
||||||
const char* pszNetworkID, const char* pszAddress,
|
const char* pszNetworkID, const char* pszAddress,
|
||||||
|
|||||||
@@ -4,6 +4,7 @@ class CCSPlayerController;
|
|||||||
namespace events {
|
namespace events {
|
||||||
auto OnPlayerDeathEvent(IGameEvent* event) -> void;
|
auto OnPlayerDeathEvent(IGameEvent* event) -> void;
|
||||||
auto OnPlayerChat(CCSPlayerController* player, std::string message) -> bool;
|
auto OnPlayerChat(CCSPlayerController* player, std::string message) -> bool;
|
||||||
|
auto OnConsoleChat(std::string message) -> bool;
|
||||||
auto OnPlayerConnect(int slot, const char* pszName, uint64_t xuid,
|
auto OnPlayerConnect(int slot, const char* pszName, uint64_t xuid,
|
||||||
const char* pszNetworkID, const char* pszAddress,
|
const char* pszNetworkID, const char* pszAddress,
|
||||||
bool bFakePlayer) -> void;
|
bool bFakePlayer) -> void;
|
||||||
|
|||||||
@@ -7,5 +7,5 @@ namespace global {
|
|||||||
CGlobalVars* GlobalVars;
|
CGlobalVars* GlobalVars;
|
||||||
float m_flUniversalTime;
|
float m_flUniversalTime;
|
||||||
float m_flLastTickedTime;
|
float m_flLastTickedTime;
|
||||||
bool isMetaModInit;
|
bool IsMetaModInit;
|
||||||
}
|
}
|
||||||
@@ -10,5 +10,5 @@ namespace global {
|
|||||||
extern CGlobalVars* GlobalVars;
|
extern CGlobalVars* GlobalVars;
|
||||||
extern float m_flUniversalTime;
|
extern float m_flUniversalTime;
|
||||||
extern float m_flLastTickedTime;
|
extern float m_flLastTickedTime;
|
||||||
extern bool isMetaModInit;
|
extern bool IsMetaModInit;
|
||||||
}
|
}
|
||||||
123
csgo2/hooks.cpp
123
csgo2/hooks.cpp
@@ -6,6 +6,8 @@ namespace hooks {
|
|||||||
VMTHook* VMT_IServerGameClient;
|
VMTHook* VMT_IServerGameClient;
|
||||||
VMTHook* VMT_INetworkServerServiceInteFace;
|
VMTHook* VMT_INetworkServerServiceInteFace;
|
||||||
VMTHook* VMT_ISource2ServerInterFace;
|
VMTHook* VMT_ISource2ServerInterFace;
|
||||||
|
VMTHook* VMT_GameEventSystem;
|
||||||
|
|
||||||
FireEventServerSide_t original_FireEventServerSide = NULL;
|
FireEventServerSide_t original_FireEventServerSide = NULL;
|
||||||
OnClientConnect_t original_OnClientConnected = NULL;
|
OnClientConnect_t original_OnClientConnected = NULL;
|
||||||
OnClientDisconnect_t original_OnClientDisconnect = NULL;
|
OnClientDisconnect_t original_OnClientDisconnect = NULL;
|
||||||
@@ -13,6 +15,90 @@ Host_Say_t original_Host_Say = NULL;
|
|||||||
StartupServer_t origin_StartServer = NULL;
|
StartupServer_t origin_StartServer = NULL;
|
||||||
GameFrame_t origin_GameFrame = NULL;
|
GameFrame_t origin_GameFrame = NULL;
|
||||||
CCSWeaponBase_Spawn_t origin_CCSWeaponBase_Spawn = NULL;
|
CCSWeaponBase_Spawn_t origin_CCSWeaponBase_Spawn = NULL;
|
||||||
|
UTIL_SayText2Filter_t origin_UTIL_SayText2Filter = NULL;
|
||||||
|
PostEventAbstract_t origin_PostEventAbstract = NULL;
|
||||||
|
|
||||||
|
void __fastcall hook_PostEventAbstract(
|
||||||
|
void* rcx,
|
||||||
|
CSplitScreenSlot nSlot,
|
||||||
|
bool bLocalOnly,
|
||||||
|
int nClientCount,
|
||||||
|
const uint64* clients,
|
||||||
|
INetworkSerializable* pEvent,
|
||||||
|
const void* pData,
|
||||||
|
unsigned long nSize,
|
||||||
|
NetChannelBufType_t bufType)
|
||||||
|
{
|
||||||
|
do
|
||||||
|
{
|
||||||
|
if (global::EntitySystem == nullptr) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
if (pEvent == nullptr) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
NetMessageInfo_t* info = pEvent->GetNetMessageInfo();
|
||||||
|
if (info == nullptr) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
const auto isBloodAboutMessage = (info->m_MessageId == TE_WorldDecalId || info->m_MessageId == TE_EffectDispatchId);
|
||||||
|
if (isBloodAboutMessage == false/* && isWeaponAboutMessage == false */) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
// lazy fix me
|
||||||
|
for (uint64_t i = 0; i < global::MaxPlayers; i++)
|
||||||
|
{
|
||||||
|
if (!(*(uint64_t*)clients & ((uint64_t)1 << i))) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
const auto pEntity = global::EntitySystem->GetBaseEntity(PlayerSlot_to_EntityIndex(i));
|
||||||
|
if (pEntity == nullptr) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (pEntity->IsBasePlayerController() == false) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
const auto player = reinterpret_cast<CCSPlayerController*>(pEntity);
|
||||||
|
|
||||||
|
const auto [isSuccess, playerSetting] = ExtendPlayerManager::GetPlayerSettingBySteamId(player->m_steamID());
|
||||||
|
if (isSuccess == false) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
bool skipTheEvent = false;
|
||||||
|
if (isBloodAboutMessage) {
|
||||||
|
skipTheEvent = (playerSetting.bloodSetting == _ExtendPlayerSetting_Blood::kDisableBloodEffectDispatch && info->m_MessageId == TE_EffectDispatchId) ||
|
||||||
|
(playerSetting.bloodSetting == _ExtendPlayerSetting_Blood::kDisableBloodWorldDecal && info->m_MessageId == TE_WorldDecalId) ||
|
||||||
|
(playerSetting.bloodSetting == _ExtendPlayerSetting_Blood::kDisableBloodWorldDecalAndEffectDispatch);
|
||||||
|
}
|
||||||
|
/*
|
||||||
|
else if (isWeaponAboutMessage)
|
||||||
|
{
|
||||||
|
skipTheEvent = (playerSetting.weaponSetting == _ExtendPlayerSetting_Weapon::kDisablebulletHole);
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
if (skipTheEvent) {
|
||||||
|
*(uint64*)clients &= ~((uint64)1 << i);
|
||||||
|
nClientCount--;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} while (false);
|
||||||
|
origin_PostEventAbstract(rcx, nSlot, bLocalOnly, nClientCount, clients, pEvent, pData, nSize, bufType);
|
||||||
|
}
|
||||||
|
void __fastcall hook_UTIL_SayText2Filter(
|
||||||
|
IRecipientFilter& filter, CCSPlayerController* pEntity,
|
||||||
|
uint64_t eMessageType, const char* messeageName, const char* param1,
|
||||||
|
const char* param2, const char* param3, const char* param4) {
|
||||||
|
const auto entIndex =
|
||||||
|
PlayerSlot_to_EntityIndex(filter.GetRecipientIndex(0).Get());
|
||||||
|
const auto isHandle = ScriptCallBacks::luCall_onSayText2Filter(
|
||||||
|
entIndex, eMessageType, messeageName, param1, param2, param3, param4);
|
||||||
|
if (isHandle == false) {
|
||||||
|
origin_UTIL_SayText2Filter(filter, pEntity, eMessageType, messeageName,
|
||||||
|
param1, param2, param3, param4);
|
||||||
|
}
|
||||||
|
}
|
||||||
// https://github.com/Source2ZE/CS2Fixes/blob/main/src/commands.cpp#L494
|
// https://github.com/Source2ZE/CS2Fixes/blob/main/src/commands.cpp#L494
|
||||||
void __fastcall hook_CCSWeaponBase_Spawn(CBaseEntity* pThis, void* a2) {
|
void __fastcall hook_CCSWeaponBase_Spawn(CBaseEntity* pThis, void* a2) {
|
||||||
const char* pszClassName = pThis->m_pEntity()->m_designerName;
|
const char* pszClassName = pThis->m_pEntity()->m_designerName;
|
||||||
@@ -36,8 +122,7 @@ void __fastcall hook_CCSWeaponBase_Spawn(CBaseEntity* pThis, void* a2) {
|
|||||||
for (const auto& weapon : GameWeapons::WeaponMap) {
|
for (const auto& weapon : GameWeapons::WeaponMap) {
|
||||||
const auto& key = weapon.first;
|
const auto& key = weapon.first;
|
||||||
const auto& [fullWeaponName, weaponItemDefIndex] = weapon.second;
|
const auto& [fullWeaponName, weaponItemDefIndex] = weapon.second;
|
||||||
if (fullWeaponName.find(weaponName) ==
|
if (fullWeaponName.find(weaponName) == std::string::npos) {
|
||||||
std::string::npos) {
|
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
lookupWeaponSimpleName = key;
|
lookupWeaponSimpleName = key;
|
||||||
@@ -50,7 +135,8 @@ void __fastcall hook_CCSWeaponBase_Spawn(CBaseEntity* pThis, void* a2) {
|
|||||||
const auto [fullWeaponName, weaponiItemDefIndex] =
|
const auto [fullWeaponName, weaponiItemDefIndex] =
|
||||||
GameWeapons::WeaponMap.at(lookupWeaponSimpleName);
|
GameWeapons::WeaponMap.at(lookupWeaponSimpleName);
|
||||||
|
|
||||||
LOG("Fixing a %s with index = %d and initialized = %d\n", fullWeaponName.c_str(),
|
LOG("Fixing a %s with index = %d and initialized = %d\n",
|
||||||
|
fullWeaponName.c_str(),
|
||||||
pWeapon->m_AttributeManager()->m_Item()->m_iItemDefinitionIndex(),
|
pWeapon->m_AttributeManager()->m_Item()->m_iItemDefinitionIndex(),
|
||||||
pWeapon->m_AttributeManager()->m_Item()->m_bInitialized());
|
pWeapon->m_AttributeManager()->m_Item()->m_bInitialized());
|
||||||
|
|
||||||
@@ -85,6 +171,9 @@ void __fastcall hook_GameFrame(void* rcx, bool simulating, bool bFirstTick,
|
|||||||
if (global::EntitySystem == nullptr) {
|
if (global::EntitySystem == nullptr) {
|
||||||
global::EntitySystem = CGameEntitySystem::GetInstance();
|
global::EntitySystem = CGameEntitySystem::GetInstance();
|
||||||
}
|
}
|
||||||
|
if (global::GlobalVars == nullptr) {
|
||||||
|
global::GlobalVars = GetGameGlobals();
|
||||||
|
}
|
||||||
return origin_GameFrame(rcx, simulating, bFirstTick, bLastTick);
|
return origin_GameFrame(rcx, simulating, bFirstTick, bLastTick);
|
||||||
}
|
}
|
||||||
void __fastcall hook_StartServer(void* rcx,
|
void __fastcall hook_StartServer(void* rcx,
|
||||||
@@ -139,11 +228,17 @@ void __fastcall hook_Host_Say(void* pEntity, void* args, bool teamonly,
|
|||||||
char* pos = nullptr;
|
char* pos = nullptr;
|
||||||
bool blockMsg = false;
|
bool blockMsg = false;
|
||||||
do {
|
do {
|
||||||
if (theArgs == nullptr || theEntity == nullptr) {
|
if (theArgs == nullptr) {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
const auto message = std::string(theArgs->GetCommandString());
|
const auto message = std::string(theArgs->GetCommandString());
|
||||||
|
if (theEntity == nullptr) {
|
||||||
|
if (events::OnConsoleChat(message) == true) {
|
||||||
|
blockMsg = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
if (events::OnPlayerChat(theEntity, message) == true) {
|
if (events::OnPlayerChat(theEntity, message) == true) {
|
||||||
blockMsg = true;
|
blockMsg = true;
|
||||||
break;
|
break;
|
||||||
@@ -244,6 +339,13 @@ auto initMinHook() -> bool {
|
|||||||
LOG("MH_CreateHook origin_CCSWeaponBase_Spawn\n");
|
LOG("MH_CreateHook origin_CCSWeaponBase_Spawn\n");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
if (MH_CreateHook((LPVOID)Offset::FnUTIL_SayText2FilterPtr,
|
||||||
|
&hook_UTIL_SayText2Filter,
|
||||||
|
reinterpret_cast<LPVOID*>(
|
||||||
|
&origin_UTIL_SayText2Filter)) != MH_OK) {
|
||||||
|
LOG("MH_CreateHook origin_UTIL_SayText2Filter\n");
|
||||||
|
break;
|
||||||
|
}
|
||||||
// <20><><EFBFBD>ù<EFBFBD><C3B9><EFBFBD>
|
// <20><><EFBFBD>ù<EFBFBD><C3B9><EFBFBD>
|
||||||
if (MH_EnableHook(MH_ALL_HOOKS) != MH_OK) {
|
if (MH_EnableHook(MH_ALL_HOOKS) != MH_OK) {
|
||||||
LOG("MH_EnableHook \n");
|
LOG("MH_EnableHook \n");
|
||||||
@@ -262,7 +364,12 @@ auto initVmtHook() -> bool {
|
|||||||
VMT_ISource2ServerInterFace =
|
VMT_ISource2ServerInterFace =
|
||||||
new VMTHook(Memory::read<void*>(reinterpret_cast<uint64_t>(
|
new VMTHook(Memory::read<void*>(reinterpret_cast<uint64_t>(
|
||||||
Offset::InterFaces::ISource2ServerInterFace)));
|
Offset::InterFaces::ISource2ServerInterFace)));
|
||||||
|
VMT_GameEventSystem =
|
||||||
|
new VMTHook(Memory::read<void*>(reinterpret_cast<uint64_t>(
|
||||||
|
Offset::InterFaces::GameEventSystem)));
|
||||||
|
|
||||||
|
origin_PostEventAbstract = reinterpret_cast<PostEventAbstract_t>(
|
||||||
|
VMT_GameEventSystem->Hook(16, hook_PostEventAbstract));
|
||||||
original_OnClientConnected = reinterpret_cast<OnClientConnect_t>(
|
original_OnClientConnected = reinterpret_cast<OnClientConnect_t>(
|
||||||
VMT_IServerGameClient->Hook(11, hook_OnClientConnected));
|
VMT_IServerGameClient->Hook(11, hook_OnClientConnected));
|
||||||
original_OnClientDisconnect = reinterpret_cast<OnClientDisconnect_t>(
|
original_OnClientDisconnect = reinterpret_cast<OnClientDisconnect_t>(
|
||||||
@@ -285,8 +392,14 @@ auto init() -> bool {
|
|||||||
}
|
}
|
||||||
auto unload() -> void {
|
auto unload() -> void {
|
||||||
VMT_IServerGameClient->ClearHooks();
|
VMT_IServerGameClient->ClearHooks();
|
||||||
|
VMT_INetworkServerServiceInteFace->ClearHooks();
|
||||||
|
VMT_ISource2ServerInterFace->ClearHooks();
|
||||||
|
VMT_GameEventSystem->ClearHooks();
|
||||||
|
|
||||||
delete VMT_IServerGameClient;
|
delete VMT_IServerGameClient;
|
||||||
|
delete VMT_INetworkServerServiceInteFace;
|
||||||
|
delete VMT_ISource2ServerInterFace;
|
||||||
|
delete VMT_GameEventSystem;
|
||||||
|
|
||||||
MH_DisableHook(MH_ALL_HOOKS);
|
MH_DisableHook(MH_ALL_HOOKS);
|
||||||
MH_RemoveHook(MH_ALL_HOOKS);
|
MH_RemoveHook(MH_ALL_HOOKS);
|
||||||
|
|||||||
@@ -1,14 +1,28 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
#include "head.h"
|
#include "head.h"
|
||||||
|
class IRecipientFilter;
|
||||||
typedef bool(__fastcall* FireEventServerSide_t)(CGameEventManager*, IGameEvent*, bool);
|
typedef bool(__fastcall* FireEventServerSide_t)(CGameEventManager*, IGameEvent*,
|
||||||
|
bool);
|
||||||
typedef void(__fastcall* Host_Say_t)(void*, void*, bool, int, const char*);
|
typedef void(__fastcall* Host_Say_t)(void*, void*, bool, int, const char*);
|
||||||
typedef void(__fastcall* OnClientConnect_t)(void*, CPlayerSlot, const char*, uint64_t, const char*, const char*, bool);
|
typedef void(__fastcall* OnClientConnect_t)(void*, CPlayerSlot, const char*,
|
||||||
typedef void(__fastcall* OnClientDisconnect_t)(void*, CPlayerSlot, int, const char*, uint64_t, const char*);
|
uint64_t, const char*, const char*,
|
||||||
typedef void(__fastcall* StartupServer_t)(void*, const GameSessionConfiguration_t&, ISource2WorldSession*, const char*);
|
bool);
|
||||||
|
typedef void(__fastcall* OnClientDisconnect_t)(void*, CPlayerSlot, int,
|
||||||
|
const char*, uint64_t,
|
||||||
|
const char*);
|
||||||
|
typedef void(__fastcall* StartupServer_t)(void*,
|
||||||
|
const GameSessionConfiguration_t&,
|
||||||
|
ISource2WorldSession*, const char*);
|
||||||
typedef void(__fastcall* GameFrame_t)(void*, bool, bool, bool);
|
typedef void(__fastcall* GameFrame_t)(void*, bool, bool, bool);
|
||||||
|
typedef void(__fastcall* UTIL_SayText2Filter_t)(IRecipientFilter&,
|
||||||
|
CCSPlayerController*, uint64_t,
|
||||||
|
const char*, const char*,
|
||||||
|
const char*, const char*,
|
||||||
|
const char*);
|
||||||
|
//typedef void(__fastcall* PostEventAbstract_t)(void*, CSplitScreenSlot, bool, IRecipientFilter*, INetworkSerializable*, const void*, unsigned long);
|
||||||
|
typedef void(__fastcall* PostEventAbstract_t)(void*, CSplitScreenSlot, bool, int, const uint64_t*, INetworkSerializable*, const void*, unsigned long, NetChannelBufType_t);
|
||||||
namespace hooks {
|
namespace hooks {
|
||||||
extern Host_Say_t original_Host_Say;
|
extern Host_Say_t original_Host_Say;
|
||||||
auto init() -> bool;
|
auto init() -> bool;
|
||||||
auto unload() -> void;
|
auto unload() -> void;
|
||||||
}
|
} // namespace hooks
|
||||||
|
|||||||
@@ -4,7 +4,7 @@
|
|||||||
class InterfaceReg;
|
class InterfaceReg;
|
||||||
//cancer fix me plz
|
//cancer fix me plz
|
||||||
namespace global {
|
namespace global {
|
||||||
extern bool isMetaModInit;
|
extern bool IsMetaModInit;
|
||||||
};
|
};
|
||||||
// Pointer arithmetic utility class.
|
// Pointer arithmetic utility class.
|
||||||
struct UTILPtr {
|
struct UTILPtr {
|
||||||
@@ -119,7 +119,7 @@ class CModule {
|
|||||||
|
|
||||||
private:
|
private:
|
||||||
void InitializeHandle() {
|
void InitializeHandle() {
|
||||||
if (global::isMetaModInit == false) {
|
if (global::IsMetaModInit == false) {
|
||||||
this->m_handle = static_cast<void*>(GetModuleHandleA(this->GetName()));
|
this->m_handle = static_cast<void*>(GetModuleHandleA(this->GetName()));
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -43,7 +43,7 @@ auto CCSPlayerPawn::GetPlayerController() -> CCSPlayerController* {
|
|||||||
if (!pEntitySystem) {
|
if (!pEntitySystem) {
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
for (int i = 1; i <= global::MaxPlayers; ++i) {
|
for (int i = 0; i <= global::MaxPlayers; ++i) {
|
||||||
CBaseEntity* pEntity = pEntitySystem->GetBaseEntity(i);
|
CBaseEntity* pEntity = pEntitySystem->GetBaseEntity(i);
|
||||||
if (!pEntity) continue;
|
if (!pEntity) continue;
|
||||||
if (pEntity->IsBasePlayerController()) {
|
if (pEntity->IsBasePlayerController()) {
|
||||||
|
|||||||
@@ -8,6 +8,8 @@ uint64_t CCSGameRulesInterFacePtr;
|
|||||||
uint64_t Host_SayPtr;
|
uint64_t Host_SayPtr;
|
||||||
uint64_t Module_tier0;
|
uint64_t Module_tier0;
|
||||||
uint64_t MaxPlayerNumsPtr;
|
uint64_t MaxPlayerNumsPtr;
|
||||||
|
uint64_t FnUTIL_SayText2FilterPtr;
|
||||||
|
PlayerChangeName_t FnPlayerChangeName;
|
||||||
HashFunction_t FnServerHashFunction;
|
HashFunction_t FnServerHashFunction;
|
||||||
StateChanged_t FnStateChanged;
|
StateChanged_t FnStateChanged;
|
||||||
NetworkStateChanged_t FnNetworkStateChanged;
|
NetworkStateChanged_t FnNetworkStateChanged;
|
||||||
@@ -32,6 +34,7 @@ CLocalize* ILocalize;
|
|||||||
INetworkServerService* INetworkServerServiceInteFace;
|
INetworkServerService* INetworkServerServiceInteFace;
|
||||||
CCSGameRules* CCSGameRulesInterFace;
|
CCSGameRules* CCSGameRulesInterFace;
|
||||||
ICvar* IVEngineCvar;
|
ICvar* IVEngineCvar;
|
||||||
|
IGameEventSystem* GameEventSystem;
|
||||||
}; // namespace InterFaces
|
}; // namespace InterFaces
|
||||||
auto SafeDelayInit(void* ctx) -> void {
|
auto SafeDelayInit(void* ctx) -> void {
|
||||||
// <20><>Ҫ<EFBFBD><D2AA>Ϸ<EFBFBD><CFB7><EFBFBD>ú<EFBFBD><C3BA><EFBFBD><EFBFBD><EFBFBD>ʼ<EFBFBD><CABC>
|
// <20><>Ҫ<EFBFBD><D2AA>Ϸ<EFBFBD><CFB7><EFBFBD>ú<EFBFBD><C3BA><EFBFBD><EFBFBD><EFBFBD>ʼ<EFBFBD><CABC>
|
||||||
@@ -67,6 +70,7 @@ auto Init() -> bool {
|
|||||||
server.FindPattern(pattern_FireEventServerSide).Get(FireEventServerSidePtr);
|
server.FindPattern(pattern_FireEventServerSide).Get(FireEventServerSidePtr);
|
||||||
server.FindPattern(pattern_NetworkStateChanged).Get(FnNetworkStateChanged);
|
server.FindPattern(pattern_NetworkStateChanged).Get(FnNetworkStateChanged);
|
||||||
server.FindPattern(pattern_FnStateChangedPtr).Get(FnStateChanged);
|
server.FindPattern(pattern_FnStateChangedPtr).Get(FnStateChanged);
|
||||||
|
server.FindPattern(pattern_PlayerChangeName).Get(FnPlayerChangeName);
|
||||||
|
|
||||||
server.FindPattern(pattern_CGameEventManager)
|
server.FindPattern(pattern_CGameEventManager)
|
||||||
.ToAbsolute(3, 0)
|
.ToAbsolute(3, 0)
|
||||||
@@ -74,16 +78,19 @@ auto Init() -> bool {
|
|||||||
server.FindPattern(pattern_CreateCCSGameRulesInterFacePtr)
|
server.FindPattern(pattern_CreateCCSGameRulesInterFacePtr)
|
||||||
.ToAbsolute(3, 0)
|
.ToAbsolute(3, 0)
|
||||||
.Get(CCSGameRulesInterFacePtr);
|
.Get(CCSGameRulesInterFacePtr);
|
||||||
server.FindPattern(pattern_FnRespawnPlayerInDeathMatch).Get(FnRespawnPlayerInDeathMatch);
|
server.FindPattern(pattern_FnRespawnPlayerInDeathMatch)
|
||||||
|
.Get(FnRespawnPlayerInDeathMatch);
|
||||||
server.FindPattern(pattern_FnEntityRemove).Get(FnEntityRemove);
|
server.FindPattern(pattern_FnEntityRemove).Get(FnEntityRemove);
|
||||||
server.FindPattern(pattern_FnGiveNamedItemPtr).Get(FnGiveNamedItem);
|
server.FindPattern(pattern_FnGiveNamedItemPtr).Get(FnGiveNamedItem);
|
||||||
server.FindPattern(pattern_fnHost_SayPtr).Get(Host_SayPtr);
|
server.FindPattern(pattern_fnHost_SayPtr).Get(Host_SayPtr);
|
||||||
//server.FindPattern(pattern_ServerHashFunctionPtr).Get(FnServerHashFunction);
|
// server.FindPattern(pattern_ServerHashFunctionPtr).Get(FnServerHashFunction);
|
||||||
server.FindPattern(pattern_UTIL_ClientPrintAll).Get(FnUTIL_ClientPrintAll);
|
server.FindPattern(pattern_UTIL_ClientPrintAll).Get(FnUTIL_ClientPrintAll);
|
||||||
server.FindPattern(pattern_FnClientPrint).Get(FnClientPrint);
|
server.FindPattern(pattern_FnClientPrint).Get(FnClientPrint);
|
||||||
|
|
||||||
server.FindPattern(pattern_FnUTIL_SayTextFilter).Get(FnUTIL_SayTextFilter);
|
server.FindPattern(pattern_FnUTIL_SayTextFilter).Get(FnUTIL_SayTextFilter);
|
||||||
server.FindPattern(pattern_CCSWeaponBase_Spawn).Get(FnCCSWeaponBase_Spawn);
|
server.FindPattern(pattern_CCSWeaponBase_Spawn).Get(FnCCSWeaponBase_Spawn);
|
||||||
|
server.FindPattern(pattern_FnUTIL_SayText2FilterPtr)
|
||||||
|
.Get(FnUTIL_SayText2FilterPtr);
|
||||||
|
|
||||||
InterFaces::SchemaSystem = reinterpret_cast<CSchemaSystem*>(
|
InterFaces::SchemaSystem = reinterpret_cast<CSchemaSystem*>(
|
||||||
schemasystem.FindInterface("SchemaSystem_001").Get());
|
schemasystem.FindInterface("SchemaSystem_001").Get());
|
||||||
@@ -91,8 +98,8 @@ auto Init() -> bool {
|
|||||||
// engine.FindInterface("GameEventSystemServerV001").Get());
|
// engine.FindInterface("GameEventSystemServerV001").Get());
|
||||||
InterFaces::ILocalize = reinterpret_cast<CLocalize*>(
|
InterFaces::ILocalize = reinterpret_cast<CLocalize*>(
|
||||||
localize.FindInterface("Localize_001").Get());
|
localize.FindInterface("Localize_001").Get());
|
||||||
InterFaces::IVEngineCvar = reinterpret_cast<ICvar*>(
|
InterFaces::IVEngineCvar =
|
||||||
tier0.FindInterface("VEngineCvar007").Get());
|
reinterpret_cast<ICvar*>(tier0.FindInterface("VEngineCvar007").Get());
|
||||||
|
|
||||||
InterFaces::GameResourceServiceServer =
|
InterFaces::GameResourceServiceServer =
|
||||||
reinterpret_cast<CGameResourceService*>(
|
reinterpret_cast<CGameResourceService*>(
|
||||||
@@ -102,6 +109,8 @@ auto Init() -> bool {
|
|||||||
InterFaces::INetworkServerServiceInteFace =
|
InterFaces::INetworkServerServiceInteFace =
|
||||||
reinterpret_cast<INetworkServerService*>(
|
reinterpret_cast<INetworkServerService*>(
|
||||||
engine.FindInterface("NetworkServerService_001").Get());
|
engine.FindInterface("NetworkServerService_001").Get());
|
||||||
|
InterFaces::GameEventSystem = reinterpret_cast<IGameEventSystem*>(
|
||||||
|
engine.FindInterface("GameEventSystemServerV001").Get());
|
||||||
InterFaces::IServerGameClient = reinterpret_cast<IServerGameClients*>(
|
InterFaces::IServerGameClient = reinterpret_cast<IServerGameClients*>(
|
||||||
server.FindInterface("Source2GameClients001").Get());
|
server.FindInterface("Source2GameClients001").Get());
|
||||||
InterFaces::ISource2ServerInterFace = reinterpret_cast<ISource2Server*>(
|
InterFaces::ISource2ServerInterFace = reinterpret_cast<ISource2Server*>(
|
||||||
@@ -124,13 +133,16 @@ auto Init() -> bool {
|
|||||||
LOG("[huoji]FireEventServerSidePtr : %llx \n", FireEventServerSidePtr);
|
LOG("[huoji]FireEventServerSidePtr : %llx \n", FireEventServerSidePtr);
|
||||||
LOG("[huoji]Host_SayPtr : %llx \n", Host_SayPtr);
|
LOG("[huoji]Host_SayPtr : %llx \n", Host_SayPtr);
|
||||||
LOG("[huoji]FnNetworkStateChanged : %llx \n", FnNetworkStateChanged);
|
LOG("[huoji]FnNetworkStateChanged : %llx \n", FnNetworkStateChanged);
|
||||||
//LOG("[huoji]FnServerHashFunction : %llx \n", FnServerHashFunction);
|
// LOG("[huoji]FnServerHashFunction : %llx \n", FnServerHashFunction);
|
||||||
LOG("[huoji]FnStateChanged : %llx \n", FnStateChanged);
|
LOG("[huoji]FnStateChanged : %llx \n", FnStateChanged);
|
||||||
LOG("[huoji]FnRespawnPlayerInDeathMatch : %llx \n", FnRespawnPlayerInDeathMatch);
|
LOG("[huoji]FnRespawnPlayerInDeathMatch : %llx \n",
|
||||||
|
FnRespawnPlayerInDeathMatch);
|
||||||
LOG("[huoji]FnGiveNamedItem : %llx \n", FnGiveNamedItem);
|
LOG("[huoji]FnGiveNamedItem : %llx \n", FnGiveNamedItem);
|
||||||
LOG("[huoji]FnClientPrint : %llx \n", FnClientPrint);
|
LOG("[huoji]FnClientPrint : %llx \n", FnClientPrint);
|
||||||
LOG("[huoji]FnUTIL_ClientPrintAll : %llx \n", FnUTIL_ClientPrintAll);
|
LOG("[huoji]FnUTIL_ClientPrintAll : %llx \n", FnUTIL_ClientPrintAll);
|
||||||
LOG("[huoji]FnCCSWeaponBase_Spawn : %llx \n", FnCCSWeaponBase_Spawn);
|
LOG("[huoji]FnCCSWeaponBase_Spawn : %llx \n", FnCCSWeaponBase_Spawn);
|
||||||
|
LOG("[huoji]FnPlayerChangeName : %llx \n", FnPlayerChangeName);
|
||||||
|
LOG("[huoji]FnUTIL_SayText2FilterPtr : %llx \n", FnUTIL_SayText2FilterPtr);
|
||||||
|
|
||||||
LOG("[huoji]MaxGlobals : %d \n", global::MaxPlayers);
|
LOG("[huoji]MaxGlobals : %d \n", global::MaxPlayers);
|
||||||
|
|
||||||
@@ -147,8 +159,9 @@ auto Init() -> bool {
|
|||||||
InterFaces::IVEngineServer);
|
InterFaces::IVEngineServer);
|
||||||
LOG("[huoji]InterFaces::ISource2ServerInterFace : %llx \n",
|
LOG("[huoji]InterFaces::ISource2ServerInterFace : %llx \n",
|
||||||
InterFaces::ISource2ServerInterFace);
|
InterFaces::ISource2ServerInterFace);
|
||||||
LOG("[huoji]InterFaces::IVEngineCvar : %llx \n",
|
LOG("[huoji]InterFaces::IVEngineCvar : %llx \n", InterFaces::IVEngineCvar);
|
||||||
InterFaces::IVEngineCvar);
|
LOG("[huoji]InterFaces::GameEventSystem : %llx \n", InterFaces::GameEventSystem);
|
||||||
|
|
||||||
LOG("[huoji] CGameEntitySystem::GetInstance : %llx \n",
|
LOG("[huoji] CGameEntitySystem::GetInstance : %llx \n",
|
||||||
CGameEntitySystem::GetInstance());
|
CGameEntitySystem::GetInstance());
|
||||||
LOG("init offset success !\n");
|
LOG("init offset success !\n");
|
||||||
@@ -157,7 +170,10 @@ auto Init() -> bool {
|
|||||||
0, NULL);
|
0, NULL);
|
||||||
// LOG("FnServerHashFunction: %llx \n", FnServerHashFunction("here",
|
// LOG("FnServerHashFunction: %llx \n", FnServerHashFunction("here",
|
||||||
// sizeof("here") - 1, 0x31415926));
|
// sizeof("here") - 1, 0x31415926));
|
||||||
return FnCCSWeaponBase_Spawn && FnEntityRemove && FnRespawnPlayerInDeathMatch && FnGiveNamedItem && Host_SayPtr && InterFaces::IVEngineServer &&
|
return FnPlayerChangeName && FnCCSWeaponBase_Spawn && FnEntityRemove &&
|
||||||
|
FnRespawnPlayerInDeathMatch && FnGiveNamedItem && Host_SayPtr &&
|
||||||
|
InterFaces::GameEventSystem &&
|
||||||
|
InterFaces::IVEngineServer &&
|
||||||
InterFaces::GameResourceServiceServer &&
|
InterFaces::GameResourceServiceServer &&
|
||||||
InterFaces::IServerGameClient && InterFaces::GameEventManager &&
|
InterFaces::IServerGameClient && InterFaces::GameEventManager &&
|
||||||
InterFaces::SchemaSystem && FireEventServerSidePtr &&
|
InterFaces::SchemaSystem && FireEventServerSidePtr &&
|
||||||
|
|||||||
@@ -6,6 +6,11 @@ class CCSPlayerPawn;
|
|||||||
class CGameEntitySystem;
|
class CGameEntitySystem;
|
||||||
class CCSPlayerController;
|
class CCSPlayerController;
|
||||||
class CBaseEntity;
|
class CBaseEntity;
|
||||||
|
class IGameEventSystem;
|
||||||
|
class CSchemaSystem;
|
||||||
|
class CGameResourceService;
|
||||||
|
class CLocalize;
|
||||||
|
class CCSGameRules;
|
||||||
typedef uint64_t(__fastcall* HashFunction_t)(const char*, unsigned int,
|
typedef uint64_t(__fastcall* HashFunction_t)(const char*, unsigned int,
|
||||||
unsigned int);
|
unsigned int);
|
||||||
typedef void(__fastcall* StateChanged_t)(void* networkTransmitComponent,
|
typedef void(__fastcall* StateChanged_t)(void* networkTransmitComponent,
|
||||||
@@ -23,13 +28,16 @@ typedef void*(__fastcall* EntityRemove_t)(CGameEntitySystem*, void*, void*,
|
|||||||
uint64_t);
|
uint64_t);
|
||||||
typedef void*(__fastcall* UTIL_SayTextFilter_t)(IRecipientFilter&, const char*,
|
typedef void*(__fastcall* UTIL_SayTextFilter_t)(IRecipientFilter&, const char*,
|
||||||
CCSPlayerController*, uint64_t);
|
CCSPlayerController*, uint64_t);
|
||||||
typedef void(__fastcall* UTIL_ClientPrintAll_t)(int msg_dest, const char* msg_name, const char* param1, const char* param2, const char* param3, const char* param4);
|
typedef void(__fastcall* UTIL_ClientPrintAll_t)(
|
||||||
typedef void(__fastcall* ClientPrint_t)(CCSPlayerController* player, int msg_dest, const char* msg_name, const char* param1, const char* param2, const char* param3, const char* param4);
|
int msg_dest, const char* msg_name, const char* param1, const char* param2,
|
||||||
|
const char* param3, const char* param4);
|
||||||
|
typedef void(__fastcall* ClientPrint_t)(CCSPlayerController* player,
|
||||||
|
int msg_dest, const char* msg_name,
|
||||||
|
const char* param1, const char* param2,
|
||||||
|
const char* param3, const char* param4);
|
||||||
typedef void(__fastcall* CCSWeaponBase_Spawn_t)(CBaseEntity*, void*);
|
typedef void(__fastcall* CCSWeaponBase_Spawn_t)(CBaseEntity*, void*);
|
||||||
class CSchemaSystem;
|
typedef void(__fastcall* PlayerChangeName_t)(CBaseEntity*, char*);
|
||||||
class CGameResourceService;
|
|
||||||
class CLocalize;
|
|
||||||
class CCSGameRules;
|
|
||||||
namespace Offset {
|
namespace Offset {
|
||||||
namespace InterFaces {
|
namespace InterFaces {
|
||||||
extern CSchemaSystem* SchemaSystem;
|
extern CSchemaSystem* SchemaSystem;
|
||||||
@@ -43,8 +51,17 @@ extern INetworkServerService* INetworkServerServiceInteFace;
|
|||||||
extern ISource2Server* ISource2ServerInterFace;
|
extern ISource2Server* ISource2ServerInterFace;
|
||||||
extern CCSGameRules* CCSGameRulesInterFace;
|
extern CCSGameRules* CCSGameRulesInterFace;
|
||||||
extern ICvar* IVEngineCvar;
|
extern ICvar* IVEngineCvar;
|
||||||
|
extern IGameEventSystem* GameEventSystem;
|
||||||
}; // namespace InterFaces
|
}; // namespace InterFaces
|
||||||
static const auto pattern_VscriptPath = THE_GAME_SIG("BE 01 ?? ?? ?? 2B D6 74 ?? 3B D6");
|
static const auto pattern_FnUTIL_SayText2FilterPtr = THE_GAME_SIG(
|
||||||
|
"48 89 5C 24 ?? 55 56 57 48 8D 6C 24 ?? 48 81 EC ?? ?? ?? ?? 41 0F B6 F8");
|
||||||
|
static const auto pattern_PlayerChangeName = THE_GAME_SIG(
|
||||||
|
"4C 8B DC 55 56 41 54 49 8D ?? ?? ?? ?? ?? 48 ?? ?? ?? ?? ?? ?? 48 8B F1 "
|
||||||
|
"41 ?? ?? ?? ?? ?? 8B 89 ?? ?? ?? ?? 4C 8B D2 41 3B CC 0F ?? ?? ?? ?? ?? "
|
||||||
|
"4C ?? ?? ?? ?? ?? ?? 4D 85 C0 0F ?? ?? ?? ?? ?? 83 ?? ?? 0F ?? ?? ?? ?? "
|
||||||
|
"?? 8B C1 25 ?? ?? ?? ??");
|
||||||
|
static const auto pattern_VscriptPath =
|
||||||
|
THE_GAME_SIG("BE 01 ?? ?? ?? 2B D6 74 ?? 3B D6");
|
||||||
static const auto pattern_CGameEventManager = THE_GAME_SIG(
|
static const auto pattern_CGameEventManager = THE_GAME_SIG(
|
||||||
"48 ?? ?? ?? ?? ?? ?? 48 89 ?? ?? ?? 48 89 01 48 8B D9 48 ?? ?? ?? ?? ?? "
|
"48 ?? ?? ?? ?? ?? ?? 48 89 ?? ?? ?? 48 89 01 48 8B D9 48 ?? ?? ?? ?? ?? "
|
||||||
"?? 48 89 ?? ?? E8 ?? ?? ?? ?? 48 ?? ?? ?? ?? ?? ??");
|
"?? 48 89 ?? ?? E8 ?? ?? ?? ?? 48 ?? ?? ?? ?? ?? ??");
|
||||||
@@ -79,7 +96,9 @@ static const auto pattern_CreateCCSGameRulesInterFacePtr = THE_GAME_SIG(
|
|||||||
"?? ?? 4C 8D ?? ?? ?? 49 8B ?? ?? 49 8B ?? ?? 49 8B ?? ?? 49 8B E3 41 5F "
|
"?? ?? 4C 8D ?? ?? ?? 49 8B ?? ?? 49 8B ?? ?? 49 8B ?? ?? 49 8B E3 41 5F "
|
||||||
"41 5E 5F C3");
|
"41 5E 5F C3");
|
||||||
static const auto pattern_FnRespawnPlayer = THE_GAME_SIG(
|
static const auto pattern_FnRespawnPlayer = THE_GAME_SIG(
|
||||||
"48 89 ?? ?? ?? 48 89 ?? ?? ?? 56 48 ?? ?? ?? ?? ?? ?? 48 8B DA 48 8B E9 48 85 D2 0F ?? ?? ?? ?? ?? 48 8B 02 48 8B CA FF ?? ?? ?? ?? ?? 84 C0 0F ?? ?? ?? ?? ?? 83 BB ?? ?? ?? ?? ?? 0F ?? ?? ?? ?? ??");
|
"48 89 ?? ?? ?? 48 89 ?? ?? ?? 56 48 ?? ?? ?? ?? ?? ?? 48 8B DA 48 8B E9 "
|
||||||
|
"48 85 D2 0F ?? ?? ?? ?? ?? 48 8B 02 48 8B CA FF ?? ?? ?? ?? ?? 84 C0 0F "
|
||||||
|
"?? ?? ?? ?? ?? 83 BB ?? ?? ?? ?? ?? 0F ?? ?? ?? ?? ??");
|
||||||
static const auto pattern_FnRespawnPlayerInDeathMatch = THE_GAME_SIG(
|
static const auto pattern_FnRespawnPlayerInDeathMatch = THE_GAME_SIG(
|
||||||
"48 89 ?? ?? ?? 57 48 ?? ?? ?? 48 8D ?? ?? ?? 48 8B F9 E8 ?? ?? ?? ?? 83 "
|
"48 89 ?? ?? ?? 57 48 ?? ?? ?? 48 8D ?? ?? ?? 48 8B F9 E8 ?? ?? ?? ?? 83 "
|
||||||
"?? ?? 74 ?? 48 ?? ?? ?? ?? ?? ?? 48 8B CF 48 8B 10 48 8B ?? ?? ?? ?? ?? "
|
"?? ?? 74 ?? 48 ?? ?? ?? ?? ?? ?? 48 8B CF 48 8B 10 48 8B ?? ?? ?? ?? ?? "
|
||||||
@@ -92,15 +111,20 @@ static const auto pattern_FnEntityRemove = THE_GAME_SIG(
|
|||||||
static const auto pattern_FnUTIL_SayTextFilter = THE_GAME_SIG(
|
static const auto pattern_FnUTIL_SayTextFilter = THE_GAME_SIG(
|
||||||
"48 89 5C 24 ?? 55 56 57 48 8D 6C 24 ?? 48 81 EC ?? ?? ?? ?? 49 8B D8");
|
"48 89 5C 24 ?? 55 56 57 48 8D 6C 24 ?? 48 81 EC ?? ?? ?? ?? 49 8B D8");
|
||||||
static const auto pattern_UTIL_ClientPrintAll = THE_GAME_SIG(
|
static const auto pattern_UTIL_ClientPrintAll = THE_GAME_SIG(
|
||||||
"48 89 5C 24 08 48 89 6C 24 10 48 89 74 24 18 57 48 81 EC 70 01 ?? ?? 8B E9");
|
"48 89 5C 24 08 48 89 6C 24 10 48 89 74 24 18 57 48 81 EC 70 01 ?? ?? 8B "
|
||||||
static const auto pattern_FnClientPrint = THE_GAME_SIG(
|
"E9");
|
||||||
"48 85 C9 0F 84 ?? ?? ?? ?? 48 8B C4 48 89 58 18");
|
static const auto pattern_FnClientPrint =
|
||||||
static const auto pattern_CCSWeaponBase_Spawn = THE_GAME_SIG("48 89 5C 24 08 48 89 6C 24 18 48 89 74 24 20 57 48 83 EC 30 48 8B DA 48 8B E9 E8 ?? ?? ?? ??");
|
THE_GAME_SIG("48 85 C9 0F 84 ?? ?? ?? ?? 48 8B C4 48 89 58 18");
|
||||||
|
static const auto pattern_CCSWeaponBase_Spawn = THE_GAME_SIG(
|
||||||
|
"48 89 5C 24 08 48 89 6C 24 18 48 89 74 24 20 57 48 83 EC 30 48 8B DA 48 "
|
||||||
|
"8B E9 E8 ?? ?? ?? ??");
|
||||||
extern uint64_t GameResourceServicePtr;
|
extern uint64_t GameResourceServicePtr;
|
||||||
extern uint64_t FireEventServerSidePtr;
|
extern uint64_t FireEventServerSidePtr;
|
||||||
extern uint64_t Module_tier0;
|
extern uint64_t Module_tier0;
|
||||||
extern uint64_t Host_SayPtr;
|
extern uint64_t Host_SayPtr;
|
||||||
extern uint64_t MaxPlayerNumsPtr;
|
extern uint64_t MaxPlayerNumsPtr;
|
||||||
|
extern uint64_t FnUTIL_SayText2FilterPtr;
|
||||||
|
|
||||||
extern HashFunction_t FnServerHashFunction;
|
extern HashFunction_t FnServerHashFunction;
|
||||||
extern StateChanged_t FnStateChanged;
|
extern StateChanged_t FnStateChanged;
|
||||||
extern NetworkStateChanged_t FnNetworkStateChanged;
|
extern NetworkStateChanged_t FnNetworkStateChanged;
|
||||||
@@ -111,6 +135,7 @@ extern UTIL_SayTextFilter_t FnUTIL_SayTextFilter;
|
|||||||
extern UTIL_ClientPrintAll_t FnUTIL_ClientPrintAll;
|
extern UTIL_ClientPrintAll_t FnUTIL_ClientPrintAll;
|
||||||
extern ClientPrint_t FnClientPrint;
|
extern ClientPrint_t FnClientPrint;
|
||||||
extern CCSWeaponBase_Spawn_t FnCCSWeaponBase_Spawn;
|
extern CCSWeaponBase_Spawn_t FnCCSWeaponBase_Spawn;
|
||||||
|
extern PlayerChangeName_t FnPlayerChangeName;
|
||||||
extern bool InitOffsetSuccess;
|
extern bool InitOffsetSuccess;
|
||||||
auto Init() -> bool;
|
auto Init() -> bool;
|
||||||
}; // namespace Offset
|
}; // namespace Offset
|
||||||
|
|||||||
@@ -1,32 +1,41 @@
|
|||||||
#include "player_manager.h"
|
#include "player_manager.h"
|
||||||
namespace ExtendPlayerManager {
|
namespace ExtendPlayerManager {
|
||||||
std::shared_mutex mutex_Table_PlayerSteamIdPlayerSlot;
|
std::shared_mutex mutex_Table_PlayerSteamIdPlayerSlot;
|
||||||
|
std::unordered_map<uint64_t, _ExtendPlayerSetting> Table_PlayerSteamIdPlayerSlot;
|
||||||
std::unordered_map<uint64_t, uint64_t> Table_PlayerSteamIdPlayerSlot;
|
//GPT error fixed;
|
||||||
|
|
||||||
auto SteamIDStringToUInt64(const std::string& steamID) -> uint64_t {
|
auto SteamIDStringToUInt64(const std::string& steamID) -> uint64_t {
|
||||||
std::istringstream iss(
|
std::size_t pos = steamID.find_last_of(":");
|
||||||
steamID.substr(3, steamID.size() - 4)); // 去掉"[U:"和"]"
|
if (pos != std::string::npos) {
|
||||||
std::string tmp;
|
uint64_t x = std::stoull(steamID.substr(pos + 1));
|
||||||
uint32_t instance, account_id;
|
return 76561197960265728 + x;
|
||||||
|
}
|
||||||
// 读取 Account Instance
|
return -1;
|
||||||
std::getline(iss, tmp, ':');
|
|
||||||
instance = std::stoi(tmp);
|
|
||||||
|
|
||||||
// 读取 Account ID
|
|
||||||
std::getline(iss, tmp);
|
|
||||||
account_id = std::stoi(tmp);
|
|
||||||
|
|
||||||
// 计算并返回结果
|
|
||||||
return (uint64_t(account_id) << 1 | instance) + 76561197960265728ULL;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
auto AddSteamIdToPlayerSteamIdWithNameTable(uint64_t SteamId,
|
auto AddSteamIdToPlayerSteamIdWithNameTable(uint64_t SteamId,
|
||||||
uint64_t PlayerSlot) -> void {
|
uint64_t PlayerSlot) -> void {
|
||||||
std::unique_lock<std::shared_mutex> lock(
|
std::unique_lock<std::shared_mutex> lock(
|
||||||
mutex_Table_PlayerSteamIdPlayerSlot);
|
mutex_Table_PlayerSteamIdPlayerSlot);
|
||||||
Table_PlayerSteamIdPlayerSlot.insert(std::make_pair(SteamId, PlayerSlot));
|
Table_PlayerSteamIdPlayerSlot.insert(std::make_pair(SteamId, _ExtendPlayerSetting{.playerSlot = PlayerSlot }));
|
||||||
|
}
|
||||||
|
auto UpdatePlayerSettingBySteamId(uint64_t SteamId, _ExtendPlayerSetting setting) -> void {
|
||||||
|
std::shared_lock<std::shared_mutex> lock(
|
||||||
|
mutex_Table_PlayerSteamIdPlayerSlot);
|
||||||
|
|
||||||
|
auto it = Table_PlayerSteamIdPlayerSlot.find(SteamId);
|
||||||
|
if (it != Table_PlayerSteamIdPlayerSlot.end()) {
|
||||||
|
it->second.bloodSetting = setting.bloodSetting;
|
||||||
|
it->second.weaponSetting = setting.weaponSetting;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
auto GetPlayerSettingBySteamId(uint64_t SteamId) -> std::pair<bool, _ExtendPlayerSetting> {
|
||||||
|
std::shared_lock<std::shared_mutex> lock(
|
||||||
|
mutex_Table_PlayerSteamIdPlayerSlot);
|
||||||
|
|
||||||
|
auto it = Table_PlayerSteamIdPlayerSlot.find(SteamId);
|
||||||
|
if (it != Table_PlayerSteamIdPlayerSlot.end()) {
|
||||||
|
return { true, it->second };
|
||||||
|
}
|
||||||
|
return { false, {} };
|
||||||
}
|
}
|
||||||
auto GetPlayerSlotBySteamId(uint64_t SteamId) -> uint64_t {
|
auto GetPlayerSlotBySteamId(uint64_t SteamId) -> uint64_t {
|
||||||
std::shared_lock<std::shared_mutex> lock(
|
std::shared_lock<std::shared_mutex> lock(
|
||||||
@@ -34,15 +43,15 @@ auto GetPlayerSlotBySteamId(uint64_t SteamId) -> uint64_t {
|
|||||||
|
|
||||||
auto it = Table_PlayerSteamIdPlayerSlot.find(SteamId);
|
auto it = Table_PlayerSteamIdPlayerSlot.find(SteamId);
|
||||||
if (it != Table_PlayerSteamIdPlayerSlot.end()) {
|
if (it != Table_PlayerSteamIdPlayerSlot.end()) {
|
||||||
return it->second;
|
return it->second.playerSlot;
|
||||||
}
|
}
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
auto GetPlayerSteamIdByPlayerSlot(uint64_t playerSlot) -> uint64_t {
|
auto GetPlayerSteamIdByPlayerSlot(uint64_t playerSlot) -> uint64_t {
|
||||||
std::shared_lock<std::shared_mutex> lock(
|
std::shared_lock<std::shared_mutex> lock(
|
||||||
mutex_Table_PlayerSteamIdPlayerSlot);
|
mutex_Table_PlayerSteamIdPlayerSlot);
|
||||||
for (auto& [SteamId, PlayerSlot] : Table_PlayerSteamIdPlayerSlot) {
|
for (auto& [SteamId, PlayerSetting] : Table_PlayerSteamIdPlayerSlot) {
|
||||||
if (PlayerSlot == playerSlot) {
|
if (PlayerSetting.playerSlot == playerSlot) {
|
||||||
return SteamId;
|
return SteamId;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -65,7 +74,7 @@ auto GetPlayerByPlayerSlot(uint64_t playerSlot) -> CCSPlayerController* {
|
|||||||
if (!pEntitySystem) {
|
if (!pEntitySystem) {
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
for (int i = 1; i <= global::MaxPlayers; ++i) {
|
for (int i = 0; i <= global::MaxPlayers; ++i) {
|
||||||
CBaseEntity* pEntity = pEntitySystem->GetBaseEntity(i);
|
CBaseEntity* pEntity = pEntitySystem->GetBaseEntity(i);
|
||||||
if (!pEntity) continue;
|
if (!pEntity) continue;
|
||||||
if (pEntity->IsBasePlayerController()) {
|
if (pEntity->IsBasePlayerController()) {
|
||||||
|
|||||||
@@ -1,5 +1,24 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
#include "head.h"
|
#include "head.h"
|
||||||
|
enum class _ExtendPlayerSetting_Blood
|
||||||
|
{
|
||||||
|
kNone,
|
||||||
|
kDisableBloodWorldDecal,
|
||||||
|
kDisableBloodEffectDispatch,
|
||||||
|
kDisableBloodWorldDecalAndEffectDispatch,
|
||||||
|
kMax
|
||||||
|
};
|
||||||
|
enum class _ExtendPlayerSetting_Weapon
|
||||||
|
{
|
||||||
|
kNone,
|
||||||
|
kDisablebulletHole,
|
||||||
|
kMax
|
||||||
|
};
|
||||||
|
struct _ExtendPlayerSetting {
|
||||||
|
uint64_t playerSlot;
|
||||||
|
_ExtendPlayerSetting_Blood bloodSetting;
|
||||||
|
_ExtendPlayerSetting_Weapon weaponSetting;
|
||||||
|
};
|
||||||
namespace ExtendPlayerManager {
|
namespace ExtendPlayerManager {
|
||||||
auto AddSteamIdToPlayerSteamIdWithNameTable(uint64_t SteamId,
|
auto AddSteamIdToPlayerSteamIdWithNameTable(uint64_t SteamId,
|
||||||
uint64_t PlayerSlot) -> void;
|
uint64_t PlayerSlot) -> void;
|
||||||
@@ -7,4 +26,6 @@ auto GetPlayerSlotBySteamId(uint64_t SteamId) -> uint64_t;
|
|||||||
auto SteamIDStringToUInt64(const std::string& steamID) -> uint64_t;
|
auto SteamIDStringToUInt64(const std::string& steamID) -> uint64_t;
|
||||||
auto RemovePlayerSlotBySteamId(uint64_t SteamId) -> void;
|
auto RemovePlayerSlotBySteamId(uint64_t SteamId) -> void;
|
||||||
auto GetPlayerByPlayerSlot(uint64_t playerSlot) -> CCSPlayerController*;
|
auto GetPlayerByPlayerSlot(uint64_t playerSlot) -> CCSPlayerController*;
|
||||||
|
auto UpdatePlayerSettingBySteamId(uint64_t SteamId, _ExtendPlayerSetting setting) -> void;
|
||||||
|
auto GetPlayerSettingBySteamId(uint64_t SteamId)->std::pair<bool, _ExtendPlayerSetting>;
|
||||||
}; // namespace ExtendPlayerManager
|
}; // namespace ExtendPlayerManager
|
||||||
|
|||||||
@@ -54,7 +54,6 @@ auto ExcutePlayerAction(int playerIndex,
|
|||||||
function(playerController);
|
function(playerController);
|
||||||
} while (false);
|
} while (false);
|
||||||
}
|
}
|
||||||
// <20><><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD>,<2C><><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD>Ҫ<EFBFBD>Լ<EFBFBD>push<73><68>stack<63><6B>
|
|
||||||
auto luaApi_ListenToGameEvent(lua_State* luaVm) -> int {
|
auto luaApi_ListenToGameEvent(lua_State* luaVm) -> int {
|
||||||
const auto eventName = lua_tostring(luaVm, 1);
|
const auto eventName = lua_tostring(luaVm, 1);
|
||||||
do {
|
do {
|
||||||
@@ -73,7 +72,6 @@ auto luaApi_ListenToGameEvent(lua_State* luaVm) -> int {
|
|||||||
LOG("luaApi_ListenToGameEvent unknown event name: %s\n", eventName);
|
LOG("luaApi_ListenToGameEvent unknown event name: %s\n", eventName);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
// <20><><EFBFBD>ص<EFBFBD><D8B5><EFBFBD><EFBFBD>ӵ<EFBFBD>ӳ<EFBFBD><D3B3><EFBFBD><EFBFBD>
|
|
||||||
std::unique_lock lock(ScriptCallBacks::mutex_callbackList);
|
std::unique_lock lock(ScriptCallBacks::mutex_callbackList);
|
||||||
ScriptCallBacks::callbackList[luaVm][callbackType] =
|
ScriptCallBacks::callbackList[luaVm][callbackType] =
|
||||||
luaL_ref(luaVm, LUA_REGISTRYINDEX);
|
luaL_ref(luaVm, LUA_REGISTRYINDEX);
|
||||||
@@ -82,7 +80,7 @@ auto luaApi_ListenToGameEvent(lua_State* luaVm) -> int {
|
|||||||
eventName);
|
eventName);
|
||||||
} while (false);
|
} while (false);
|
||||||
|
|
||||||
lua_pop(luaVm, 2); // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ջ
|
lua_pop(luaVm, 2);
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
auto luaApi_SetPlayerCurrentWeaponAmmo(lua_State* luaVm) -> int {
|
auto luaApi_SetPlayerCurrentWeaponAmmo(lua_State* luaVm) -> int {
|
||||||
@@ -414,13 +412,14 @@ auto luaApi_GivePlayerWeapon(lua_State* luaVm) -> int {
|
|||||||
const auto playerIndex = lua_tointeger(luaVm, 1);
|
const auto playerIndex = lua_tointeger(luaVm, 1);
|
||||||
const auto weaponName = lua_tostring(luaVm, 2);
|
const auto weaponName = lua_tostring(luaVm, 2);
|
||||||
auto isSuccess = false;
|
auto isSuccess = false;
|
||||||
ExcutePlayerAction(playerIndex, [&](CCSPlayerController* playerController) {
|
if (weaponName != nullptr) {
|
||||||
if (playerController->m_bPawnIsAlive() == false) {
|
ExcutePlayerAction(playerIndex, [&](CCSPlayerController* playerController) {
|
||||||
return;
|
if (playerController->m_bPawnIsAlive() == false) {
|
||||||
}
|
return;
|
||||||
isSuccess =
|
}
|
||||||
GameWeapons::ParseWeaponCommand(playerController, weaponName);
|
isSuccess = GameWeapons::ParseWeaponCommand(playerController, weaponName);
|
||||||
});
|
});
|
||||||
|
}
|
||||||
lua_pop(luaVm, 2);
|
lua_pop(luaVm, 2);
|
||||||
lua_pushboolean(luaVm, isSuccess);
|
lua_pushboolean(luaVm, isSuccess);
|
||||||
return 1;
|
return 1;
|
||||||
@@ -593,7 +592,8 @@ auto luaApi_SendToPlayerChat(lua_State* luaVm) -> int {
|
|||||||
const auto playerIndex = lua_tointeger(luaVm, 1);
|
const auto playerIndex = lua_tointeger(luaVm, 1);
|
||||||
const auto hudType = lua_tointeger(luaVm, 2);
|
const auto hudType = lua_tointeger(luaVm, 2);
|
||||||
const auto message = lua_tostring(luaVm, 3);
|
const auto message = lua_tostring(luaVm, 3);
|
||||||
if (hudType >= _HubType::kMax || hudType < _HubType::kNotify) {
|
if (hudType >= static_cast<int>(_HubType::kMax) ||
|
||||||
|
hudType < static_cast<int>(_HubType::kNotify)) {
|
||||||
lua_pop(luaVm, 3);
|
lua_pop(luaVm, 3);
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
@@ -608,7 +608,8 @@ auto luaApi_SentToAllPlayerChat(lua_State* luaVm) -> int {
|
|||||||
// param: playerIndex:int, message:string
|
// param: playerIndex:int, message:string
|
||||||
const auto message = lua_tostring(luaVm, 1);
|
const auto message = lua_tostring(luaVm, 1);
|
||||||
const auto hudType = lua_tointeger(luaVm, 2);
|
const auto hudType = lua_tointeger(luaVm, 2);
|
||||||
if (hudType >= _HubType::kMax || hudType < _HubType::kNotify) {
|
if (hudType >= static_cast<int>(_HubType::kMax) ||
|
||||||
|
hudType < static_cast<int>(_HubType::kNotify)) {
|
||||||
lua_pop(luaVm, 3);
|
lua_pop(luaVm, 3);
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
@@ -714,6 +715,57 @@ auto luaApi_RunServerCommand(lua_State* luaVm) -> int {
|
|||||||
lua_pop(luaVm, 1);
|
lua_pop(luaVm, 1);
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
auto luaApi_RunClientCommand(lua_State* luaVm) -> int {
|
||||||
|
const auto playerIndex = lua_tointeger(luaVm, 1);
|
||||||
|
const auto command = lua_tostring(luaVm, 2);
|
||||||
|
|
||||||
|
ExcutePlayerAction(playerIndex, [&](CCSPlayerController* playerController) {
|
||||||
|
Offset::InterFaces::IVEngineServer->ClientCommand(
|
||||||
|
EntityIndex_to_PlayerSlot(playerIndex), command);
|
||||||
|
});
|
||||||
|
lua_pop(luaVm, 2);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
auto luaApi_SetPlayerName(lua_State* luaVm) -> int {
|
||||||
|
const auto playerIndex = lua_tointeger(luaVm, 1);
|
||||||
|
const auto playerName = lua_tostring(luaVm, 2);
|
||||||
|
|
||||||
|
if (playerName != nullptr) {
|
||||||
|
ExcutePlayerAction(
|
||||||
|
playerIndex, [&](CCSPlayerController* playerController) {
|
||||||
|
Offset::FnPlayerChangeName(playerController->m_hPawn().Get(),
|
||||||
|
(char*)playerName);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
lua_pop(luaVm, 2);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
auto luaApi_SetPlayerNameSlient(lua_State* luaVm) -> int {
|
||||||
|
const auto playerIndex = lua_tointeger(luaVm, 1);
|
||||||
|
const auto playerName = lua_tostring(luaVm, 2);
|
||||||
|
|
||||||
|
if (playerName != nullptr) {
|
||||||
|
ExcutePlayerAction(
|
||||||
|
playerIndex, [&](CCSPlayerController* playerController) {
|
||||||
|
const auto playerNameAddress =
|
||||||
|
&playerController->m_iszPlayerName();
|
||||||
|
const auto playerNameLength = min(strlen(playerName) + 1, 127);
|
||||||
|
memcpy(playerNameAddress, playerName, playerNameLength);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
lua_pop(luaVm, 2);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
auto luaApi_GetPlayerName(lua_State* luaVm) -> int {
|
||||||
|
const auto playerIndex = lua_tointeger(luaVm, 1);
|
||||||
|
std::string playerName;
|
||||||
|
ExcutePlayerAction(playerIndex, [&](CCSPlayerController* playerController) {
|
||||||
|
playerName = &playerController->m_iszPlayerName();
|
||||||
|
});
|
||||||
|
lua_pop(luaVm, 1);
|
||||||
|
lua_pushstring(luaVm, playerName.c_str());
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
auto luaApi_GetPlayerSteamId(lua_State* luaVm) -> int {
|
auto luaApi_GetPlayerSteamId(lua_State* luaVm) -> int {
|
||||||
const auto playerIndex = lua_tointeger(luaVm, 1);
|
const auto playerIndex = lua_tointeger(luaVm, 1);
|
||||||
std::string steamid;
|
std::string steamid;
|
||||||
@@ -859,7 +911,8 @@ auto luaApi_HttpAsyncGet(lua_State* luaVm) -> int {
|
|||||||
const auto theCtx = reinterpret_cast<_ctx*>(ctx);
|
const auto theCtx = reinterpret_cast<_ctx*>(ctx);
|
||||||
std::string response;
|
std::string response;
|
||||||
auto httpCode =
|
auto httpCode =
|
||||||
Server::HttpGet(*theCtx->url.get(), response, *theCtx->header.get(),theCtx->timeOut);
|
Server::HttpGet(*theCtx->url.get(), response,
|
||||||
|
*theCtx->header.get(), theCtx->timeOut);
|
||||||
ScriptCallBacks::luaCall_onHttpRequest(
|
ScriptCallBacks::luaCall_onHttpRequest(
|
||||||
*theCtx->url.get(), *theCtx->metadata.get(),
|
*theCtx->url.get(), *theCtx->metadata.get(),
|
||||||
response.c_str(), httpCode);
|
response.c_str(), httpCode);
|
||||||
@@ -871,7 +924,118 @@ auto luaApi_HttpAsyncGet(lua_State* luaVm) -> int {
|
|||||||
lua_pop(luaVm, 4);
|
lua_pop(luaVm, 4);
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
auto luaApi_GetConVarString(lua_State* luaVm) -> int {
|
||||||
|
// param: convarObject:int
|
||||||
|
const auto inputData = lua_tointeger(luaVm, 1);
|
||||||
|
std::string value;
|
||||||
|
if (inputData != NULL) {
|
||||||
|
ConVarHandle theConvarHandle{};
|
||||||
|
theConvarHandle.Set(inputData);
|
||||||
|
if (theConvarHandle.IsValid()) {
|
||||||
|
const auto convarData =
|
||||||
|
Offset::InterFaces::IVEngineCvar->GetConVar(theConvarHandle);
|
||||||
|
if (convarData) {
|
||||||
|
const auto address = convarData->values;
|
||||||
|
const auto valueData = reinterpret_cast<char*>(address);
|
||||||
|
value = valueData ? std::string(valueData) : "";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
lua_pop(luaVm, 1);
|
||||||
|
lua_pushstring(luaVm, value.c_str());
|
||||||
|
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
auto luaApi_GetConVarInt(lua_State* luaVm) -> int {
|
||||||
|
// param: convarObject:int
|
||||||
|
const auto inputData = lua_tointeger(luaVm, 1);
|
||||||
|
if (inputData) {
|
||||||
|
ConVarHandle theConvarHandle{};
|
||||||
|
theConvarHandle.Set(inputData);
|
||||||
|
int value = -1;
|
||||||
|
if (theConvarHandle.IsValid()) {
|
||||||
|
const auto convarData =
|
||||||
|
Offset::InterFaces::IVEngineCvar->GetConVar(theConvarHandle);
|
||||||
|
value = convarData ? reinterpret_cast<int>(convarData->values) : -1;
|
||||||
|
}
|
||||||
|
lua_pop(luaVm, 1);
|
||||||
|
lua_pushinteger(luaVm, value);
|
||||||
|
}
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
auto luaApi_GetConVarObject(lua_State* luaVm) -> int {
|
||||||
|
// param: name:string
|
||||||
|
const auto name = lua_tostring(luaVm, 1);
|
||||||
|
lua_pushnumber(luaVm,
|
||||||
|
Offset::InterFaces::IVEngineCvar->FindConVar(name).Get());
|
||||||
|
lua_pop(luaVm, 1);
|
||||||
|
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
auto luaApi_SetPlayerWeaponEffectStatus(lua_State* luaVm) -> int {
|
||||||
|
const auto playerIndex = lua_tointeger(luaVm, 1);
|
||||||
|
const auto status = lua_tointeger(luaVm, 2);
|
||||||
|
auto playerSlot = EntityIndex_to_PlayerSlot(playerIndex);
|
||||||
|
do
|
||||||
|
{
|
||||||
|
if (status >= static_cast<int>(_ExtendPlayerSetting_Weapon::kMax)
|
||||||
|
|| status < static_cast<int>(_ExtendPlayerSetting_Weapon::kNone)) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
if (playerSlot == -1) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
auto player = ExtendPlayerManager::GetPlayerByPlayerSlot(playerSlot);
|
||||||
|
if (player == nullptr) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
auto [isSuccess, playerSetting] = ExtendPlayerManager::GetPlayerSettingBySteamId(player->m_steamID());
|
||||||
|
if (isSuccess == false) {
|
||||||
|
LOG("can't get player setting, wtf bug?? \n");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
ExtendPlayerManager::UpdatePlayerSettingBySteamId(player->m_steamID(), _ExtendPlayerSetting{
|
||||||
|
.bloodSetting = playerSetting.bloodSetting,
|
||||||
|
.weaponSetting = static_cast<_ExtendPlayerSetting_Weapon>(status)
|
||||||
|
});
|
||||||
|
|
||||||
|
} while (false);
|
||||||
|
|
||||||
|
lua_pop(luaVm, 2);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
auto luaApi_SetPlayerBloodStatus(lua_State* luaVm) -> int {
|
||||||
|
const auto playerIndex = lua_tointeger(luaVm, 1);
|
||||||
|
const auto status = lua_tointeger(luaVm, 2);
|
||||||
|
auto playerSlot = EntityIndex_to_PlayerSlot(playerIndex);
|
||||||
|
do
|
||||||
|
{
|
||||||
|
if (status >= static_cast<int>(_ExtendPlayerSetting_Blood::kMax)
|
||||||
|
|| status < static_cast<int>(_ExtendPlayerSetting_Blood::kNone)) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
if (playerSlot == -1) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
auto player = ExtendPlayerManager::GetPlayerByPlayerSlot(playerSlot);
|
||||||
|
if (player == nullptr) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
auto [isSuccess, playerSetting] = ExtendPlayerManager::GetPlayerSettingBySteamId(player->m_steamID());
|
||||||
|
if (isSuccess == false) {
|
||||||
|
LOG("can't get player setting, wtf bug?? \n");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
ExtendPlayerManager::UpdatePlayerSettingBySteamId(player->m_steamID(), _ExtendPlayerSetting {
|
||||||
|
.bloodSetting = static_cast<_ExtendPlayerSetting_Blood>(status),
|
||||||
|
.weaponSetting = playerSetting.weaponSetting
|
||||||
|
});
|
||||||
|
|
||||||
|
} while (false);
|
||||||
|
|
||||||
|
lua_pop(luaVm, 2);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
auto initFunciton(lua_State* luaVm) -> void {
|
auto initFunciton(lua_State* luaVm) -> void {
|
||||||
lua_register(luaVm, "ListenToGameEvent", luaApi_ListenToGameEvent);
|
lua_register(luaVm, "ListenToGameEvent", luaApi_ListenToGameEvent);
|
||||||
lua_register(luaVm, "luaApi_SetPlayerCurrentWeaponAmmo",
|
lua_register(luaVm, "luaApi_SetPlayerCurrentWeaponAmmo",
|
||||||
@@ -921,8 +1085,18 @@ auto initFunciton(lua_State* luaVm) -> void {
|
|||||||
lua_register(luaVm, "luaApi_HttpPost", luaApi_HttpPost);
|
lua_register(luaVm, "luaApi_HttpPost", luaApi_HttpPost);
|
||||||
lua_register(luaVm, "luaApi_HttpAsyncGet", luaApi_HttpAsyncGet);
|
lua_register(luaVm, "luaApi_HttpAsyncGet", luaApi_HttpAsyncGet);
|
||||||
lua_register(luaVm, "luaApi_HttpAsyncPost", luaApi_HttpAsyncPost);
|
lua_register(luaVm, "luaApi_HttpAsyncPost", luaApi_HttpAsyncPost);
|
||||||
|
lua_register(luaVm, "luaApi_GetConVarObject", luaApi_GetConVarObject);
|
||||||
|
|
||||||
|
lua_register(luaVm, "luaApi_GetConVarString", luaApi_GetConVarString);
|
||||||
|
lua_register(luaVm, "luaApi_GetConVarInt", luaApi_GetConVarInt);
|
||||||
lua_register(luaVm, "luaApi_GetPlayerSteamId", luaApi_GetPlayerSteamId);
|
lua_register(luaVm, "luaApi_GetPlayerSteamId", luaApi_GetPlayerSteamId);
|
||||||
|
lua_register(luaVm, "luaApi_RunClientCommand", luaApi_RunClientCommand);
|
||||||
|
lua_register(luaVm, "luaApi_SetPlayerName", luaApi_SetPlayerName);
|
||||||
|
lua_register(luaVm, "luaApi_GetPlayerName", luaApi_GetPlayerName);
|
||||||
|
lua_register(luaVm, "luaApi_SetPlayerNameSlient",
|
||||||
|
luaApi_SetPlayerNameSlient);
|
||||||
|
//lua_register(luaVm, "luaApi_SetPlayerWeaponEffectStatus", luaApi_SetPlayerWeaponEffectStatus);
|
||||||
|
lua_register(luaVm, "luaApi_SetPlayerBloodStatus", luaApi_SetPlayerBloodStatus);
|
||||||
// lua_register(luaVm, "luaApi_TeleportPlayer", luaApi_TeleportPlayer);
|
// lua_register(luaVm, "luaApi_TeleportPlayer", luaApi_TeleportPlayer);
|
||||||
|
|
||||||
luabridge::getGlobalNamespace(luaVm)
|
luabridge::getGlobalNamespace(luaVm)
|
||||||
@@ -937,7 +1111,6 @@ auto initFunciton(lua_State* luaVm) -> void {
|
|||||||
.addData("weaponIndex", &_luaApi_WeaponInfo::weaponIndex)
|
.addData("weaponIndex", &_luaApi_WeaponInfo::weaponIndex)
|
||||||
.endClass()
|
.endClass()
|
||||||
.addFunction("luaApi_GetPlayerWeaponInfo", &luaApi_GetPlayerWeaponInfo);
|
.addFunction("luaApi_GetPlayerWeaponInfo", &luaApi_GetPlayerWeaponInfo);
|
||||||
// <20>Ҳ<EFBFBD>ϲ<EFBFBD><CFB2><EFBFBD><EFBFBD>
|
|
||||||
luabridge::getGlobalNamespace(luaVm)
|
luabridge::getGlobalNamespace(luaVm)
|
||||||
.beginClass<_luaApi_WeaponInfo>("WeaponInfo")
|
.beginClass<_luaApi_WeaponInfo>("WeaponInfo")
|
||||||
.addConstructor<void (*)(void)>()
|
.addConstructor<void (*)(void)>()
|
||||||
|
|||||||
@@ -16,6 +16,8 @@ std::unordered_map<uint32_t, _CallbackNames> callbackNameWithEnumMap{
|
|||||||
{hash_32_fnv1a_const("player_hurt"), _CallbackNames::kOnPlayerHurt},
|
{hash_32_fnv1a_const("player_hurt"), _CallbackNames::kOnPlayerHurt},
|
||||||
{hash_32_fnv1a_const("player_team"), _CallbackNames::kOnPlayerTeamChange},
|
{hash_32_fnv1a_const("player_team"), _CallbackNames::kOnPlayerTeamChange},
|
||||||
{hash_32_fnv1a_const("http_request"), _CallbackNames::kOnHttpRequest},
|
{hash_32_fnv1a_const("http_request"), _CallbackNames::kOnHttpRequest},
|
||||||
|
{hash_32_fnv1a_const("say_text_to_filter"),
|
||||||
|
_CallbackNames::kOnSayText2Filter},
|
||||||
|
|
||||||
};
|
};
|
||||||
auto CallBackNameToEnum(const char* name) -> _CallbackNames {
|
auto CallBackNameToEnum(const char* name) -> _CallbackNames {
|
||||||
@@ -129,7 +131,7 @@ auto luaCall_onPlayerSpeak(int speaker, int chatType, std::string message)
|
|||||||
lua_tostring(luaVm, -1));
|
lua_tostring(luaVm, -1));
|
||||||
lua_pop(luaVm, 1);
|
lua_pop(luaVm, 1);
|
||||||
}
|
}
|
||||||
if (lua_isboolean(luaVm, -1)) {
|
if (lua_isboolean(luaVm, -1) && result == false) {
|
||||||
result = lua_toboolean(luaVm, -1);
|
result = lua_toboolean(luaVm, -1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -229,7 +231,7 @@ auto luaCall_onPlayerTeamChange(int userid, int team, int oldteam,
|
|||||||
lua_tostring(luaVm, -1));
|
lua_tostring(luaVm, -1));
|
||||||
lua_pop(luaVm, 1);
|
lua_pop(luaVm, 1);
|
||||||
}
|
}
|
||||||
if (lua_isboolean(luaVm, -1)) {
|
if (lua_isboolean(luaVm, -1) && result == false) {
|
||||||
result = lua_toboolean(luaVm, -1);
|
result = lua_toboolean(luaVm, -1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -255,4 +257,33 @@ auto luaCall_onHttpRequest(std::string url, std::string metaData,
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
auto luCall_onSayText2Filter(int player, uint64_t eMessageType,
|
||||||
|
const char* messeageName, const char* param1,
|
||||||
|
const char* param2, const char* param3,
|
||||||
|
const char* param4) -> bool {
|
||||||
|
bool result = false;
|
||||||
|
ExcuteCallbackInAllLuaVm(_CallbackNames::kOnSayText2Filter,
|
||||||
|
[&](lua_State* luaVm, int refIndex) -> void {
|
||||||
|
lua_rawgeti(luaVm, LUA_REGISTRYINDEX,
|
||||||
|
refIndex);
|
||||||
|
if (lua_isfunction(luaVm, -1)) {
|
||||||
|
lua_pushinteger(luaVm, player);
|
||||||
|
lua_pushinteger(luaVm, eMessageType);
|
||||||
|
lua_pushstring(luaVm, messeageName);
|
||||||
|
lua_pushstring(luaVm, param1);
|
||||||
|
lua_pushstring(luaVm, param2);
|
||||||
|
lua_pushstring(luaVm, param3);
|
||||||
|
lua_pushstring(luaVm, param4);
|
||||||
|
if (lua_pcall(luaVm, 7, 1, 0) != LUA_OK) {
|
||||||
|
LOG("Error calling Lua callback: %s\n",
|
||||||
|
lua_tostring(luaVm, -1));
|
||||||
|
lua_pop(luaVm, 1);
|
||||||
|
}
|
||||||
|
if (lua_isboolean(luaVm, -1) && result == false) {
|
||||||
|
result = lua_toboolean(luaVm, -1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
return result;
|
||||||
|
}
|
||||||
} // namespace ScriptCallBacks
|
} // namespace ScriptCallBacks
|
||||||
|
|||||||
@@ -13,7 +13,8 @@ enum class _CallbackNames {
|
|||||||
kOnRoundEnd,
|
kOnRoundEnd,
|
||||||
kOnPlayerHurt,
|
kOnPlayerHurt,
|
||||||
kOnPlayerTeamChange,
|
kOnPlayerTeamChange,
|
||||||
kOnHttpRequest
|
kOnHttpRequest,
|
||||||
|
kOnSayText2Filter
|
||||||
};
|
};
|
||||||
extern std::unordered_map<lua_State*, std::unordered_map<_CallbackNames, int>>
|
extern std::unordered_map<lua_State*, std::unordered_map<_CallbackNames, int>>
|
||||||
callbackList;
|
callbackList;
|
||||||
@@ -40,4 +41,8 @@ auto luaCall_onPlayerTeamChange(int userid, int team, int oldteam,
|
|||||||
-> bool;
|
-> bool;
|
||||||
auto luaCall_onHttpRequest(std::string url, std::string metaData,
|
auto luaCall_onHttpRequest(std::string url, std::string metaData,
|
||||||
std::string respon, int statusCode) -> void;
|
std::string respon, int statusCode) -> void;
|
||||||
|
auto luCall_onSayText2Filter(int player, uint64_t eMessageType,
|
||||||
|
const char* messeageName, const char* param1,
|
||||||
|
const char* param2, const char* param3,
|
||||||
|
const char* param4) -> bool;
|
||||||
} // namespace ScriptCallBacks
|
} // namespace ScriptCallBacks
|
||||||
|
|||||||
@@ -161,6 +161,7 @@ class EconControlPointInfo_t;
|
|||||||
struct EconItemInfo_t {
|
struct EconItemInfo_t {
|
||||||
|
|
||||||
};
|
};
|
||||||
|
class bf_read;
|
||||||
class bf_write;
|
class bf_write;
|
||||||
typedef uint32_t SpawnGroupHandle_t;
|
typedef uint32_t SpawnGroupHandle_t;
|
||||||
typedef uint32_t SwapChainHandle_t;
|
typedef uint32_t SwapChainHandle_t;
|
||||||
|
|||||||
149
csgo2/sdk/public/igameeventsystem.h
Normal file
149
csgo2/sdk/public/igameeventsystem.h
Normal file
@@ -0,0 +1,149 @@
|
|||||||
|
#include "../sdk.h"
|
||||||
|
class IAppSystem;
|
||||||
|
class CUtlSlot;
|
||||||
|
class CUtlAbstractDelegate;
|
||||||
|
class CBaseHandle;
|
||||||
|
typedef uint16 NetworkMessageId;
|
||||||
|
typedef uint8 NetworkGroupId;
|
||||||
|
typedef uint NetworkCategoryId;
|
||||||
|
|
||||||
|
enum NetChannelBufType_t
|
||||||
|
{
|
||||||
|
BUF_RELIABLE = 0,
|
||||||
|
BUF_UNRELIABLE,
|
||||||
|
BUF_VOICE,
|
||||||
|
};
|
||||||
|
enum NetworkValidationMode_t
|
||||||
|
{
|
||||||
|
kFuckOffAss_NetworkValidationMode
|
||||||
|
};
|
||||||
|
class IProtobufBinding
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
virtual const char* GetName() = 0;
|
||||||
|
virtual int GetSize() = 0;
|
||||||
|
|
||||||
|
virtual const char* ToString(const void* pData, CUtlString& sResult) = 0;
|
||||||
|
|
||||||
|
virtual const char* GetGroup() = 0;
|
||||||
|
virtual Color GetGroupColor() = 0;
|
||||||
|
virtual NetChannelBufType_t GetBufType() = 0;
|
||||||
|
|
||||||
|
virtual bool ReadFromBuffer(void* pData, bf_read& pBuf) = 0;
|
||||||
|
virtual bool WriteToBuffer(const void* pData, bf_write& pBuf) = 0;
|
||||||
|
|
||||||
|
virtual void* AllocateMessage() = 0;
|
||||||
|
virtual void DeallocateMessage(void* pMsg) = 0;
|
||||||
|
virtual void* AllocateAndCopyConstructNetMessage(const void* pOther) = 0;
|
||||||
|
|
||||||
|
virtual bool OkToRedispatch() = 0;
|
||||||
|
virtual void Copy(const void* pFrom, void* pTo) = 0;
|
||||||
|
virtual bool unk001() = 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct NetMessageInfo_t
|
||||||
|
{
|
||||||
|
int m_nCategories;
|
||||||
|
IProtobufBinding* m_pBinding;
|
||||||
|
CUtlString m_szGroup;
|
||||||
|
NetworkMessageId m_MessageId;
|
||||||
|
NetworkGroupId m_GroupId;
|
||||||
|
|
||||||
|
// (1 << 0) - FLAG_RELIABLE
|
||||||
|
// (1 << 6) - FLAG_AUTOASSIGNEDID
|
||||||
|
// (1 << 7) - FLAG_UNK001
|
||||||
|
uint8 m_nFlags;
|
||||||
|
|
||||||
|
int m_unk001;
|
||||||
|
int m_unk002;
|
||||||
|
bool m_bOkayToRedispatch;
|
||||||
|
};
|
||||||
|
enum NetworkSerializationMode_t
|
||||||
|
{
|
||||||
|
NET_SERIALIZATION_MODE_0 = 0x0,
|
||||||
|
NET_SERIALIZATION_MODE_1 = 0x1,
|
||||||
|
NET_SERIALIZATION_MODE_COUNT = 0x2,
|
||||||
|
NET_SERIALIZATION_MODE_DEFAULT = 0x0,
|
||||||
|
NET_SERIALIZATION_MODE_SERVER = 0x0,
|
||||||
|
NET_SERIALIZATION_MODE_CLIENT = 0x1,
|
||||||
|
};
|
||||||
|
enum ETEProtobufIds : int {
|
||||||
|
TE_EffectDispatchId = 400,
|
||||||
|
TE_ArmorRicochetId = 401,
|
||||||
|
TE_BeamEntPointId = 402,
|
||||||
|
TE_BeamEntsId = 403,
|
||||||
|
TE_BeamPointsId = 404,
|
||||||
|
TE_BeamRingId = 405,
|
||||||
|
TE_BSPDecalId = 407,
|
||||||
|
TE_BubblesId = 408,
|
||||||
|
TE_BubbleTrailId = 409,
|
||||||
|
TE_DecalId = 410,
|
||||||
|
TE_WorldDecalId = 411,
|
||||||
|
TE_EnergySplashId = 412,
|
||||||
|
TE_FizzId = 413,
|
||||||
|
TE_ShatterSurfaceId = 414,
|
||||||
|
TE_GlowSpriteId = 415,
|
||||||
|
TE_ImpactId = 416,
|
||||||
|
TE_MuzzleFlashId = 417,
|
||||||
|
TE_BloodStreamId = 418,
|
||||||
|
TE_ExplosionId = 419,
|
||||||
|
TE_DustId = 420,
|
||||||
|
TE_LargeFunnelId = 421,
|
||||||
|
TE_SparksId = 422,
|
||||||
|
TE_PhysicsPropId = 423,
|
||||||
|
TE_PlayerDecalId = 424,
|
||||||
|
TE_ProjectedDecalId = 425,
|
||||||
|
TE_SmokeId = 426,
|
||||||
|
TE_BulletHold = 452
|
||||||
|
};
|
||||||
|
class INetworkSerializable
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
virtual ~INetworkSerializable() = 0;
|
||||||
|
|
||||||
|
virtual const char *GetUnscopedName() = 0;
|
||||||
|
virtual NetMessageInfo_t *GetNetMessageInfo() = 0;
|
||||||
|
|
||||||
|
virtual void SetMessageId(unsigned short nMessageId) = 0;
|
||||||
|
|
||||||
|
virtual void AddCategoryMask(int nMask, bool) = 0;
|
||||||
|
|
||||||
|
virtual void SwitchMode(NetworkValidationMode_t nMode) = 0;
|
||||||
|
|
||||||
|
virtual void *AllocateMessage() = 0;
|
||||||
|
virtual void DeallocateMessage(void *pMsg) = 0;
|
||||||
|
virtual void *AllocateAndCopyConstructNetMessage(void const *pOther) = 0;
|
||||||
|
|
||||||
|
virtual bool Serialize(bf_write &pBuf, void const *pData, NetworkSerializationMode_t unused) = 0;
|
||||||
|
virtual bool Unserialize(bf_read &pBuf, void *pData, NetworkSerializationMode_t unused) = 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
class IGameEventSystem : public IAppSystem
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
//vmt index 11
|
||||||
|
virtual void RegisterGameEvent(INetworkSerializable * pEvent) = 0;
|
||||||
|
|
||||||
|
virtual void RegisterGameEventHandlerAbstract(CUtlSlot* nSlot, const CUtlAbstractDelegate& delegate, INetworkSerializable* pEvent) = 0;
|
||||||
|
virtual void UnregisterGameEventHandlerAbstract(CUtlSlot* nSlot, const CUtlAbstractDelegate& delegate, INetworkSerializable* pEvent) = 0;
|
||||||
|
|
||||||
|
// Providing nSize has no effect and is unused.
|
||||||
|
virtual void PostEventAbstract_Local(CSplitScreenSlot nSlot, INetworkSerializable* pEvent, const void* pData, unsigned long nSize) = 0;
|
||||||
|
|
||||||
|
// Providing nSlot as -1 would select 0nth slot.
|
||||||
|
// clients pointer is a masked uint64 value where (client index - 1) is mapped to each bit.
|
||||||
|
// Providing nClientCount as -1 and clients pointer as NULL would post event to all available clients.
|
||||||
|
// Providing nSize has no effect and is unused.
|
||||||
|
virtual void PostEventAbstract(CSplitScreenSlot nSlot, bool bLocalOnly, int nClientCount, const uint64* clients,
|
||||||
|
INetworkSerializable* pEvent, const void* pData, unsigned long nSize, NetChannelBufType_t bufType) = 0;
|
||||||
|
virtual void PostEventAbstract(CSplitScreenSlot nSlot, bool bLocalOnly, IRecipientFilter* pFilter,
|
||||||
|
INetworkSerializable* pEvent, const void* pData, unsigned long nSize) = 0;
|
||||||
|
|
||||||
|
// Posts the event to all clients, even tho the function name tells otherwise
|
||||||
|
// Providing nSize has no effect and is unused.
|
||||||
|
virtual void PostEntityEventAbstract(const CBaseHandle& hndl, INetworkSerializable* pEvent, const void* pData, unsigned long nSize, NetChannelBufType_t bufType) = 0;
|
||||||
|
|
||||||
|
virtual void ProcessQueuedEvents() = 0;
|
||||||
|
virtual int GetEventSource() const = 0;
|
||||||
|
virtual void PurgeQueuedEvents() = 0;
|
||||||
|
};
|
||||||
@@ -16,6 +16,7 @@
|
|||||||
#define INCORRECT_PATH_SEPARATOR '/'
|
#define INCORRECT_PATH_SEPARATOR '/'
|
||||||
#define INCORRECT_PATH_SEPARATOR_S "/"
|
#define INCORRECT_PATH_SEPARATOR_S "/"
|
||||||
#define FMTFUNCTION(a, b)
|
#define FMTFUNCTION(a, b)
|
||||||
|
#define DLL_CLASS_IMPORT __declspec( dllimport )
|
||||||
|
|
||||||
enum EStringConvertErrorPolicy {
|
enum EStringConvertErrorPolicy {
|
||||||
_STRINGCONVERTFLAG_SKIP = 1,
|
_STRINGCONVERTFLAG_SKIP = 1,
|
||||||
@@ -112,3 +113,4 @@ inline T AlignValue(T val, uintptr_t alignment) {
|
|||||||
#include "gameevent/IGameEvent.h"
|
#include "gameevent/IGameEvent.h"
|
||||||
#include "tier1/bufferstring.h"
|
#include "tier1/bufferstring.h"
|
||||||
#include "public/eiface.h"
|
#include "public/eiface.h"
|
||||||
|
#include "public/igameeventsystem.h"
|
||||||
|
|||||||
@@ -116,195 +116,15 @@ CUtlString::CUtlString(const CUtlString& string)
|
|||||||
{
|
{
|
||||||
Set(string.Get());
|
Set(string.Get());
|
||||||
}
|
}
|
||||||
|
inline const char* CUtlString::Get() const
|
||||||
// Attaches the string to external memory. Useful for avoiding a copy
|
|
||||||
CUtlString::CUtlString(void* pMemory, int nSizeInBytes, int nInitialLength) : m_Storage(pMemory, nSizeInBytes, nInitialLength)
|
|
||||||
{
|
{
|
||||||
}
|
if (!m_pString)
|
||||||
|
{
|
||||||
CUtlString::CUtlString(const void* pMemory, int nSizeInBytes) : m_Storage(pMemory, nSizeInBytes)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
void CUtlString::Set(const char *pValue)
|
|
||||||
{
|
|
||||||
_UtlString_assert(!m_Storage.IsReadOnly());
|
|
||||||
int nLen = pValue ? strlen(pValue) + 1 : 0;
|
|
||||||
m_Storage.Set(pValue, nLen);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Returns strlen
|
|
||||||
int CUtlString::Length() const
|
|
||||||
{
|
|
||||||
return m_Storage.Length() ? m_Storage.Length() - 1 : 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Sets the length (used to serialize into the buffer )
|
|
||||||
void CUtlString::SetLength(int nLen)
|
|
||||||
{
|
|
||||||
_UtlString_assert(!m_Storage.IsReadOnly());
|
|
||||||
|
|
||||||
// Add 1 to account for the NULL
|
|
||||||
m_Storage.SetLength(nLen > 0 ? nLen + 1 : 0);
|
|
||||||
}
|
|
||||||
|
|
||||||
const char *CUtlString::Get() const
|
|
||||||
{
|
|
||||||
if(m_Storage.Length() == 0) {
|
|
||||||
return "";
|
return "";
|
||||||
}
|
}
|
||||||
|
return m_pString;
|
||||||
return reinterpret_cast<const char*>(m_Storage.Get());
|
|
||||||
}
|
}
|
||||||
|
inline void CUtlString::Set(const char* pValue)
|
||||||
// Converts to c-strings
|
|
||||||
CUtlString::operator const char*() const
|
|
||||||
{
|
{
|
||||||
return Get();
|
|
||||||
}
|
|
||||||
|
|
||||||
char *CUtlString::Get()
|
|
||||||
{
|
|
||||||
_UtlString_assert(!m_Storage.IsReadOnly());
|
|
||||||
|
|
||||||
if(m_Storage.Length() == 0) {
|
|
||||||
// In general, we optimise away small mallocs for empty strings
|
|
||||||
// but if you ask for the non-const bytes, they must be writable
|
|
||||||
// so we can't return "" here, like we do for the const version - jd
|
|
||||||
m_Storage.SetLength(1);
|
|
||||||
m_Storage[0] = '\0';
|
|
||||||
}
|
|
||||||
|
|
||||||
return reinterpret_cast<char*>(m_Storage.Get());
|
|
||||||
}
|
|
||||||
|
|
||||||
CUtlString &CUtlString::operator=(const CUtlString &src)
|
|
||||||
{
|
|
||||||
_UtlString_assert(!m_Storage.IsReadOnly());
|
|
||||||
m_Storage = src.m_Storage;
|
|
||||||
return *this;
|
|
||||||
}
|
|
||||||
|
|
||||||
CUtlString &CUtlString::operator=(const char *src)
|
|
||||||
{
|
|
||||||
_UtlString_assert(!m_Storage.IsReadOnly());
|
|
||||||
Set(src);
|
|
||||||
return *this;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool CUtlString::operator==(const CUtlString &src) const
|
|
||||||
{
|
|
||||||
return m_Storage == src.m_Storage;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool CUtlString::operator==(const char *src) const
|
|
||||||
{
|
|
||||||
return (strcmp(Get(), src) == 0);
|
|
||||||
}
|
|
||||||
|
|
||||||
CUtlString &CUtlString::operator+=(const CUtlString &rhs)
|
|
||||||
{
|
|
||||||
_UtlString_assert(!m_Storage.IsReadOnly());
|
|
||||||
|
|
||||||
const int lhsLength(Length());
|
|
||||||
const int rhsLength(rhs.Length());
|
|
||||||
const int requestedLength(lhsLength + rhsLength);
|
|
||||||
|
|
||||||
SetLength(requestedLength);
|
|
||||||
const int allocatedLength(Length());
|
|
||||||
const int copyLength(allocatedLength - lhsLength < rhsLength ? allocatedLength - lhsLength : rhsLength);
|
|
||||||
memcpy(Get() + lhsLength, rhs.Get(), copyLength);
|
|
||||||
m_Storage[allocatedLength] = '\0';
|
|
||||||
|
|
||||||
return *this;
|
|
||||||
}
|
|
||||||
|
|
||||||
CUtlString &CUtlString::operator+=(const char *rhs)
|
|
||||||
{
|
|
||||||
_UtlString_assert(!m_Storage.IsReadOnly());
|
|
||||||
|
|
||||||
const int lhsLength(Length());
|
|
||||||
const int rhsLength(strlen(rhs));
|
|
||||||
const int requestedLength(lhsLength + rhsLength);
|
|
||||||
|
|
||||||
SetLength(requestedLength);
|
|
||||||
const int allocatedLength(Length());
|
|
||||||
const int copyLength(allocatedLength - lhsLength < rhsLength ? allocatedLength - lhsLength : rhsLength);
|
|
||||||
memcpy(Get() + lhsLength, rhs, copyLength);
|
|
||||||
m_Storage[allocatedLength] = '\0';
|
|
||||||
|
|
||||||
return *this;
|
|
||||||
}
|
|
||||||
|
|
||||||
CUtlString &CUtlString::operator+=(char c)
|
|
||||||
{
|
|
||||||
_UtlString_assert(!m_Storage.IsReadOnly());
|
|
||||||
|
|
||||||
int nLength = Length();
|
|
||||||
SetLength(nLength + 1);
|
|
||||||
m_Storage[nLength] = c;
|
|
||||||
m_Storage[nLength + 1] = '\0';
|
|
||||||
return *this;
|
|
||||||
}
|
|
||||||
|
|
||||||
CUtlString &CUtlString::operator+=(int rhs)
|
|
||||||
{
|
|
||||||
_UtlString_assert(!m_Storage.IsReadOnly());
|
|
||||||
_UtlString_assert(sizeof(rhs) == 4);
|
|
||||||
|
|
||||||
char tmpBuf[12]; // Sufficient for a signed 32 bit integer [ -2147483648 to +2147483647 ]
|
|
||||||
snprintf(tmpBuf, sizeof(tmpBuf), "%d", rhs);
|
|
||||||
tmpBuf[sizeof(tmpBuf) - 1] = '\0';
|
|
||||||
|
|
||||||
return operator+=(tmpBuf);
|
|
||||||
}
|
|
||||||
|
|
||||||
CUtlString &CUtlString::operator+=(double rhs)
|
|
||||||
{
|
|
||||||
_UtlString_assert(!m_Storage.IsReadOnly());
|
|
||||||
|
|
||||||
char tmpBuf[256]; // How big can doubles be??? Dunno.
|
|
||||||
snprintf(tmpBuf, sizeof(tmpBuf), "%lg", rhs);
|
|
||||||
tmpBuf[sizeof(tmpBuf) - 1] = '\0';
|
|
||||||
|
|
||||||
return operator+=(tmpBuf);
|
|
||||||
}
|
|
||||||
|
|
||||||
int CUtlString::Format(const char *pFormat, ...)
|
|
||||||
{
|
|
||||||
_UtlString_assert(!m_Storage.IsReadOnly());
|
|
||||||
|
|
||||||
char tmpBuf[4096]; //< Nice big 4k buffer, as much memory as my first computer had, a Radio Shack Color Computer
|
|
||||||
|
|
||||||
va_list marker;
|
|
||||||
|
|
||||||
va_start(marker, pFormat);
|
|
||||||
int len = _vsnprintf_s(tmpBuf, 4096, sizeof(tmpBuf) - 1, pFormat, marker);
|
|
||||||
va_end(marker);
|
|
||||||
|
|
||||||
// Len < 0 represents an overflow
|
|
||||||
if(len < 0) {
|
|
||||||
len = sizeof(tmpBuf) - 1;
|
|
||||||
tmpBuf[sizeof(tmpBuf) - 1] = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
Set(tmpBuf);
|
|
||||||
|
|
||||||
return len;
|
|
||||||
}
|
|
||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
// Strips the trailing slash
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
void CUtlString::StripTrailingSlash()
|
|
||||||
{
|
|
||||||
if(IsEmpty())
|
|
||||||
return;
|
|
||||||
|
|
||||||
int nLastChar = Length() - 1;
|
|
||||||
char c = m_Storage[nLastChar];
|
|
||||||
if(c == '\\' || c == '/') {
|
|
||||||
m_Storage[nLastChar] = 0;
|
|
||||||
m_Storage.SetLength(m_Storage.Length() - 1);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
@@ -181,7 +181,8 @@ public:
|
|||||||
static int __cdecl SortCaseSensitive(const CUtlString *pString1, const CUtlString *pString2);
|
static int __cdecl SortCaseSensitive(const CUtlString *pString1, const CUtlString *pString2);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
CUtlBinaryBlock m_Storage;
|
//CUtlBinaryBlock m_Storage;
|
||||||
|
char* m_pString;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -1,6 +1,5 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
#include "../sdk.h"
|
#include "../sdk.h"
|
||||||
#define DLL_CLASS_IMPORT __declspec( dllimport )
|
|
||||||
|
|
||||||
class CFormatStringElement;
|
class CFormatStringElement;
|
||||||
class IFormatOutputStream;
|
class IFormatOutputStream;
|
||||||
|
|||||||
@@ -38,7 +38,7 @@ auto SentChatToClient(CCSPlayerController* player, _HubType hubtype, const char*
|
|||||||
|
|
||||||
va_end(args);
|
va_end(args);
|
||||||
|
|
||||||
Offset::FnClientPrint(player, hubtype, buf, nullptr, nullptr, nullptr, nullptr);
|
Offset::FnClientPrint(player, static_cast<int>(hubtype), buf, nullptr, nullptr, nullptr, nullptr);
|
||||||
}
|
}
|
||||||
auto SendConsoleChat(_HubType hubtype, const char* msg, ...) -> void
|
auto SendConsoleChat(_HubType hubtype, const char* msg, ...) -> void
|
||||||
{
|
{
|
||||||
@@ -50,6 +50,6 @@ auto SendConsoleChat(_HubType hubtype, const char* msg, ...) -> void
|
|||||||
|
|
||||||
va_end(args);
|
va_end(args);
|
||||||
|
|
||||||
Offset::FnUTIL_ClientPrintAll(hubtype, buf, nullptr, nullptr, nullptr, nullptr);
|
Offset::FnUTIL_ClientPrintAll(static_cast<int>(hubtype), buf, nullptr, nullptr, nullptr, nullptr);
|
||||||
}
|
}
|
||||||
}; // namespace SdkTools
|
}; // namespace SdkTools
|
||||||
|
|||||||
@@ -8,8 +8,8 @@ inline int EntityIndex_to_PlayerSlot(int EntityIndex) {
|
|||||||
#define HUD_PRINTCONSOLE 2
|
#define HUD_PRINTCONSOLE 2
|
||||||
#define HUD_PRINTTALK 3
|
#define HUD_PRINTTALK 3
|
||||||
#define HUD_PRINTCENTER 4
|
#define HUD_PRINTCENTER 4
|
||||||
enum _ChatType { kTeam, kAll };
|
enum class _ChatType { kTeam, kAll, kConsole };
|
||||||
enum _HubType { kNotify = 1, kConsole, kTalk, kCenter, kMax };
|
enum class _HubType { kNotify = 1, kConsole, kTalk, kCenter, kMax };
|
||||||
|
|
||||||
namespace SdkTools {
|
namespace SdkTools {
|
||||||
auto ProcessChatString(const std::string& input)
|
auto ProcessChatString(const std::string& input)
|
||||||
|
|||||||
34
readme.md
34
readme.md
@@ -2,11 +2,30 @@
|
|||||||
name: "cs2 server plugin system"
|
name: "cs2 server plugin system"
|
||||||
author: "huoji"
|
author: "huoji"
|
||||||
description: "a server plugin system for cs2 server,power by lua"
|
description: "a server plugin system for cs2 server,power by lua"
|
||||||
|
note:
|
||||||
|
```
|
||||||
|
This is only experimental, with the aim of filling in the gap before the release of source2mod. Please do not treat it as a long-term plugin, and I will not provide support
|
||||||
|
```
|
||||||
|
|
||||||
### credit
|
### credit
|
||||||
https://github.com/alliedmodders/hl2sdk/
|
https://github.com/alliedmodders/hl2sdk/
|
||||||
https://github.com/Source2ZE/CS2Fixes/
|
https://github.com/Source2ZE/CS2Fixes/
|
||||||
https://github.com/bruhmoment21/cs2-sdk/
|
https://github.com/bruhmoment21/cs2-sdk/
|
||||||
https://github.com/neverlosecc/source2sdk
|
https://github.com/neverlosecc/source2sdk
|
||||||
|
|
||||||
|
### feature list
|
||||||
|
1. lua plugin system
|
||||||
|
2. metamod compatible
|
||||||
|
3. vscript patch, support vscript plugin and vscript compatible
|
||||||
|
4. http/https request method
|
||||||
|
|
||||||
|
### warning
|
||||||
|
```
|
||||||
|
The loader has injection behavior, and I cannot guarantee whether it will be marked by VAC (I am not sure if the server has VAC protection). I am not responsible for this
|
||||||
|
|
||||||
|
also, the loader will be recognized as a malicious program by antivirus software because injection behavior
|
||||||
|
```
|
||||||
|
|
||||||
### Usage
|
### Usage
|
||||||
1. use vs2019 compile csgo2.dll and loader.exe
|
1. use vs2019 compile csgo2.dll and loader.exe
|
||||||
2. create a config.json in loader.exe directory:
|
2. create a config.json in loader.exe directory:
|
||||||
@@ -39,5 +58,18 @@ example:
|
|||||||
5. create plugin dirctory name ,like `funny_trash` is my plugin name
|
5. create plugin dirctory name ,like `funny_trash` is my plugin name
|
||||||
6. put your own plugin script in you plugin dircory name
|
6. put your own plugin script in you plugin dircory name
|
||||||
### Test Plugin
|
### Test Plugin
|
||||||
api,plugin example:
|
api and plugin example:
|
||||||
https://github.com/huoji120/cs2_funny_trash_plugin
|
https://github.com/huoji120/cs2_funny_trash_plugin
|
||||||
|
|
||||||
|
### Q&A
|
||||||
|
Summarize some common issues:
|
||||||
|
1. Q: why not use metamod?
|
||||||
|
A: At the time of writing this project, there was no metamod yet.
|
||||||
|
2. Q: Why is there no skin changer?
|
||||||
|
A: no such content will be considered because harm the interests of the game company
|
||||||
|
3. Q: Why not continue updating like add linux support && more api && convar?
|
||||||
|
A: I have my own job in real-life and I do not have much time to maintain this project. I will only maintain it when I am free. If you want to continue to maintain it, you can fork it and continue to maintain it.
|
||||||
|
4. Q: I would like to hire you for a fee
|
||||||
|
A: It is impossible for accept. I am very satisfied with my real-life job and doing it is just a hobby
|
||||||
|
5. Q: THIS PROJECT HAVE BUG!
|
||||||
|
A: Yes i Know it and i fix it, BUT I WOULD NOT BE PUBLIC.Because everyone enters the tavern without paying, they only copy and paste the code and sell it.
|
||||||
|
|||||||
Reference in New Issue
Block a user