14 Commits
v1.2 ... master

Author SHA1 Message Date
Huoji's
32f4f638e3 Update readme.md 2023-10-26 01:30:51 +08:00
Huoji's
89046db624 Update readme.md 2023-10-26 01:30:22 +08:00
Huoji's
d3f22fc9fc add stop blood api 2023-10-21 16:40:37 +08:00
Huoji's
31a3fe5428 finished 2023-10-21 04:24:28 +08:00
huoji
4a5a37ba95 1 2023-10-20 20:19:22 +08:00
Huoji's
56cd154f31 clean up shit 2023-10-20 03:55:59 +08:00
Huoji's
ea7c896842 update readme 2023-10-20 03:44:59 +08:00
Huoji's
fe8531413d Merge branch 'master' of https://github.com/huoji120/csgo2_tiny_server_plugin_system 2023-10-20 02:12:07 +08:00
Huoji's
af727eaa6b add get/set playername, add on say2 filter callback 2023-10-20 02:11:59 +08:00
Huoji's
f5413c4516 Merge branch 'master' of https://github.com/huoji120/csgo2_tiny_server_plugin_system 2023-10-19 08:34:11 +00:00
Huoji's
e5bb3ec652 fix weapon name is nullptr crash bug 2023-10-19 08:33:06 +00:00
Huoji's
254d0e1cd5 add console chat api 2023-10-19 03:16:12 +08:00
Huoji's
b53f4457e6 1 2023-10-19 02:32:21 +08:00
Huoji's
60d1ebac1f add luaApi_RunClientCommand 2023-10-19 02:16:33 +08:00
27 changed files with 662 additions and 301 deletions

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@@ -230,6 +230,7 @@
<ClInclude Include="sdk\public\eiface.h" />
<ClInclude Include="sdk\public\IAppSystem.h" />
<ClInclude Include="sdk\public\icvar.h" />
<ClInclude Include="sdk\public\igameeventsystem.h" />
<ClInclude Include="sdk\public\irecipientfilter.h" />
<ClInclude Include="sdk\public\iserver.h" />
<ClInclude Include="sdk\public\mathlib.h" />

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@@ -369,6 +369,9 @@
<ClInclude Include="luaCjson\strbuf.h">
<Filter>源文件\script_engine\lua_cjson</Filter>
</ClInclude>
<ClInclude Include="sdk\public\igameeventsystem.h">
<Filter>头文件\sdk\public</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="dllmain.cpp">

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@@ -35,9 +35,9 @@ auto init(void* ctx) -> bool {
serverHandle = reinterpret_cast<uint64_t>(GetModuleHandleA("server.dll"));
localizeHandle = reinterpret_cast<uint64_t>(GetModuleHandleA("localize.dll"));
Sleep(200);
Sleep(100);
}
global::isMetaModInit = (GetModuleHandleA("metamod.2.cs2.dll") != nullptr);
global::IsMetaModInit = (GetModuleHandleA("metamod.2.cs2.dll") != nullptr);
if (Offset::Init() == false) {
LOG("Offset::Init() == false !\n");
return false;

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@@ -2,12 +2,12 @@
namespace events {
auto OnPlayerTeamChangeEevent(IGameEvent* event) -> void {
GameEventKeySymbol_t userIdNameParams{ "userid" };
GameEventKeySymbol_t teamNameParams{ "team" };
GameEventKeySymbol_t oldteamNameParams{ "oldteam" };
GameEventKeySymbol_t disconnectNameParams{ "disconnect"};
GameEventKeySymbol_t silentNameParams{ "silent" };
GameEventKeySymbol_t isbotParams{ "isbot"};
GameEventKeySymbol_t userIdNameParams{"userid"};
GameEventKeySymbol_t teamNameParams{"team"};
GameEventKeySymbol_t oldteamNameParams{"oldteam"};
GameEventKeySymbol_t disconnectNameParams{"disconnect"};
GameEventKeySymbol_t silentNameParams{"silent"};
GameEventKeySymbol_t isbotParams{"isbot"};
const auto PlayerPawn = reinterpret_cast<CCSPlayerPawn*>(
event->GetPlayerPawn(userIdNameParams));
@@ -27,7 +27,8 @@ auto OnPlayerTeamChangeEevent(IGameEvent* event) -> void {
auto disconnect = event->GetBool(disconnectNameParams);
auto slient = event->GetBool(silentNameParams);
auto isBot = event->GetBool(isbotParams);
if (ScriptCallBacks::luaCall_onPlayerTeamChange(playerIndex, team, oldTeam, disconnect, slient, isBot) == true) {
if (ScriptCallBacks::luaCall_onPlayerTeamChange(
playerIndex, team, oldTeam, disconnect, slient, isBot) == true) {
event->SetBool(silentNameParams, true);
}
}
@@ -115,7 +116,7 @@ auto OnPlayerDeathEvent(IGameEvent* event) -> void {
GameEventKeySymbol_t userIdNameParams{"userid"};
GameEventKeySymbol_t attackerNameParams{"attacker"};
GameEventKeySymbol_t headshotNameParams{"headshot"};
const auto victimPawn = reinterpret_cast<CCSPlayerPawn*>(
event->GetPlayerPawn(userIdNameParams));
const auto attackerPawn = reinterpret_cast<CCSPlayerPawn*>(
@@ -137,7 +138,11 @@ auto OnPlayerDeathEvent(IGameEvent* event) -> void {
const auto attackerIndex = attacker->GetRefEHandle().GetEntryIndex();
ScriptCallBacks::luaCall_onPlayerDeath(victimIndex, attackerIndex,
isHeadShot);
//printf("player[%p] %s kill[%p] %llu\n", attacker, &attacker->m_iszPlayerName(), victim, &victim->m_steamID());
// printf("player[%p] %s kill[%p] %llu\n", attacker,
// &attacker->m_iszPlayerName(), victim, &victim->m_steamID());
}
auto OnConsoleChat(std::string message) -> bool {
return ScriptCallBacks::luaCall_onPlayerSpeak(-1, static_cast<int>(_ChatType::kConsole), message);
}
auto OnPlayerChat(CCSPlayerController* player, std::string message) -> bool {
auto [procesChatSuccess, chatType, chatCtx] =
@@ -146,7 +151,8 @@ auto OnPlayerChat(CCSPlayerController* player, std::string message) -> bool {
return false;
}
return ScriptCallBacks::luaCall_onPlayerSpeak(
player->GetRefEHandle().GetEntryIndex(), chatType, chatCtx);
player->GetRefEHandle().GetEntryIndex(), static_cast<int>(chatType),
chatCtx);
}
auto OnPlayerConnect(int slot, const char* pszName, uint64_t xuid,
const char* pszNetworkID, const char* pszAddress,

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@@ -4,6 +4,7 @@ class CCSPlayerController;
namespace events {
auto OnPlayerDeathEvent(IGameEvent* event) -> void;
auto OnPlayerChat(CCSPlayerController* player, std::string message) -> bool;
auto OnConsoleChat(std::string message) -> bool;
auto OnPlayerConnect(int slot, const char* pszName, uint64_t xuid,
const char* pszNetworkID, const char* pszAddress,
bool bFakePlayer) -> void;

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@@ -7,5 +7,5 @@ namespace global {
CGlobalVars* GlobalVars;
float m_flUniversalTime;
float m_flLastTickedTime;
bool isMetaModInit;
bool IsMetaModInit;
}

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@@ -10,5 +10,5 @@ namespace global {
extern CGlobalVars* GlobalVars;
extern float m_flUniversalTime;
extern float m_flLastTickedTime;
extern bool isMetaModInit;
extern bool IsMetaModInit;
}

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@@ -6,6 +6,8 @@ namespace hooks {
VMTHook* VMT_IServerGameClient;
VMTHook* VMT_INetworkServerServiceInteFace;
VMTHook* VMT_ISource2ServerInterFace;
VMTHook* VMT_GameEventSystem;
FireEventServerSide_t original_FireEventServerSide = NULL;
OnClientConnect_t original_OnClientConnected = NULL;
OnClientDisconnect_t original_OnClientDisconnect = NULL;
@@ -13,6 +15,90 @@ Host_Say_t original_Host_Say = NULL;
StartupServer_t origin_StartServer = NULL;
GameFrame_t origin_GameFrame = NULL;
CCSWeaponBase_Spawn_t origin_CCSWeaponBase_Spawn = NULL;
UTIL_SayText2Filter_t origin_UTIL_SayText2Filter = NULL;
PostEventAbstract_t origin_PostEventAbstract = NULL;
void __fastcall hook_PostEventAbstract(
void* rcx,
CSplitScreenSlot nSlot,
bool bLocalOnly,
int nClientCount,
const uint64* clients,
INetworkSerializable* pEvent,
const void* pData,
unsigned long nSize,
NetChannelBufType_t bufType)
{
do
{
if (global::EntitySystem == nullptr) {
break;
}
if (pEvent == nullptr) {
break;
}
NetMessageInfo_t* info = pEvent->GetNetMessageInfo();
if (info == nullptr) {
break;
}
const auto isBloodAboutMessage = (info->m_MessageId == TE_WorldDecalId || info->m_MessageId == TE_EffectDispatchId);
if (isBloodAboutMessage == false/* && isWeaponAboutMessage == false */) {
break;
}
// lazy fix me
for (uint64_t i = 0; i < global::MaxPlayers; i++)
{
if (!(*(uint64_t*)clients & ((uint64_t)1 << i))) {
continue;
}
const auto pEntity = global::EntitySystem->GetBaseEntity(PlayerSlot_to_EntityIndex(i));
if (pEntity == nullptr) {
continue;
}
if (pEntity->IsBasePlayerController() == false) {
continue;
}
const auto player = reinterpret_cast<CCSPlayerController*>(pEntity);
const auto [isSuccess, playerSetting] = ExtendPlayerManager::GetPlayerSettingBySteamId(player->m_steamID());
if (isSuccess == false) {
continue;
}
bool skipTheEvent = false;
if (isBloodAboutMessage) {
skipTheEvent = (playerSetting.bloodSetting == _ExtendPlayerSetting_Blood::kDisableBloodEffectDispatch && info->m_MessageId == TE_EffectDispatchId) ||
(playerSetting.bloodSetting == _ExtendPlayerSetting_Blood::kDisableBloodWorldDecal && info->m_MessageId == TE_WorldDecalId) ||
(playerSetting.bloodSetting == _ExtendPlayerSetting_Blood::kDisableBloodWorldDecalAndEffectDispatch);
}
/*
else if (isWeaponAboutMessage)
{
skipTheEvent = (playerSetting.weaponSetting == _ExtendPlayerSetting_Weapon::kDisablebulletHole);
}
*/
if (skipTheEvent) {
*(uint64*)clients &= ~((uint64)1 << i);
nClientCount--;
}
}
} while (false);
origin_PostEventAbstract(rcx, nSlot, bLocalOnly, nClientCount, clients, pEvent, pData, nSize, bufType);
}
void __fastcall hook_UTIL_SayText2Filter(
IRecipientFilter& filter, CCSPlayerController* pEntity,
uint64_t eMessageType, const char* messeageName, const char* param1,
const char* param2, const char* param3, const char* param4) {
const auto entIndex =
PlayerSlot_to_EntityIndex(filter.GetRecipientIndex(0).Get());
const auto isHandle = ScriptCallBacks::luCall_onSayText2Filter(
entIndex, eMessageType, messeageName, param1, param2, param3, param4);
if (isHandle == false) {
origin_UTIL_SayText2Filter(filter, pEntity, eMessageType, messeageName,
param1, param2, param3, param4);
}
}
// https://github.com/Source2ZE/CS2Fixes/blob/main/src/commands.cpp#L494
void __fastcall hook_CCSWeaponBase_Spawn(CBaseEntity* pThis, void* a2) {
const char* pszClassName = pThis->m_pEntity()->m_designerName;
@@ -36,8 +122,7 @@ void __fastcall hook_CCSWeaponBase_Spawn(CBaseEntity* pThis, void* a2) {
for (const auto& weapon : GameWeapons::WeaponMap) {
const auto& key = weapon.first;
const auto& [fullWeaponName, weaponItemDefIndex] = weapon.second;
if (fullWeaponName.find(weaponName) ==
std::string::npos) {
if (fullWeaponName.find(weaponName) == std::string::npos) {
continue;
}
lookupWeaponSimpleName = key;
@@ -50,7 +135,8 @@ void __fastcall hook_CCSWeaponBase_Spawn(CBaseEntity* pThis, void* a2) {
const auto [fullWeaponName, weaponiItemDefIndex] =
GameWeapons::WeaponMap.at(lookupWeaponSimpleName);
LOG("Fixing a %s with index = %d and initialized = %d\n", fullWeaponName.c_str(),
LOG("Fixing a %s with index = %d and initialized = %d\n",
fullWeaponName.c_str(),
pWeapon->m_AttributeManager()->m_Item()->m_iItemDefinitionIndex(),
pWeapon->m_AttributeManager()->m_Item()->m_bInitialized());
@@ -85,6 +171,9 @@ void __fastcall hook_GameFrame(void* rcx, bool simulating, bool bFirstTick,
if (global::EntitySystem == nullptr) {
global::EntitySystem = CGameEntitySystem::GetInstance();
}
if (global::GlobalVars == nullptr) {
global::GlobalVars = GetGameGlobals();
}
return origin_GameFrame(rcx, simulating, bFirstTick, bLastTick);
}
void __fastcall hook_StartServer(void* rcx,
@@ -139,11 +228,17 @@ void __fastcall hook_Host_Say(void* pEntity, void* args, bool teamonly,
char* pos = nullptr;
bool blockMsg = false;
do {
if (theArgs == nullptr || theEntity == nullptr) {
if (theArgs == nullptr) {
break;
}
const auto message = std::string(theArgs->GetCommandString());
if (theEntity == nullptr) {
if (events::OnConsoleChat(message) == true) {
blockMsg = true;
break;
}
break;
}
if (events::OnPlayerChat(theEntity, message) == true) {
blockMsg = true;
break;
@@ -244,6 +339,13 @@ auto initMinHook() -> bool {
LOG("MH_CreateHook origin_CCSWeaponBase_Spawn\n");
break;
}
if (MH_CreateHook((LPVOID)Offset::FnUTIL_SayText2FilterPtr,
&hook_UTIL_SayText2Filter,
reinterpret_cast<LPVOID*>(
&origin_UTIL_SayText2Filter)) != MH_OK) {
LOG("MH_CreateHook origin_UTIL_SayText2Filter\n");
break;
}
// <20><><EFBFBD>ù<EFBFBD><C3B9><EFBFBD>
if (MH_EnableHook(MH_ALL_HOOKS) != MH_OK) {
LOG("MH_EnableHook \n");
@@ -262,7 +364,12 @@ auto initVmtHook() -> bool {
VMT_ISource2ServerInterFace =
new VMTHook(Memory::read<void*>(reinterpret_cast<uint64_t>(
Offset::InterFaces::ISource2ServerInterFace)));
VMT_GameEventSystem =
new VMTHook(Memory::read<void*>(reinterpret_cast<uint64_t>(
Offset::InterFaces::GameEventSystem)));
origin_PostEventAbstract = reinterpret_cast<PostEventAbstract_t>(
VMT_GameEventSystem->Hook(16, hook_PostEventAbstract));
original_OnClientConnected = reinterpret_cast<OnClientConnect_t>(
VMT_IServerGameClient->Hook(11, hook_OnClientConnected));
original_OnClientDisconnect = reinterpret_cast<OnClientDisconnect_t>(
@@ -285,8 +392,14 @@ auto init() -> bool {
}
auto unload() -> void {
VMT_IServerGameClient->ClearHooks();
VMT_INetworkServerServiceInteFace->ClearHooks();
VMT_ISource2ServerInterFace->ClearHooks();
VMT_GameEventSystem->ClearHooks();
delete VMT_IServerGameClient;
delete VMT_INetworkServerServiceInteFace;
delete VMT_ISource2ServerInterFace;
delete VMT_GameEventSystem;
MH_DisableHook(MH_ALL_HOOKS);
MH_RemoveHook(MH_ALL_HOOKS);

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@@ -1,14 +1,28 @@
#pragma once
#include "head.h"
typedef bool(__fastcall* FireEventServerSide_t)(CGameEventManager*, IGameEvent*, bool);
class IRecipientFilter;
typedef bool(__fastcall* FireEventServerSide_t)(CGameEventManager*, IGameEvent*,
bool);
typedef void(__fastcall* Host_Say_t)(void*, void*, bool, int, const char*);
typedef void(__fastcall* OnClientConnect_t)(void*, CPlayerSlot, const char*, uint64_t, const char*, const char*, bool);
typedef void(__fastcall* OnClientDisconnect_t)(void*, CPlayerSlot, int, const char*, uint64_t, const char*);
typedef void(__fastcall* StartupServer_t)(void*, const GameSessionConfiguration_t&, ISource2WorldSession*, const char*);
typedef void(__fastcall* OnClientConnect_t)(void*, CPlayerSlot, const char*,
uint64_t, const char*, const char*,
bool);
typedef void(__fastcall* OnClientDisconnect_t)(void*, CPlayerSlot, int,
const char*, uint64_t,
const char*);
typedef void(__fastcall* StartupServer_t)(void*,
const GameSessionConfiguration_t&,
ISource2WorldSession*, const char*);
typedef void(__fastcall* GameFrame_t)(void*, bool, bool, bool);
typedef void(__fastcall* UTIL_SayText2Filter_t)(IRecipientFilter&,
CCSPlayerController*, uint64_t,
const char*, const char*,
const char*, const char*,
const char*);
//typedef void(__fastcall* PostEventAbstract_t)(void*, CSplitScreenSlot, bool, IRecipientFilter*, INetworkSerializable*, const void*, unsigned long);
typedef void(__fastcall* PostEventAbstract_t)(void*, CSplitScreenSlot, bool, int, const uint64_t*, INetworkSerializable*, const void*, unsigned long, NetChannelBufType_t);
namespace hooks {
extern Host_Say_t original_Host_Say;
auto init() -> bool;
auto unload() -> void;
}
extern Host_Say_t original_Host_Say;
auto init() -> bool;
auto unload() -> void;
} // namespace hooks

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@@ -4,7 +4,7 @@
class InterfaceReg;
//cancer fix me plz
namespace global {
extern bool isMetaModInit;
extern bool IsMetaModInit;
};
// Pointer arithmetic utility class.
struct UTILPtr {
@@ -119,7 +119,7 @@ class CModule {
private:
void InitializeHandle() {
if (global::isMetaModInit == false) {
if (global::IsMetaModInit == false) {
this->m_handle = static_cast<void*>(GetModuleHandleA(this->GetName()));
return;
}

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@@ -43,7 +43,7 @@ auto CCSPlayerPawn::GetPlayerController() -> CCSPlayerController* {
if (!pEntitySystem) {
return nullptr;
}
for (int i = 1; i <= global::MaxPlayers; ++i) {
for (int i = 0; i <= global::MaxPlayers; ++i) {
CBaseEntity* pEntity = pEntitySystem->GetBaseEntity(i);
if (!pEntity) continue;
if (pEntity->IsBasePlayerController()) {

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@@ -8,6 +8,8 @@ uint64_t CCSGameRulesInterFacePtr;
uint64_t Host_SayPtr;
uint64_t Module_tier0;
uint64_t MaxPlayerNumsPtr;
uint64_t FnUTIL_SayText2FilterPtr;
PlayerChangeName_t FnPlayerChangeName;
HashFunction_t FnServerHashFunction;
StateChanged_t FnStateChanged;
NetworkStateChanged_t FnNetworkStateChanged;
@@ -32,6 +34,7 @@ CLocalize* ILocalize;
INetworkServerService* INetworkServerServiceInteFace;
CCSGameRules* CCSGameRulesInterFace;
ICvar* IVEngineCvar;
IGameEventSystem* GameEventSystem;
}; // namespace InterFaces
auto SafeDelayInit(void* ctx) -> void {
// <20><>Ҫ<EFBFBD><D2AA>Ϸ<EFBFBD><CFB7><EFBFBD>ú<EFBFBD><C3BA><EFBFBD><EFBFBD><EFBFBD>ʼ<EFBFBD><CABC>
@@ -67,6 +70,7 @@ auto Init() -> bool {
server.FindPattern(pattern_FireEventServerSide).Get(FireEventServerSidePtr);
server.FindPattern(pattern_NetworkStateChanged).Get(FnNetworkStateChanged);
server.FindPattern(pattern_FnStateChangedPtr).Get(FnStateChanged);
server.FindPattern(pattern_PlayerChangeName).Get(FnPlayerChangeName);
server.FindPattern(pattern_CGameEventManager)
.ToAbsolute(3, 0)
@@ -74,16 +78,19 @@ auto Init() -> bool {
server.FindPattern(pattern_CreateCCSGameRulesInterFacePtr)
.ToAbsolute(3, 0)
.Get(CCSGameRulesInterFacePtr);
server.FindPattern(pattern_FnRespawnPlayerInDeathMatch).Get(FnRespawnPlayerInDeathMatch);
server.FindPattern(pattern_FnRespawnPlayerInDeathMatch)
.Get(FnRespawnPlayerInDeathMatch);
server.FindPattern(pattern_FnEntityRemove).Get(FnEntityRemove);
server.FindPattern(pattern_FnGiveNamedItemPtr).Get(FnGiveNamedItem);
server.FindPattern(pattern_fnHost_SayPtr).Get(Host_SayPtr);
//server.FindPattern(pattern_ServerHashFunctionPtr).Get(FnServerHashFunction);
// server.FindPattern(pattern_ServerHashFunctionPtr).Get(FnServerHashFunction);
server.FindPattern(pattern_UTIL_ClientPrintAll).Get(FnUTIL_ClientPrintAll);
server.FindPattern(pattern_FnClientPrint).Get(FnClientPrint);
server.FindPattern(pattern_FnUTIL_SayTextFilter).Get(FnUTIL_SayTextFilter);
server.FindPattern(pattern_CCSWeaponBase_Spawn).Get(FnCCSWeaponBase_Spawn);
server.FindPattern(pattern_FnUTIL_SayText2FilterPtr)
.Get(FnUTIL_SayText2FilterPtr);
InterFaces::SchemaSystem = reinterpret_cast<CSchemaSystem*>(
schemasystem.FindInterface("SchemaSystem_001").Get());
@@ -91,8 +98,8 @@ auto Init() -> bool {
// engine.FindInterface("GameEventSystemServerV001").Get());
InterFaces::ILocalize = reinterpret_cast<CLocalize*>(
localize.FindInterface("Localize_001").Get());
InterFaces::IVEngineCvar = reinterpret_cast<ICvar*>(
tier0.FindInterface("VEngineCvar007").Get());
InterFaces::IVEngineCvar =
reinterpret_cast<ICvar*>(tier0.FindInterface("VEngineCvar007").Get());
InterFaces::GameResourceServiceServer =
reinterpret_cast<CGameResourceService*>(
@@ -102,6 +109,8 @@ auto Init() -> bool {
InterFaces::INetworkServerServiceInteFace =
reinterpret_cast<INetworkServerService*>(
engine.FindInterface("NetworkServerService_001").Get());
InterFaces::GameEventSystem = reinterpret_cast<IGameEventSystem*>(
engine.FindInterface("GameEventSystemServerV001").Get());
InterFaces::IServerGameClient = reinterpret_cast<IServerGameClients*>(
server.FindInterface("Source2GameClients001").Get());
InterFaces::ISource2ServerInterFace = reinterpret_cast<ISource2Server*>(
@@ -124,13 +133,16 @@ auto Init() -> bool {
LOG("[huoji]FireEventServerSidePtr : %llx \n", FireEventServerSidePtr);
LOG("[huoji]Host_SayPtr : %llx \n", Host_SayPtr);
LOG("[huoji]FnNetworkStateChanged : %llx \n", FnNetworkStateChanged);
//LOG("[huoji]FnServerHashFunction : %llx \n", FnServerHashFunction);
// LOG("[huoji]FnServerHashFunction : %llx \n", FnServerHashFunction);
LOG("[huoji]FnStateChanged : %llx \n", FnStateChanged);
LOG("[huoji]FnRespawnPlayerInDeathMatch : %llx \n", FnRespawnPlayerInDeathMatch);
LOG("[huoji]FnRespawnPlayerInDeathMatch : %llx \n",
FnRespawnPlayerInDeathMatch);
LOG("[huoji]FnGiveNamedItem : %llx \n", FnGiveNamedItem);
LOG("[huoji]FnClientPrint : %llx \n", FnClientPrint);
LOG("[huoji]FnUTIL_ClientPrintAll : %llx \n", FnUTIL_ClientPrintAll);
LOG("[huoji]FnCCSWeaponBase_Spawn : %llx \n", FnCCSWeaponBase_Spawn);
LOG("[huoji]FnPlayerChangeName : %llx \n", FnPlayerChangeName);
LOG("[huoji]FnUTIL_SayText2FilterPtr : %llx \n", FnUTIL_SayText2FilterPtr);
LOG("[huoji]MaxGlobals : %d \n", global::MaxPlayers);
@@ -147,8 +159,9 @@ auto Init() -> bool {
InterFaces::IVEngineServer);
LOG("[huoji]InterFaces::ISource2ServerInterFace : %llx \n",
InterFaces::ISource2ServerInterFace);
LOG("[huoji]InterFaces::IVEngineCvar : %llx \n",
InterFaces::IVEngineCvar);
LOG("[huoji]InterFaces::IVEngineCvar : %llx \n", InterFaces::IVEngineCvar);
LOG("[huoji]InterFaces::GameEventSystem : %llx \n", InterFaces::GameEventSystem);
LOG("[huoji] CGameEntitySystem::GetInstance : %llx \n",
CGameEntitySystem::GetInstance());
LOG("init offset success !\n");
@@ -157,7 +170,10 @@ auto Init() -> bool {
0, NULL);
// LOG("FnServerHashFunction: %llx \n", FnServerHashFunction("here",
// sizeof("here") - 1, 0x31415926));
return FnCCSWeaponBase_Spawn && FnEntityRemove && FnRespawnPlayerInDeathMatch && FnGiveNamedItem && Host_SayPtr && InterFaces::IVEngineServer &&
return FnPlayerChangeName && FnCCSWeaponBase_Spawn && FnEntityRemove &&
FnRespawnPlayerInDeathMatch && FnGiveNamedItem && Host_SayPtr &&
InterFaces::GameEventSystem &&
InterFaces::IVEngineServer &&
InterFaces::GameResourceServiceServer &&
InterFaces::IServerGameClient && InterFaces::GameEventManager &&
InterFaces::SchemaSystem && FireEventServerSidePtr &&

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@@ -6,6 +6,11 @@ class CCSPlayerPawn;
class CGameEntitySystem;
class CCSPlayerController;
class CBaseEntity;
class IGameEventSystem;
class CSchemaSystem;
class CGameResourceService;
class CLocalize;
class CCSGameRules;
typedef uint64_t(__fastcall* HashFunction_t)(const char*, unsigned int,
unsigned int);
typedef void(__fastcall* StateChanged_t)(void* networkTransmitComponent,
@@ -23,13 +28,16 @@ typedef void*(__fastcall* EntityRemove_t)(CGameEntitySystem*, void*, void*,
uint64_t);
typedef void*(__fastcall* UTIL_SayTextFilter_t)(IRecipientFilter&, const char*,
CCSPlayerController*, uint64_t);
typedef void(__fastcall* UTIL_ClientPrintAll_t)(int msg_dest, const char* msg_name, const char* param1, const char* param2, const char* param3, const char* param4);
typedef void(__fastcall* ClientPrint_t)(CCSPlayerController* player, int msg_dest, const char* msg_name, const char* param1, const char* param2, const char* param3, const char* param4);
typedef void(__fastcall* UTIL_ClientPrintAll_t)(
int msg_dest, const char* msg_name, const char* param1, const char* param2,
const char* param3, const char* param4);
typedef void(__fastcall* ClientPrint_t)(CCSPlayerController* player,
int msg_dest, const char* msg_name,
const char* param1, const char* param2,
const char* param3, const char* param4);
typedef void(__fastcall* CCSWeaponBase_Spawn_t)(CBaseEntity*, void*);
class CSchemaSystem;
class CGameResourceService;
class CLocalize;
class CCSGameRules;
typedef void(__fastcall* PlayerChangeName_t)(CBaseEntity*, char*);
namespace Offset {
namespace InterFaces {
extern CSchemaSystem* SchemaSystem;
@@ -43,8 +51,17 @@ extern INetworkServerService* INetworkServerServiceInteFace;
extern ISource2Server* ISource2ServerInterFace;
extern CCSGameRules* CCSGameRulesInterFace;
extern ICvar* IVEngineCvar;
extern IGameEventSystem* GameEventSystem;
}; // namespace InterFaces
static const auto pattern_VscriptPath = THE_GAME_SIG("BE 01 ?? ?? ?? 2B D6 74 ?? 3B D6");
static const auto pattern_FnUTIL_SayText2FilterPtr = THE_GAME_SIG(
"48 89 5C 24 ?? 55 56 57 48 8D 6C 24 ?? 48 81 EC ?? ?? ?? ?? 41 0F B6 F8");
static const auto pattern_PlayerChangeName = THE_GAME_SIG(
"4C 8B DC 55 56 41 54 49 8D ?? ?? ?? ?? ?? 48 ?? ?? ?? ?? ?? ?? 48 8B F1 "
"41 ?? ?? ?? ?? ?? 8B 89 ?? ?? ?? ?? 4C 8B D2 41 3B CC 0F ?? ?? ?? ?? ?? "
"4C ?? ?? ?? ?? ?? ?? 4D 85 C0 0F ?? ?? ?? ?? ?? 83 ?? ?? 0F ?? ?? ?? ?? "
"?? 8B C1 25 ?? ?? ?? ??");
static const auto pattern_VscriptPath =
THE_GAME_SIG("BE 01 ?? ?? ?? 2B D6 74 ?? 3B D6");
static const auto pattern_CGameEventManager = THE_GAME_SIG(
"48 ?? ?? ?? ?? ?? ?? 48 89 ?? ?? ?? 48 89 01 48 8B D9 48 ?? ?? ?? ?? ?? "
"?? 48 89 ?? ?? E8 ?? ?? ?? ?? 48 ?? ?? ?? ?? ?? ??");
@@ -79,7 +96,9 @@ static const auto pattern_CreateCCSGameRulesInterFacePtr = THE_GAME_SIG(
"?? ?? 4C 8D ?? ?? ?? 49 8B ?? ?? 49 8B ?? ?? 49 8B ?? ?? 49 8B E3 41 5F "
"41 5E 5F C3");
static const auto pattern_FnRespawnPlayer = THE_GAME_SIG(
"48 89 ?? ?? ?? 48 89 ?? ?? ?? 56 48 ?? ?? ?? ?? ?? ?? 48 8B DA 48 8B E9 48 85 D2 0F ?? ?? ?? ?? ?? 48 8B 02 48 8B CA FF ?? ?? ?? ?? ?? 84 C0 0F ?? ?? ?? ?? ?? 83 BB ?? ?? ?? ?? ?? 0F ?? ?? ?? ?? ??");
"48 89 ?? ?? ?? 48 89 ?? ?? ?? 56 48 ?? ?? ?? ?? ?? ?? 48 8B DA 48 8B E9 "
"48 85 D2 0F ?? ?? ?? ?? ?? 48 8B 02 48 8B CA FF ?? ?? ?? ?? ?? 84 C0 0F "
"?? ?? ?? ?? ?? 83 BB ?? ?? ?? ?? ?? 0F ?? ?? ?? ?? ??");
static const auto pattern_FnRespawnPlayerInDeathMatch = THE_GAME_SIG(
"48 89 ?? ?? ?? 57 48 ?? ?? ?? 48 8D ?? ?? ?? 48 8B F9 E8 ?? ?? ?? ?? 83 "
"?? ?? 74 ?? 48 ?? ?? ?? ?? ?? ?? 48 8B CF 48 8B 10 48 8B ?? ?? ?? ?? ?? "
@@ -92,15 +111,20 @@ static const auto pattern_FnEntityRemove = THE_GAME_SIG(
static const auto pattern_FnUTIL_SayTextFilter = THE_GAME_SIG(
"48 89 5C 24 ?? 55 56 57 48 8D 6C 24 ?? 48 81 EC ?? ?? ?? ?? 49 8B D8");
static const auto pattern_UTIL_ClientPrintAll = THE_GAME_SIG(
"48 89 5C 24 08 48 89 6C 24 10 48 89 74 24 18 57 48 81 EC 70 01 ?? ?? 8B E9");
static const auto pattern_FnClientPrint = THE_GAME_SIG(
"48 85 C9 0F 84 ?? ?? ?? ?? 48 8B C4 48 89 58 18");
static const auto pattern_CCSWeaponBase_Spawn = THE_GAME_SIG("48 89 5C 24 08 48 89 6C 24 18 48 89 74 24 20 57 48 83 EC 30 48 8B DA 48 8B E9 E8 ?? ?? ?? ??");
"48 89 5C 24 08 48 89 6C 24 10 48 89 74 24 18 57 48 81 EC 70 01 ?? ?? 8B "
"E9");
static const auto pattern_FnClientPrint =
THE_GAME_SIG("48 85 C9 0F 84 ?? ?? ?? ?? 48 8B C4 48 89 58 18");
static const auto pattern_CCSWeaponBase_Spawn = THE_GAME_SIG(
"48 89 5C 24 08 48 89 6C 24 18 48 89 74 24 20 57 48 83 EC 30 48 8B DA 48 "
"8B E9 E8 ?? ?? ?? ??");
extern uint64_t GameResourceServicePtr;
extern uint64_t FireEventServerSidePtr;
extern uint64_t Module_tier0;
extern uint64_t Host_SayPtr;
extern uint64_t MaxPlayerNumsPtr;
extern uint64_t FnUTIL_SayText2FilterPtr;
extern HashFunction_t FnServerHashFunction;
extern StateChanged_t FnStateChanged;
extern NetworkStateChanged_t FnNetworkStateChanged;
@@ -111,6 +135,7 @@ extern UTIL_SayTextFilter_t FnUTIL_SayTextFilter;
extern UTIL_ClientPrintAll_t FnUTIL_ClientPrintAll;
extern ClientPrint_t FnClientPrint;
extern CCSWeaponBase_Spawn_t FnCCSWeaponBase_Spawn;
extern PlayerChangeName_t FnPlayerChangeName;
extern bool InitOffsetSuccess;
auto Init() -> bool;
}; // namespace Offset

View File

@@ -1,32 +1,41 @@
#include "player_manager.h"
namespace ExtendPlayerManager {
std::shared_mutex mutex_Table_PlayerSteamIdPlayerSlot;
std::unordered_map<uint64_t, uint64_t> Table_PlayerSteamIdPlayerSlot;
std::unordered_map<uint64_t, _ExtendPlayerSetting> Table_PlayerSteamIdPlayerSlot;
//GPT error fixed;
auto SteamIDStringToUInt64(const std::string& steamID) -> uint64_t {
std::istringstream iss(
steamID.substr(3, steamID.size() - 4)); // 去掉"[U:"和"]"
std::string tmp;
uint32_t instance, account_id;
// 读取 Account Instance
std::getline(iss, tmp, ':');
instance = std::stoi(tmp);
// 读取 Account ID
std::getline(iss, tmp);
account_id = std::stoi(tmp);
// 计算并返回结果
return (uint64_t(account_id) << 1 | instance) + 76561197960265728ULL;
std::size_t pos = steamID.find_last_of(":");
if (pos != std::string::npos) {
uint64_t x = std::stoull(steamID.substr(pos + 1));
return 76561197960265728 + x;
}
return -1;
}
auto AddSteamIdToPlayerSteamIdWithNameTable(uint64_t SteamId,
uint64_t PlayerSlot) -> void {
std::unique_lock<std::shared_mutex> lock(
mutex_Table_PlayerSteamIdPlayerSlot);
Table_PlayerSteamIdPlayerSlot.insert(std::make_pair(SteamId, PlayerSlot));
Table_PlayerSteamIdPlayerSlot.insert(std::make_pair(SteamId, _ExtendPlayerSetting{.playerSlot = PlayerSlot }));
}
auto UpdatePlayerSettingBySteamId(uint64_t SteamId, _ExtendPlayerSetting setting) -> void {
std::shared_lock<std::shared_mutex> lock(
mutex_Table_PlayerSteamIdPlayerSlot);
auto it = Table_PlayerSteamIdPlayerSlot.find(SteamId);
if (it != Table_PlayerSteamIdPlayerSlot.end()) {
it->second.bloodSetting = setting.bloodSetting;
it->second.weaponSetting = setting.weaponSetting;
}
}
auto GetPlayerSettingBySteamId(uint64_t SteamId) -> std::pair<bool, _ExtendPlayerSetting> {
std::shared_lock<std::shared_mutex> lock(
mutex_Table_PlayerSteamIdPlayerSlot);
auto it = Table_PlayerSteamIdPlayerSlot.find(SteamId);
if (it != Table_PlayerSteamIdPlayerSlot.end()) {
return { true, it->second };
}
return { false, {} };
}
auto GetPlayerSlotBySteamId(uint64_t SteamId) -> uint64_t {
std::shared_lock<std::shared_mutex> lock(
@@ -34,15 +43,15 @@ auto GetPlayerSlotBySteamId(uint64_t SteamId) -> uint64_t {
auto it = Table_PlayerSteamIdPlayerSlot.find(SteamId);
if (it != Table_PlayerSteamIdPlayerSlot.end()) {
return it->second;
return it->second.playerSlot;
}
return -1;
}
auto GetPlayerSteamIdByPlayerSlot(uint64_t playerSlot) -> uint64_t {
std::shared_lock<std::shared_mutex> lock(
mutex_Table_PlayerSteamIdPlayerSlot);
for (auto& [SteamId, PlayerSlot] : Table_PlayerSteamIdPlayerSlot) {
if (PlayerSlot == playerSlot) {
for (auto& [SteamId, PlayerSetting] : Table_PlayerSteamIdPlayerSlot) {
if (PlayerSetting.playerSlot == playerSlot) {
return SteamId;
}
}
@@ -65,7 +74,7 @@ auto GetPlayerByPlayerSlot(uint64_t playerSlot) -> CCSPlayerController* {
if (!pEntitySystem) {
return nullptr;
}
for (int i = 1; i <= global::MaxPlayers; ++i) {
for (int i = 0; i <= global::MaxPlayers; ++i) {
CBaseEntity* pEntity = pEntitySystem->GetBaseEntity(i);
if (!pEntity) continue;
if (pEntity->IsBasePlayerController()) {

View File

@@ -1,5 +1,24 @@
#pragma once
#include "head.h"
enum class _ExtendPlayerSetting_Blood
{
kNone,
kDisableBloodWorldDecal,
kDisableBloodEffectDispatch,
kDisableBloodWorldDecalAndEffectDispatch,
kMax
};
enum class _ExtendPlayerSetting_Weapon
{
kNone,
kDisablebulletHole,
kMax
};
struct _ExtendPlayerSetting {
uint64_t playerSlot;
_ExtendPlayerSetting_Blood bloodSetting;
_ExtendPlayerSetting_Weapon weaponSetting;
};
namespace ExtendPlayerManager {
auto AddSteamIdToPlayerSteamIdWithNameTable(uint64_t SteamId,
uint64_t PlayerSlot) -> void;
@@ -7,4 +26,6 @@ auto GetPlayerSlotBySteamId(uint64_t SteamId) -> uint64_t;
auto SteamIDStringToUInt64(const std::string& steamID) -> uint64_t;
auto RemovePlayerSlotBySteamId(uint64_t SteamId) -> void;
auto GetPlayerByPlayerSlot(uint64_t playerSlot) -> CCSPlayerController*;
auto UpdatePlayerSettingBySteamId(uint64_t SteamId, _ExtendPlayerSetting setting) -> void;
auto GetPlayerSettingBySteamId(uint64_t SteamId)->std::pair<bool, _ExtendPlayerSetting>;
}; // namespace ExtendPlayerManager

View File

@@ -54,7 +54,6 @@ auto ExcutePlayerAction(int playerIndex,
function(playerController);
} while (false);
}
// <20><><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD>,<2C><><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD>Ҫ<EFBFBD>Լ<EFBFBD>push<73><68>stack<63><6B>
auto luaApi_ListenToGameEvent(lua_State* luaVm) -> int {
const auto eventName = lua_tostring(luaVm, 1);
do {
@@ -73,7 +72,6 @@ auto luaApi_ListenToGameEvent(lua_State* luaVm) -> int {
LOG("luaApi_ListenToGameEvent unknown event name: %s\n", eventName);
break;
}
// <20><><EFBFBD>ص<EFBFBD><D8B5><EFBFBD><EFBFBD>ӵ<EFBFBD>ӳ<EFBFBD><D3B3><EFBFBD><EFBFBD>
std::unique_lock lock(ScriptCallBacks::mutex_callbackList);
ScriptCallBacks::callbackList[luaVm][callbackType] =
luaL_ref(luaVm, LUA_REGISTRYINDEX);
@@ -82,7 +80,7 @@ auto luaApi_ListenToGameEvent(lua_State* luaVm) -> int {
eventName);
} while (false);
lua_pop(luaVm, 2); // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ջ
lua_pop(luaVm, 2);
return 0;
}
auto luaApi_SetPlayerCurrentWeaponAmmo(lua_State* luaVm) -> int {
@@ -414,13 +412,14 @@ auto luaApi_GivePlayerWeapon(lua_State* luaVm) -> int {
const auto playerIndex = lua_tointeger(luaVm, 1);
const auto weaponName = lua_tostring(luaVm, 2);
auto isSuccess = false;
ExcutePlayerAction(playerIndex, [&](CCSPlayerController* playerController) {
if (playerController->m_bPawnIsAlive() == false) {
return;
}
isSuccess =
GameWeapons::ParseWeaponCommand(playerController, weaponName);
});
if (weaponName != nullptr) {
ExcutePlayerAction(playerIndex, [&](CCSPlayerController* playerController) {
if (playerController->m_bPawnIsAlive() == false) {
return;
}
isSuccess = GameWeapons::ParseWeaponCommand(playerController, weaponName);
});
}
lua_pop(luaVm, 2);
lua_pushboolean(luaVm, isSuccess);
return 1;
@@ -593,7 +592,8 @@ auto luaApi_SendToPlayerChat(lua_State* luaVm) -> int {
const auto playerIndex = lua_tointeger(luaVm, 1);
const auto hudType = lua_tointeger(luaVm, 2);
const auto message = lua_tostring(luaVm, 3);
if (hudType >= _HubType::kMax || hudType < _HubType::kNotify) {
if (hudType >= static_cast<int>(_HubType::kMax) ||
hudType < static_cast<int>(_HubType::kNotify)) {
lua_pop(luaVm, 3);
return 0;
}
@@ -608,7 +608,8 @@ auto luaApi_SentToAllPlayerChat(lua_State* luaVm) -> int {
// param: playerIndex:int, message:string
const auto message = lua_tostring(luaVm, 1);
const auto hudType = lua_tointeger(luaVm, 2);
if (hudType >= _HubType::kMax || hudType < _HubType::kNotify) {
if (hudType >= static_cast<int>(_HubType::kMax) ||
hudType < static_cast<int>(_HubType::kNotify)) {
lua_pop(luaVm, 3);
return 0;
}
@@ -714,6 +715,57 @@ auto luaApi_RunServerCommand(lua_State* luaVm) -> int {
lua_pop(luaVm, 1);
return 0;
}
auto luaApi_RunClientCommand(lua_State* luaVm) -> int {
const auto playerIndex = lua_tointeger(luaVm, 1);
const auto command = lua_tostring(luaVm, 2);
ExcutePlayerAction(playerIndex, [&](CCSPlayerController* playerController) {
Offset::InterFaces::IVEngineServer->ClientCommand(
EntityIndex_to_PlayerSlot(playerIndex), command);
});
lua_pop(luaVm, 2);
return 0;
}
auto luaApi_SetPlayerName(lua_State* luaVm) -> int {
const auto playerIndex = lua_tointeger(luaVm, 1);
const auto playerName = lua_tostring(luaVm, 2);
if (playerName != nullptr) {
ExcutePlayerAction(
playerIndex, [&](CCSPlayerController* playerController) {
Offset::FnPlayerChangeName(playerController->m_hPawn().Get(),
(char*)playerName);
});
}
lua_pop(luaVm, 2);
return 0;
}
auto luaApi_SetPlayerNameSlient(lua_State* luaVm) -> int {
const auto playerIndex = lua_tointeger(luaVm, 1);
const auto playerName = lua_tostring(luaVm, 2);
if (playerName != nullptr) {
ExcutePlayerAction(
playerIndex, [&](CCSPlayerController* playerController) {
const auto playerNameAddress =
&playerController->m_iszPlayerName();
const auto playerNameLength = min(strlen(playerName) + 1, 127);
memcpy(playerNameAddress, playerName, playerNameLength);
});
}
lua_pop(luaVm, 2);
return 0;
}
auto luaApi_GetPlayerName(lua_State* luaVm) -> int {
const auto playerIndex = lua_tointeger(luaVm, 1);
std::string playerName;
ExcutePlayerAction(playerIndex, [&](CCSPlayerController* playerController) {
playerName = &playerController->m_iszPlayerName();
});
lua_pop(luaVm, 1);
lua_pushstring(luaVm, playerName.c_str());
return 1;
}
auto luaApi_GetPlayerSteamId(lua_State* luaVm) -> int {
const auto playerIndex = lua_tointeger(luaVm, 1);
std::string steamid;
@@ -874,15 +926,20 @@ auto luaApi_HttpAsyncGet(lua_State* luaVm) -> int {
}
auto luaApi_GetConVarString(lua_State* luaVm) -> int {
// param: convarObject:int
ConVarHandle theConvarHandle{};
theConvarHandle.Set(lua_tointeger(luaVm, 1));
const auto inputData = lua_tointeger(luaVm, 1);
std::string value;
if (theConvarHandle.IsValid()) {
const auto convarData =
Offset::InterFaces::IVEngineCvar->GetConVar(theConvarHandle);
const auto address = convarData->values;
const auto valueData = reinterpret_cast<char*>(address);
value = convarData ? std::string(valueData) : "";
if (inputData != NULL) {
ConVarHandle theConvarHandle{};
theConvarHandle.Set(inputData);
if (theConvarHandle.IsValid()) {
const auto convarData =
Offset::InterFaces::IVEngineCvar->GetConVar(theConvarHandle);
if (convarData) {
const auto address = convarData->values;
const auto valueData = reinterpret_cast<char*>(address);
value = valueData ? std::string(valueData) : "";
}
}
}
lua_pop(luaVm, 1);
lua_pushstring(luaVm, value.c_str());
@@ -891,16 +948,19 @@ auto luaApi_GetConVarString(lua_State* luaVm) -> int {
}
auto luaApi_GetConVarInt(lua_State* luaVm) -> int {
// param: convarObject:int
ConVarHandle theConvarHandle{};
theConvarHandle.Set(lua_tointeger(luaVm, 1));
int value = -1;
if (theConvarHandle.IsValid()) {
const auto convarData =
Offset::InterFaces::IVEngineCvar->GetConVar(theConvarHandle);
value = reinterpret_cast<int>(convarData->values);
const auto inputData = lua_tointeger(luaVm, 1);
if (inputData) {
ConVarHandle theConvarHandle{};
theConvarHandle.Set(inputData);
int value = -1;
if (theConvarHandle.IsValid()) {
const auto convarData =
Offset::InterFaces::IVEngineCvar->GetConVar(theConvarHandle);
value = convarData ? reinterpret_cast<int>(convarData->values) : -1;
}
lua_pop(luaVm, 1);
lua_pushinteger(luaVm, value);
}
lua_pop(luaVm, 1);
lua_pushinteger(luaVm, value);
return 1;
}
auto luaApi_GetConVarObject(lua_State* luaVm) -> int {
@@ -908,8 +968,74 @@ auto luaApi_GetConVarObject(lua_State* luaVm) -> int {
const auto name = lua_tostring(luaVm, 1);
lua_pushnumber(luaVm,
Offset::InterFaces::IVEngineCvar->FindConVar(name).Get());
lua_pop(luaVm, 1);
return 1;
}
auto luaApi_SetPlayerWeaponEffectStatus(lua_State* luaVm) -> int {
const auto playerIndex = lua_tointeger(luaVm, 1);
const auto status = lua_tointeger(luaVm, 2);
auto playerSlot = EntityIndex_to_PlayerSlot(playerIndex);
do
{
if (status >= static_cast<int>(_ExtendPlayerSetting_Weapon::kMax)
|| status < static_cast<int>(_ExtendPlayerSetting_Weapon::kNone)) {
break;
}
if (playerSlot == -1) {
break;
}
auto player = ExtendPlayerManager::GetPlayerByPlayerSlot(playerSlot);
if (player == nullptr) {
break;
}
auto [isSuccess, playerSetting] = ExtendPlayerManager::GetPlayerSettingBySteamId(player->m_steamID());
if (isSuccess == false) {
LOG("can't get player setting, wtf bug?? \n");
break;
}
ExtendPlayerManager::UpdatePlayerSettingBySteamId(player->m_steamID(), _ExtendPlayerSetting{
.bloodSetting = playerSetting.bloodSetting,
.weaponSetting = static_cast<_ExtendPlayerSetting_Weapon>(status)
});
} while (false);
lua_pop(luaVm, 2);
return 0;
}
auto luaApi_SetPlayerBloodStatus(lua_State* luaVm) -> int {
const auto playerIndex = lua_tointeger(luaVm, 1);
const auto status = lua_tointeger(luaVm, 2);
auto playerSlot = EntityIndex_to_PlayerSlot(playerIndex);
do
{
if (status >= static_cast<int>(_ExtendPlayerSetting_Blood::kMax)
|| status < static_cast<int>(_ExtendPlayerSetting_Blood::kNone)) {
break;
}
if (playerSlot == -1) {
break;
}
auto player = ExtendPlayerManager::GetPlayerByPlayerSlot(playerSlot);
if (player == nullptr) {
break;
}
auto [isSuccess, playerSetting] = ExtendPlayerManager::GetPlayerSettingBySteamId(player->m_steamID());
if (isSuccess == false) {
LOG("can't get player setting, wtf bug?? \n");
break;
}
ExtendPlayerManager::UpdatePlayerSettingBySteamId(player->m_steamID(), _ExtendPlayerSetting {
.bloodSetting = static_cast<_ExtendPlayerSetting_Blood>(status),
.weaponSetting = playerSetting.weaponSetting
});
} while (false);
lua_pop(luaVm, 2);
return 0;
}
auto initFunciton(lua_State* luaVm) -> void {
lua_register(luaVm, "ListenToGameEvent", luaApi_ListenToGameEvent);
lua_register(luaVm, "luaApi_SetPlayerCurrentWeaponAmmo",
@@ -964,7 +1090,13 @@ auto initFunciton(lua_State* luaVm) -> void {
lua_register(luaVm, "luaApi_GetConVarString", luaApi_GetConVarString);
lua_register(luaVm, "luaApi_GetConVarInt", luaApi_GetConVarInt);
lua_register(luaVm, "luaApi_GetPlayerSteamId", luaApi_GetPlayerSteamId);
lua_register(luaVm, "luaApi_RunClientCommand", luaApi_RunClientCommand);
lua_register(luaVm, "luaApi_SetPlayerName", luaApi_SetPlayerName);
lua_register(luaVm, "luaApi_GetPlayerName", luaApi_GetPlayerName);
lua_register(luaVm, "luaApi_SetPlayerNameSlient",
luaApi_SetPlayerNameSlient);
//lua_register(luaVm, "luaApi_SetPlayerWeaponEffectStatus", luaApi_SetPlayerWeaponEffectStatus);
lua_register(luaVm, "luaApi_SetPlayerBloodStatus", luaApi_SetPlayerBloodStatus);
// lua_register(luaVm, "luaApi_TeleportPlayer", luaApi_TeleportPlayer);
luabridge::getGlobalNamespace(luaVm)
@@ -979,7 +1111,6 @@ auto initFunciton(lua_State* luaVm) -> void {
.addData("weaponIndex", &_luaApi_WeaponInfo::weaponIndex)
.endClass()
.addFunction("luaApi_GetPlayerWeaponInfo", &luaApi_GetPlayerWeaponInfo);
// <20>Ҳ<EFBFBD>ϲ<EFBFBD><CFB2><EFBFBD><EFBFBD>
luabridge::getGlobalNamespace(luaVm)
.beginClass<_luaApi_WeaponInfo>("WeaponInfo")
.addConstructor<void (*)(void)>()

View File

@@ -16,6 +16,8 @@ std::unordered_map<uint32_t, _CallbackNames> callbackNameWithEnumMap{
{hash_32_fnv1a_const("player_hurt"), _CallbackNames::kOnPlayerHurt},
{hash_32_fnv1a_const("player_team"), _CallbackNames::kOnPlayerTeamChange},
{hash_32_fnv1a_const("http_request"), _CallbackNames::kOnHttpRequest},
{hash_32_fnv1a_const("say_text_to_filter"),
_CallbackNames::kOnSayText2Filter},
};
auto CallBackNameToEnum(const char* name) -> _CallbackNames {
@@ -129,7 +131,7 @@ auto luaCall_onPlayerSpeak(int speaker, int chatType, std::string message)
lua_tostring(luaVm, -1));
lua_pop(luaVm, 1);
}
if (lua_isboolean(luaVm, -1)) {
if (lua_isboolean(luaVm, -1) && result == false) {
result = lua_toboolean(luaVm, -1);
}
}
@@ -229,7 +231,7 @@ auto luaCall_onPlayerTeamChange(int userid, int team, int oldteam,
lua_tostring(luaVm, -1));
lua_pop(luaVm, 1);
}
if (lua_isboolean(luaVm, -1)) {
if (lua_isboolean(luaVm, -1) && result == false) {
result = lua_toboolean(luaVm, -1);
}
}
@@ -255,4 +257,33 @@ auto luaCall_onHttpRequest(std::string url, std::string metaData,
}
});
}
auto luCall_onSayText2Filter(int player, uint64_t eMessageType,
const char* messeageName, const char* param1,
const char* param2, const char* param3,
const char* param4) -> bool {
bool result = false;
ExcuteCallbackInAllLuaVm(_CallbackNames::kOnSayText2Filter,
[&](lua_State* luaVm, int refIndex) -> void {
lua_rawgeti(luaVm, LUA_REGISTRYINDEX,
refIndex);
if (lua_isfunction(luaVm, -1)) {
lua_pushinteger(luaVm, player);
lua_pushinteger(luaVm, eMessageType);
lua_pushstring(luaVm, messeageName);
lua_pushstring(luaVm, param1);
lua_pushstring(luaVm, param2);
lua_pushstring(luaVm, param3);
lua_pushstring(luaVm, param4);
if (lua_pcall(luaVm, 7, 1, 0) != LUA_OK) {
LOG("Error calling Lua callback: %s\n",
lua_tostring(luaVm, -1));
lua_pop(luaVm, 1);
}
if (lua_isboolean(luaVm, -1) && result == false) {
result = lua_toboolean(luaVm, -1);
}
}
});
return result;
}
} // namespace ScriptCallBacks

View File

@@ -13,7 +13,8 @@ enum class _CallbackNames {
kOnRoundEnd,
kOnPlayerHurt,
kOnPlayerTeamChange,
kOnHttpRequest
kOnHttpRequest,
kOnSayText2Filter
};
extern std::unordered_map<lua_State*, std::unordered_map<_CallbackNames, int>>
callbackList;
@@ -40,4 +41,8 @@ auto luaCall_onPlayerTeamChange(int userid, int team, int oldteam,
-> bool;
auto luaCall_onHttpRequest(std::string url, std::string metaData,
std::string respon, int statusCode) -> void;
auto luCall_onSayText2Filter(int player, uint64_t eMessageType,
const char* messeageName, const char* param1,
const char* param2, const char* param3,
const char* param4) -> bool;
} // namespace ScriptCallBacks

View File

@@ -161,6 +161,7 @@ class EconControlPointInfo_t;
struct EconItemInfo_t {
};
class bf_read;
class bf_write;
typedef uint32_t SpawnGroupHandle_t;
typedef uint32_t SwapChainHandle_t;

View File

@@ -0,0 +1,149 @@
#include "../sdk.h"
class IAppSystem;
class CUtlSlot;
class CUtlAbstractDelegate;
class CBaseHandle;
typedef uint16 NetworkMessageId;
typedef uint8 NetworkGroupId;
typedef uint NetworkCategoryId;
enum NetChannelBufType_t
{
BUF_RELIABLE = 0,
BUF_UNRELIABLE,
BUF_VOICE,
};
enum NetworkValidationMode_t
{
kFuckOffAss_NetworkValidationMode
};
class IProtobufBinding
{
public:
virtual const char* GetName() = 0;
virtual int GetSize() = 0;
virtual const char* ToString(const void* pData, CUtlString& sResult) = 0;
virtual const char* GetGroup() = 0;
virtual Color GetGroupColor() = 0;
virtual NetChannelBufType_t GetBufType() = 0;
virtual bool ReadFromBuffer(void* pData, bf_read& pBuf) = 0;
virtual bool WriteToBuffer(const void* pData, bf_write& pBuf) = 0;
virtual void* AllocateMessage() = 0;
virtual void DeallocateMessage(void* pMsg) = 0;
virtual void* AllocateAndCopyConstructNetMessage(const void* pOther) = 0;
virtual bool OkToRedispatch() = 0;
virtual void Copy(const void* pFrom, void* pTo) = 0;
virtual bool unk001() = 0;
};
struct NetMessageInfo_t
{
int m_nCategories;
IProtobufBinding* m_pBinding;
CUtlString m_szGroup;
NetworkMessageId m_MessageId;
NetworkGroupId m_GroupId;
// (1 << 0) - FLAG_RELIABLE
// (1 << 6) - FLAG_AUTOASSIGNEDID
// (1 << 7) - FLAG_UNK001
uint8 m_nFlags;
int m_unk001;
int m_unk002;
bool m_bOkayToRedispatch;
};
enum NetworkSerializationMode_t
{
NET_SERIALIZATION_MODE_0 = 0x0,
NET_SERIALIZATION_MODE_1 = 0x1,
NET_SERIALIZATION_MODE_COUNT = 0x2,
NET_SERIALIZATION_MODE_DEFAULT = 0x0,
NET_SERIALIZATION_MODE_SERVER = 0x0,
NET_SERIALIZATION_MODE_CLIENT = 0x1,
};
enum ETEProtobufIds : int {
TE_EffectDispatchId = 400,
TE_ArmorRicochetId = 401,
TE_BeamEntPointId = 402,
TE_BeamEntsId = 403,
TE_BeamPointsId = 404,
TE_BeamRingId = 405,
TE_BSPDecalId = 407,
TE_BubblesId = 408,
TE_BubbleTrailId = 409,
TE_DecalId = 410,
TE_WorldDecalId = 411,
TE_EnergySplashId = 412,
TE_FizzId = 413,
TE_ShatterSurfaceId = 414,
TE_GlowSpriteId = 415,
TE_ImpactId = 416,
TE_MuzzleFlashId = 417,
TE_BloodStreamId = 418,
TE_ExplosionId = 419,
TE_DustId = 420,
TE_LargeFunnelId = 421,
TE_SparksId = 422,
TE_PhysicsPropId = 423,
TE_PlayerDecalId = 424,
TE_ProjectedDecalId = 425,
TE_SmokeId = 426,
TE_BulletHold = 452
};
class INetworkSerializable
{
public:
virtual ~INetworkSerializable() = 0;
virtual const char *GetUnscopedName() = 0;
virtual NetMessageInfo_t *GetNetMessageInfo() = 0;
virtual void SetMessageId(unsigned short nMessageId) = 0;
virtual void AddCategoryMask(int nMask, bool) = 0;
virtual void SwitchMode(NetworkValidationMode_t nMode) = 0;
virtual void *AllocateMessage() = 0;
virtual void DeallocateMessage(void *pMsg) = 0;
virtual void *AllocateAndCopyConstructNetMessage(void const *pOther) = 0;
virtual bool Serialize(bf_write &pBuf, void const *pData, NetworkSerializationMode_t unused) = 0;
virtual bool Unserialize(bf_read &pBuf, void *pData, NetworkSerializationMode_t unused) = 0;
};
class IGameEventSystem : public IAppSystem
{
public:
//vmt index 11
virtual void RegisterGameEvent(INetworkSerializable * pEvent) = 0;
virtual void RegisterGameEventHandlerAbstract(CUtlSlot* nSlot, const CUtlAbstractDelegate& delegate, INetworkSerializable* pEvent) = 0;
virtual void UnregisterGameEventHandlerAbstract(CUtlSlot* nSlot, const CUtlAbstractDelegate& delegate, INetworkSerializable* pEvent) = 0;
// Providing nSize has no effect and is unused.
virtual void PostEventAbstract_Local(CSplitScreenSlot nSlot, INetworkSerializable* pEvent, const void* pData, unsigned long nSize) = 0;
// Providing nSlot as -1 would select 0nth slot.
// clients pointer is a masked uint64 value where (client index - 1) is mapped to each bit.
// Providing nClientCount as -1 and clients pointer as NULL would post event to all available clients.
// Providing nSize has no effect and is unused.
virtual void PostEventAbstract(CSplitScreenSlot nSlot, bool bLocalOnly, int nClientCount, const uint64* clients,
INetworkSerializable* pEvent, const void* pData, unsigned long nSize, NetChannelBufType_t bufType) = 0;
virtual void PostEventAbstract(CSplitScreenSlot nSlot, bool bLocalOnly, IRecipientFilter* pFilter,
INetworkSerializable* pEvent, const void* pData, unsigned long nSize) = 0;
// Posts the event to all clients, even tho the function name tells otherwise
// Providing nSize has no effect and is unused.
virtual void PostEntityEventAbstract(const CBaseHandle& hndl, INetworkSerializable* pEvent, const void* pData, unsigned long nSize, NetChannelBufType_t bufType) = 0;
virtual void ProcessQueuedEvents() = 0;
virtual int GetEventSource() const = 0;
virtual void PurgeQueuedEvents() = 0;
};

View File

@@ -16,6 +16,7 @@
#define INCORRECT_PATH_SEPARATOR '/'
#define INCORRECT_PATH_SEPARATOR_S "/"
#define FMTFUNCTION(a, b)
#define DLL_CLASS_IMPORT __declspec( dllimport )
enum EStringConvertErrorPolicy {
_STRINGCONVERTFLAG_SKIP = 1,
@@ -112,3 +113,4 @@ inline T AlignValue(T val, uintptr_t alignment) {
#include "gameevent/IGameEvent.h"
#include "tier1/bufferstring.h"
#include "public/eiface.h"
#include "public/igameeventsystem.h"

View File

@@ -116,195 +116,15 @@ CUtlString::CUtlString(const CUtlString& string)
{
Set(string.Get());
}
// Attaches the string to external memory. Useful for avoiding a copy
CUtlString::CUtlString(void* pMemory, int nSizeInBytes, int nInitialLength) : m_Storage(pMemory, nSizeInBytes, nInitialLength)
inline const char* CUtlString::Get() const
{
}
CUtlString::CUtlString(const void* pMemory, int nSizeInBytes) : m_Storage(pMemory, nSizeInBytes)
{
}
void CUtlString::Set(const char *pValue)
{
_UtlString_assert(!m_Storage.IsReadOnly());
int nLen = pValue ? strlen(pValue) + 1 : 0;
m_Storage.Set(pValue, nLen);
}
// Returns strlen
int CUtlString::Length() const
{
return m_Storage.Length() ? m_Storage.Length() - 1 : 0;
}
// Sets the length (used to serialize into the buffer )
void CUtlString::SetLength(int nLen)
{
_UtlString_assert(!m_Storage.IsReadOnly());
// Add 1 to account for the NULL
m_Storage.SetLength(nLen > 0 ? nLen + 1 : 0);
}
const char *CUtlString::Get() const
{
if(m_Storage.Length() == 0) {
if (!m_pString)
{
return "";
}
return reinterpret_cast<const char*>(m_Storage.Get());
return m_pString;
}
// Converts to c-strings
CUtlString::operator const char*() const
inline void CUtlString::Set(const char* pValue)
{
return Get();
}
char *CUtlString::Get()
{
_UtlString_assert(!m_Storage.IsReadOnly());
if(m_Storage.Length() == 0) {
// In general, we optimise away small mallocs for empty strings
// but if you ask for the non-const bytes, they must be writable
// so we can't return "" here, like we do for the const version - jd
m_Storage.SetLength(1);
m_Storage[0] = '\0';
}
return reinterpret_cast<char*>(m_Storage.Get());
}
CUtlString &CUtlString::operator=(const CUtlString &src)
{
_UtlString_assert(!m_Storage.IsReadOnly());
m_Storage = src.m_Storage;
return *this;
}
CUtlString &CUtlString::operator=(const char *src)
{
_UtlString_assert(!m_Storage.IsReadOnly());
Set(src);
return *this;
}
bool CUtlString::operator==(const CUtlString &src) const
{
return m_Storage == src.m_Storage;
}
bool CUtlString::operator==(const char *src) const
{
return (strcmp(Get(), src) == 0);
}
CUtlString &CUtlString::operator+=(const CUtlString &rhs)
{
_UtlString_assert(!m_Storage.IsReadOnly());
const int lhsLength(Length());
const int rhsLength(rhs.Length());
const int requestedLength(lhsLength + rhsLength);
SetLength(requestedLength);
const int allocatedLength(Length());
const int copyLength(allocatedLength - lhsLength < rhsLength ? allocatedLength - lhsLength : rhsLength);
memcpy(Get() + lhsLength, rhs.Get(), copyLength);
m_Storage[allocatedLength] = '\0';
return *this;
}
CUtlString &CUtlString::operator+=(const char *rhs)
{
_UtlString_assert(!m_Storage.IsReadOnly());
const int lhsLength(Length());
const int rhsLength(strlen(rhs));
const int requestedLength(lhsLength + rhsLength);
SetLength(requestedLength);
const int allocatedLength(Length());
const int copyLength(allocatedLength - lhsLength < rhsLength ? allocatedLength - lhsLength : rhsLength);
memcpy(Get() + lhsLength, rhs, copyLength);
m_Storage[allocatedLength] = '\0';
return *this;
}
CUtlString &CUtlString::operator+=(char c)
{
_UtlString_assert(!m_Storage.IsReadOnly());
int nLength = Length();
SetLength(nLength + 1);
m_Storage[nLength] = c;
m_Storage[nLength + 1] = '\0';
return *this;
}
CUtlString &CUtlString::operator+=(int rhs)
{
_UtlString_assert(!m_Storage.IsReadOnly());
_UtlString_assert(sizeof(rhs) == 4);
char tmpBuf[12]; // Sufficient for a signed 32 bit integer [ -2147483648 to +2147483647 ]
snprintf(tmpBuf, sizeof(tmpBuf), "%d", rhs);
tmpBuf[sizeof(tmpBuf) - 1] = '\0';
return operator+=(tmpBuf);
}
CUtlString &CUtlString::operator+=(double rhs)
{
_UtlString_assert(!m_Storage.IsReadOnly());
char tmpBuf[256]; // How big can doubles be??? Dunno.
snprintf(tmpBuf, sizeof(tmpBuf), "%lg", rhs);
tmpBuf[sizeof(tmpBuf) - 1] = '\0';
return operator+=(tmpBuf);
}
int CUtlString::Format(const char *pFormat, ...)
{
_UtlString_assert(!m_Storage.IsReadOnly());
char tmpBuf[4096]; //< Nice big 4k buffer, as much memory as my first computer had, a Radio Shack Color Computer
va_list marker;
va_start(marker, pFormat);
int len = _vsnprintf_s(tmpBuf, 4096, sizeof(tmpBuf) - 1, pFormat, marker);
va_end(marker);
// Len < 0 represents an overflow
if(len < 0) {
len = sizeof(tmpBuf) - 1;
tmpBuf[sizeof(tmpBuf) - 1] = 0;
}
Set(tmpBuf);
return len;
}
//-----------------------------------------------------------------------------
// Strips the trailing slash
//-----------------------------------------------------------------------------
void CUtlString::StripTrailingSlash()
{
if(IsEmpty())
return;
int nLastChar = Length() - 1;
char c = m_Storage[nLastChar];
if(c == '\\' || c == '/') {
m_Storage[nLastChar] = 0;
m_Storage.SetLength(m_Storage.Length() - 1);
}
}

View File

@@ -181,7 +181,8 @@ public:
static int __cdecl SortCaseSensitive(const CUtlString *pString1, const CUtlString *pString2);
private:
CUtlBinaryBlock m_Storage;
//CUtlBinaryBlock m_Storage;
char* m_pString;
};

View File

@@ -1,6 +1,5 @@
#pragma once
#include "../sdk.h"
#define DLL_CLASS_IMPORT __declspec( dllimport )
class CFormatStringElement;
class IFormatOutputStream;

View File

@@ -38,7 +38,7 @@ auto SentChatToClient(CCSPlayerController* player, _HubType hubtype, const char*
va_end(args);
Offset::FnClientPrint(player, hubtype, buf, nullptr, nullptr, nullptr, nullptr);
Offset::FnClientPrint(player, static_cast<int>(hubtype), buf, nullptr, nullptr, nullptr, nullptr);
}
auto SendConsoleChat(_HubType hubtype, const char* msg, ...) -> void
{
@@ -50,6 +50,6 @@ auto SendConsoleChat(_HubType hubtype, const char* msg, ...) -> void
va_end(args);
Offset::FnUTIL_ClientPrintAll(hubtype, buf, nullptr, nullptr, nullptr, nullptr);
Offset::FnUTIL_ClientPrintAll(static_cast<int>(hubtype), buf, nullptr, nullptr, nullptr, nullptr);
}
}; // namespace SdkTools

View File

@@ -8,8 +8,8 @@ inline int EntityIndex_to_PlayerSlot(int EntityIndex) {
#define HUD_PRINTCONSOLE 2
#define HUD_PRINTTALK 3
#define HUD_PRINTCENTER 4
enum _ChatType { kTeam, kAll };
enum _HubType { kNotify = 1, kConsole, kTalk, kCenter, kMax };
enum class _ChatType { kTeam, kAll, kConsole };
enum class _HubType { kNotify = 1, kConsole, kTalk, kCenter, kMax };
namespace SdkTools {
auto ProcessChatString(const std::string& input)

View File

@@ -60,3 +60,16 @@ example:
### Test Plugin
api and plugin example:
https://github.com/huoji120/cs2_funny_trash_plugin
### Q&A
Summarize some common issues:
1. Q: why not use metamod?
A: At the time of writing this project, there was no metamod yet.
2. Q: Why is there no skin changer?
A: no such content will be considered because harm the interests of the game company
3. Q: Why not continue updating like add linux support && more api && convar?
A: I have my own job in real-life and I do not have much time to maintain this project. I will only maintain it when I am free. If you want to continue to maintain it, you can fork it and continue to maintain it.
4. Q: I would like to hire you for a fee
A: It is impossible for accept. I am very satisfied with my real-life job and doing it is just a hobby
5. Q: THIS PROJECT HAVE BUG!
A: Yes i Know it and i fix it, BUT I WOULD NOT BE PUBLIC.Because everyone enters the tavern without paying, they only copy and paste the code and sell it.